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Just now, Pervertuga said:

Good Moveset for Scizor in OU?

defensive

252 hp/def or spdef with moonlight, swords dance, steel wing, and normal spam of choice or toxic

 

offensive

hp/attack with enough speed to beat specific threats and choice band 

 

scarf

attack with enough speed to beat specific threats then the rest hp. you can hit 209 with max speed jolly scarf but why bother? less speed + hp + attacks. scizor has a lot of options.

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5 minutes ago, BlackJovi said:

CB Jolly Max speed/attack Double-Edge/Superpower/Pursuit/Quick Attack or Steel Wing (this could be scarf too, but meh damage)

 

I dont see a reason why you should run scizor instead of any other sweeper in ou tho. 

Scizor is cool That's Why

 

¿Scyher is Usable in OU?

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Thanks @BlackJovi for the help in game.
Guess im running for a while with that team, someone any suggestion?

 

 

Arcanine @ Life Orb  
Ability: Intimidate  
EVs: 80 HP / 252 Atk / 176 Spe  
Adamant Nature  
- Crunch  
- Extreme Speed  
- Flame Wheel  
- Morning Sun  

 

Kingdra @ Life Orb  
Ability: Swift Swim  
EVs: 180 HP / 252 SpA / 76 Spe  
Modest Nature  
IVs: 3 Atk / 30 SpA  
- Ice Beam  
- Surf  
- Hidden Power [Electric]  
- Rain Dance  

 

Snorlax @ Leftovers  
Ability: Immunity  
EVs: 108 HP / 68 Atk / 136 Def / 196 SpD  
Adamant Nature  
- Curse  
- Rest  
- Body Slam  
- Fire Punch  

 

Ludicolo @ Leftovers  
Ability: Rain Dish  
EVs: 252 HP / 252 Def / 4 Spe  
Bold Nature  
IVs: 0 Atk  
- Giga Drain  
- Leech Seed  
- Surf  
- Synthesis  

 

Weezing @ Leftovers  
Ability: Levitate  
EVs: 252 HP / 252 Def / 4 Spe  
Bold Nature  
IVs: 0 Atk  
- Will-O-Wisp  
- Thunder  
- Flamethrower  
- Flamethrower  

 

Metagross @ Choice Scarf  
Ability: Clear Body  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Earthquake  
- Ice Punch  
- Meteor Mash  
- Thunder Punch

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run willow wisp / pain split / sbomb / flamethrower for weez. you have flamethrower in there twice.

 

also arcanine is only really good as a wall. the one you are running is more offensive and since you have several walls you dont really need a wall arcanine. just scrap it and get something else. i would suggest a wall breaker as meta and kingdra are sweepers. something that can put a lot of offensive pressure on your opponents walls like a marowak, blaziken, charizard, ect. make a few wholes for your sweepers to work with.

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36 minutes ago, fredrichnietze said:

run willow wisp / pain split / sbomb / flamethrower for weez. you have flamethrower in there twice.

 

also arcanine is only really good as a wall. the one you are running is more offensive and since you have several walls you dont really need a wall arcanine. just scrap it and get something else. i would suggest a wall breaker as meta and kingdra are sweepers. something that can put a lot of offensive pressure on your opponents walls like a marowak, blaziken, charizard, ect. make a few wholes for your sweepers to work with.

well id disagree with that arcanine thing, mixed hp elec/grass can do some serious damage to some teams. but i guess if you wanna run that you can run blaziken too with stab superpower as addition. 

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Moveset for Jolly Jumpluff for the NU tier?? off course i'll be runing leech seed and substitute, but stun spore or sleep powder? synthesis o giga drain? hidden power, aerial ace or something else? ty very much, sorry if my english is not the best.

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2 minutes ago, DeePaaR said:

Moveset for Jolly Jumpluff for the NU tier?? off course i'll be runing leech seed and substitute, but stun spore or sleep powder? synthesis o giga drain? hidden power, aerial ace or something else? ty very much, sorry if my english is not the best.

probably AA or hp ice and sleep. sleep/leech means grass types will want to come in on you, and they will dislike ice/flying.

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20 hours ago, Liberalisme said:

What is the best nature and set for mixed life orb blaziken?

imo naive/hasty its the same since is a fragile poke anw

 

Spower, hp grass, thunderpunch, overheat/flame thrower

 

Ill prefer overheat since i use it like a hit and run poke

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Hi Guys, what do you think about this team?

 

Slowbro @ Leftovers  

Ability: Own Tempo  

Shiny: Yes  

EVs: 252 HP / 176 Def / 80 SpD  

Bold Nature  

IVs: 0 Atk  

- Surf  

- Psychic  

- Slack Off  

- Calm Mind

 

Tauros @ Choice Band  

Ability: Intimidate  

Shiny: Yes  

EVs: 4 HP / 252 Atk / 252 Spe  

Jolly Nature  

- Earthquake  

- Pursuit  

- Iron Tail  

- Return

 

Venusaur @ Leftovers  

Ability: Overgrow  

Shiny: Yes  

EVs: 252 HP / 4 Def / 252 SpD  

Calm Nature  

- Synthesis  

- Giga Drain  

- Leech Seed  

- Sludge Bomb

 

Jolteon @ Leftovers  

Ability: Volt Absorb  

Shiny: Yes  

EVs: 80 HP / 176 SpA / 252 Spe  

Timid Nature  

IVs: 2 Atk / 30 SpA  

- Thunderbolt  

- Hidden Power [Grass]  

- Substitute  

- Wish

 

Blaziken @ Lum Berry  

Ability: Blaze  

Shiny: Yes  

EVs: 4 HP / 252 Atk / 252 Spe  

Adamant Nature  

- Swords Dance  

- Blaze Kick  

- Thunder Punch  

- Superpower

 

Weezing @ Leftovers  

Ability: Levitate  

Shiny: Yes  

EVs: 252 HP / 252 Def / 4 SpD  

Bold Nature  

- Pain Split  

- Will-O-Wisp  

- Explosion  

- Thunderbolt

 

Thank you :)

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7 hours ago, pergo said:

Hi Guys, what do you think about this team?

 

Slowbro @ Leftovers  

Ability: Own Tempo  

Shiny: Yes  

EVs: 252 HP / 176 Def / 80 SpD  

Bold Nature  

IVs: 0 Atk  

- Surf  

- Psychic  

- Slack Off  

- Calm Mind

 

Tauros @ Choice Band  

Ability: Intimidate  

Shiny: Yes  

EVs: 4 HP / 252 Atk / 252 Spe  

Jolly Nature  

- Earthquake  

- Pursuit  

- Iron Tail  

- Return

 

Venusaur @ Leftovers  

Ability: Overgrow  

Shiny: Yes  

EVs: 252 HP / 4 Def / 252 SpD  

Calm Nature  

- Synthesis  

- Giga Drain  

- Leech Seed  

- Sludge Bomb

 

Jolteon @ Leftovers  

Ability: Volt Absorb  

Shiny: Yes  

EVs: 80 HP / 176 SpA / 252 Spe  

Timid Nature  

IVs: 2 Atk / 30 SpA  

- Thunderbolt  

- Hidden Power [Grass]  

- Substitute  

- Wish

 

Blaziken @ Lum Berry  

Ability: Blaze  

Shiny: Yes  

EVs: 4 HP / 252 Atk / 252 Spe  

Adamant Nature  

- Swords Dance  

- Blaze Kick  

- Thunder Punch  

- Superpower

 

Weezing @ Leftovers  

Ability: Levitate  

Shiny: Yes  

EVs: 252 HP / 252 Def / 4 SpD  

Bold Nature  

- Pain Split  

- Will-O-Wisp  

- Explosion  

- Thunderbolt

 

Thank you :)

why did u post here and made your own thread check ur other post

 

On 7/18/2016 at 11:49 AM, nioz said:

Thanks @BlackJovi for the help in game.
Guess im running for a while with that team, someone any suggestion?

 

 

Arcanine @ Life Orb  
Ability: Intimidate  
EVs: 80 HP / 252 Atk / 176 Spe  
Adamant Nature  
- Crunch  
- Extreme Speed  
- Flame Wheel  
- Morning Sun  

 

Kingdra @ Life Orb  
Ability: Swift Swim  
EVs: 180 HP / 252 SpA / 76 Spe  
Modest Nature  
IVs: 3 Atk / 30 SpA  
- Ice Beam  
- Surf  
- Hidden Power [Electric]  
- Rain Dance  

 

Snorlax @ Leftovers  
Ability: Immunity  
EVs: 108 HP / 68 Atk / 136 Def / 196 SpD  
Adamant Nature  
- Curse  
- Rest  
- Body Slam  
- Fire Punch  

 

Ludicolo @ Leftovers  
Ability: Rain Dish  
EVs: 252 HP / 252 Def / 4 Spe  
Bold Nature  
IVs: 0 Atk  
- Giga Drain  
- Leech Seed  
- Surf  
- Synthesis  

 

Weezing @ Leftovers  
Ability: Levitate  
EVs: 252 HP / 252 Def / 4 Spe  
Bold Nature  
IVs: 0 Atk  
- Will-O-Wisp  
- Thunder  
- Flamethrower  
- Flamethrower  

 

Metagross @ Choice Scarf  
Ability: Clear Body  
EVs: 4 HP / 252 Atk / 252 Spe  
Jolly Nature  
- Earthquake  
- Ice Punch  
- Meteor Mash  
- Thunder Punch

you basicaly have a rain dance setup here you should abuse it more since it gives you a lot of beneft

 

drop the arcanine drop flamethrower and firepunch on snorlax

run a rain initializer

like 

qwilfish

electrode

scarmory

crobat

place rain dance on ludico instead of synthisis

run brick break/earthquake/tpunch/ice punch or something equivalent on snorlax

wheasing is one of the best sunny day/rain dance walls

run rain dance, thunder, wilowisp, and explosion/sludgebomb/painsplit preferences go to sb and explosion

metagross looses his weakness to fire suppressed by raindance

 

steel is not realy a concern for a raindance team since steel types have lower special def than average, surf will hit plenty hard (esp in rain) if you do still have trouble run brick break or earthquake on snorlax

 

 

 

grats u have a realy strong rain dance team.

 

 

in general snorlax runs chesto berry for curselax set

Edited by mageslay3r
forgot something
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On 7/30/2016 at 5:38 PM, mageslay3r said:

why did u post here and made your own thread check ur other post

 

you basicaly have a rain dance setup here you should abuse it more since it gives you a lot of beneft

 

drop the arcanine drop flamethrower and firepunch on snorlax

run a rain initializer

like 

qwilfish

electrode

scarmory

crobat

place rain dance on ludico instead of synthisis

run brick break/earthquake/tpunch/ice punch or something equivalent on snorlax

wheasing is one of the best sunny day/rain dance walls

run rain dance, thunder, wilowisp, and explosion/sludgebomb/painsplit preferences go to sb and explosion

metagross looses his weakness to fire suppressed by raindance

 

steel is not realy a concern for a raindance team since steel types have lower special def than average, surf will hit plenty hard (esp in rain) if you do still have trouble run brick break or earthquake on snorlax

 

 

 

grats u have a realy strong rain dance team.

 

 

in general snorlax runs chesto berry for curselax set

bro , we arent the same ppl

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