OrangeManiac Posted February 17, 2015 Share Posted February 17, 2015 (edited) Please quickban this to BL. This thing hits harder than pretty much any Choice Bander in the tier and not even locked into any move. I can't come up with anything that can even semi-reliably switches into this, not to mention trying to "counter Marowak". 252+ Atk Thick Club Marowak Double-Edge vs. 252 HP / 252+ Def Claydol: 77-91 (46.1 - 54.4%) -- 8.2% chance to 2HKO after Leftovers recovery 252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Blastoise: 102-120 (54.8 - 64.5%) -- guaranteed 2HKO after Leftovers recovery 252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Lapras: 116-138 (48.9 - 58.2%) -- approx. 52% chance to 2HKO after Leftovers recovery 252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Donphan: 86-104 (43.6 - 52.7%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Donphan Earthquake vs. 0 HP / 4 Def Marowak: 75-88 (55.5 - 65.1%) -- guaranteed 2HKO The best physical wall in the tier I could come up, someone please point out if I missed something. Anyways, anything else I think will just take even more damage if anything. Then I would point out the main things to take down Wak is free switch in Special Attackers which would easily get walled by Porygon2 and Clefable so not like even that case the Marowak user would be in any sort of problem. Edited February 22, 2015 by LeTyrone DaftKitteh, Kizhaz and felix 3 Link to comment
Anjovies Posted February 17, 2015 Share Posted February 17, 2015 azu thread pls chari thread pls? Link to comment
OrangeManiac Posted February 17, 2015 Author Share Posted February 17, 2015 azu thread pls chari thread pls? I leave that honor to Craig. DrCraig 1 Link to comment
Vaeldras Posted February 17, 2015 Share Posted February 17, 2015 Wait, are all the above listed pokes in uu? Link to comment
Tyrone Posted February 17, 2015 Share Posted February 17, 2015 I think Cradily counters it to some degree. Link to comment
DrCraig Posted February 17, 2015 Share Posted February 17, 2015 I leave that honor to Craig.I heard my name. Noad 1 Link to comment
caughtem Posted February 17, 2015 Share Posted February 17, 2015 Wait, are all the above listed pokes in uu? for now anyway Link to comment
DaftKitteh Posted February 17, 2015 Share Posted February 17, 2015 (edited) I don't have much experience with UU, but Marowak is one of my most used pokes in the past. Anything that can stop a Ground type move is going to be 1x or 2x to at least one move on pretty much any moveset on Marowak I believe. Maro gets access to; Bone Club / Earthquake, 100 base damage (150 with Stabs I believe) Focus Punch, 150 base damage Double Edge + Rock Head ability, 120 base damage Iron Tail, 100 base damage Outrage, 90 base damage ( locks you into the move and confuses you afterwards) Thunder and Fire punch, 75 base damage Rock Slide, 75 base damage Brick Break, 75 base damage Facade, 70 base damage (140 if paralyzed, poisoned, or burned EDIT: The burn affect does not lower the damage of facade apparently) Thief, 60 base power(I'd only use this for haunter since it stops double edge and earthquake, but like I said before my UU knowledge is bad) As well as some other non-damaging moves like; Swords Dance Substitute Iron Defence and a handful of others that /could/ be useful, but I haven't the creativity to find out how. I'd like to point out that I'm not associated with the Tier Council and I have nothing to do with such things. Also I'm a complete newb at competitive play, so I probably messed something up or forgot something incredibly important. Edited February 20, 2015 by DaftKitteh Link to comment
Vaeldras Posted February 17, 2015 Share Posted February 17, 2015 for now anyway Topkek Link to comment
Artemiseta Posted February 17, 2015 Share Posted February 17, 2015 (edited) armaldo works decently as well also could someone check calcs for alteria, defensive plume, defensive gorybass, duskclops, walrein, miltank, shuckle it may be a problem but ide like to see it in action before making a decision. only banned what was obvious problems Edited February 17, 2015 by Artemiseta Link to comment
MisterHide Posted February 17, 2015 Share Posted February 17, 2015 (edited) Marowak clearly see to be far too powerfull for UU tier, since it can sweep trough the wall metagame without caring what will come after. Please quickban this UU dragonite armaldo works decently as well also could someone check calcs for alteria, defensive plume, defensive gorybass, duskclops, walrein, miltank, shuckle it may be a problem but ide like to see it in action before making a decision. only banned what was obvious problems All 252hp/252def+, marowak jolly 252atk/speed: Altaria: 252 Atk Thick Club Marowak Double-Edge vs. 252 HP / 252- Def Altaria: 94-111 (51.6 - 60.9%) -- 94.1% chance to 2HKO after Leftovers recovery Vileplume: 252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Vileplume: 100-118 (54.9 - 64.8%) -- guaranteed 2HKO after Leftovers recovery Gorybass: 252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Gorebyss: 87-103 (53.7 - 63.5%) -- guaranteed 2HKO Dusclops: 252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Dusclops: 76-90 (51.7 - 61.2%) -- 93.8% chance to 2HKO after Leftovers recovery Walrein: 252 Atk Thick Club Marowak Earthquake vs. 232 HP / 252+ Def Walrein: 96-114 (44.8 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery 252 Atk Thick Club Marowak Focus Punch vs. 232 HP / 252+ Def Walrein: 192-226 (89.7 - 105.6%) -- 37.5% chance to OHKO Militank: 252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Miltank: 87-103 (43 - 50.9%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Thick Club Marowak Focus Punch vs. 252 HP / 252+ Def Miltank: 174-206 (86.1 - 101.9%) -- 12.5% chance to OHKO Shuckle: 252 Atk Thick Club Marowak Earthquake vs. 248 HP / 252+ Def Shuckle: 48-58 (38 - 46%) -- guaranteed 3HKO after Leftovers recovery Edited February 17, 2015 by MisterHide Zorres00 1 Link to comment
DaftKitteh Posted February 17, 2015 Share Posted February 17, 2015 (edited) Marowak clearly see to be far too powerfull for UU tier, since it can sweep trough the wall metagame without caring what will come after. Please quickban this UU dragonite All 252hp/252def+, marowak jolly 252atk/speed: Altaria: 252 Atk Thick Club Marowak Double-Edge vs. 252 HP / 252- Def Altaria: 94-111 (51.6 - 60.9%) -- 94.1% chance to 2HKO after Leftovers recovery Vileplume: 252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Vileplume: 100-118 (54.9 - 64.8%) -- guaranteed 2HKO after Leftovers recovery Gorybass: 252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Gorebyss: 87-103 (53.7 - 63.5%) -- guaranteed 2HKO Dusclops: 252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Dusclops: 76-90 (51.7 - 61.2%) -- 93.8% chance to 2HKO after Leftovers recovery Walrein: 252 Atk Thick Club Marowak Earthquake vs. 232 HP / 252+ Def Walrein: 96-114 (44.8 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery 252 Atk Thick Club Marowak Focus Punch vs. 232 HP / 252+ Def Walrein: 192-226 (89.7 - 105.6%) -- 37.5% chance to OHKO Militank: 252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Miltank: 87-103 (43 - 50.9%) -- guaranteed 3HKO after Leftovers recovery 252 Atk Thick Club Marowak Focus Punch vs. 252 HP / 252+ Def Miltank: 174-206 (86.1 - 101.9%) -- 12.5% chance to OHKO Shuckle: 252 Atk Thick Club Marowak Earthquake vs. 248 HP / 252+ Def Shuckle: 48-58 (38 - 46%) -- guaranteed 3HKO after Leftovers recovery Maro outspeeds all of these I believe assuming 252 speed jolly, so anything that gets 2hko'd can't switch in and the 3hkos cant 1hko maro. EDIT: Walrein might, I'll check252 Atk Thick Club Marowak Focus Punch vs. 252 HP / 252+ Def Walrein: 192-226 (88.4 - 104.1%) -- 25% chance to OHKO 92 SpA Walrein Surf vs. 0 HP / 0 SpD Marowak: 138-164 (102.2 - 121.4%) -- guaranteed OHKO (Calc'd with the minimum sp atk investment to 1hko maro assuming all 31 IVs) As long as your Opponent doesn't focus punch on the switch Walrein can switch in and KO maro, but will take heavy damage and can probably be walled by some Sp Def wall switch in. On the other hand, I believe gorebyss has the ability to switch in against maro, live, then 1hko with surf. Sec I'll calc 252 Atk Thick Club Marowak Earthquake vs. 252 HP / 48 Def Gorebyss: 114-135 (70.3 - 83.3%) -- guaranteed 2HKO after Leftovers recovery 0 SpA Gorebyss Surf vs. 0 HP / 0 SpD Marowak: 146-174 (108.1 - 128.8%) -- guaranteed OHKO Pretty sure you can just swap in a sp def wall against this thing and be fine, but it takes 204 EVs and timid nature to outspeed jolly 252 speed maro. Edited February 17, 2015 by DaftKitteh Link to comment
caughtem Posted February 17, 2015 Share Posted February 17, 2015 (edited) 252 Atk Choice Band Tauros Double-Edge vs. 0 HP / 4 Def Marowak: 118-139 (87.4 - 102.9%) -- 25% chance to OHKO Not reliable, can't switch in on an attack, and marowak will do this in return if it doesn't OHKO -1 252+ Atk Thick Club Marowak Earthquake vs. 4 HP / 0 Def Tauros: 94-112 (62.2 - 74.1%) -- guaranteed 2HKO Edited February 17, 2015 by caughtem Link to comment
DoubleJ Posted February 17, 2015 Share Posted February 17, 2015 Wait one tourney please. Muahahaha. jk ban it. It's toxic. karimologia 1 Link to comment
Robofiend Posted February 17, 2015 Share Posted February 17, 2015 (edited) stuff Just because you can't wall it doesn't mean it's broken. In UU battles I've played so far walls have been borderline useless. Y'all are in for a surprise Edited February 17, 2015 by Robofiend Link to comment
OrangeManiac Posted February 17, 2015 Author Share Posted February 17, 2015 Just because you can't wall it doesn't mean it's broken. In UU battles I've played so far walls have been borderline useless. Y'all are in for a surprise Not exactly what I'm saying but Marowak is the worst offender of power easily being one of the hardest hitting forces in UU and not even locked to its moves. Link to comment
Senile Posted February 17, 2015 Share Posted February 17, 2015 Not exactly what I'm saying but Marowak is the worst offender of power easily being one of the hardest hitting forces in UU and not even locked to its moves. Except for the fact that it isn't very fast, and is only moderately bulky, meaning that it is very easily checked while not being able to come in on many of the other powerhouses. Robofiend 1 Link to comment
SirGaryOak Posted February 17, 2015 Share Posted February 17, 2015 (edited) [spoiler] Some semi fast(107), bold, max hp should be able to deal effectively with it I think. Synthesis and Giga Drain for durability :P edit: it even has knock off to take care of the thick club mwahah :P edit2: not saying maro isn't cancer [/spoiler] Edited February 17, 2015 by SirGaryOak OrangeManiac, fredrichnietze and Gunthug 3 Link to comment
Artemiseta Posted February 17, 2015 Share Posted February 17, 2015 oh forgot solrock can do a good job being immne to ground and resist double edge. it an cosmic power and can morning sun if it wants Link to comment
axx Posted February 17, 2015 Share Posted February 17, 2015 (edited) oh forgot solrock can do a good job being immne to ground and resist double edge. it an cosmic power and can morning sun if it wants brave 252hp solrock cant come in 252 Atk Thick Club Marowak Thief vs. 252 HP / 4 Def Solrock: 76-90 (42.9 - 50.8%) -- guaranteed 3HKO after Leftovers recovery and all maro needs is a SD boost to rekt shit +2 252 Atk Thick Club Marowak Thief vs. 252 HP / 4 Def Solrock: 150-178 (84.7 - 100.5%) -- 6.3% chance to OHKO edit: full defensive can, but all it can do to maro is explode 252 Atk Thick Club Marowak Thief vs. 252 HP / 252+ Def Solrock: 54-64 (30.5 - 36.1%) -- guaranteed 4HKO after Leftovers recovery +2 252 Atk Thick Club Marowak Thief vs. 252 HP / 252+ Def Solrock: 106-126 (59.8 - 71.1%) -- guaranteed 2HKO after Leftovers recovery Edited February 17, 2015 by axx Link to comment
fredrichnietze Posted February 17, 2015 Share Posted February 17, 2015 I leave that honor to Craig. no i already got dibs on char Link to comment
DaftCoolio Posted February 17, 2015 Share Posted February 17, 2015 i dont think i had seen a steelix calc 252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Steelix: 124-148 (68.1 - 81.3%) -- guaranteed 2HKO after Leftovers recovery Link to comment
semjon Posted February 18, 2015 Share Posted February 18, 2015 Knock off wrecks this beast imo... And many pokes can learn that Link to comment
jayfeatskydd Posted February 20, 2015 Share Posted February 20, 2015 Facade, 70 base damage (140 if paralyzed, poisoned, or burned but the - attack effect of burn still applies) Pretty sure it's IV Gen mechanics for Facade. No ATK drop. Link to comment
Shaniqualela Posted February 20, 2015 Share Posted February 20, 2015 (edited) Pretty sure it's IV VI Gen mechanics for Facade. No ATK drop. There's an atk drop for facade when burned, unless you have guts Edited February 20, 2015 by cgaribaldi94 Link to comment
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