gguti Posted December 30, 2015 Share Posted December 30, 2015 Remove 1 turn sleeps, I don't see the point in wasting a turn in doing absolutely nothing Link to comment
0 XelaKebert Posted December 30, 2015 Share Posted December 30, 2015 Remove 1 turn sleeps, I don't see the point in wasting a turn in doing absolutely nothing If I recall correctly sleep lasts 1 to 5 turns and is rolled randomly. So if I understand you correctly you want sleep to last 2-5 turns instead? Link to comment
0 gguti Posted December 30, 2015 Author Share Posted December 30, 2015 (edited) 2 to 3 turns is fine for me. Even a fixed 2 turns. I don't see why it'd go above 3 turns. I just don't see the point in sleeping something so that it wakes up next turn. It also happened to me 5 times in a row in last UU tourney (no early bird) Edited December 30, 2015 by gguti Link to comment
0 Champlooo Posted December 30, 2015 Share Posted December 30, 2015 (edited) It's always been 1+ though, the lucky 1 turn sleeps are just a part of the rng Edited December 30, 2015 by Champlooo Link to comment
0 TitanPawnz Posted December 30, 2015 Share Posted December 30, 2015 rng is a bitch. I think it should be scaled to 2-3 to make it fair for each of the players. That would mean no first turn wake ups and no wasting 5 turns of sleep. Link to comment
0 Munya Posted December 30, 2015 Share Posted December 30, 2015 Its 1-3 turns currently and has never been 2-3 turns in any game so I doubt it will be here. Link to comment
0 OrangeManiac Posted December 30, 2015 Share Posted December 30, 2015 Sleep Clause is enforced in Gen6 singles competitive Pokemon where the sleep lasts 1-3 turns and I think that already indicates that sleep even with 1-3 turns is anything but worthless status ailment. In addition, doing something non-canon regarding to a game mechanic like this doesn't make sense. Jerryzoo and JayMetaGod 2 Link to comment
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gguti
Remove 1 turn sleeps, I don't see the point in wasting a turn in doing absolutely nothing
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