Popular Post RaverKai Posted August 19, 2015 Popular Post Share Posted August 19, 2015 Animated Battle MOD V 0.7: This is only for in-battle sprites. Animated sprite the first 3 generations and includes normal pokemon and shinyn. Reemplaza los sprites de batalla. Añade Sprite animados de las tres primeras generaciones incluyendo sus respectivos shinyn. Video Tutorial: https://www.youtube.com/watch?v=KvlsdiE4mQw Download Link/Link de Descarga (Full) > v0.7 *NEW* < : Spoiler 08/25/2015 - Sprite Fix: Dugtrio, Quagsir, Slugma, Wingull, Beautifly, Dustox, Electrike, Magnemite, Magneton, Altaria and Shuppet 08/25/2015 https://mega.nz/#!AgADEK6R!A8TvSW0Vc-dfJo_91wNyvmIp6DD6TTS1geE7buA8GkE GIF Notes: GIF files support arbitrary image sizes. GIF sprites are NOT modified by the 'table-front-y.txt' and 'table-front-altitude.txt' tables. Sprites will be automatically positioned to what the 'center' of the sprite. GIF files are modified by the 'table-front-scale.txt' and 'table-back-scale.txt' tables. For example, You can use this to render front sprites at 2x scale while back sprites are 3x. GIF files currently use a static time between frames of 50ms. I only remembered this when writing this documentation, it will be fixed Soon™ Read more: https://forums.pokemmo.eu/index.php?/topic/56125-mod-pokemmo-mod-documentation/ > ¡SIZE FIX! v1.2 *New* < Spoiler 09/06/2015 -Various. 09/03/2015 -Kingler, Haunter, Gengar, Grimer, Hypno, Vigoroth, Gardevoir, Girafarig, Tropius and Gyarados 09/02/2015 -Nidoqueen, Nidoking, Vileplume and Ninetales 08/31/2015 -Hariyama and Wailord 08/30/2015 - Size were adjusted. -Clefable, Wigglytuff, Blissey, Machamp, Onix,Fearow, Kangaskhan, Slowking and Tyranitar 08/28/2015 - Size were adjusted. -Salamance, Onix, Kangaskhan, Spinda. Azumarril, Swellow, Xatu, Shiftry, MrMime, Absol, Xatu, Espeon. -Vaporeon, Typlosion, Gengar, Tauros, Alakazam, Regice, Manectric, Blaziken,Golem, Sceptile, Golduck. -Ludicolo, Feraligatr, Altaria, Claydol and Scizor. 08/27/2015 - Sizes were adjusted. -Crobat -Steelix 08/25/2015 - Sizes were adjusted. Working to have an accurate height difference between each Pokémon. 09/06/2015 https://mega.nz/#!Zs40HAxC!lUeOx0AKivl92hS23pmAFvZgSJQOVKMekqjGBdj9HvA Alternative Download/Descarga Alternativa v0.7: Same mod, but individually generation / Generaciones por separado: Spoiler Gen I 08/25/2015 Download Gen II 08/25/2015 Download Gen III 08/25/2015 Download Installation Instructions: -Copy "animated_battle_mod.zip" in folder \mods (in data). -Activate "Animated Battle" in Mod management. Como Instalar: -Copiar "animated_battle_mod.zip" dentro de la carpeta mod (en la carpeta data) -Abrir el administrador de mod y activar dicho mod. I need bug reports and suggestions serapio00, SirYurop, RoronoaShipi and 34 others 37 Link to comment
Kornelio Posted August 19, 2015 Share Posted August 19, 2015 Man you´re the choosen one! this shit is amazing, now i cant wait for the update. plz keep making animation mods ;) RaverKai 1 Link to comment
RaverKai Posted August 19, 2015 Author Share Posted August 19, 2015 Man you´re the choosen one! this shit is amazing, now i cant wait for the update. plz keep making animation mods ;) thank you so much ^_^ Link to comment
CyberNatsu Posted August 19, 2015 Share Posted August 19, 2015 (edited) Hello, This mod can not be used for normal server somehow? :) Edited August 19, 2015 by CyberNatsu Link to comment
RaverKai Posted August 19, 2015 Author Share Posted August 19, 2015 Hello, This mod can not be used for normal server somehow? :) Not yet u3u. We must wait for the next update. Link to comment
GigoloimCabrio Posted August 20, 2015 Share Posted August 20, 2015 Were you able to test them? I had to split the mods because they were too big + i had to scale them individually.. Link to comment
RaverKai Posted August 20, 2015 Author Share Posted August 20, 2015 Were you able to test them? I had to split the mods because they were too big + i had to scale them individually.. Yes, the 17th of August, over and tried it, it works without any problem. But thanks for the suggestion, I will make them individually. :D Link to comment
Ropavejero Posted August 20, 2015 Share Posted August 20, 2015 Excellent MOD my friend, this is just what i needed to enjoy a little more the gameplay! Keep up the good work! RaverKai 1 Link to comment
suigin Posted August 20, 2015 Share Posted August 20, 2015 Pretty awesome mod, however I find that the enemy sprites are way too big and they don't look that good in comparison to back sprites. And for some reason when I use a pokeball on wild pokemon a tentacool sprite will appear on top of it. But besides that nice job man. RaverKai 1 Link to comment
RaverKai Posted August 20, 2015 Author Share Posted August 20, 2015 Pretty awesome mod, however I find that the enemy sprites are way too big and they don't look that good in comparison to back sprites. And for some reason when I use a pokeball on wild pokemon a tentacool sprite will appear on top of it. But besides that nice job man. Thank you very much for your comment, I will try to change the size. Link to comment
CyberNatsu Posted August 20, 2015 Share Posted August 20, 2015 (edited) I had no problem with the sizes and makes the game much more enjoyable! Very good work! I recommend to everyone! :) Edited August 20, 2015 by CyberNatsu CaptainFlorient and RaverKai 2 Link to comment
CaptainFlorient Posted August 20, 2015 Share Posted August 20, 2015 I love, thank you for the mod! You'll continue with the 4th, 5th and 6th Generation or? ^-^ RaverKai 1 Link to comment
Reinmeka Posted August 20, 2015 Share Posted August 20, 2015 Way too good, mate, thanks a lot! RaverKai 1 Link to comment
RaverKai Posted August 20, 2015 Author Share Posted August 20, 2015 I love, thank you for the mod! You'll continue with the 4th, 5th and 6th Generation or? ^-^ Yeah sure, but first the game should extend to Sinnoh u3u Thank you so much for your comments. :wub: CaptainFlorient 1 Link to comment
bl0nde Posted August 20, 2015 Share Posted August 20, 2015 10/10 would be okay with smaller enemy sprite but ok with either way. Aizuh, CaptainFlorient and RaverKai 3 Link to comment
SirYurop Posted August 20, 2015 Share Posted August 20, 2015 Top work men 10/10. i was alwaysl wondering why w emerald we didt get animated sprites, but this is even better Thanks a lot m8 RaverKai 1 Link to comment
PoronMaster Posted August 20, 2015 Share Posted August 20, 2015 hi i loved your work here 10/10, i suggestion for next updates maybe, make the main pokemon a little bigger, i don't know if it's just me but the foe looks a way bigger them mine pokemon. ty for the mod RaverKai 1 Link to comment
coffinfodder Posted August 21, 2015 Share Posted August 21, 2015 (edited) Enemy Mudkip turns into a metalcoat sometimes :D Other than that it is great so far. Good Job Edit: To be more precise Wild Mudkip turned into a metalcoat in an instant. Same thing happened with a second wild mudkip. https://www.youtube.com/watch?v=t-VtKqShOBs Edited August 21, 2015 by coffinfodder RaverKai 1 Link to comment
RyuujiHit Posted August 21, 2015 Share Posted August 21, 2015 my pokemon look the right size but the foe pokemons looks too bigger (I'm sorry if I misspelled it is the translator of google) RaverKai 1 Link to comment
Hassan Posted August 21, 2015 Share Posted August 21, 2015 (edited) First i would like to thank you for creating this mod. There are couple things that I would like to point out. 1. Our in-game battle sprites are too large compared to the foes, shrinking them a tiny bit would be awesome. The Foes battle sprites are much better after the update, but still needs more shrinking in size. 2. Some sprites are glitchy in battle. 3. Some sprites need re-positioning. Edited August 21, 2015 by Hassan RaverKai 1 Link to comment
RaverKai Posted August 21, 2015 Author Share Posted August 21, 2015 Enemy Mudkip turns into a metalcoat sometimes :D Other than that it is great so far. Good Job Edit: To be more precise Wild Mudkip turned into a metalcoat in an instant. Same thing happened with a second wild mudkip. https://www.youtube.com/watch?v=t-VtKqShOBs This glitch is curious, I guess that's the game. The .gif file does not have faults... sorry :/ my pokemon look the right size but the foe pokemons looks too bigger (I'm sorry if I misspelled it is the translator of google) Hablo español, así que no hay problema, intenta con el fix que coloque hasta el momento, luego intentare mejorar el fix reduciendo el tamaño y la posición de cada sprite. I speak Spanish, so no problem, try to fix that place so far. Then try to improve the fix by reducing the size and position of each sprite. Hassan 1 Link to comment
RaverKai Posted August 21, 2015 Author Share Posted August 21, 2015 First i would like to thank you for creating this mod. There are two things that I would like to point out. 1. Our in-game battle sprites are too large compared to the foes, shrinking them a tiny bit would be awesome. (The Foes battle sprites are much better after the update) 2. Some sprites are glitchy in battle. Did you try the new fix? Yes. I work on that, but I must adjust positions. Link to comment
Hassan Posted August 21, 2015 Share Posted August 21, 2015 Yes. I work on that, but I must adjust positions. Edited my post, looking forward to it :D Link to comment
CaosX Posted August 21, 2015 Share Posted August 21, 2015 (edited) I find another bug. When I use fly the sprite doesn't disappear. I assume that the same issues is there for similar moves where the sprite disappear. Edited August 21, 2015 by CaosX RaverKai 1 Link to comment
bl0nde Posted August 21, 2015 Share Posted August 21, 2015 (edited) The aerodactyl sprite in particular needs adjusted. Either the enemy one needs to be smaller or the one from your party (back view) needs to be bigger. Look at it aero vs aero and you see what I mean. (my opinion) Flygon (back view) looks too small. (my opinion). Maybe these are tools that can help? http://pokemondb.net/pokedex/stats/height-weight http://observationdeck.kinja.com/pokemon-size-comparison-according-to-pokedex-entry-1493431789 In theory, I would just pick a reference point like a nidoking or arcanine - I think those are around 5-6 feet in height. Then I would just base the *ones I was having a hard time with* (most sprites look okay) off those. This guy in this youtube video did it and used 5'9" (labeled an average-ish height of a person) as a reference point: [spoiler] https://www.youtube.com/watch?v=HHwxVB7KQ90 [/spoiler] Edited August 21, 2015 by bl0nde RaverKai 1 Link to comment
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