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[MOD] Hoenn Tile Mod by JappaWakka


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fortree:

- border tiles are kill

- there is a two tiles spot near the PC entrance without movement permissions and grass tiles

 

5wf15d.png

top: the border tiles

bottom left: the bugged tiles

also not sure what you meant with the color update

 

edit:

lilycove

 

- layering issue near the lighthouse

- border tiles are kill too

27zevsj.png

 

 

- the "surfable" sea starts 1 tile away from the sea tiles, in the next picture where i stand im able to call surf

2rfc8pi.png

 

 

ill check them all in detail soon

Edited by axx
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fortree:

- border tiles are kill

- there is a two tiles spot near the PC entrance without movement permissions and grass tiles

 

5wf15d.png

top: the border tiles

bottom left: the bugged tiles

also not sure what you meant with the color update

 

edit:

lilycove

 

- layering issue near the lighthouse

- border tiles are kill too

27zevsj.png

 

 

- the "surfable" sea starts 1 tile away from the sea tiles, in the next picture where i stand im able to call surf

2rfc8pi.png

 

 

ill check them all in detail soon

Thanks a lot for testing! I completely forgot the border tiles on those maps XD. Hopefully it's fixed now. I uploaded a new version with new tiles. Can you check some time if the problems have disappeared? Again, thanks for spending your time on testing this mod :D

 

EDIT: Don't test everything yet, I found some things I have to fix :S

Edited by JappaWakka
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unwalkable tiles at fortree fixed

surfeable tiles at lilycove fixed

 

layering issue at lilycove is still there

 

and border tiles are still kill, they are the correct tiles now but the scale is weird and they move as i walk

i can tell something is wrong because when you look at littleroot they are perfect

fortree

[spoiler]

2il2bdh.png

[/spoiler]

lilycove

[spoiler]

rwqald.png

[/spoiler]

slateport

[spoiler]

wulclk.png

[/spoiler]

littleroot

[spoiler]

2ebtu6s.png

[/spoiler]

 

also rusboro got no border tiles at all

and now there is a layering issue in the first tile of ladders at fortree (all the ladders)

 

edit: this was before your latest post so ill check again later

Edited by axx
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I'll see what I can do tomorrow, I'm going to bed now haha

Some maps did have something wrong with the border tiles, others didn't. I tried to fix the layering issue at Lilycove. Put the grass on the bottom layer instead of the top layer. Rustboro didn't have border tiles, changed that. Slateport had wrong tiles too. I don't know how the border tiles got that weird scale, though... Maybe it's gone now?


I edited some new screenshots into the first post. Mossdeep City is now part of the finished maps. I also fixed the ladders in Fortree.
The tiles have undergone a big change, mainly the dirt/mountain tiles. I also changed the small trees like the ones in Fortree to something a little more appealing than the previous ones.

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Fortree:

Ladders are weird:
[spoiler]

7752f31bd3.png

[/spoiler]

 

The "bridges" change after you walk over them:

 

[spoiler]

642d61083c.png

[/spoiler]

 

also i can run completely into the Trees on the bottom:

 

What i should be able to do:

 

[spoiler]9edfd2a58c.png[/spoiler]

but can still walk down:

[spoiler]0e7daffbca.png[/spoiler]

 

Also, Im not able to go left or right on this tile(also the complete left row blocks me):

 

[spoiler]91ceeeedc8.png[/spoiler]

 

It happens quite often that the tiles under trees block me, which feels really awkward... i will post a few things in one spoiler now cause Im lazy now:

 

[spoiler]

339780b658.png

 

e91db934af.png

Cannot go up(get blocked by upper tile):

22a16185c0.png

 

6fbb2a2050.png

All the tiles left from me and the tile over the boy are blocked:

4237da4e61.png

[/spoiler]

 

EDIT:

Actually it seems like the the bottom half of the village was "pushed one tile up", you know what i mean?

Edited by Astalav
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Hey man just wanted to say that this looks great and keep going!!

I think its awesome and is coming along very nicely, but it still needs a lot of work.

Go to Mossdeep by the space station, that whole area is messed up. My character dissapears most of the tiles around there. Also, pretty sure someone already mentioned this but Slateport has a whole bunch of tiles that look like you can walk on, but can't.

I <3 the way it looks so far though :D

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I found out that the problem with the bridge tiles in Fortree lies in the rom. I'm going to try to change it in the rom, but I'm not sure about the consequences of the pallette changing. I'll see what I can do.

 

Edit: I changed the tiles as far as I could inside the rom. Since the changes to the palettes have effect on the entire rom, I'll release an .ips patch when I've done all the maps. Until then, the bridges in Fortree will stay the way they are now (when you step on them, they revert back to the old tiles).

Edited by JappaWakka
See "Edit:"
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Here you go, Victory Road! I'm very happy with the result. Had to get rid of some flowers and grass tiles in favour of the map looking good. Hope you people like it!

Spoiler

EZFxYEc.png

Edit: I've seen the missing tiles under the entrance of the League, don't worry. I'll fix it.

Edit again: And I've also seen all weird tiles as a result of layering issues. Fixed and uploaded.

Edited by JappaWakka
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Lovin' the mod thus far, found some things on my way through you might be interested to fix up

A piece of a Pokémon Center in Rustboro City suddenly appeared on the road; i'm pretty positive it wasn't there when I first entered the city though

jbC8c65.jpg
 
Upon entering Dewford Town, the first house got some issues going on  

6b758334ce8367ea2879337d9aae40e2.gif 


Keep it up lad 

Edit: Found a few more isues in Dewford 

You can walk through the Gym's roofs 

9ac48471a777b9ee6b1db66e641e78d7.gif 

Same thing for the house near Mr Briney  

e8feb3d634022d4a5d5513cb44faedca.gif
 

Edited by Hexodious
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3 hours ago, Hexodious said:

Lovin' the mod thus far, found some things on my way through you might be interested to fix up

A piece of a Pokémon Center in Rustboro City suddenly appeared on the road; i'm pretty positive it wasn't there when I first entered the city though

jbC8c65.jpg
 
Upon entering Dewford Town, the first house got some issues going on  

6b758334ce8367ea2879337d9aae40e2.gif 


Keep it up lad 

Edit: Found a few more isues in Dewford 

You can walk through the Gym's roofs 

9ac48471a777b9ee6b1db66e641e78d7.gif 

Same thing for the house near Mr Briney  

e8feb3d634022d4a5d5513cb44faedca.gif
 

Fixed all issues, will upload within a few minutes. Thanks for noticing :D Started working on the first couple of routes too.

 

Edit: Maps are uploaded.

Edited by JappaWakka
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Found another batch, i'll post more if I come across any 

Dewford 

 
house's trees a bit messy just outside of the entrance; 
http://prntscr.com/azzxzp
http://prntscr.com/azzycu

 
Trees sizes/misplacements 
http://prntscr.com/azzyna
unless im drunk pretty sure the trees also moves on their own for some reason if you move your character 

 
Portion of the head disappears under the sign board at Dewford Hall 
http://prntscr.com/azzz72
 
Same goes for the sign board just outside of the Dewford entrance 
http://prntscr.com/azzznx


Slateport City  
 

Random piece of a Pokémon Center on the ground 
http://prntscr.com/b00600
  
Fench a bit messed up next to the oceanic museum and a invisible tile
http://prntscr.com/b00767

 
Invisible tile in the big market in Slateport City 
http://prntscr.com/b00skl

 
More invisible tiles 
http://recordit.co/TLKz4zaJJc
http://prntscr.com/b00u66
http://prntscr.com/b00uaf  

 
You can walk with your character under a couple of fenches near the Shipyard 
https://gyazo.com/8fcd197891b09722f2ab0dd718a2bd4f

Edited by Hexodious
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Thanks a lot :D Fixed. I'm not sure about the border tiles in Dewford, though. I tried something but I do not yet know how it will turn out.. If it still doesn't work I'll have to come up with something different. Thanks for checking anyways.

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4 hours ago, JappaWakka said:

When I'm done creating the tilesets and revamping the maps with them, I might also make a mod with Gen 2 style tiles. How would you people feel about that?

sure, it would be really cool :D

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15 hours ago, AFDC98 said:

sure, it would be really cool :D

I found some OWs by -Smash in a custom gen 1/2 style, I'm going to revamp those a little bit and replace all characters of hoenn with them for that extra old school look :D

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