Vance07 Posted March 25, 2015 Share Posted March 25, 2015 I've been excited for when legendary pokemon finnally DO arrive in the game, however it made me started brainstorming. How could they be added to the game and NOT be totally lame? Imean the whole point of them is that they are ultra rare right? but everyone would have one. what use would they be? how could this be resolved? Don't just say it can't, I think of this as a puzzle. Any Ideas? Link to comment
OldKeith Posted March 25, 2015 Share Posted March 25, 2015 (edited) There are theories that legendaries are not unique, at least in the anime or manga (I think). As far as legendaries in our MMO go, we will have 2 options: -make them avaiable to everyone, so they can enter the competitive circuit -make them available to a small number of people, but that would leave them out of competitive play I mean, we cannot really cripple the best competitive aspect of the game (PvP) just for the sake of a smooth story. Isn't the fact that everyone has the same mom a bit messed up anyway? Edited March 25, 2015 by OldKeith Link to comment
Quakkz Posted March 25, 2015 Share Posted March 25, 2015 (edited) There are theories that legendaries are not unique, at least in the anime or manga (I think). i think thats also a thing in the pokemon games , i remember reading in one pokedex on the handhelds that in every active volcano an entei is born Edited March 25, 2015 by Quakkz Link to comment
Vaeldras Posted March 25, 2015 Share Posted March 25, 2015 No idea, but i never got why people are so obsessed with LEGENDARIES OMG!!! Legendaries are lame by definition (hue). Having them as regular breedable pokes is the best i can think of, but knowing the staff they would probably come out with some absurd ways to get them that would require us to spend even more time in trying to keep up with other comp players. You DON'T want to see them implemented, trust me. Link to comment
OldKeith Posted March 25, 2015 Share Posted March 25, 2015 No idea, but i never got why people are so obsessed with LEGENDARIES OMG!!! Legendaries are lame by definition (hue). Having them as regular breedable pokes is the best i can think of, but knowing the staff they would probably come out with some absurd ways to get them that would require us to spend even more time in trying to keep up with other comp players. You DON'T want to see them implemented, trust me. They are just bringing you more options for team building, I do not understand where the problem is. Zapdos has a unique typing which helps it stop some big ou threats: Heracross, Gyarados, even Blaziken. Moltres would make people take Rock slide into account again while team building. Link to comment
sweendog Posted March 25, 2015 Share Posted March 25, 2015 I think we all need calm mind suicune in our lives Link to comment
Vaeldras Posted March 25, 2015 Share Posted March 25, 2015 (edited) They are just bringing you more options for team building, I do not understand where the problem is. Zapdos has a unique typing which helps it stop some big ou threats: Heracross, Gyarados, even Blaziken. Moltres would make people take Rock slide into account again while team building. Yeh, i kinda have stuck in my mind the stereotype of the "legendary enthusiast guy" so i forget to take into account how they could possibly help the meta, my bad. I don't see any possible way to implement them effectively other than making them like regular pokes, and since that's not gonna happen i can only hope for the day legendaries get implemented to never come. However if they were to implement them, i think they should only go for the ones we can only use in OU. We could still have Kyogre and Groudon in the same way as mewtwo, that wouldn't be bad. Edited March 25, 2015 by Vaeldras Link to comment
MatheusEdu7B Posted March 25, 2015 Share Posted March 25, 2015 (edited) The legendaries are cool but if in the future they will be catch, for me is for only for complete the pokedex, if complete the pokedex you can take one of three initials of Johto and open new pokes to use! Edited March 25, 2015 by MatheusEdu7B Link to comment
OBrienator Posted March 25, 2015 Share Posted March 25, 2015 I think the only ways legendaries will ever be available are if: They spawn like Mewtwo does. If they can be found in the storyline mode - but are not catchable. (This way you can still add them to your pokedex) Link to comment
Tritios Posted March 25, 2015 Share Posted March 25, 2015 (edited) How about using ledgendaries as prizes for tournaments? Make them comp aswell. Either that or make then available like every other pokemons. Having 16 pokes implemented just like mewtwo currently is imo kinda pointless and really really messy way to do it. Edited March 25, 2015 by Tritios Link to comment
Vaeldras Posted March 25, 2015 Share Posted March 25, 2015 How about using ledgendaries as prizes for tournaments? SURE, new players would have the best time of their lives trying to catch up. Link to comment
Tritios Posted March 25, 2015 Share Posted March 25, 2015 SURE, new players would have the best time of their lives trying to catch up. yeah its not a great way to do it. But its a way to keep them rare and special, while making them usable for PVP. Sure Newcommers and players like me how are avarage at best wont get their hands on them unless paying an insane amount, if they would even be tradeable... But its a cool price, and the best players should be rewarded for being the best. But i Agree with you, i cant really see a good way to implement them, and unless the Devs find a way we are better without the ledgendaries... Misfire33 1 Link to comment
Phyko Posted May 10, 2015 Share Posted May 10, 2015 (edited) So from what I understand Mewtwo is catchable (rarely) and once u log off it disapears - that kinda sucks So my Suggestion: How about we apply following Rules for all Legendarys: #1 Only 2 People can have a certain Legendary at any given time #2 You have to be online atleast once a day for 6+[Amount of Legendarys] hours a day #3 You have to have the Legendary fight other Pokemon of the same or higher lvl at least 50 Times a day to keep it Happy otherwise it runs away as well #4 Once the Player dies/faints the Legendary doesnt approve of him as his master and disapears as well #5 Player having a Legendary have to accept every Battlerequest at any time - If defeated by another Player the Legendary changes Owner, if the Battlerequest is not accepted within 10 Minutes, or Player Logs off while requested/fighting he looses the Legendary too #6 After Loosing to a player with a Legendary u cant attack him for 12h #7 Legendary are catchable only once every month (so one month +/- 5 Days after it flees from a player it will be catchable again) #8 Legendary wont breed and are non-Tradeable #9 The Names of the Player owning a Legendary are announced somewhere , also their former Location will be visible, always being 30 min behind ... so if u stay at one place longer then 30 min u will be very likly be caught XD - Happy Playerhunting :) #10 After Catching a Legendary Rules #2, #3, #5 wont apply for 1 Day so the player can go brag about his new Pokemon :) after getting one by fighting this wont apply With Eventpokemon I would do a similar system but make certain tournements for catching them and maybe they will disapear if u are less active then 12h a Day instead of 4h making it even harder to keep em :) This way it really is able to catch em all (Well with 16 Legendarys u would need to be online 22h a day X) Tell me what u think :) Greetings Phyko PS: I think this needs to be moved to Suggestions :) Edited May 10, 2015 by Phyko Link to comment
Hassan Posted May 10, 2015 Share Posted May 10, 2015 I've been excited for when legendary pokemon finnally DO arrive in the game, however it made me started brainstorming. How could they be added to the game and NOT be totally lame? Imean the whole point of them is that they are ultra rare right? but everyone would have one. what use would they be? how could this be resolved? Don't just say it can't, I think of this as a puzzle. Any Ideas? Already been decided. [spoiler] Thank you all for your feedback and suggestions. We have decided on the mechanics that we will be using for the foreseeable future, and we will begin a trial run with our first Legendary during the next update. During our internal discussions over the past few months, we decided what we wanted from Legendaries in our game: They should be rare. It should be hard to get one, but not impossible for a persistent and skillful person. They should be a unique mechanic to the game. They shouldn't break PvP. Unfortunately, not every legendary has been created equally. Some are flat better than others. With that being said, we have chosen two separate systems for Legendaries:For weaker Legendaries, we will be creating instances in which players participate in very large, partially randomly created, uniquely designed per-legendary, dungeons in a PvE challenge. This will allow players to use these weaker legendaries in Matchmaking, Official Tournaments, and other "OU"-tier tournaments in the metagame. These types of legendaries can be obtained permanently, and duplicates will naturally occur in the overworld. Think: "Legendary" loot in any other MMO. For stronger Legendaries, we recognised early on that unleashing these, even in small amounts, has the potential to destroy casual PvP and Matchmaking unless we put in harsh restrictions against their usage, making them unusable for normal play. We also realised that unless there were at least 8 "Uber" legendaries in the world at a point in time, not even a small tournament could be held for Uber tiers. This directly conflicts with our first goal (They should be rare) and turns these normally very powerful Pokémon into useless trophies. While we initially considered the first mechanic design for these Uber legendaries, we ultimately decided against making them permanently acquirable. Instead, we rethought the concept of a legendary for PokeMMO, and began to focus on creating a temporary event around Uber Legendaries. This concept lead us to create a global, PvP-based event centered around Ubers, the mechanics of which being: Certain Legendaries will spawn in their lore-friendly maps (for example, Mewtwo in Cerulean Cave) at a very low spawn rate, at a very high level. Players who have acquired Legendaries will have their activity announced to the Server via the Server Announcements chat channel, in order to pinpoint where the current Legendary owner is. Only one of each Legendary in this method of distribution may be found in the overworld at any given time. If the player is not in a Cave, their position will be broadcast to the world via the Town Map. For example, there could not be two Mewtwo events occurring at the same time, but there could be a Mewtwo and a Deoxys event occurring at the same time. These Legendaries come with pre-made builds with the Legendary's typing taken into account. Meaning: Moves, EVs, and static IVs have been assigned, and may not be changed for the duration of the event. Capturing this Legendary will force the owner into a PvP mode, where they can not interact normally with other players for the duration of the Legendary's ownership. This restricts any form of PvE, Trading, and Discarding from occurring for the duration of the ownership. Teleports (Fly, Dig, Escape Ropes, etc.) are restricted to prevent fleeing the area quickly. Ownership of these Legendaries are transferred to the victor of PvP battles. The owner of the Legendary must accept ALL incoming PvP battles, and will lose ownership if they are defeated. If a new owner's party is full, the Legendary will forcibly take Slot 6 in the Party, boxing the current resident. Players who have newly acquired the Legendary will have their party fully healed at the end of the match, ready for the next challenger. These Legendaries will remain in the overworld for a limited period of time before releasing themselves into the Wild for other players to catch them. Players who log off while owning the Legendary will have it immediately released to the Wild. We have not yet decided which legendaries will fall under each system, although they will almost assuredly be decided by strength of the Pokémon in the metagame. The first legendary that you will be seeing will be Mewtwo, under the second, PvP event-based, system. [/spoiler] Link to comment
Phyko Posted May 10, 2015 Share Posted May 10, 2015 Well so in theory it would be possible to catch 6 "Uber"-Legends and then catch a seventh and then what? have one Legend moved to the bank being save for ever XD? Link to comment
Qaztin Posted May 10, 2015 Share Posted May 10, 2015 I've been excited for when legendary pokemon finnally DO arrive in the game, however it made me started brainstorming. How could they be added to the game and NOT be totally lame? Imean the whole point of them is that they are ultra rare right? but everyone would have one. what use would they be? how could this be resolved? Don't just say it can't, I think of this as a puzzle. Any Ideas? NEVER. Link to comment
Zeror Posted May 11, 2015 Share Posted May 11, 2015 (edited) I think a Legendary Pokemon should obtainable by every player at a certain point in the game. Maybe after a certain major story event. After this event the Legendary should spawn in the wild. This can be limited to certain areas or be everywhere over the regions. Inspired by the Regis pokemon maybe it's cool if have to find out which combination of pokemon (let say it's a combination of 3 to get things not too complicated) you have to carry with you in order to have a chance to let the Legendary Pokemon appear. This combinations lasts for a 3 days then it changes again. Of course there should be hidden trails in the game to find out the combination. This can be an NPC that says something else for 3 days to give you a clue. Or a pattern inside a cave. Or in some other way. And, really important, it should be hard to catch. It should have weak stats and it should automatically degrade to level 5 after catching. So you need to put some effort in it before you can even use it well. Edited May 11, 2015 by Zeror Link to comment
ItsGray Posted May 11, 2015 Share Posted May 11, 2015 Just make Bidoof the only legendary, problem solved Link to comment
Atumisk Posted May 13, 2015 Share Posted May 13, 2015 There are theories that legendaries are not unique, at least in the anime or manga (I think). As far as legendaries in our MMO go, we will have 2 options: -make them avaiable to everyone, so they can enter the competitive circuit -make them available to a small number of people, but that would leave them out of competitive play I mean, we cannot really cripple the best competitive aspect of the game (PvP) just for the sake of a smooth story. Isn't the fact that everyone has the same mom a bit messed up anyway? That is messed up, but something that can't be avoided unless you really want to turn "Mom" into "Foster Mom" who just raises orphans to become Pokemon Trainers. Like some sort of Trainer farm in a little house in Pallet Town. That's even more messed up though. Personally, I think Legendaries should be available, but rarer to catch wild than Shinies. They exist, it gives the sense of a good "hunt" to the game (which, if you're looking for legendaries, makes them all the better to get), and you can have News Reports on the TVs stating which area certain ones were last seen. If you get there on time and get lucky enough to catch it, good for you. If you miss it, keep an eye on TVs throughout your journey for updates. Not many people will have one at first, but it'll be available to everyone. Oh, and eliminate the possibility of Breeding legendaries. The last thing we need is some money hungry trainer with a Ditto ruining the experience and rarity of a legendary Pokemon. Link to comment
OldKeith Posted May 13, 2015 Share Posted May 13, 2015 That is messed up, but something that can't be avoided unless you really want to turn "Mom" into "Foster Mom" who just raises orphans to become Pokemon Trainers. Like some sort of Trainer farm in a little house in Pallet Town. That's even more messed up though. Personally, I think Legendaries should be available, but rarer to catch wild than Shinies. They exist, it gives the sense of a good "hunt" to the game (which, if you're looking for legendaries, makes them all the better to get), and you can have News Reports on the TVs stating which area certain ones were last seen. If you get there on time and get lucky enough to catch it, good for you. If you miss it, keep an eye on TVs throughout your journey for updates. Not many people will have one at first, but it'll be available to everyone. Oh, and eliminate the possibility of Breeding legendaries. The last thing we need is some money hungry trainer with a Ditto ruining the experience and rarity of a legendary Pokemon. Making them more rare than a shiny is a bad idea, because they would not be allowed competitively that way. You gotta understand that it takes people years to go without shinies, and if legendaries become available, they should become obtainable to everyone, so we can use them in official tournaments. I agree it should be hard to get them. But someone has yet to come with a solution that satisfies everyone. Link to comment
sweendogforums Posted May 15, 2015 Share Posted May 15, 2015 WE could make them like 50k bp each this way we can have a genuine ubers tier Kyokatsu 1 Link to comment
Vaeldras Posted May 16, 2015 Share Posted May 16, 2015 WE could make them like 50k bp each this way we can have a genuine ubers tier How can anything involving bp be good? Link to comment
Bishav Posted May 16, 2015 Share Posted May 16, 2015 Choice band is good. How can anything involving bp be good? Link to comment
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