I thought of a daily reward system, reseted every 1st of the month as it can be seen in many MMOs especially on smartphone.
Example : [spoiler][/spoiler]
It's simple, every day when a player connects to the game, a box of the "calendar" is checked to signal its presence, a second is checked if it also connects the next day etc.
However, it would surely set up a system where a player must be connected at least one hour on the game to prevent some of those who login only for rewards.
For rewards, this will possibly be, money, BP, items, etc.
Example :
- Day 1: $ 10,000.
- Day 2: 1,000 BP .
- Day 3 : 1x Silk Scarf .
- Day 8: $ 20,000.
- Day 9: 2,000 BP .
...
- Last day of month : 250 RP.
In this way, the loyal players of the game are rewarded.
Question
lilyek
I thought of a daily reward system, reseted every 1st of the month as it can be seen in many MMOs especially on smartphone.
Example : [spoiler][/spoiler]
It's simple, every day when a player connects to the game, a box of the "calendar" is checked to signal its presence, a second is checked if it also connects the next day etc.
However, it would surely set up a system where a player must be connected at least one hour on the game to prevent some of those who login only for rewards.
For rewards, this will possibly be, money, BP, items, etc.
Example :
- Day 1: $ 10,000.
- Day 2: 1,000 BP .
- Day 3 : 1x Silk Scarf .
- Day 8: $ 20,000.
- Day 9: 2,000 BP .
...
- Last day of month : 250 RP.
In this way, the loyal players of the game are rewarded.
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