SirYurop Posted April 25, 2016 Share Posted April 25, 2016 I mean if u see the Vermillion city map there isnt the brifge to take the ship to Hoen Link to comment
LifeStyle Posted April 25, 2016 Share Posted April 25, 2016 I mean if u see the Vermillion city map there isnt the brifge to take the ship to Hoen rip Welp, this is a work in progress, so ye Link to comment
Ironprox Posted April 25, 2016 Share Posted April 25, 2016 The bridge is there, but with the old tiles so you can go to Hoenn it just looks out of place. Hiraeth and Arimanius 2 Link to comment
GeneralVenican Posted April 25, 2016 Share Posted April 25, 2016 (edited) So w this mod I cant take the ship to go to Hoen?? Awesome work bro u can acess it and use it, but he cant modify the tiles used around them since they are user created customly added and not in th original fire red map Edited April 25, 2016 by GeneralVenican Link to comment
SirYurop Posted April 25, 2016 Share Posted April 25, 2016 Ohhh cool thanks a lot for the answers fellas Link to comment
xStarr Posted April 27, 2016 Share Posted April 27, 2016 Don't usually use mods but this one caught my eye. :) Link to comment
Imperial Posted April 27, 2016 Share Posted April 27, 2016 Curious question, has Viridian Forest , the caves and the Pokemon Centre / Pokemon Mart been decorated? Was wondering because the Pokemon Centre I'm using in my mod is the exact same as the G / S / C one (Gen 2) Link to comment
KatheFoster Posted April 27, 2016 Share Posted April 27, 2016 OMG looks so amazing!! Really nice job <3 Link to comment
Hiraeth Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) Curious question, has Viridian Forest , the caves and the Pokemon Centre / Pokemon Mart been decorated? Was wondering because the Pokemon Centre I'm using in my mod is the exact same as the G / S / C one (Gen 2) Caves will come after outdoor tiles are complete. Indoor building tiles will come after. :) Edit: Viridian Forest was done in this version, however there are border tile issues. Edited April 28, 2016 by Hiraeth BeebBeebImaJeep, Imperial, Arimanius and 1 other 4 Link to comment
Imperial Posted April 28, 2016 Share Posted April 28, 2016 Caves will come after outdoor tiles are complete. Indoor building tiles will come after. :) Edit: Viridian Forest was done in this version, however there are border tile issues. Sweet! Another thing, but very minor - I love how you redesigned the Pokemon Centre and Mart , will this be the same for the gyms? I just thought it may blend in nicely. Keep up the good work! Link to comment
Hiraeth Posted April 28, 2016 Author Share Posted April 28, 2016 Sweet! Another thing, but very minor - I love how you redesigned the Pokemon Centre and Mart , will this be the same for the gyms? I just thought it may blend in nicely. Keep up the good work! Yep! I plan on replacing all buildings (including gyms) in the region. Imperial, SirYurop and Arimanius 3 Link to comment
GBush Posted May 22, 2016 Share Posted May 22, 2016 On 4/28/2016 at 4:42 PM, Hiraeth said: Sweet! Another thing, but very minor - I love how you redesigned the Pokemon Centre and Mart , will this be the same for the gyms? I just thought it may blend in nicely. Keep up the good work! Yep! I plan on replacing all buildings (including gyms) in the region. I use this all the time and it is great. Link to comment
TheMatthew562 Posted May 30, 2016 Share Posted May 30, 2016 Can't wait till this is finished :D awkways 1 Link to comment
Ikarus Posted June 6, 2016 Share Posted June 6, 2016 Nice job, Hiraeth! The palette you've chosen is very pretty. Your guide on map editing was also very informative :) I still remember the trouble I had back when I made my Kanto patch; Having to draw tiles around pre-existing movement conditions, limited palette options, etc... You guys sure have it easy now :P Some food for thought: Animations can be edited via Lu-Ho's animation editor, although you'd be heading into IPS editing. However, the entire process should be easier, since you can be liberal with palette&tile management within the rom. Same goes for fixing any border tile issues-just use Advanced Map. One thing I hope to see is more details! With unlimited palettes and tiles, go crazy! I always wanted to put in "picture spots" that were just tiles that the players can stand under/over to create unique poses...but IPS hacking limitations prevented that from happening. Picture spots randomly thoughout the game would be fun, don't you think? Looking forward to seeing more of your work. Hope you take the same art style and expand it to Hoenn (lol I'm a hypocrite) :) SirAlbert 1 Link to comment
Minun Posted June 7, 2016 Share Posted June 7, 2016 On 4/24/2016 at 1:02 AM, Diano said: So cute. ^^ where did you found it ? i wanna see it :3 Great mod ! <3 Link to comment
xTufao Posted June 18, 2016 Share Posted June 18, 2016 Is this mod still in development? Liking it so far :D Link to comment
Facien Posted July 28, 2016 Share Posted July 28, 2016 It is a very very cool mod, just noticed a small bug concerning traveling to hoenn. you miss the few tiles for that road. just tought you should know, but i guess you already do XD Link to comment
MelissaMonster Posted August 16, 2016 Share Posted August 16, 2016 May I ask why the first gym is a bunch of fences? Lol. Also, how come when you walk through tall grass, there's a blue square that appears for a split second? Link to comment
Saczilla Posted August 18, 2016 Share Posted August 18, 2016 Hi, i understand if you'd not want me to do this as you worked hard on it, but is there a way for me to use all of the assets bar the tall grass? as i love everything but i personally prefer the og tall grass? Link to comment
Pluis2025 Posted August 26, 2016 Share Posted August 26, 2016 Does this mods work for 32 bits computers?? nvm it does work Link to comment
Imperial Posted August 27, 2016 Share Posted August 27, 2016 (edited) Was just wondering which staff member keeps deleting the .mod file someone posted linking 2 bridges in Vermilion City? The OP hasn't been online for awhile and neither had I, can you please explain why you deleted this valid link instead of inserting it into OP? Thanks. Edited August 27, 2016 by Imperial Link to comment
ToNy90esp Posted August 28, 2016 Share Posted August 28, 2016 Hello, sorry I do not speak English evil is not done at night Link to comment
DaniiMariie Posted August 29, 2016 Share Posted August 29, 2016 (edited) On 4/22/2016 at 9:46 PM, Hiraeth said: Known Bugs: For some reason some maps (like Viridian Forest) don't let me set the border tiles. This mod is not compatible with the second ship (and its custom tiles) in Vermilion City. Hello, I fixed the bug in Vermilion, I am looking forward to work with you if you wish. PM me Edited August 29, 2016 by DaniiMariie Replacing Viridian for Vermilion, misspelled Arimanius and CaosX 2 Link to comment
DragonLeather Posted August 30, 2016 Share Posted August 30, 2016 (edited) On 27-8-2016 at 4:55 PM, Imperial said: Was just wondering which staff member keeps deleting the .mod file someone posted linking 2 bridges in Vermilion City? The OP hasn't been online for awhile and neither had I, can you please explain why you deleted this valid link instead of inserting it into OP? Thanks. This is the post but it keeps getting deleted, mods are working on it. Heey guys I just updated the Mod for Hiraeth, the vermillion bug is fixed. you can now see the bridge normally to the Hoenn region. Tile Artist Credit: Kyledove WesleyFG The-Red-Ex Hiraeth Here's the download link to the updated file. I took the link out of the post because otherwise the post will get deleted, until a mod authorize it. Before: After: Enjoy! Edited August 30, 2016 by DragonLeather Took link out Arimanius and franfou95 2 Link to comment
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