Popular Post OrangeManiac Posted December 10, 2015 Popular Post Share Posted December 10, 2015 Showdown suggestion part 542. Basically when you put a mouse over a Pokemon not only should it say "Alive" but also saying how much HP % does the Pokemon has left would be highly appreciated. Over the course of the match you can easily forgot this and it kinda sheers the focus away from the correct plays for memorizing how much HP did the Pokemon have left and that is quite unneeded. In addition the health bar of the battle to me sometimes seems a bit inaccurate so with this you can clearly know how much damage you're doing to opponent and knowing how much HP% does your opponent have left for ultimate competitive experience. RagingSilver, rJay423, Edniss and 36 others 39 Link to comment
tipherith Posted December 10, 2015 Share Posted December 10, 2015 /Not signed. Memorizing how much life your opponent has is a skill. Allowing your idiot opponent to see your health bar at all times even when recalled would destroy tactics. Goldeneyes 1 Link to comment
JonazDK Posted December 10, 2015 Share Posted December 10, 2015 /Not signed. Memorizing how much life your opponent has is a skill. Allowing your idiot opponent to see your health bar at all times even when recalled would destroy tactics. WHAT??? memorizing hp is just waste time on a noteblok it has nothing to do with skill -.- OrangeManiac, Vaeldras, Draekyn and 12 others 15 Link to comment
Vaeldras Posted December 10, 2015 Share Posted December 10, 2015 Allowing your idiot opponent to see your health bar at all times even when recalled would destroy tactics. Could you please explain what tactic revolves around your opponent forgetting the hp status of your pokemon? ShadowGary, TheDeltaVortex, Bestfriends and 5 others 8 Link to comment
Toast Posted December 10, 2015 Share Posted December 10, 2015 (edited) obviously he's trying to say he's smarter than you all because he can remember things. but yea i definitely agree on this one, it's helpful because if you can tell what hp a poke has, the player may/may not want to switch it in if its low/high, or whatever Edited December 16, 2015 by Pereiraa No need to be mean NikhilR 1 Link to comment
Robofiend Posted December 10, 2015 Share Posted December 10, 2015 Yeah this one pisses me off too, always awful when you think "oh I'm at about 80% it's cool" but then it turns out you're at 76% and it matters. Would be nice to have an exact percentage on the displayed health when the poke's in play as well, could definitely eliminate some 1% lives here and there. Link to comment
tipherith Posted December 11, 2015 Share Posted December 11, 2015 Why am I not surprised at the comebacks. :lol: Let me try to teach stupid a trick or two. Lets say I use 6 charmanders in a battle.and each of them is called Bob. I switch bob for bob and play roulette to confuse my opponent. But each bob has a different skill set that only I know. But my opponent cannot keep track of which skill set I am using because they are all a part of bob. By adding this training wheels feature you remove any strategical thinking of that sort. Its a stupid idea made for those still in training. Link to comment
Arimanius Posted December 11, 2015 Share Posted December 11, 2015 Why am I not surprised at the comebacks. :lol: Let me try to teach stupid a trick or two. Lets say I use 6 charmanders in a battle.and each of them is called Bob. I switch bob for bob and play roulette to confuse my opponent. But each bob has a different skill set that only I know. But my opponent cannot keep track of which skill set I am using because they are all a part of bob. By adding this training wheels feature you remove any strategical thinking of that sort. Its a stupid idea made for those still in training. U know there's a species clause, right? ShadowGary and JonazDK 2 Link to comment
tipherith Posted December 11, 2015 Share Posted December 11, 2015 (edited) U know there's a species clause, right? I wasn't aware this was a tournament discussion. But for the sake of nothing lets play it that way then. Lets say I use 3 of whatever you want. I call each of them bob. Now when I switch pokemon my opponent has less time to think about how to deal with my choice because all he knows is I'm using bob. He doesnt know which bob until its been summoned. Had he been able to use this training wheels feature he would simply have the priviledge to pay attention to the hp of my team that he would be psychically aware of in that case. Edited December 11, 2015 by tipherith Link to comment
LillithAensland Posted December 11, 2015 Share Posted December 11, 2015 /Not signed. Memorizing how much life your opponent has is a skill. Allowing your idiot opponent to see your health bar at all times even when recalled would destroy tactics. Wat. But yeah, I do agree with this idea. It's very necessary. Most exemplary, if you are going for a reckless move that might cost your life (Double-Edge). Link to comment
Toast Posted December 11, 2015 Share Posted December 11, 2015 I wasn't aware this was a tournament discussion. But for the sake of nothing lets play it that way then. Lets say I use 3 of whatever you want. I call each of them bob. Now when I switch pokemon my opponent has less time to think about how to deal with my choice because all he knows is I'm using bob. He doesnt know which bob until its been summoned. Had he been able to use this training wheels feature he would simply have the priviledge to pay attention to the hp of my team that he would be psychically aware of in that case. but that doesn't make sense at all because for one, species clause, obviously it's for tournament reasons, otherwise it doesn't matter. also, when they're all named bob, you can obviously see which pokemon it is because it's displayed, and you can see the pokemon the other player has if it's sent out. no one's gonna remember or notice the exact amount of hp like "oh he's at 58% i guess i shouldn't use a move thats 57%" Link to comment
TitanPawnz Posted December 11, 2015 Share Posted December 11, 2015 (edited) Btw good idea cause tfw you make a predict and poke ends up with 1 hp. Edited December 11, 2015 by XelaKebert Removed inflammatory content Link to comment
Bestfriends Posted December 11, 2015 Share Posted December 11, 2015 (edited) I think it would be great for YouTubers like myself to comment on a battle and make better predictions. On the other hand, your opponent would know how much health you have. Now here is the counter argument to the "scouter's paradise" counter-claim, if they do take notes, why would it matter to show HP? Opponents would know one way or another even without this feature, so why do we care if it is implemented or not because our opponents or their team-mates help them scout? If your opponent is in a team scouting you and your a not in a team, then it could be difficult to know about your opponent, but easy for the opponent to know about you. Your opponent could be in reality 50 - 60 people duelling against 1 man/woman. How would this be fair? At least show the HP so that way a man/woman can be just as suitable as a team in knowing about your opponent. I am in support of this proposal, good idea Orange. Edited December 11, 2015 by Bestfriends tipherith 1 Link to comment
TheDeltaVortex Posted December 11, 2015 Share Posted December 11, 2015 (edited) Personally, I think that this would be a great feature for the competitive scene. As I do agree with what bestfriends was saying, that it could be abused through scouting. I'd still love this to be added in. As for the scouting part, I think that it really wouldn't be THAT bad of a problem. I mean, yes it would suck but really if you check your opponents health once you'd be able to remember the HP percentage for a few minutes, then you check again. With scouting, the only bad part would be that the cheater would get confused at one point with so many people saying different things. In conclusion, I think that the pros beat the cons and that this should be added. :) Edited December 11, 2015 by XelaKebert Removed removed content tipherith 1 Link to comment
XelaKebert Posted December 11, 2015 Share Posted December 11, 2015 For the record, personal attacks are not discussion and will not be allowed to continue. If you are going to discuss a topic weigh the pros and cons and keep things civil. Chaerin, Bestfriends, tipherith and 1 other 4 Link to comment
OrangeManiac Posted December 11, 2015 Author Share Posted December 11, 2015 I wasn't aware this was a tournament discussion. competitive experience. As for the scouting part, I honestly have no idea what are you meaning with that. This suggestion is about another way of displaying what everyone in the battle should know with health bar information. Ironically, if anything this actually reduces the benefit gained from other people helping you (or "coaching") you with your match. Let's say you forgot how much HP does the opposing certain Pokemon have left. Let's say you're in a Skype/Teamspeak call and ask about this and someone who memorizes it will tell you. If you were battling alone, you would have been in a disadvantage. If you could see this by yourself, no outsider help would be required making it actually easier to play without support. LillithAensland 1 Link to comment
Draekyn Posted December 11, 2015 Share Posted December 11, 2015 This should have been a thing as soon as we got the little sprites Vaeldras 1 Link to comment
SirYurop Posted December 11, 2015 Share Posted December 11, 2015 +1 Plus add status like poisoned etc.... Rendiz, Arimanius, ShadowGary and 2 others 5 Link to comment
LillithAensland Posted December 11, 2015 Share Posted December 11, 2015 (edited) Even in the original Pokemons (and all pokemons so far) you can see the enemy's life-bar. Showdown made it easier by putting it in %. Edited December 11, 2015 by Eggplant Removed anything that wasn't content Vaeldras 1 Link to comment
JosiePooh Posted December 11, 2015 Share Posted December 11, 2015 (edited) I don't know if I'm understanding this right, because I'm still fairly new to the competitive scene. But I really do, highly agree with Orange's suggestion here. I saw / met so many veterans like the most of you , who , despite their joys and disappointments in certain aspects of the game , would still remain loyal, and just so vigilant in constantly hosting Comps & Tourneys. Not to mention all the painstaking Pokemon and IV hunting, EV training, Island Runs for cash, trading, haggling, painful Everstone-hunting ( Yes I finally feel you all, somewhat x3 ) , heated discussions on effectiveness, weakness and technique. I might be way over my head for over-calculating the great possibilities here but, if enthusiastic battlers can have this feature, imagine that as a fuel for active competition. The way I see it, comp players have always been a cornerstone of the community, and contribute a sizable chunk of the cycling in-game economy and its activity. If they get fired up to re-calculate, re-strategize and re-evaluate their style of battling and see a better pattern in the battling mechanics, its definitely gonna give them a reason to stay, to grind, to train, and maybe bring back old players who actually wanted that aspect of gaming in PokeMMO all along. * Two thumbs way up! Cheers <3 * Edited December 11, 2015 by JosiePooh Arimanius and OrangeManiac 2 Link to comment
OrangeManiac Posted December 11, 2015 Author Share Posted December 11, 2015 The way I see it, comp players have always been a cornerstone of the community, and contribute a sizable chunk of the cycling in-game economy and its activity. I'm argued this since I started the game. Even though the developers say "competitive players is only a huge minority of the playerbase", the whole endgame activity revolves around competitive play. Whether it's playing it or breeding it for profit, it's about making comps for the game. As long as we don't have any other MMO type of endgame content, competitive players must be taken seriously because the more there is those the more the game has any life. Thanks for your nice post. ^^ JosiePooh and Eggplant 2 Link to comment
Kizhaz Posted December 16, 2015 Share Posted December 16, 2015 (edited) iirc Dorkshade wasn't sure on the difficulty on this, I'll scoop up his post [spoiler]I'm get that - I'm saying I see no problem with it. The same information is being displayed with it being in the battle log, one is just easier to access - and when the information isn't obfuscated I don't see a reason to make it harder to see. The numbers behind %s themselves are already displayed via the health bars, it's just not worth the time counting the pixels to work out what they're at. Although I don't see why it would be in a tool tip and not just next to the health bar. EDIT: I see, for when something isn't on the field; Makes sense. I'm not sure about the ease on that one.[/spoiler] from here https://forums.pokemmo.eu/index.php?/topic/54152-show-hp/?hl=hp%25 Edited December 16, 2015 by Kizhaz OrangeManiac 1 Link to comment
OrangeManiac Posted December 16, 2015 Author Share Posted December 16, 2015 iirc Dorkshade wasn't sure on the difficulty on this, I'll scoop up his post [spoiler]I'm get that - I'm saying I see no problem with it. The same information is being displayed with it being in the battle log, one is just easier to access - and when the information isn't obfuscated I don't see a reason to make it harder to see. The numbers behind %s themselves are already displayed via the health bars, it's just not worth the time counting the pixels to work out what they're at. Although I don't see why it would be in a tool tip and not just next to the health bar. EDIT: I see, for when something isn't on the field; Makes sense. I'm not sure about the ease on that one.[/spoiler] from here https://forums.pokemmo.eu/index.php?/topic/54152-show-hp/?hl=hp%25 Completely forgot this thread existed and my search words gave nothing. Link to comment
OrangeManiac Posted July 23, 2016 Author Share Posted July 23, 2016 Yay this happened, hype. DaftCoolio and Dukee 2 Link to comment
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