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RaverKai

[MOD] PokeMMO Animated Battle Mod

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RaverKai   

Animated Battle MOD V 0.7:

 

This is only for in-battle sprites. 

Animated sprite the first 3 generations and includes normal pokemon and shinyn.

 

Reemplaza los sprites de batalla.

Añade Sprite animados de las tres primeras generaciones incluyendo sus respectivos shinyn.

 

Video Tutorial:

 

845j8eZ.png

 
 
 
Download Link/Link de Descarga (Full) > v0.7 *NEW* < :
 
Spoiler

 

08/25/2015 - Sprite Fix:
Dugtrio, Quagsir, Slugma, Wingull, Beautifly, Dustox, Electrike, Magnemite, Magneton, Altaria and Shuppet

 

 

GIF Notes:

GIF files support arbitrary image sizes. 

GIF sprites are NOT modified by the 'table-front-y.txt' and 'table-front-altitude.txt' tables. Sprites will be automatically positioned to what the 'center' of the sprite.

GIF files are modified by the 'table-front-scale.txt' and 'table-back-scale.txt' tables. For example, You can use this to render front sprites at 2x scale while back sprites are 3x.

GIF files currently use a static time between frames of 50ms. I only remembered this when writing this documentation, it will be fixed Soon™

Read more: https://forums.pokemmo.eu/index.php?/topic/56125-mod-pokemmo-mod-documentation/

 

 

> ¡SIZE FIX! v1.2 *New* <
Spoiler

 

09/06/2015
-Various.
 
09/03/2015
-Kingler, Haunter, Gengar, Grimer, Hypno, Vigoroth, Gardevoir, Girafarig, Tropius and Gyarados
 
09/02/2015
-Nidoqueen, Nidoking, Vileplume and Ninetales
 
08/31/2015
-Hariyama and Wailord
 
08/30/2015 - Size were adjusted.
-Clefable, Wigglytuff, Blissey, Machamp, Onix,Fearow, Kangaskhan, Slowking and Tyranitar 
 
08/28/2015 - Size were adjusted.
-Salamance, Onix, Kangaskhan, Spinda. Azumarril, Swellow, Xatu, Shiftry, MrMime, Absol, Xatu, Espeon. 
-Vaporeon, Typlosion, Gengar, Tauros, Alakazam, Regice, Manectric, Blaziken,Golem, Sceptile, Golduck. 
-Ludicolo, Feraligatr, Altaria, Claydol and Scizor.
 
08/27/2015 - Sizes were adjusted.
-Crobat
-Steelix
 
08/25/2015 - Sizes were adjusted.
Working to have an accurate height difference between each Pokémon.

 

09/06/2015

 
 
 
Alternative Download/Descarga Alternativa v0.7:
Same mod, but individually generation / Generaciones por separado:
Spoiler

 

Gen I
08/25/2015
 
Gen II
08/25/2015
 
Gen III
08/25/2015

 

 
Installation Instructions:
 

-Copy "animated_battle_mod.zip" in folder \mods (in data).

-Activate "Animated Battle" in Mod management.

 

Como Instalar:

 

-Copiar "animated_battle_mod.zip" dentro de la carpeta mod (en la carpeta data)

-Abrir el administrador de mod y activar dicho mod.

 

 

 

I need bug reports and suggestions

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Kornelio   

Man you´re the choosen one! this shit is amazing, now i cant wait for the update.

plz keep making animation mods ;)

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RaverKai   

Man you´re the choosen one! this shit is amazing, now i cant wait for the update.

plz keep making animation mods ;)

thank you so much  ^_^

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Hello, This mod can not be used for normal server somehow?   :)

Edited by CyberNatsu

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RaverKai   

Hello, This mod can not be used for normal server somehow?   :)

Not yet u3u. We must wait for the next update.

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RaverKai   

Were you able to test them? I had to split the mods because they were too big + i had to scale them individually..

Yes, the 17th of August, over and tried it, it works without any problem.
But thanks for the suggestion, I will make them individually.  :D

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suigin   

Pretty awesome mod, however I find that the enemy sprites are way too big and they don't look that good in comparison to back sprites. And for some reason when I use a pokeball on wild pokemon a tentacool sprite will appear on top of it.

But besides that nice job man.

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RaverKai   

Pretty awesome mod, however I find that the enemy sprites are way too big and they don't look that good in comparison to back sprites. And for some reason when I use a pokeball on wild pokemon a tentacool sprite will appear on top of it.

But besides that nice job man.

Thank you very much for your comment, I will try to change the size.

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RaverKai   

I love, thank you for the mod!

You'll continue with the 4th, 5th and 6th Generation or? ^-^

Yeah sure, but first the game should extend to Sinnoh u3u

 

 

Thank you so much for your comments.  :wub:

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SirYurop   
Top work men 10/10. i was alwaysl wondering why w emerald we didt get animated sprites, but this is even better
Thanks a lot m8

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hi i loved your work here 10/10, i suggestion for next updates maybe, make the main pokemon a little bigger, i don't know if it's just me but the foe looks a way bigger them mine pokemon. ty for the mod

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Hassan   

First i would like to thank you for creating this mod. There are couple things that I would like to point out.

 

1. Our in-game battle sprites are too large compared to the foes, shrinking them a tiny bit would be awesome. The Foes battle sprites are much better after the update, but still needs more shrinking in size.

2. Some sprites are glitchy in battle.

3. Some sprites need re-positioning.

Edited by Hassan

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RaverKai   

Enemy Mudkip turns into a metalcoat sometimes  :D Other than that it is great so far. Good Job

Edit: To be more precise Wild Mudkip turned into a metalcoat in an instant. Same thing happened with a second wild mudkip.

https://www.youtube.com/watch?v=t-VtKqShOBs

 

This glitch is curious, I guess that's the game. The .gif file does not have faults... sorry :/

 

 

my pokemon look the right size but the foe pokemons looks too bigger
(I'm sorry if I misspelled it is the translator of google)

 

Hablo español, así que no hay problema, intenta con el fix que coloque hasta el momento, luego intentare mejorar el fix reduciendo el tamaño y la posición de cada sprite.

 

I speak Spanish, so no problem, try to fix that place so far. Then try to improve the fix by reducing the size and position of each sprite.

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RaverKai   

First i would like to thank you for creating this mod. There are two things that I would like to point out.

 

1. Our in-game battle sprites are too large compared to the foes, shrinking them a tiny bit would be awesome. (The Foes battle sprites are much better after the update)

2. Some sprites are glitchy in battle.

 

Did you try the new fix?

 

Yes. I work on that, but I must adjust positions.

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Hassan   

Yes. I work on that, but I must adjust positions.

Edited my post, looking forward to it :D

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CaosX   
I find another bug. When I use fly the sprite doesn't disappear. I assume that the same issues is there for similar moves where the sprite disappear. Edited by CaosX

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bl0nde   
  • The aerodactyl sprite in particular needs adjusted. Either the enemy one needs to be smaller or the one from your party (back view) needs to be bigger. Look at it aero vs aero and you see what I mean. (my opinion)
  • Flygon (back view) looks too small. (my opinion).

Maybe these are tools that can help?

  1. http://pokemondb.net/pokedex/stats/height-weight
  2. http://observationdeck.kinja.com/pokemon-size-comparison-according-to-pokedex-entry-1493431789

In theory, I would just pick a reference point like a nidoking or arcanine - I think those are around 5-6 feet in height. Then I would just base the *ones I was having a hard time with* (most sprites look okay) off those. This guy in this youtube video did it and used 5'9" (labeled an average-ish height of a person) as a reference point:

[spoiler]

https://www.youtube.com/watch?v=HHwxVB7KQ90

[/spoiler]

Edited by bl0nde

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