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Shiny hunting bracelet thread v2.


Heimann

Question

Main argument: RNG is too heavy for finding a shiny. Effort should  = Some sort of reward.

New part of the idea: Make the shiny found while having a bracelet equipped non tradable? Seeing as how most of the negative feedback the first time I did this was that they wanted shiny pokes to remain rare and rng based. 

Pros
1.Players with extremely high hours played with no OT will statistically find one sooner, although it would not be tradable.
2.Possible ways to work into the economy.
3.End game content.
4.Will allow players a slight chance at finding their favorite pokemon as a shiny vs a random(If it is found in the wild).

 

Cons

1.Players who collect or horde shiny pokemon may feel this devalues them.

2.Might be extremely hard to implement.
3.May need constant tweaking to the rates due to feedback or growth in playerbase.

 

The Idea

A bracelet that gains charms as you complete more and more difficult tasks from a npc. Each charm that you acquire will grant a very small % to the rate at which you encounter 1 specific shiny pokemon. The rate is 1 in 8192 (for the games) I have no idea what it is in pokemmo. 
[spoiler]
Charm 1 - 1/8000
Charm 2 - 1/7800
Charm 3 - 1/7600
Charm 4 - 1/7400
Charm 5 - 1/7200
Charm 6 - 1/6850
[/spoiler]
The suggested rate at which it would start with, can be tweaked per staff or player debate. (Keep in mind this is for hunting 1 specific pokemon)

The NPC & Tasks

A suggest the location be in one of the major hubs. I'd like the npc to look like one of the old men you find in ruins.
Talk to the npc 1 time to gain your bracelet (bracelet has 0 boosts without charms)

How it will only work with 1 pokemon at a time.
You click the npc, it will open a window and you drop the one you wish to hunt into the window. After this, your charm will be locked to that pokemon until another is dropped into the slot.

 

The Tasks. (Subject to change based on player & staff feedback)

Charm #1 - 10 will be needed to have been completed to gain the first charm.
Charm #2 - 15 will be needed to have been completed to gain the second charm.
Charm #3 - 20 will be needed to have been completed to gain the third charm.
Charm #4 - 30 will be needed to have been completed to gain the fourth charm.
Charm #5 - 40 will be needed to have been completed to gain the fifth charm.
Charm #6 - 50 will be needed to have been completed to gain the sixth charm.

The tasks will become harder and need more tasks be completed per charm.
Once you gain a charm, you reset your tasks completed.
Example; You do the 10 to get your first charm, you now have 0 when trying to get the second charm.

Examples of tasks?
[spoiler]

Tier 1
[spoiler]
Ability & Gender tasks will change per pokemon due to obvious reasons.
Find pokemon with 1 confirmed 31 in X stat.
Find pokemon with x gender and 20+ in X stat.
Find pokemon with x ability and 20+ in X start.
[/spoiler]

Tier 2
[spoiler]
Find pokemon with 1 confirmed 31 in X stat.
Find pokemon with 1 confirmed 31 in X stat and 20+ in another stat.
Find pokemon with x gender and 23+ in X stat.
Find pokemon with x ability and 23+ in X start.
[/spoiler]

Tier 3
[spoiler]
Find pokemon with 1 confirmed 31 in X stat.
Find pokemon with 1 confirmed 31 in X stat and 23+ in another stat.
Find pokemon with x gender and 25+ in X stat.
Find pokemon with x ability and 25+ in X start.
[/spoiler]

Tier 4
[spoiler]
Find pokemon with 1 confirmed 31 in X stat.
Find pokemon with 1 confirmed 31 in X stat and 25+ in another stat.
Find pokemon with x gender and 27+ in X stat.
Find pokemon with x ability and 27+ in X start.
Pokemon must be caught at X location (Only for pokemon with multiple locations)
[/spoiler]

Tier 5
[spoiler]
Find pokemon with 1 confirmed 31 in X stat.
Find pokemon with 2 confirmed 31's in X stats.
Find pokemon with 1 confirmed 31 in X stat and 27+ in another stat.
Find pokemon with x gender and 29+ in X stat.
Find pokemon with x ability and 29+ in X start.
Find pokemon with x gender and 29+ in multiple X stats.
Find pokemon with x ability and 29+ in multiple X stats.
Pokemon must be caught at X location (Only for pokemon with multiple locations)
[/spoiler]

Tier 6
[spoiler]
Find pokemon with 1 confirmed 31 in X stat.
Find pokemon with 2 confirmed 31's in X stats.
Find pokemon with 1 confirmed 31 in X stat and 27+ in another stat.
Find pokemon with x gender and 30+ in X stat.
Find pokemon with x ability and 30+ in X start.
Find pokemon with x gender and 30+ in multiple X stats.
Find pokemon with x ability and 30+ in multiple X stats.
Pokemon must be caught at X location (Only for pokemon with multiple locations)
Must be caught with specific pokeball.
[/spoiler]
[/spoiler]

The Economy
Allow for the charms to be traded. Players will set the values per how they see fit.
Multiple charms can be owned by one player, but no more than 1 per charm level can be equipped.

Possible way to make this into a money maker, and give players a alternative to payday farming
The npc will have a option to do a random task ( Will not effect the pokemon you are currently hunting )
You can choose what level task you would like to do & the reward will reflect what you choose.

Tier 1 - 5k Yen
Tier 2 - 7.5k Yen
Tier 3 - 10k Yen
Tier 4 - 15k Yen
Tier 5 - 25k Yen
Tier 6 - 35k Yen

You may only complete X amount of tasks per hour until you hit a ? Yen Cap
This would mean it would be slightly more profitable per hour vs paydaying if you stay devoted the entire time (Not to mention rng might not be on your side) To my knowledge the best a paydayer can do is 70k p/h if they are devoted ?

Final notes

All pokemon caught per task must be your OT.

All pokemon caught must be caught after the time of receiving a task. ( No egg hatching).

 

 

So, how about it Darkshade?

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I edited this based off of the feedback in the old thread. Figured it might be worth redoing since it never got denied.

Old thread

Edited by Heimann
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