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[UU Discussion] Marowak (Banned from UU to BL)


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Please quickban this to BL. This thing hits harder than pretty much any Choice Bander in the tier and not even locked into any move. I can't come up with anything that can even semi-reliably switches into this, not to mention trying to "counter Marowak".

 

 

252+ Atk Thick Club Marowak Double-Edge vs. 252 HP / 252+ Def Claydol: 77-91 (46.1 - 54.4%) -- 8.2% chance to 2HKO after Leftovers recovery

252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Blastoise: 102-120 (54.8 - 64.5%) -- guaranteed 2HKO after Leftovers recovery

 

252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Lapras: 116-138 (48.9 - 58.2%) -- approx. 52% chance to 2HKO after Leftovers recovery

 

252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Donphan: 86-104 (43.6 - 52.7%) -- guaranteed 3HKO after Leftovers recovery

 

 

252 Atk Donphan Earthquake vs. 0 HP / 4 Def Marowak: 75-88 (55.5 - 65.1%) -- guaranteed 2HKO

 

 

 

 

The best physical wall in the tier I could come up, someone please point out if I missed something. Anyways, anything else I think will just take even more damage if anything.

Then I would point out the main things to take down Wak is free switch in Special Attackers which would easily get walled by Porygon2 and Clefable so not like even that case the Marowak user would be in any sort of problem.

Edited by LeTyrone
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I don't have much experience with UU, but Marowak is one of my most used pokes in the past. 
Anything that can stop a Ground type move is going to be 1x or 2x to at least one move on pretty much any moveset on Marowak I believe. 
Maro gets access to;
Bone Club / Earthquake, 100 base damage (150 with Stabs I believe)
Focus Punch, 150 base damage
Double Edge + Rock Head ability, 120 base damage
Iron Tail, 100 base damage
Outrage, 90 base damage ( locks you into the move and confuses you afterwards)
Thunder and Fire punch, 75 base damage
Rock Slide, 75 base damage
Brick Break, 75 base damage
Facade, 70 base damage (140 if paralyzed, poisoned, or burned EDIT: The burn affect does not lower the damage of facade apparently)
Thief, 60 base power(I'd only use this for haunter since it stops double edge and earthquake, but like I said before my UU knowledge is bad)
 
As well as some other non-damaging moves like;
Swords Dance
Substitute
Iron Defence
and a handful of others that /could/ be useful, but I haven't the creativity to find out how.

I'd like to point out that I'm not associated with the Tier Council and I have nothing to do with such things.  Also I'm a complete newb at competitive play, so I probably messed something up or forgot something incredibly important.

Edited by DaftKitteh
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armaldo works decently as well

also could someone check calcs for alteria, defensive plume, defensive gorybass, duskclops, walrein, miltank, shuckle

 

it may be a problem but ide like to see it in action before making a decision. only banned what was obvious problems

Edited by Artemiseta
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Marowak clearly see to be far too powerfull for UU tier, since it can sweep trough the wall metagame without caring what will come after.

 

Please quickban this UU dragonite

 

 

armaldo works decently as well

also could someone check calcs for alteria, defensive plume, defensive gorybass, duskclops, walrein, miltank, shuckle

 

it may be a problem but ide like to see it in action before making a decision. only banned what was obvious problems

 

 

All 252hp/252def+, marowak jolly 252atk/speed:

 

Altaria:

252 Atk Thick Club Marowak Double-Edge vs. 252 HP / 252- Def Altaria: 94-111 (51.6 - 60.9%) -- 94.1% chance to 2HKO after Leftovers recovery

 

Vileplume:

252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Vileplume: 100-118 (54.9 - 64.8%) -- guaranteed 2HKO after Leftovers recovery

 

Gorybass:

252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Gorebyss: 87-103 (53.7 - 63.5%) -- guaranteed 2HKO

 

Dusclops:

252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Dusclops: 76-90 (51.7 - 61.2%) -- 93.8% chance to 2HKO after Leftovers recovery

 

Walrein:

252 Atk Thick Club Marowak Earthquake vs. 232 HP / 252+ Def Walrein: 96-114 (44.8 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery

252 Atk Thick Club Marowak Focus Punch vs. 232 HP / 252+ Def Walrein: 192-226 (89.7 - 105.6%) -- 37.5% chance to OHKO

 

Militank:

252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Miltank: 87-103 (43 - 50.9%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Thick Club Marowak Focus Punch vs. 252 HP / 252+ Def Miltank: 174-206 (86.1 - 101.9%) -- 12.5% chance to OHKO

 

Shuckle:

252 Atk Thick Club Marowak Earthquake vs. 248 HP / 252+ Def Shuckle: 48-58 (38 - 46%) -- guaranteed 3HKO after Leftovers recovery

Edited by MisterHide
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Marowak clearly see to be far too powerfull for UU tier, since it can sweep trough the wall metagame without caring what will come after.

 

Please quickban this UU dragonite

 

 
 

 

All 252hp/252def+, marowak jolly 252atk/speed:

 

Altaria:

252 Atk Thick Club Marowak Double-Edge vs. 252 HP / 252- Def Altaria: 94-111 (51.6 - 60.9%) -- 94.1% chance to 2HKO after Leftovers recovery

 

Vileplume:

252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Vileplume: 100-118 (54.9 - 64.8%) -- guaranteed 2HKO after Leftovers recovery

 

Gorybass:

252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Gorebyss: 87-103 (53.7 - 63.5%) -- guaranteed 2HKO

 

Dusclops:

252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Dusclops: 76-90 (51.7 - 61.2%) -- 93.8% chance to 2HKO after Leftovers recovery

 

Walrein:

252 Atk Thick Club Marowak Earthquake vs. 232 HP / 252+ Def Walrein: 96-114 (44.8 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery

252 Atk Thick Club Marowak Focus Punch vs. 232 HP / 252+ Def Walrein: 192-226 (89.7 - 105.6%) -- 37.5% chance to OHKO

 

Militank:

252 Atk Thick Club Marowak Earthquake vs. 252 HP / 252+ Def Miltank: 87-103 (43 - 50.9%) -- guaranteed 3HKO after Leftovers recovery

252 Atk Thick Club Marowak Focus Punch vs. 252 HP / 252+ Def Miltank: 174-206 (86.1 - 101.9%) -- 12.5% chance to OHKO

 

Shuckle:

252 Atk Thick Club Marowak Earthquake vs. 248 HP / 252+ Def Shuckle: 48-58 (38 - 46%) -- guaranteed 3HKO after Leftovers recovery

Maro outspeeds all of these I believe assuming 252 speed jolly, so anything that gets 2hko'd can't switch in and the 3hkos cant 1hko maro.  EDIT: Walrein might, I'll check
252 Atk Thick Club Marowak Focus Punch vs. 252 HP / 252+ Def Walrein: 192-226 (88.4 - 104.1%) -- 25% chance to OHKO
 

92 SpA Walrein Surf vs. 0 HP / 0 SpD Marowak: 138-164 (102.2 - 121.4%) -- guaranteed OHKO
(Calc'd with the minimum sp atk investment to 1hko maro assuming all 31 IVs)

 

As long as your Opponent doesn't focus punch on the switch Walrein can switch in and KO maro, but will take heavy damage and can probably be walled by some Sp Def wall switch in. 

On the other hand, I believe gorebyss has the ability to switch in against maro, live, then 1hko with surf.  Sec I'll calc

 

252 Atk Thick Club Marowak Earthquake vs. 252 HP / 48 Def Gorebyss: 114-135 (70.3 - 83.3%) -- guaranteed 2HKO after Leftovers recovery

 

0 SpA Gorebyss Surf vs. 0 HP / 0 SpD Marowak: 146-174 (108.1 - 128.8%) -- guaranteed OHKO
Pretty sure you can just swap in a sp def wall against this thing and be fine, but it takes 204 EVs and timid nature to outspeed jolly 252 speed maro. 

 

Edited by DaftKitteh
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252 Atk Choice Band Tauros Double-Edge vs. 0 HP / 4 Def Marowak: 118-139 (87.4 - 102.9%) -- 25% chance to OHKO

 

 

Not reliable, can't switch in on an attack, and marowak will do this in return if it doesn't OHKO

-1 252+ Atk Thick Club Marowak Earthquake vs. 4 HP / 0 Def Tauros: 94-112 (62.2 - 74.1%) -- guaranteed 2HKO

Edited by caughtem
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Just because you can't wall it doesn't mean it's broken. In UU battles I've played so far walls have been borderline useless. Y'all are in for a surprise



Not exactly what I'm saying but Marowak is the worst offender of power easily being one of the hardest hitting forces in UU and not even locked to its moves.
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Not exactly what I'm saying but Marowak is the worst offender of power easily being one of the hardest hitting forces in UU and not even locked to its moves.

Except for the fact that it isn't very fast, and is only moderately bulky, meaning that it is very easily checked while not being able to come in on many of the other powerhouses.

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oh forgot solrock can do a good job being immne to ground and resist double edge. it an cosmic power and can morning sun if it wants

 

brave 252hp solrock cant come in

252 Atk Thick Club Marowak Thief vs. 252 HP / 4 Def Solrock: 76-90 (42.9 - 50.8%) -- guaranteed 3HKO after Leftovers recovery

 

and all maro needs is a SD boost to rekt shit

+2 252 Atk Thick Club Marowak Thief vs. 252 HP / 4 Def Solrock: 150-178 (84.7 - 100.5%) -- 6.3% chance to OHKO

 

edit: full defensive can, but all it can do to maro is explode 

252 Atk Thick Club Marowak Thief vs. 252 HP / 252+ Def Solrock: 54-64 (30.5 - 36.1%) -- guaranteed 4HKO after Leftovers recovery

 

+2 252 Atk Thick Club Marowak Thief vs. 252 HP / 252+ Def Solrock: 106-126 (59.8 - 71.1%) -- guaranteed 2HKO after Leftovers recovery

Edited by axx
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