Stabington Posted June 13, 2015 Share Posted June 13, 2015 (edited) I would suggest speeding up battle animations to something close to what Showdown has. The animations aren't that spectacular (understandably so, considering what you have to work with), and I actually think speeding them up would make it look more fluid. But that is not why I'm suggesting this. Currently, in a battle, you select the attack (which can be done fast, the menu is pretty much instant) then it takes a sec, then the text pops up to tell you who's attacking using what, then it takes a sec, then the animation happens, then it takes a sec, then maybe some text shows up (saying if it's super effective / crit), then it takes a sec, then the health starts going down, then the same happens for with the opposite pokemon on the field, then repeat. When you start to notice all the dead time in a battle, it starts to get annoying. :P It seems the server-side logistics of a battle is much faster than the actual battle. Seeing as sometimes you see the health go down in the party before the opponent has even called an attack, and items stolen shows up before the animation for Thief is done. So the client could probably also work faster than it currently does. If you're not familiar with Showdown, I urge you to check it out. Battles feel a lot more fluid there, even if they are just working with sprites. http://play.pokemonshowdown.com/<- just take a random battle and see In a time where it's all about grinding, I think it wouldn't hurt to make the meat of it a bit faster ^^ EDIT: I think drawing the animations at the same time as the text would go a long way Edited June 13, 2015 by Stabington DrCraig, FuzzyRegirock, Jate and 3 others 6 Link to comment
KaynineXL Posted June 13, 2015 Share Posted June 13, 2015 You can do this in settings, no? Link to comment
Stabington Posted June 13, 2015 Author Share Posted June 13, 2015 You can do this in settings, no? no? Which setting are you talking about? Link to comment
KaynineXL Posted June 13, 2015 Share Posted June 13, 2015 no? Which setting are you talking about? Didn't really read your thread, just scim read it cus busy.. This is what you're talking about? Link to comment
Stabington Posted June 13, 2015 Author Share Posted June 13, 2015 (edited) Didn't really read your thread, just scim read it cus busy.. This is what you're talking about? Nope. The text speed is fine. Read the thing, then you'll understand :P Please understand Edited July 14, 2015 by Stabington Link to comment
KaynineXL Posted June 13, 2015 Share Posted June 13, 2015 Nope. The text speed is fine. Read the thing, then you'll understand :P can't be fucked to read. sorry, can't help ya Link to comment
Noad Posted June 14, 2015 Share Posted June 14, 2015 Darkshade said in a previous thread that the current animations in game are place holders while newer ones are being worked on. So I am not sure speeding them up will be an available option if they plan to implement completed ones. Stabington, Rwne and SirAlbert 3 Link to comment
XelaKebert Posted June 14, 2015 Share Posted June 14, 2015 The "dead space" you notice in the battle is the time it takes for your client to send the information to the server and get the response. Speeding up animations will not fix this. Misfire33 and SirAlbert 2 Link to comment
Stabington Posted June 19, 2015 Author Share Posted June 19, 2015 The "dead space" you notice in the battle is the time it takes for your client to send the information to the server and get the response. Speeding up animations will not fix this. If that is the case, the net code could be optimized to send those packets while the animations are playing. My point being, things that are slow can by fixed fairly easily :P KoleK 1 Link to comment
KoleK Posted June 19, 2015 Share Posted June 19, 2015 if MMO had showdown style animations I'd be so happy FuzzyRegirock 1 Link to comment
YettoDie Posted June 19, 2015 Share Posted June 19, 2015 If mmo had no animations i'd be so happy FuzzyRegirock 1 Link to comment
Stabington Posted June 20, 2015 Author Share Posted June 20, 2015 I believe Showdown is open source, actually. Even written in javascript. Imagine, the battle engine from Showdown integrated in PokeMMO. Now that would be amaze! Worst thing is, it might even be possible... Link to comment
PepperPoots Posted July 10, 2015 Share Posted July 10, 2015 I was about to suggest this too. I cant be the only one who gets a lot of lag, and all these animations and text really increase the time it takes to complete a task. I especially find the trainer vs trainer animation at the start of every battle annoying; sometimes my opponent will comment on my lead before the animation is even done for me. And the text speed could be made faster too, even at 4 it doesnt cut it. Link to comment
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