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[UU Discussion] Machamp (banned from UU to BL)


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Throwing this thing out there (pun intended go boo all you want lol)

this thing has a monstrous att. it is able to sweep through the majority of the meta with little to no set up

this thing also has reasonable bulk so it can take hits if need be. only drawback is speed

Key moves: Fire punch

Thunder punch

Ice punch

Bulk Up

Cross Chop

Earthquake

Rock Slide

Super Power

light screen (protection from the big bad psychics even though no one will do it, it remains a possibility)

rest

sleep talk

Ability: Guts

 

you cannot status this thing or you will feel the burn (totally on a roll at the moment)

most common sets imo

bulk up CC ice punch earthquake

CB super power ice punch earthquake thunder punch

bulk up super power ice punch earthquake

lf fred to make a picture

incoming wall of calcs coming

I am fine waiting to see it in action and then discussing but I wanted to get the thread up to hear what everyone has to say on this subject

overall i'de like to see it in action

Discuss and keep it clean and on topic

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Misdreavus is an OK counter, but it's weak to Thief. Granted, Misdreavus is about the only ghost type that can switch in. Claydol checks most of Machamp's moves and when paired with a water type the two can be used to avoid getting rocked by Ice Punch. Physically bulky Grumpig could also work.

 

That said: Guts is crazy, as is that fighting STAB - practically unresisted in the tier. But Machamp is slow enough to the point where it might not make a difference. If you mispredict and your opponent gets Haunter or Grumpig into play then you could be at a disadvantage for allowing them to get set up or just fire off attacks to weaken your team.

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ty noad <3

 

and you are right robo speed hinders it a lot. however base 55 with full invest for surpise still hits 107 if adamant ad 117 if jolly

faster than wak who is base 45 and faster than other heavy hitters like it (aggron donphan armaldo). also then u need to have soething to switch in repeatedly to take abuse and hat is hard to come by with coverage. can haunter or another ghost  live thunderpunch fo example if u force the switch

Edited by Artemiseta
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Gligar is a decent answer to any machamp not running ice punch, and those that go for thief probably won't be. But ehh thats about all I can think of that really handles it - it actually has really nice bulk, too, so it can easily get a few hits in against its checks before it's forced out. Think this one is too strong, for sure

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Gligar is a decent answer to any machamp not running ice punch, and those that go for thief probably won't be. But ehh thats about all I can think of that really handles it - it actually has really nice bulk, too, so it can easily get a few hits in against its checks before it's forced out. Think this one is too strong, for sure

I don't really se a reason to not run ice punch on machamp. Would be the safest move to pick in the switch.

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I don't really se a reason to not run ice punch on machamp. Would be the safest move to pick in the switch.

Yeah the more I think about it, you may be right. The CB set's movepool really isn't that big anyways so running pseudo bolt/beam with ice/thunder punch would probably be smart. Goodbye, gligar

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lf fred to make a picture

as you wish

[spoiler]

i dont normally do this on computer thou

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[/spoiler]

ok so champ is suspected for being uber(un UU) under the offensive characteristics category. the definition of uber is:

"Offensive Characteristic

A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort."

 

ok so lets say champ gets a free switch in. it is one or two type. either bulk up champ or cb champ.

[spoiler]

-bulk up champ

leftovers

252 hp/spdef careful

crosschop

bulk up

fire punch / EQ

ice punch

 

-cb champ

choice band

252 att/hp adamant

crosschop/superpower(for those who hate missing)

ice punch

EQ

fire punch

 

there is no reason to run rockslide over fire + ice as ice takes out the flyings and fire takes out the bugs. while you loose SE coverage on mantine, you can do more damage vs scizor, gligar, altaria, claydol, ect... with dual e punch.

 

im ignoring rest/talk champ atm cause RNG arguments over what move champ will use + i dont think it matters since cb/bulk champ are clearly too strong for UU

[/spoiler]

 

bulk champ switches in and starts to bulk up

 

cb champ switches in and makes a move based off predictions + knowledge of opponents team.

 

calcs

[spoiler]

im only bothering to calc vs things that someone might think can live champ not things like pikachu that obvs die in one hit from everything.

 

EVERYTHING will be 252 hp/def + def nature except champ. 

anything NOT 1-2hko'd will be bold

 

vs CB

nidoqueen
252+ Atk Choice Band Machamp Earthquake vs. 252 HP / 252+ Def Nidoqueen: 148-176 (75.1 - 89.3%) -- guaranteed 2HKO
 
vileplume
252+ Atk Choice Band Machamp Ice Punch vs. 252 HP / 252+ Def Vileplume: 114-136 (62.6 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
 
clefable
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Clefable: 248-294 (122.7 - 145.5%) -- guaranteed OHKO
 
golem
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Golem: 170-204 (90.9 - 109%) -- 50% chance to OHKO
 
dewgong
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Dewgong: 236-278 (119.7 - 141.1%) -- guaranteed OHKO
 
muk
252+ Atk Choice Band Machamp Earthquake vs. 252 HP / 252+ Def Muk: 162-192 (76.4 - 90.5%) -- guaranteed 2HKO after Leftovers recovery
 
hypno
252+ Atk Choice Band Machamp Earthquake vs. 252 HP / 252+ Def Hypno: 85-100 (44.2 - 52%) -- guaranteed 3HKO after Leftovers recovery
 
kingler
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Kingler: 93-111 (57.4 - 68.5%) -- guaranteed 2HKO after Leftovers recovery
 
exeggutor
252+ Atk Choice Band Machamp Ice Punch vs. 252 HP / 252+ Def Exeggutor: 114-136 (56.4 - 67.3%) -- guaranteed 2HKO after Leftovers recovery
 
kangaskhan
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Kangaskhan: 236-278 (111.3 - 131.1%) -- guaranteed OHKO
 
mr mime
252+ Atk Choice Band Machamp Earthquake vs. 252 HP / 252+ Def Mr. Mime: 89-105 (60.5 - 71.4%) -- guaranteed 2HKO after Leftovers recovery
 
lapras
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Lapras: 236-278 (99.5 - 117.2%) -- 87.5% chance to OHKO
 
tangela
252+ Atk Choice Band Machamp Ice Punch vs. 252 HP / 252+ Def Tangela: 94-112 (54.6 - 65.1%) -- guaranteed 2HKO after Leftovers recovery
 
omastar
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Omastar: 176-210 (99.4 - 118.6%) -- 93.8% chance to OHKO
 
crobat
252+ Atk Choice Band Machamp Ice Punch vs. 252 HP / 252+ Def Crobat: 118-140 (61.4 - 72.9%) -- guaranteed 2HKO after Leftovers recovery
 
lanturn
252+ Atk Choice Band Machamp Earthquake vs. 252 HP / 252+ Def Lanturn: 188-222 (81 - 95.6%) -- guaranteed 2HKO after Leftovers recovery
 
ampharos
252+ Atk Choice Band Machamp Earthquake vs. 252 HP / 252+ Def Ampharos: 162-192 (82.2 - 97.4%) -- guaranteed 2HKO after Leftovers recovery
 
politoed
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Politoed: 121-144 (61.4 - 73%) -- guaranteed 2HKO after Leftovers recovery
 
jumpluff
252+ Atk Choice Band Machamp Ice Punch vs. 252 HP / 252+ Def Jumpluff: 252-300 (138.4 - 164.8%) -- guaranteed OHKO
 
gligar
252+ Atk Choice Band Machamp Ice Punch vs. 252 HP / 252+ Def Gligar: 200-236 (116.2 - 137.2%) -- guaranteed OHKO
 
quagsire
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Quagsire: 114-135 (56.4 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
 
slowking
252+ Atk Choice Band Machamp Earthquake vs. 252 HP / 252+ Def Slowking: 79-93 (39.1 - 46%) -- guaranteed 3HKO after Leftovers recovery
 
missdrevous
252+ Atk Choice Band Machamp Ice Punch vs. 252 HP / 252+ Def Misdreavus: 69-82 (41.3 - 49.1%) -- guaranteed 3HKO after Leftovers recovery
 
steelix
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Steelix: 122-146 (67 - 80.2%) -- guaranteed 2HKO after Leftovers recovery
 
scizor
252+ Atk Choice Band Machamp Fire Punch vs. 252 HP / 252+ Def Scizor: 204-244 (115.2 - 137.8%) -- guaranteed OHKO
 
shuckle
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Shuckle: 54-66 (42.5 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
 
corsala
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Corsola: 228-270 (140.7 - 166.6%) -- guaranteed OHKO
 
mantine
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Mantine: 63-75 (36.6 - 43.6%) -- 99.8% chance to 3HKO after Leftovers recovery
 
donphan
252+ Atk Choice Band Machamp Ice Punch vs. 252 HP / 252+ Def Donphan: 90-108 (45.6 - 54.8%) -- 6.3% chance to 2HKO after Leftovers recovery
 
pory2
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Porygon2: 218-258 (113.5 - 134.3%) -- guaranteed OHKO
 
hitmontop
-1 252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Hitmonchan: 78-93 (49.6 - 59.2%) -- 76.6% chance to 2HKO after Leftovers recovery
 
miltank
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Miltank: 198-234 (98 - 115.8%) -- 81.3% chance to OHKO
 
hariyama
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Hariyama: 138-163 (54.9 - 64.9%) -- guaranteed 2HKO
 
torkoal
252+ Atk Choice Band Machamp Earthquake vs. 252 HP / 252+ Def Torkoal: 108-128 (61 - 72.3%) -- guaranteed 2HKO after Leftovers recovery
 
altaria
252+ Atk Choice Band Machamp Ice Punch vs. 252 HP / 252+ Def Altaria: 220-260 (120.8 - 142.8%) -- guaranteed OHKO
 
lunatone
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Lunatone: 133-157 (75.1 - 88.7%) -- guaranteed 2HKO after Leftovers recovery
 
claydol
252+ Atk Choice Band Machamp Ice Punch vs. 252 HP / 252+ Def Claydol: 100-118 (59.8 - 70.6%) -- guaranteed 2HKO after Leftovers recovery
 
wynaut
252+ Atk Choice Band Machamp Earthquake vs. 252 HP / 252+ Def Wynaut: 103-122 (50.9 - 60.3%) -- 91% chance to 2HKO after Leftovers recovery
 
walrein
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Walrein: 218-258 (100.4 - 118.8%) -- guaranteed OHKO
 
relicanth
252+ Atk Choice Band Machamp Cross Chop vs. 252 HP / 252+ Def Relicanth: 170-204 (82.1 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
 

vs Bulk

for bulk set i'll assume cross chop + 2 of fire/ice punch and/or quake and if best move is not cross i'll calc for best + 2nd best unless neutral punch as both do that same neutral damage. i'll also assume 1 bulk up on switch not an attack cause reasons.

 

 

*been doing this for 2+ hours straight, going to finish bulk calcs later and edit

 

[/spoiler]

for CB set.

hypno, mantine, shuck, missy, and slowking all are 3hko'd.

hypno can switch in and set up reflect/barrier and wish/protect then seismic or psychic champ to death, so hypno is a counter. it is a close counter thou as it need max def and spikes or any small damage kills hypno.

mantine can switch in vs cb set and get off 2 hits. however hp fly is a 3hko vs 252 hp champ so not a counter.

shuck can switch in and knock off champs cb, but nothing else. champ can just switch out the first time and kill shuck round #2, or just stay in and kill shuck and loose it's cb.

missy can pain split. this gets a bit complicated but here it goes. missy switches in and tanks a hit. missy takes 69-82 damage from e punches and has a max of 167, leaving 98-85. machamp has max hp of 197 meaning if missy pain splits on turn one (missy is faster) she and champ will end up with 141-147 hp each. missy's psychic with 4 invest does 68-82 damage. meaning the faster missy has a chance of killing champ b4 champ kills missy with high damage rolls. 

slowking can curse up(if curse king but why are you running max def curseking?) or cm up and kill cb champ.

 

meaning max def and only max def hypno/slowking counter champ 100% of the time baring rng.

missy has a small chance of killing champ if max def + the right damage rolls (im not calc'ing the % go away)

shuck can force out champ once and only once IF champ values his cb more then he wants to kill shuck.

mantine dies like everything else not mentioned here.

 

for bulk set

 

 

*been doing this for 2+ hours straight, going to finish bulk calcs later and edit

 
~insert final assessment TBD~
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actually, fred, why would u run fire punch on champ? Don't see any reason since no forretress, maybe for scizor but is meh, slowking will barelly stand against it if you run Thunderpunch:

 

252+ Atk Choice Band Machamp ThunderPunch vs. 252 HP / 252+ Def Slowking: 118-140 (58.4 - 69.3%) -- guaranteed 2HKO after Leftovers recovery

 

and if you are 252hp/def you can't ohko with psychic, so I wouldn't call it a counter.

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actually, fred, why would u run fire punch on champ? Don't see any reason since no forretress, maybe for scizor but is meh, slowking will barelly stand against it if you run Thunderpunch:

 

252+ Atk Choice Band Machamp ThunderPunch vs. 252 HP / 252+ Def Slowking: 118-140 (58.4 - 69.3%) -- guaranteed 2HKO after Leftovers recovery

 

and if you are 252hp/def you can't ohko with psychic, so I wouldn't call it a counter.

because i dont sleep and forgot it got t punch

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thief unbolds almost three of those pogeymans

 

252+ Atk Choice Band Machamp Thief vs. 252 HP / 252+ Def Slowking: 94-112 (46.5 - 55.4%) -- 16.4% chance to 2HKO after Leftovers recovery

 

252+ Atk Choice Band Machamp Thief vs. 252 HP / 252+ Def Hypno: 102-122 (53.1 - 63.5%) -- guaranteed 2HKO after Leftovers recovery

 

252+ Atk Choice Band Machamp Thief vs. 252 HP / 252+ Def Misdreavus: 112-132 (67 - 79%) -- guaranteed 2HKO after Leftovers recovery

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  • 3 weeks later...

The UU Council has decided to ban Machamp to BL (or in the case of PokeMMO to OU).

We feel like Machamp is banworthy under the Offensive Characteristic as it is able to beat most of the meta without too much trouble.

Due to the special split, Machamp now has access to elemental punches that give him perfect coverage alongside his massive attack stat.

 

On behalf of the UU Council I'd like to apologize for taking such a long time to make a decision and also thank the community for their patience and input.

 

Machamp is now banned to BL (OU)

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