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[Price Balancing] Escape Item (Horde Related)


Uncandango

Question

Dream_Pok%C3%A9_Doll_Sprite.png Dream_Fluffy_Tail_Sprite.png
 
With current change in fleeing rate i think we should have the price of Escape items balanced.
Current price is 10.000.
 
Let's say you get a horde while:
 
Payday/Pickuping:
Nice, just hyper voice/swift them out. 
 
Shard farming:
Switch to a run away pokemon.
 
Unwanted Horde while EV training:
Claydol all teh way with Teleport.
EQ and Rock Slide to clear wanted hordes.
 
Everstone farming:
Great, i will get owned by multiple magnitude/rollout/rock throw.
If I switch some of them may self-destruct and i will earn EXP.
 
Option #1:
Get rich or die tryin Thief until you die (maybe 2, 3 if you get lucky) and then switch to tele/run away poke.
Fly back crying to PC, tell Nurse Joy that your DAMP Golduck lvl 100, 298 speed (IV 31, 252 EV, Jolly) can't help to outspeed lvl 29 geodudes, and then you have the brightest idea to give a smoke ball to Golduck, but then you remember last patch notes, cuz devs...
 
Option #2:
Logout and go back.
 
[hr]
 
This request is focused on escaping 5x Geodude+Grav Horde where you CAN'T change to any RUN AWAY, GHOST, TELEPORT, etc...
You can only change to DAMP or they will self destruct and you will earn EXP (and overtime it adds up and you will need to stop using it when it levels up above 5 levels your geodudes)
 
Now let's talk about escaping item efficiency:
 
Let's assume you can make 120k/h with Everstone Farming.
120k/h = 2k per minute
1 poke doll (10k) = 5 minutes of farming
 
Now i ask you...
Would you rather logout and go back, which takes less than a minute and is free.
Or spend 10k on a doll and instantly kill 5 minutes of farming?
 
I think that would be great a price range from 1k~2k.
 
TLDR; Dolls are inefficient, logout and go back is better.
 
Sorry if I made any english mistake, I'm from HUEHUEland.

Edited by Uncandango
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I agree with this post, if you're gonna make Escape Items consumable then make the price for them cheaper.

 

Why are smokeballs only obtainable through stealing yet are used up in one battle?

Increase the likelihood of pokemon (koffing/weezing) holding smoke ball and at least drop the Fluffy tail price to 1-2k.

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