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    • Hisagi

      Rules for Ingame | Forums | IRC   04/29/2016

      Welcome to PokeMMO! This is the PokeMMO Code of Conduct, which states how we moderate the various services provided by us (Forums, In-Game, IRC). You are required to follow this Code of Conduct while using our Forums and playing the Game: 1. Rules related to "Chat" and communication with other users: a. You may not harass, threaten, embarrass or cause distress and/or unwanted attention to other persons using our Service (Players and PokeMMO's Staff). This includes posting insulting, offensive, or abusive comments about people, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. b. You may not spam, flood, or repeatedly make duplicate posts. Messages composed of gibberish ("fjdklasjfld" "asdfsafdsa" "uiouoiuoiuoi") are considered spam. c. You may not impersonate any PokeMMO staff (volunteer or employed.) d. You may not solicit, advertise, or promote any services other than PokeMMO via PokeMMO's services (forums, in game, irc, etc). e. You may not upload, attempt to distribute files, or facilitate the distribution of files that contain viruses, corrupted data, or any other malicious software. f. You may not distribute or facilitate distribution of any pirated or illegal software while using PokeMMO's Services. g. You may not transmit, distribute, or facilitate distribution of any person's personal information (name, account name, telephone number, address, etc.) h. You may not transmit, post, link to, or facilitate distribution of any sexually explicit, harmful, threatening, abusive, defamatory, infringing, obscene, hateful, vulgar, racially or ethnically offensive imagery or content. i. You will follow the instructions of PokeMMO's Staff while using PokeMMO's Services.   2. Rules related to Gameplay: In addition to all rules defined by Section 1 of the Code of Conduct: a. You may not exploit errors in design, features which have not been documented, or "bugs" to gain access which is otherwise not available, or to gain an advantage over other players. b. You may not communicate any exploitable issues (defined in Section 2 Paragraph A of the Code of Conduct) either directly or through public posting, to any other users of PokeMMO. c. While participating in Player vs Player (PvP) gameplay, You may not participate in any form of match manipulation. Match manipulation is defined as any action taken to manipulate the outcome of a match, or alter or manipulate any official rankings. d. You may not use cheats, automation software (bots), macros, hacks or any third-party software which can be detrimental to other users' experience, nor will you relay or store any items for other users who are using these processes. e. You may not exploit the game or any of its parts for any commercial purpose, including without limitation: I. Gathering in-game currency, items or resources for sale outside the Game (commonly known as "Real Money Trading") II. Performing in-game services in exchange for payment outside the game. III. For use at a cyber cafe, computer gaming center or any other location-based site without the express written consent of PokeMMO.   3. Rules related to Usernames: When you choose a character name or a username or otherwise create a label which can be seen by other users when using our Services, you must abide by the following guidelines. You may not use any Username which: a. Belongs to another person with the intent to impersonate that person, including PokeMMO's Employees, Volunteers and any other user of PokeMMO's Services; b. Incorporates offensive racial, ethic, national, or cultural connotations; c. Is sexually suggestive or pornographic; d. References any form of criminal activity or drugs; e. Makes inappropriate references to the human anatomy or bodily functions; f. Uses misspellings or alternative spellings of any of the above guidelines.   These guidelines may not cover all inappropriate or disallowed names. PokeMMO reserves the right to reject any name it concludes, at its sole discretion, to be indecent, obscene, offensive, or otherwise violates the naming guidelines. 4. Miscellaneous Rules: In addition to all rules defined by Sections 1 and 2 of the Code of Conduct: a. You may not attempt to or facilitate any attempts to bypass any restrictions set in place against user accounts or characters. b. Exploits (as defined by Section 2, Paragraph A of this document) must be communicated to PokeMMO's Staff within a reasonable timeframe either via PokeMMO's Website or the e-mail address:[email protected] c. You may not use any unauthorized third-party software that intercepts or otherwise collects information from or through the Game or Service, including without limitation any software that reads areas of RAM used by the game, any program which reads and attempts to manipulate network traffic between your Game Client and the Game Server. d. You agree that You will not, under any circumstances violate any applicable law or regulation in connect with Your use of the Game or PokeMMO's Services. e. You may not disrupt or assist in the disruption of: I. Any computer used to support the Services (each "Server") II. Any other player's Game experience   5. Forum-specific policies: The rules in this section apply specifically to the forums at https://forums.pokemmo.eu/ a. You are required to use the English language when using the PokeMMO forums. Posts written in other languages are required to have an English translation appended to the post.     6. Violation Reports: If you find a player who is violating the Code of Conduct on these forums, please take the time to report it to us by using the Report button under their post, or the Report button in their profile. If you find a player in-game who you suspect is violating this code of conduct, please take the time to report it to us in the Player Reports section of this forum: https://forums.pokemmo.eu/index.php?/forum/28-player-reports/   7. Notes: Certain passages of the PokeMMO Code of Conduct have been simplified in this version. These simplifications include: The term "PokeMMO's Employees" and "PokeMMO's Volunteers" are encompassed by the term "PokeMMO's Staff"     You may find the full, legally binding version of this document at http://pokemmo.eu/code_of_conduct/ This document was last updated on June 30th, 2013.
    • Darkshade

      Rules for Client Customization - Read Before Posting!   04/30/2016

      1.) All global forum rules apply here, they can be seen here; http://forums.pokemm...-gameforumsirc/ 2.) If you're going to be negative, always give constructive criticism as to why you feel that way. Criticizing work just for the sake of criticizing it/being rude will result in your post being hidden. 3.) Only owners of the thread can double post, and the conditions for them doing so must be to display new customization(s). Try to make use of the edit button provided to you if you feel that you left something out. 4.) No going off topic, unless it is in some way related to the original post. Going off topic in a thread will result in your off topic posts being hidden/deleted. 5.) No request threads, if you wish to request a user make you something, PM them personally, or find a shop that fits the details of your wants. 6.) Do not post other people's work without permission, whether this be in a thread, or AS a thread. 7.) If you do use other people's work within your own, be sure to credit them for what they have done. 8.) Always keep thread titles accurate, and free of inappropriate language. Self-censored curse words will be considered as inappropriate. If a thread's title does not meet these guidelines it will be changed. 9.) Do not make threads, or post in threads asking how to customize, if you can't find a tutorial elsewhere, send a PM to someone in this section who may know. 10.) The only person who can "bump" a thread which has not been posted in for 3 weeks or longer is the original creator of the topic. Bumping another persons thread will likely result in your post being hidden/deleted. 11.) Please do not promote other websites, however linking to them as an example of work, or to show an already made customization is fine. 12.) Always provide a direct download link to every form of customization, if you fail to do so, your post will be removed. 13.) No ROM distribution, or talk on ROM distribution. Any posts discussing ROMs will be removed. 14.) All threads must be tagged appropriately. Look at any similar threads if you are not sure which tag to use, or consult me personally. The way in which you display a tag is not negotiable. They are as follows; [GUI] [iPS] [MOD] [Translation] [Tool] [Tutorial]   If a thread is missing a tag, or has been incorrectly tagged, it will be changed to match the content of the thread.
RaverKai

[MOD] PokeMMO Animated Battle Mod

108 posts in this topic

Animated Battle MOD V 0.7:

 

This is only for in-battle sprites. 

Animated sprite the first 3 generations and includes normal pokemon and shinyn.

 

Reemplaza los sprites de batalla.

Añade Sprite animados de las tres primeras generaciones incluyendo sus respectivos shinyn.

 

Video Tutorial:

 

845j8eZ.png

 
 
 
Download Link/Link de Descarga (Full) > v0.7 *NEW* < :
[spoiler]
08/25/2015 - Sprite Fix:
Dugtrio, Quagsir, Slugma, Wingull, Beautifly, Dustox, Electrike, Magnemite, Magneton, Altaria and Shuppet.
[/spoiler]
08/25/2015
 

 

GIF Notes:

GIF files support arbitrary image sizes. 

GIF sprites are NOT modified by the 'table-front-y.txt' and 'table-front-altitude.txt' tables. Sprites will be automatically positioned to what the 'center' of the sprite.

GIF files are modified by the 'table-front-scale.txt' and 'table-back-scale.txt' tables. For example, You can use this to render front sprites at 2x scale while back sprites are 3x.

GIF files currently use a static time between frames of 50ms. I only remembered this when writing this documentation, it will be fixed Soon™

Read more: https://forums.pokemmo.eu/index.php?/topic/56125-mod-pokemmo-mod-documentation/

 

 

> ¡SIZE FIX! v1.2 *New* <
 
[spoiler]
09/06/2015
-Various.
 
09/03/2015
-Kingler, Haunter, Gengar, Grimer, Hypno, Vigoroth, Gardevoir, Girafarig, Tropius and Gyarados
 
09/02/2015
-Nidoqueen, Nidoking, Vileplume and Ninetales
 
08/31/2015
-Hariyama and Wailord
 
08/30/2015 - Size were adjusted.
-Clefable, Wigglytuff, Blissey, Machamp, Onix,Fearow, Kangaskhan, Slowking and Tyranitar 
 
08/28/2015 - Size were adjusted.
-Salamance, Onix, Kangaskhan, Spinda. Azumarril, Swellow, Xatu, Shiftry, MrMime, Absol, Xatu, Espeon. 
-Vaporeon, Typlosion, Gengar, Tauros, Alakazam, Regice, Manectric, Blaziken,Golem, Sceptile, Golduck. 
-Ludicolo, Feraligatr, Altaria, Claydol and Scizor.
 
08/27/2015 - Sizes were adjusted.
-Crobat
-Steelix
 
08/25/2015 - Sizes were adjusted.
Working to have an accurate height difference between each Pokémon.
[/spoiler]
09/06/2015
 
 
 
Alternative Download/Descarga Alternativa v0.7:
Same mod, but individually generation / Generaciones por separado:
[spoiler]
Gen I
08/25/2015
 
Gen II
08/25/2015
 
Gen III
08/25/2015
[/spoiler]
 
Installation Instructions:
 

-Copy "animated_battle_mod.zip" in folder \mods (in data).

-Activate "Animated Battle" in Mod management.

 

Como Instalar:

 

-Copiar "animated_battle_mod.zip" dentro de la carpeta mod (en la carpeta data)

-Abrir el administrador de mod y activar dicho mod.

 

 

 

I need bug reports and suggestions

Edited by RaverKai

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Man you´re the choosen one! this shit is amazing, now i cant wait for the update.

plz keep making animation mods ;)

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Man you´re the choosen one! this shit is amazing, now i cant wait for the update.

plz keep making animation mods ;)

thank you so much  ^_^

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Hello, This mod can not be used for normal server somehow?   :)

Edited by CyberNatsu

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Hello, This mod can not be used for normal server somehow?   :)

Not yet u3u. We must wait for the next update.

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Were you able to test them? I had to split the mods because they were too big + i had to scale them individually..

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Were you able to test them? I had to split the mods because they were too big + i had to scale them individually..

Yes, the 17th of August, over and tried it, it works without any problem.
But thanks for the suggestion, I will make them individually.  :D

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Excellent MOD my friend, this is just what i needed to enjoy a little more the gameplay! Keep up the good work!

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Pretty awesome mod, however I find that the enemy sprites are way too big and they don't look that good in comparison to back sprites. And for some reason when I use a pokeball on wild pokemon a tentacool sprite will appear on top of it.

But besides that nice job man.

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Pretty awesome mod, however I find that the enemy sprites are way too big and they don't look that good in comparison to back sprites. And for some reason when I use a pokeball on wild pokemon a tentacool sprite will appear on top of it.

But besides that nice job man.

Thank you very much for your comment, I will try to change the size.

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I had no problem with the sizes and makes the game much more enjoyable! Very good work!

I recommend to everyone!  :)

Edited by CyberNatsu
CaptainFlorient and RaverKai like this

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I love, thank you for the mod!

You'll continue with the 4th, 5th and 6th Generation or? ^-^

Yeah sure, but first the game should extend to Sinnoh u3u

 

 

Thank you so much for your comments.  :wub:

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Top work men 10/10. i was alwaysl wondering why w emerald we didt get animated sprites, but this is even better
Thanks a lot m8
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hi i loved your work here 10/10, i suggestion for next updates maybe, make the main pokemon a little bigger, i don't know if it's just me but the foe looks a way bigger them mine pokemon. ty for the mod

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my pokemon look the right size but the foe pokemons looks too bigger
(I'm sorry if I misspelled it is the translator of google)

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First i would like to thank you for creating this mod. There are couple things that I would like to point out.

 

1. Our in-game battle sprites are too large compared to the foes, shrinking them a tiny bit would be awesome. The Foes battle sprites are much better after the update, but still needs more shrinking in size.

2. Some sprites are glitchy in battle.

3. Some sprites need re-positioning.

Edited by Hassan
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Enemy Mudkip turns into a metalcoat sometimes  :D Other than that it is great so far. Good Job

Edit: To be more precise Wild Mudkip turned into a metalcoat in an instant. Same thing happened with a second wild mudkip.

https://www.youtube.com/watch?v=t-VtKqShOBs

 

This glitch is curious, I guess that's the game. The .gif file does not have faults... sorry :/

 

 

my pokemon look the right size but the foe pokemons looks too bigger
(I'm sorry if I misspelled it is the translator of google)

 

Hablo español, así que no hay problema, intenta con el fix que coloque hasta el momento, luego intentare mejorar el fix reduciendo el tamaño y la posición de cada sprite.

 

I speak Spanish, so no problem, try to fix that place so far. Then try to improve the fix by reducing the size and position of each sprite.

Hassan likes this

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First i would like to thank you for creating this mod. There are two things that I would like to point out.

 

1. Our in-game battle sprites are too large compared to the foes, shrinking them a tiny bit would be awesome. (The Foes battle sprites are much better after the update)

2. Some sprites are glitchy in battle.

 

Did you try the new fix?

 

Yes. I work on that, but I must adjust positions.

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Yes. I work on that, but I must adjust positions.

Edited my post, looking forward to it :D

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I find another bug. When I use fly the sprite doesn't disappear. I assume that the same issues is there for similar moves where the sprite disappear. Edited by CaosX
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  • The aerodactyl sprite in particular needs adjusted. Either the enemy one needs to be smaller or the one from your party (back view) needs to be bigger. Look at it aero vs aero and you see what I mean. (my opinion)
  • Flygon (back view) looks too small. (my opinion).

Maybe these are tools that can help?

  1. http://pokemondb.net/pokedex/stats/height-weight
  2. http://observationdeck.kinja.com/pokemon-size-comparison-according-to-pokedex-entry-1493431789

In theory, I would just pick a reference point like a nidoking or arcanine - I think those are around 5-6 feet in height. Then I would just base the *ones I was having a hard time with* (most sprites look okay) off those. This guy in this youtube video did it and used 5'9" (labeled an average-ish height of a person) as a reference point:

[spoiler]

https://www.youtube.com/watch?v=HHwxVB7KQ90

[/spoiler]

Edited by bl0nde
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