Jump to content

For when legenday Pokemon are added...


Vance07

Recommended Posts

I've been excited for when legendary pokemon finnally DO arrive in the game, however it made me started brainstorming. How could they be added to the game and NOT be totally lame? Imean the whole point of them is that they are ultra rare right? but everyone would have one. what use would they be? how could this be resolved? Don't just say it can't, I think of this as a puzzle. Any Ideas?

Link to comment

There are theories that legendaries are not unique, at least in the anime or manga (I think).

 

As far as legendaries in our MMO go, we will have 2 options:

-make them avaiable to everyone, so they can enter the competitive circuit

-make them available to a small number of people, but that would leave them out of competitive play

 

I mean, we cannot really cripple the best competitive aspect of the game (PvP) just for the sake of a smooth story. Isn't the fact that everyone has the same mom a bit messed up anyway?

Edited by OldKeith
Link to comment

There are theories that legendaries are not unique, at least in the anime or manga (I think).

 

i think thats also a thing in the pokemon games , i remember reading in one pokedex on the handhelds that in every active volcano an entei is born

Edited by Quakkz
Link to comment

No idea, but i never got why people are so obsessed with LEGENDARIES OMG!!!

Legendaries are lame by definition (hue).

Having them as regular breedable pokes is the best i can think of, but knowing the staff they would probably come out with some absurd ways to get them that would require us to spend even more time in trying to keep up with other comp players.

You DON'T want to see them implemented, trust me.

Link to comment

No idea, but i never got why people are so obsessed with LEGENDARIES OMG!!!

Legendaries are lame by definition (hue).

Having them as regular breedable pokes is the best i can think of, but knowing the staff they would probably come out with some absurd ways to get them that would require us to spend even more time in trying to keep up with other comp players.

You DON'T want to see them implemented, trust me.

 

They are just bringing you more options for team building, I do not understand where the problem is. Zapdos has a unique typing which helps it stop some big ou threats: Heracross, Gyarados, even Blaziken. Moltres would make people take Rock slide into account again while team building.

Link to comment

They are just bringing you more options for team building, I do not understand where the problem is. Zapdos has a unique typing which helps it stop some big ou threats: Heracross, Gyarados, even Blaziken. Moltres would make people take Rock slide into account again while team building.

 

Yeh, i kinda have stuck in my mind the stereotype of the "legendary enthusiast guy" so i forget to take into account how they could possibly help the meta, my bad.

I don't see any possible way to implement them effectively other than making them like regular pokes, and since that's not gonna happen i can only hope for the day legendaries get implemented to never come.

 

However if they were to implement them, i think they should only go for the ones we can only use in OU.

We could still have Kyogre and Groudon in the same way as mewtwo, that wouldn't be bad.

Edited by Vaeldras
Link to comment

The legendaries are cool but if in the future they will be catch, for me is for only for complete the pokedex, if complete the pokedex you can take one of three initials of Johto and open new pokes to use!

Edited by MatheusEdu7B
Link to comment

How about using ledgendaries as prizes for tournaments? Make them comp aswell. Either that or make then available like every other pokemons.

Having 16 pokes implemented just like mewtwo currently is imo kinda pointless and really really messy way to do it.

Edited by Tritios
Link to comment

SURE, new players would have the best time of their lives trying to catch up.

 

yeah its not a great way to do it.  But its a way to keep them rare and special, while making them usable for PVP. Sure Newcommers and players like me how are avarage at best wont get their hands on them unless paying an insane amount, if they would even be tradeable...

But its a cool price, and the best players should be rewarded for being the best. 

 

But i Agree with you, i cant really see a good way to implement them, and unless the Devs find a way we are better without the ledgendaries...

Link to comment
  • 1 month later...

So from what I understand Mewtwo is catchable (rarely) and once u log off it disapears - that kinda sucks

 

So my Suggestion:

How about we apply following Rules for all Legendarys:

#1 Only 2 People can have a certain Legendary at any given time

#2 You have to be online atleast once a day for 6+[Amount of Legendarys] hours a day

#3 You have to have the Legendary fight other Pokemon of the same or higher lvl at least 50 Times a day to keep it Happy otherwise it runs away as well

#4 Once the Player dies/faints the Legendary doesnt approve of him as his master and disapears as well

#5 Player having a Legendary have to accept every Battlerequest at any time - If defeated by another Player the Legendary changes Owner, if the Battlerequest is not accepted within 10 Minutes, or Player Logs off while requested/fighting he looses the Legendary too

#6 After Loosing to a player with a Legendary u cant attack him for 12h

#7 Legendary are catchable only once every month (so one month +/- 5 Days after it flees from a player it will be catchable again)

#8 Legendary wont breed and are non-Tradeable

#9 The Names of the Player owning a Legendary are announced somewhere , also their former Location will be visible, always being 30 min behind ... so if u stay at one place longer then 30 min u will be very likly be caught XD - Happy Playerhunting :)

#10 After Catching a Legendary Rules #2, #3, #5 wont apply for 1 Day so the player can go brag about his new Pokemon :) after getting one by fighting this wont apply

 

With Eventpokemon I would do a similar system but make certain tournements for catching them and maybe they will disapear if u are less active then 12h a Day instead of 4h making it even harder to keep em :)

 

This way it really is able to catch em all (Well with 16 Legendarys u would need to be online 22h a day X)

 

Tell me what u think :)

Greetings Phyko

 

 

PS: I think this needs to be moved to Suggestions :)

Edited by Phyko
Link to comment

I've been excited for when legendary pokemon finnally DO arrive in the game, however it made me started brainstorming. How could they be added to the game and NOT be totally lame? Imean the whole point of them is that they are ultra rare right? but everyone would have one. what use would they be? how could this be resolved? Don't just say it can't, I think of this as a puzzle. Any Ideas?

Already been decided.

[spoiler]

 

Thank you all for your feedback and suggestions. We have decided on the
mechanics that we will be using for the foreseeable future, and we will begin a
trial run with our first Legendary during the next update.

 

 

During
our internal discussions over the past few months, we decided what we wanted
from Legendaries in our game:

 


  • They should be rare.

  • It should be hard to get one, but not impossible for a persistent and
    skillful person.

  • They should be a unique mechanic to the game.

  • They shouldn't break PvP.

Unfortunately,
not every legendary has been created equally. Some are flat better than others.
With that being said, we have chosen two separate systems for
Legendaries:

For weaker Legendaries, we will be creating
instances in which players participate in very large, partially randomly
created, uniquely designed per-legendary, dungeons in a PvE challenge. This will
allow players to use these weaker legendaries in Matchmaking, Official
Tournaments, and other "OU"-tier tournaments in the metagame. These types of
legendaries can be obtained permanently, and duplicates will naturally occur in
the overworld. Think: "Legendary" loot in any other MMO.

 

For stronger Legendaries, we recognised early on that unleashing these,
even in small amounts, has the potential to destroy casual PvP and Matchmaking
unless we put in harsh restrictions against their usage, making them unusable
for normal play. We also realised that unless there were at least 8 "Uber"
legendaries in the world at a point in time, not even a small tournament could
be held for Uber tiers. This directly conflicts with our first goal (They should
be rare) and turns these normally very powerful Pokémon into useless
trophies.

While we initially considered the first mechanic design for
these Uber legendaries, we ultimately decided against making them permanently
acquirable. Instead, we rethought the concept of a legendary for PokeMMO, and
began to focus on creating a temporary event around Uber
Legendaries.


This concept lead us to create a global, PvP-based event
centered around Ubers, the mechanics of which being:

 


  • Certain Legendaries will spawn in their lore-friendly maps (for example,
    Mewtwo in Cerulean Cave) at a very low spawn rate, at a very high level.

  • Players who have acquired Legendaries will have their activity announced to
    the Server via the Server Announcements chat channel, in order to pinpoint where
    the current Legendary owner is.

  • Only one of each Legendary in this method of distribution may be found in
    the overworld at any given time. If the player is not in a Cave, their position
    will be broadcast to the world via the Town Map.

    • For example, there could not be two Mewtwo events occurring at the same
      time, but there could be a Mewtwo and a Deoxys event occurring at the same
      time.

  • These Legendaries come with pre-made builds with the Legendary's typing
    taken into account. Meaning: Moves, EVs, and static IVs have been assigned, and
    may not be changed for the duration of the event.

  • Capturing this Legendary will force the owner into a PvP mode, where they
    can not interact normally with other players for the duration of the Legendary's
    ownership. This restricts any form of PvE, Trading, and Discarding from
    occurring for the duration of the ownership. Teleports (Fly, Dig, Escape Ropes,
    etc.) are restricted to prevent fleeing the area quickly.

  • Ownership of these Legendaries are transferred to the victor of PvP battles.
    The owner of the Legendary must accept ALL incoming PvP battles, and will lose
    ownership if they are defeated. If a new owner's party is full, the Legendary
    will forcibly take Slot 6 in the Party, boxing the current resident. Players who
    have newly acquired the Legendary will have their party fully healed at the end
    of the match, ready for the next challenger.

  • These Legendaries will remain in the overworld for a limited period of time
    before releasing themselves into the Wild for other players to catch them.
    Players who log off while owning the Legendary will have it immediately released
    to the Wild.

 

We
have not yet decided which legendaries will fall under each system, although
they will almost assuredly be decided by strength of the Pokémon in the
metagame. The first legendary that you will be seeing will be Mewtwo, under the
second, PvP event-based, system.

 

 

[/spoiler]

Link to comment

I've been excited for when legendary pokemon finnally DO arrive in the game, however it made me started brainstorming. How could they be added to the game and NOT be totally lame? Imean the whole point of them is that they are ultra rare right? but everyone would have one. what use would they be? how could this be resolved? Don't just say it can't, I think of this as a puzzle. Any Ideas?

NEVER.

Link to comment

I think a Legendary Pokemon should obtainable by every player at a certain point in the game. Maybe after a certain major story event. After this event the Legendary should spawn in the wild. This can be limited to certain areas or be everywhere over the regions. Inspired by the Regis pokemon maybe it's cool if have to find out which combination of pokemon (let say it's a combination of 3 to get things not too complicated) you have to carry with you in order to have a chance to let the Legendary Pokemon appear. This combinations lasts for a 3 days then it changes again. Of course there should be hidden trails in the game to find out the combination. This can be an NPC that says something else for 3 days to give you a clue. Or a pattern inside a cave. Or in some other way.

 

And, really important, it should be hard to catch. It should have weak stats and it should automatically degrade to level 5 after catching. So you need to put some effort in it before you can even use it well.

Edited by Zeror
Link to comment

There are theories that legendaries are not unique, at least in the anime or manga (I think).

 

As far as legendaries in our MMO go, we will have 2 options:

-make them avaiable to everyone, so they can enter the competitive circuit

-make them available to a small number of people, but that would leave them out of competitive play

 

I mean, we cannot really cripple the best competitive aspect of the game (PvP) just for the sake of a smooth story. Isn't the fact that everyone has the same mom a bit messed up anyway?

That is messed up, but something that can't be avoided unless you really want to turn "Mom" into "Foster Mom" who just raises orphans to become Pokemon Trainers. Like some sort of Trainer farm in a little house in Pallet Town.
That's even more messed up though.

Personally, I think Legendaries should be available, but rarer to catch wild than Shinies. They exist, it gives the sense of a good "hunt" to the game (which, if you're looking for legendaries, makes them all the better to get), and you can have News Reports on the TVs stating which area certain ones were last seen. If you get there on time and get lucky enough to catch it, good for you. If you miss it, keep an eye on TVs throughout your journey for updates.

Not many people will have one at first, but it'll be available to everyone.

Oh, and eliminate the possibility of Breeding legendaries. The last thing we need is some money hungry trainer with a Ditto ruining the experience and rarity of a legendary Pokemon.

Link to comment

That is messed up, but something that can't be avoided unless you really want to turn "Mom" into "Foster Mom" who just raises orphans to become Pokemon Trainers. Like some sort of Trainer farm in a little house in Pallet Town.
That's even more messed up though.

Personally, I think Legendaries should be available, but rarer to catch wild than Shinies. They exist, it gives the sense of a good "hunt" to the game (which, if you're looking for legendaries, makes them all the better to get), and you can have News Reports on the TVs stating which area certain ones were last seen. If you get there on time and get lucky enough to catch it, good for you. If you miss it, keep an eye on TVs throughout your journey for updates.

Not many people will have one at first, but it'll be available to everyone.

Oh, and eliminate the possibility of Breeding legendaries. The last thing we need is some money hungry trainer with a Ditto ruining the experience and rarity of a legendary Pokemon.

 

Making them more rare than a shiny is a bad idea, because they would not be allowed competitively that way. You gotta understand that it takes people years to go without shinies, and if legendaries become available, they should become obtainable to everyone, so we can use them in official tournaments.

 

I agree it should be hard to get them. But someone has yet to come with a solution that satisfies everyone.

Link to comment
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.