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[MOD] PokeMMO Animated Sprites Battle XY VI Gen [Update 15/02/2016]]


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19 hours ago, Eggplant said:

the guy who made the mod hasn't logged in since 2016, so it will probably not be fixed by him.

i'd do it for you but idk where he got the sprites in the first place. so unova mons would still be missing.

 

that said, here's how to fix it:

step 1: open the zip. doesn't necessarily need to be extracted

step 2: find 277-front-n.gif (or back, or shiny, doesnt matter, as long as it's treecko at 277)

step 3: hit F2 to rename it to 252

step 4: rename every subsequent gif to be 1 number higher (ie grovyle is 253, sceptile is 254, etc. in order) might take a while but it's the only way

 

this should work on any battle sprite mod

 

edit: i found some unova sprites, i can just remake this if you want

If you have sprites without problems, I would like you to upload it 

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48 minutes ago, Tomski said:

Did you ever fix it? I just installed and saw the problem.. Decided to come see if anyone has found a solution. It would be great to have the right pokemon on the screen lol

I don't mean this to sound mean, I just have a feeling it will come off that way instead of helpful, but there has been a newer version that works with gen 5 pretty much since the Unova release that has been on the front page for weeks now. So I was just confused why this thread got revived at all since it is obvious the newer mod is all you need. Sorry if that sounded mean, I promise I am trying to help.

Here is the new link by the way.

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10 hours ago, Rafael2525 said:

Cuando sacaran mas modificaciones para android.. Como temas o sonidos reales de los pokémon?? 

 

Para los temas es cuando tengamos disponible el tema por defecto del cliente de android.

 

Para los sonidos para android ya están disponibles solo tienes que descargar en tu móvil.

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  • 2 weeks later...

The fix for over-sized battle sprites: delete mod from mod manager (in game menu), open the mod folders, go to sprites/battle sprites, then scroll down to the text file, open and paste this sequence then save. Then reload into game via mod manager.

 

;Table which determines scales for battle sprites.
;Default scale is 3. Only integers supported. (1, 2, 3, 4, etc)
;Lines starting with ; will be ignored
;Please only include values for overriden sprites!
0=1
1=1
2=1
3=1
4=1
5=1
6=1
7=1
8=1
9=1
10=1
11=1
12=1
13=1
14=1
15=1
16=1
17=1
18=1
19=1
20=1
21=1
22=1
23=1
24=1
25=1
26=1
27=1
28=1
29=1
30=1
31=1
32=1
33=1
34=1
35=1
36=1
37=1
38=1
39=1
40=1
41=1
42=1
43=1
44=1
45=1
46=1
47=1
48=1
49=1
50=1
51=1
52=1
53=1
54=1
55=1
56=1
57=1
58=1
59=1
60=1
61=1
62=1
63=1
64=1
65=1
66=1
67=1
68=1
69=1
70=1
71=1
72=1
73=1
74=1
75=1
76=1
77=1
78=1
79=1
80=1
81=1
82=1
83=1
84=1
85=1
86=1
87=1
88=1
89=1
90=1
91=1
92=1
93=1
94=1
95=1
96=1
97=1
98=1
99=1
100=1
101=1
102=1
103=1
104=1
105=1
106=1
107=1
108=1
109=1
110=1
111=1
112=1
113=1
114=1
115=1
116=1
117=1
118=1
119=1
120=1
121=1
122=1
123=1
124=1
125=1
126=1
127=1
128=1
129=1
130=1
131=1
132=1
133=1
134=1
135=1
136=1
137=1
138=1
139=1
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141=1
142=1
143=1
144=1
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150=1
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154=1
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159=1
160=1
161=1
162=1
163=1
164=1
165=1
166=1
167=1
168=1
169=1
170=1
171=1
172=1
173=1
174=1
175=1
176=1
177=1
178=1
179=1
180=1
181=1
182=1
183=1
184=1
185=1
186=1
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194=1
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200=1
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212=1
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216=1
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218=1
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222=1
223=1
224=1
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227=1
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229=1
230=1
231=1
232=1
233=1
234=1
235=1
236=1
237=1
238=1
239=1
240=1
241=1
242=1
243=1
244=1
245=1
246=1
247=1
248=1
249=1
250=1
251=1
252=1
253=1
254=1
255=1
256=1
257=1
258=1
259=1
260=1
261=1
262=1
263=1
264=1
265=1
266=1
267=1
268=1
269=1
270=1
271=1
272=1
273=1
274=1
275=1
276=1
277=1
278=1
279=1
280=1
281=1
282=1
283=1
284=1
285=1
286=1
287=1
288=1
289=1
290=1
291=1
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300=1
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309=1
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311=1
312=1
313=1
314=1
315=1
316=1
317=1
318=1
319=1
320=1
321=1
322=1
323=1
324=1
325=1
326=1
327=1
328=1
329=1
330=1
331=1
332=1
333=1
334=1
335=1
336=1
337=1
338=1
339=1
340=1
341=1
342=1
343=1
344=1
345=1
346=1
347=1
348=1
349=1
350=1
351=1
352=1
353=1
354=1
355=1
356=1
357=1
358=1
359=1
360=1
361=1
362=1
363=1
364=1
365=1
366=1
367=1
368=1
369=1
370=1
371=1
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373=1
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375=1
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378=1
379=1
380=1
381=1
382=1
383=1
384=1
385=1
386=1
387=1
388=1
389=1
390=1
391=1
392=1
393=1
394=1
395=1
396=1
397=1
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399=1
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401=1
402=1
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404=1
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412=1
413=1
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415=1
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427=1
428=1
429=1
430=1
431=1
432=1
433=1
434=1
435=1
436=1
437=1
438=1
439=1

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