OrangeManiac Posted September 9, 2015 Share Posted September 9, 2015 Even though I have seen multiple people speculating that this has happened, I have clear calculations for everyone who don't know how much damage this move really should cause. Explosion now does half of the damage it used to, which applies to 6th gen mechanics in which defense is not halved when used Explosion or Self-destruct. As this was a suggestion that got major support in suggestion box and because some other later gen mechanics were just implemented I have a reason to believe this might not be a bug but intentional, but nothing has been added to the changelog. If this is a bug then move it to bug reports or etc etc but I just thought it would be a decent idea for letting the community know. Some pictures to prove this is a thing. 3rd Gen Explosion calc: [spoiler][/spoiler] 6th gen Explosion calc: [spoiler][/spoiler] and screenshot of what happened: [spoiler][/spoiler] gbwead, Arimanius, FlareBlitzz and 6 others 9 Link to comment
Munya Posted September 9, 2015 Share Posted September 9, 2015 This one slipped past the update logs, this indeed is the case as of the last update. which applies to 6th gen mechanics in which defense is not halved when used Explosion or Self-destruct Link to comment
Blue Posted September 9, 2015 Share Posted September 9, 2015 Explosion/Selfdestruct mechanics have changed ,they no longer halve the targets defence. Also now the user faints before dealing damage as opposed to fainting after dealing damage in previous generations. Hassan, Arimanius and Munya 3 Link to comment
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