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Clefairy Cuples (February 14th)


Eggplant

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Bmvi1Yr.png

 

 

The truest competitive format globally recognized as the master tier on PokeMMO, finally twice as fun.

Be sure to read the rules below carefully.

 


Details:
32 Players 
Unlimited Reserves
4v4 Metronome Tournament
Normal Mode, Double Battles
Level 30


Date + Time:
Date: Sunday, February 14th
Time: 8pm EST | 1am GMT


Registration:

Registration will take place 10 minutes prior to the event starting.
Registration Method: One IGN per user may be posted in this thread on or after the date and time specified above. Edited posts will NOT count as a valid registration. If you have misspelt your IGN, quote the registration and correct it in a separate post. Registration is based on forums time and will be first come, first served.

Location:
Vendanturf Town, Outdoors, Channel 7

Clauses:
Species/Pristine/Self KO/Bag Items (except Pokéballs and Leppa Berries, when prompted by a staff member)

 

Rules:

  • The only held item allowed for this tournament are Leppa Berries. All Pokemon should come into battle hold a Leppa Berry in case it runs out of Metronome PP. If the Pokemon runs out of PP after the use of the held Leppa Berry, a staff member will instruct you to use another one from your bag. You will not be punished if you forget to equip a Leppa Berry but you will be disqualified if you are found to be using any other held item in this tournament.
  • Taunt and Mean Look/Spider Web/Block: In the rare event that a player rolls Taunt through Metronome, the taunted player must switch out immediately, so they can avoid using moves that arent Metronome. However, in the even rarer event that a player gets Mean Looked/Spider Webbed and then Taunted, a staff member will ask the taunted player to then throw Pokéballs until Taunt wears off.
  • Imprison: If a Pokemon uses Imprison through Metronome it must switch out immediately.
  • Only the use of Metronome is allowed. If you use a move that is not Metronome you will be disqualified.
  • All duels must be run in Normal mode with Self KO Clause checked. http://i.imgur.com/BSIEVXV.png

 

List of allowed pokemon:

[spoiler]

Clefairy

Abra
Mankey
Machop
Geodude
Drowzee
Cleffa
Togepi
Smoochum
Aipom
Snubbull
Teddiursa
Plusle
Minun
Spinda
Volbeat 
Illumise
Makuhita
Meditite

[/spoiler]

 

Notes:

  • Disconnecting during a match when result in a DQ.
  • Do not block your opponents, or the Staff running the Event. If there is evidence of this and disregarding staff requesting you to unblock said individuals you will be DQ'd.
  • Once your match is called you will have 10 minutes to report to the table wherever you're called. No time extensions will be given.

 

volbeat.gif

 

1st Place Prize:  Shiny GIFT Volbeat

Nature: Your choice!

Ivs: 2x31 4x25, your choice!

Moves: 2 of your choice!

+

$1,000,000 or 1000 RP

 

2nd Place Prize: $500,000 or 500 RP

3rd Place Prize: $300,000 or 300 RP

4th Place Prize: $200,000 or 200 RP

 

Host: Eggplant

Refs: MunyaMusica

GM: RacheLucario

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I believe Jay and Pinkwings were playing in tournament mode and they got into a situation where Jay's last pokemon was taunted and they claimed that throwing a pokeball didn't work. I don't know if this bug was fixed, pretty sure I told Noad about this a while ago.

Edit

Ban Snubbull.

Edited by Hassy
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This was discussed, but the decision we came to is that Snubbull's Intimidate helps to somewhat balance the raw power of having both Plusle and Minun in play together. Remember that their abilities activate in double battles. You can't have both Intimidate AND Plus/Minus active in the same turn either.

Intimidate also affects both pokemon. You could easily lead with snubbull+minun, then switch out snubbull for plusle for the exact same effect. Intimidate lasts until the other two pokemon both switch out, so I wouldn't say its really that comparable. You can basically give the opponent a total of -2 attack and give yourself +2 sp atk in a total of 2 turns, without much loss. 

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Intimidate also affects both pokemon. You could easily lead with snubbull+minun, then switch out snubbull for plusle for the exact same effect. Intimidate lasts until the other two pokemon both switch out, so I wouldn't say its really that comparable. You can basically give the opponent a total of -2 attack and give yourself +2 sp atk in a total of 2 turns, without much loss. 

It costs a Metronome turn to pull that off. Immediately switching Snubbull out is essentially the same as leading with Plusle/Minun and having one of them call Growl.

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It costs a Metronome turn to pull that off. Immediately switching Snubbull out is essentially the same as leading with Plusle/Minun and having one of them call Growl.

Switching snubbull in/out is a 100% chance, while hoping for growl is probably <1 %, don't really see how you can think they're similar. Its ok if you don't think intimidate is broken, especially in doubles, but let's not try to underestimate it in comparison to other abilities/moves within the metronome environment. 

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