GBush Posted February 1, 2015 Share Posted February 1, 2015 Hello, I have been going through this comp style and watching tourneys in game to help come up with a guide for the current scene. Any input or suggestions are greatly appreciated. I'm no pro and had a bit of catching up to do. But I hope this benefits the community. Updated 05/20/2016 Aerodactyl Arcanine Blaziken Breloom Chansey Charizard Cloyster Dusclops Espeon Flygon Forretress Gyarados Heracross Jolteon Hariyama Houndoom Kingdra Linoone Ludicolo Machamp Magneton Marowak Medicham Metagross Milotic Porygon2 Skarmory Slaking Snorlax Slowbro Starmie Swampert Umbreon Ursaring Vaporeon Venusaur Weezing I will thank TheBloo for the basis and format, Fred, and anyone else who helps out with this. Mentions under sets have been established. BeebBeebImaJeep, fredrichnietze, Jerryzoo and 14 others 17 Link to comment
GBush Posted February 1, 2015 Author Share Posted February 1, 2015 Aerodactyl HP 80/Atk 105/Def 65/SpA 60/SpD 75/Spe 130 All Out Attacker Ability: Rock HeadItem: Choice BandNature: JollyIvs and Evs: 31* speed. 252 Atk and SpeedMoveset: Rock Slide Double Edge Earthquake Wing Attack/Crunch/Pursuit/Dragon Claw Just a standard attacking Aerodactyl. You can sneak in Crunch if you need it though.“Novelty” AerodactylAbility: Pressure/Rock Head (Depends if you choose to use Double Edge)Item: LeftoversNature: Jolly/Hasty/NaiveIvs and Evs: 31* speed. Max out Attack and SpeedMoveset: Rock Slide Earthquake Taunt/Substitute Fireblast/Double Edge 2 Fast 2 HandleAbility:Rock HeadItem: Swift Choice BandNature: AdamantIvs and Evs: 252 Attack + 128 Sp Def + 128 DefMoveset: Rock Slide Earthquake Double Edge Wing Attack/ Dragon Claw/ Pursuit/ Crunch You are going to have 150 speed at level 50 and with the swift CB it's going to be 225. You will still hit hard but have that extra bulk, Aero has lower defences compared to hit points. So you are better off splitting them between the two. Arcanine HP 90/Atk 110//Def 80/SpA 100/SpD 80/Spe 95 A strong OU pokemon that has found quite the niche being a defensive wall. Arcanine boasts a huge Base Stat Total and intimidate. Band Dog Ability: IntimidateItem: Choice Band / Leftovers if running HowlNature: Adamant / Brave EVs: 252 ATK + 252 HPMoveset: Extremespeed Crunch Iron Tail / Double Kick / Howl Overheat Contributed by FredWall9 (not originally my idea)Ability: IntimidateItem: LeftoversNature: impish/relaxedEVs: 252 HP + 252 DEF Moveset: Extremespeed Morning Sun DK or Crunch Overheat / HP Grass / HP Electric Sunny Day Ability: IntimidateItem: LeftoversNature: Quiet / ModestEVs: 252 HP + 252 SP ATK Moveset: Sunny Day Fire Blast / Flamethrower Solarbeam Extremespeed/Morning Sun Set up the sun and if you prefer to heal over having priority go that way. Otherwise just blast away and watch out for hard counters like Chansey and Gardevoir. Blaziken This new guy on the scene helps deal with the ever dreaded SkarmChans combo. He has a few different sets but I will just start with a simple one. He also gets reversal / rock slide. Swords Dance SetAbility: BlazeItem: Lum BerryNature: Adamant / Jolly EVs: 252 ATK + 252 SpeedMoveset: Superpower Blaze Kick Thunder Punch Swords Dance Banded Naive 252 Atk 252 Speed, with Superpower Thunderpunch Overheat Quick Attack Breloom Chansey Charizard SunnybeamAbility: BlazeItem: Petaya BerryNature: Timid/ Modest EVs: 252S ATK + 252 SpeedMoveset: Sunny Day Solarbeam Fire Blast Sub/ HP Ice GladiatorAbility: BlazeItem: Sitrus BerryNature: Jolly EVs: 252 ATK + 252 SpeedMoveset: Belly Drum Fire Punch Thunder Punch/ Crunch Earthquake LiquidFrost, BeebBeebImaJeep, FerBar89 and 2 others 5 Link to comment
GBush Posted February 1, 2015 Author Share Posted February 1, 2015 Dusclops With a nice variety for the moveset attacking wise and decent stall moves this can be quite annoying. You basically see which move you need for team coverage or just go full stall. You will see in the following sets. HP 40/Atk 70/Def 130/SpA 60/SpD 130/Spe 25 Bulky CM Item: LeftoversNature: BoldIvs and Evs: 252 Hp + 252 DefMoveset: Calm Mind Pain Split Shadow Ball Hidden Power Fighting / Ice Beam AnnoyingItem: LeftoversNature: Bold /Relaxed/Calm/SassyIvs and Evs: 252 Hp + 252 Def or SP DefMoveset: Will-O-Wisp Pain Split Shadow Ball/Seismic Toss Toxic/Protect/Hidden Power Fighting/Ice Beam I personally like it being a defensive wall more than special. There is a lot of variety for the type of set you can run here. Espeon Moved up from UU this eevee evolution can pack quite the punch. The movepool is a little on the limited side but it has very nice access to heal bell / wish. Just watch out for pursuit users that can really hurt this. HP 65/Atk 65/Def 60/SpA 130/SpD 95/Spe 110 Bulky CM Item: LeftoversNature: Timid / ModestIvs and Evs: 252 Hp + 252 SpeedMoveset: Calm Mind Morning Sun Psychic Hidden Power Fire or Electric/Signal Beam Just watch out Houndoom that would completely wall this set. With a few calm minds under the belt this can really hurt your opponent. HP Electric can be for the 4x on Gyarados if one pops out. Depends on what your team is weak against. Special Sweeper Item: Leftovers/ Special Choice Band Nature: Timid /ModestIvs and Evs: 252 Sp Atk + 252 SpeedMoveset: Psychic Hidden Power Fire or Electric or Fighting Shadow Ball or Signal Beam Substitute / Calm Mind / Heal Bell / Morning Sun The substitute is to ease prediction for you and to avoid getting hit by pursuit. You can also use other support moves depending on what your team needs. Wish Support Item: LeftoversNature: Timid Ivs and Evs: 252 Hp + 252 SpeedMoveset: Protect Wish Psychic Hidden Power Fire or Electric/Signal Beam/ Heal Bell / Reflect / Toxic Need a wisher and/or status healer. Just slip this guy into your team. The speed helps you get off the first shot most time and the last move depends on what you want for your team. DEF Support Item: LeftoversNature: BoldIvs and Evs: 252 Hp + 252 DEFMoveset: Morning Sun Heal Bell Psychic Hidden Power Fire or Electric/Signal Beam/ Heal Bell / Reflect / Toxic Can take a hit fairly decent, if you want to toss in about 36 DEF if you are running reflect to outspeed most DD Gyaras that could work as well. Flygon HP 80/Atk 100/Def 80/SpA 80/SpD 80/Spe 100CB SweeperItem: Choice BandNature: Adamant / JollyIvs and Evs: 252 Attack + 252 Speed + 6 HitPointsMoveset: Superpower Dragon Claw Earthquake Thunder/Fire Punch/Crunch/ Quick Attack *Last move depends on your team but this is a welcome addition to OU with the nice ability and double stabs. Mixed Sweeper Item: Leftovers / Lum Berry / Special Choice BandNature: RashIvs and Evs: 140 ATK+ 252 SP ATK+ 116 Speed (31 iv speed for this)Moveset: Earthquake/SuperPower Hidden Power Electric Fire Blast Giga Drain Try to catch your opponent off guard with attacking hard from the special side. Hopefully late enough game to take out some wall to get you that bit of edge you needed. Speedy CB Item:Swift Choice Band Nature: AdamantIvs and Evs: 134 HP + 252 ATK + 124 SPEEDMoveset: Superpower Dragon Claw Earthquake Thunder/Fire Punch/Crunch/ Quick Attack *Last move depends on your team but this is a welcome addition to OU with the nice ability and double stabs. Forretress This poke got moved up into OU for a reason, nice resistances and only one weakness against 4x fire. Which you can use other pokes that resist fire like a bulky water or even pair it with a flash fire poke for easy switch in and boost. HP 75/Atk 90/Def 140/SpA 60/SpD 60/Spe 40PHYS TankItem: LeftoversNature: ImpishIvs and Evs: 252 Hp + 252 DEF or 252 SP DEFMoveset: Earthquake Spikes Rapid Spin Counter/Explosion/Toxic SP DEF TankItem: LeftoversNature: CarefulIvs and Evs: 252 Hp + 252 SP DEFMoveset: Earthquake Spikes Rapid Spin Counter/Explosion/Toxic Other Moves: Rock Slide, Reflect, & Light Screen. Gyarados Spoiler HP 95/Atk 125/Def 79/SpA 60/SpD 100/Spe 81With Salamence out of the picture and gaining a physical water stab of waterfall. This beast of a water dragon has been finding more spots on teams with its awesome ability + stats. Physical SweeperItem: Lum berry/LeftoversNature:Adamant/JollyIvs and Evs: Jolly should hit a speed of 134 to outspeed 200 speed tier after a dragon dance. Max out attack and stick the rest in Hp. Adamant should hit a speed of 127 to out speed alakazam after dragon dance. Max attack and rest can go into hp.Movesets: Dragon Dance Earthquake / Crunch Return / Double-Edge / Bounce Waterfall * Simple strategy, switch in on pokes that can’t really do much to it, such as water/grass/fire types, and go for a Dragon Dance sweep. Taunt is to stop status and being wish/spikes/status/phazer, while surf can actually do damage to Gyarados biggest counters. Magneton is a great pair seeing as it can easily eliminate Skarmory.Reversal TimeContributed by FredItem: Lum berry/LeftoversNature:Adamant/JollyIvs and Evs: Jolly should hit a speed of 134 to outspeed 200 speed tier after a dragon dance. Max out attack and stick the rest in Hp. Adamant should hit a speed of 127 to out speed alakazam after dragon dance. Max attack and rest can go into hp.Movesets: Dragon Dance Subsitute Reversal Waterfall/ Earthquake / Crunch/ Return / Double-Edge Special SweeperItem: Special Choice Band/Lum berry/LeftoversNature:Modest/Rash/TimdIvs and Evs: 252 Satk and 252 SpeedMoveset Waterfall/ Surf Thunderbolt/Thunder Icebeam Taunt/HP Flying/HP Grass Choice BanderItem: Choice Band / Swift Choice Band for JollyNature:Adamant / Jolly Ivs and Evs: 252 Atk and 252 SpeedMoveset Waterfall Earthquake Return / Double-Edge / Bounce Crunch You just need to make some good predicts and this can work out for you if they switch into a jolteon or something that takes a SE hit. Once their team is scouted a bit you can figure out what moves to use. Hariyama HP 144/Atk 120/Def 60/SpA 40/SpD 60/Spe 50 Choice BanderItem: Choice BandNature:Adamant Ivs and Evs: 252 Atk and 128 In Sp Def / 128 DefMoveset Superpower/Cross Chop/ Brick Break Earthquake Rock Slide /Ice Punch / Thunderpunch/ Return Faint Attack / Fire Punch You just need to make some good predicts and this can work out for you if they switch into a jolteon or something that takes a SE hit. Once their team is scouted a bit you can figure out what moves to use. Drum n' break walls - Contributed by Ryspicz Item: Sitrus BerryNature: JollyIvs and Evs: Max speed, HP enough to get Sitrus' HP boost after Belly Drum. If we're using perfect IVs, then spread 156 atk, 252 speed, 100 def will work.Moveset Belly Drum Earthquake Thunderpunch Return Simple thing. Belly drum, punch a hole in enemy's defensive core, use rest of your sweepers to bring him to his knees. Windy SP DEF Item: Leftovers Ability: GutsNature: CarefulIvs and Evs: 128HP + 128 DEF + 252 SP DEFMoveset Whirlwind Rest Sleep Talk Cross Chop Ideally it would be nice to have some spikes down or you can use this to stop your enemy from setting up. Thick fat would probably be preferred. Noad and LiquidFrost 2 Link to comment
GBush Posted February 1, 2015 Author Share Posted February 1, 2015 Heracross HP 80/Atk 125/Def 75/SpA 40/SpD 95/Spe 85 ChoiceBanderAbility: GutsItem: Choice Band Nature: AdamantIvs and Evs: 252 Atk and 252 SpeedMoveset: Earthquake Brick Break / Low Kick/ Focus Punch Megahorn Rock Slide/Pursuit/ Double-Edge/Return *Choice Band Away! You would want to pick something to hit ghosts if you are worried about Dusclops.ReversalSwagAbility: SwarmItem: Salac berryNature: AdamantIvs and Evs: Speed must hit 134 to hit 201 after salac. 252 Atk and SpeedMoveset: Endure/Substitute Reversal Megahorn Swords Dance * Endure is generally better for Heracross since a lot of pokemons can outspeed it can kill it or lower its Hp enough so it can’t set a Sub, but Substitute can be used for blocking status which otherwise can ruin this set. Reversal at 1 Hp with stab hits 300 power so it’ll dent even things that resist it. Megahorn at low Hp activates Swarm to boost its already high power. Swords Dance can be used to power up Heracross’s Atk when your opponent switches or tries to predict your endure. Rock Slide isn’t needed as super effective Rock Slide does the same damage as resisted Reversal.MesohornyAbility: GutsItem: Leftovers/Salac berryNature: Adamant/JollyIvs and Evs: 252 Atk and Speed.Moveset: Facade/Swords Dance Megahorn Brick Break Rock Slide * A pretty hard hitting Heracross that doesn’t have to drop its Hp low to hit hard. Switching in on Toxic or Wil-o-Wisp would strike fear into your opponents heart. Leftovers can minimize the status damage while Salac can activate near death to give you a last ditch effort to beat the opponent. Guts boosted Facade will 2hko Weezing. Megahorn is Heracross’s strongest stab. Brick Break and Rock Slide are great coverage move. Swords Dance can go over Facade and still sweep Weezing. Speed CB Ability: GutsItem: Swift Choice Band Nature: AdamantIvs and Evs: 252 Atk and 232 Speed(with 31 iv speed for 134) Leftovers into 56 HP EVs.Moveset: Earthquake Brick Break / Low Kick/ Focus Punch Megahorn Rock Slide/Pursuit/ Double-Edge/Return Another Swift user that can completely smash if they aren't packing priority. Jolteon HP 65/Atk 65/Def 60/SpA 110/SpD 95/Spe 130 Classic Ability: Volt AbsorbItem: Lum berry/LeftoversNature: TimidIvs and Evs: 252 Satk and Speed. 31* Speed Iv.76HP+252SP ATK+ 178 SPEED if you want to make a bulkier one.Moveset: Thunderbolt Substitute/Protect Wish / Heal Bell HP Ice/Grass/Water * Set up a Sub on the opponents switch and pass it off accordingly. Thunderbolt is the obvious stab. HP Ice lets gives you pseudo-boltbeam coverage, and HP Grass hits Lanturn, Swampert, and rock types harder. Rain Dance Set Ability: Volt AbsorbItem: Lum berry/LeftoversNature: TimidIvs and Evs: 252 Satk and Speed. 31* Speed Iv.76HP+252SP ATK+ 178 SPEED if you want to make a bulkier one.Moveset: Thunder Rain Dance HP Water Wish / Heal Bell Growth Set Ability: Volt AbsorbItem: Lum berry/LeftoversNature: Timid / ModestIvs and Evs: 252 Satk and Speed. 31* Speed Iv.76HP+252SP ATK+ 178 SPEED if you want to make a bulkier one.Moveset: Thunderbolt Shadow Ball HP Ice Growth This can really mess up an unprepared team and can quite shine in the late game. Special CB Set Ability: Volt AbsorbItem: Special CB Or Swift CBNature: Timid / ModestIvs and Evs: 252 Satk and Speed. 31* Speed Iv.76HP+252SP ATK+ 178 SPEED if you want to make a bulkier one.Moveset: Thunderbolt Shadow Ball Hidden Power Ice / Grass Hyper Voice Being one of the fastest special attackers with the right predicts this should be able to take out lots. Kingdra HP 75/Atk 95/Def 95/SpA 95/SpD 95/Spe 85Rain SweepItem: Lum berry/Chesto berryNature: ModestIvs and Evs: 252 Satk evs, hit at least 108 speed (outspeeds Marowak), rest of evs in HpMoveset: Rain Dance Surf/Hydro Pump Ice Beam Rest/HP Grass/Electric/ Signal Beam *In the rain this set becomes a monster. Surf in the rain does more than super effective ice beam so that should be your main attack to spam. Ice beam lets Kingdra hit grass types and Flygon for nasty damage. Rest should be used if you lack HP Grass or Electric. HP Electric and Grass lets Kingdra hit water types that would otherwise wall it. Outrage is meh.Dragon DanceItem: Lum berry/ChestoNature: AdamantIvs and Evs: Hit 123 Speed to outspeed Starmie after 1 ddance. 252 Atk evs. Rest in HpMoveset: Dragon Dance Return Waterfall Rest *Mainly a gimmicky set for fun. Dragon Dance up to your heart’s content and attack with Return. Waterfall gives you perfect coverage with Return. Rest gives you a second life to sweep. Linoone HP 78/Atk 70/Def 61/SpA 50/SpD 61/Spe 100 Belly X-SpeedItem: Leftovers / SalacNature: Adamant / JollyIvs and Evs: 252 Attack + enough EVs speed to hit 134 speed. The rest Id drop into HP.Moveset: Belly Drum Subsitute Extremespeed Thief *Decent coverage and having that +6 priority can be deadly. Watch out for phasers and hard hitters that are bulky. Dusclops can cause problems as well. DIS IS GONNA HURT -Contributed by Ryspicz Item: Silk ScarfNature: AdamantIvs and Evs: 252 Attack, enough speed to reach 123 stat, rest into HP to make it dividible by 4(+1). Rest of EVs can be put into def/ sdef. Moveset: Belly Drum Subsitute Extremespeed Flail +6 Silk scarfed Flail has a big chance of OHKOing Skarm and Forret. Only thing you need to look out for is Dusclops so pair it with a pursuit trapper. Machamp HP 90/Atk 130/Def 80/SpA 65/SpD 85/Spe 55 Bulk Up Set Submitted by Jolyne Ability: GutsItem: LeftoversNature: AdamantIvs and Evs: 252 Atk, hit 91 Speed stat (outspeeds common walls; 70 base speed and lower), rest in HP.Moveset: Bulk Up Low Kick/Superpower Thunderpunch Ice Punch/Fire Punch/Rock Slide/Facade/Thief *Last move really depends on what you want to hit. Choice Bander Ability: GutsItem: Choice BandNature: AdamantIvs and Evs: 252 Atk, hit 91 Speed stat (outspeeds common walls; 70 base speed and lower), rest in HP.Moveset: Low Kick / Superpower Fire Punch Thunder Punch Facade/Thief/Rock Slide/Earthquake Pretty much point and fire away. This will help you really hurt the opponent and that massive 130 base attack really helps you hit hard. Speedy Champ Ability: GutsItem: Swift Choice BandNature: Adamant / JollyIvs and Evs: 252 Atk + 252 Speed + 6 HPMoveset: Low Kick / Superpower Fire Punch Thunder Punch Facade/Thief/Rock Slide/Earthquake With Jolly nature you hit 175 speed which makes you outspeed those speed natured 100 stat pokes like Flygon. So that's always something to consider. Ludicolo HP 80/Atk 70/Def 70/SpA 90/SpD 100/Spe 70 Rain Dance Sweeper Ability: Swift SwimNature: ModestItem: Lum berryIvs and Evs: 252 Satk, hit at least 108 Speed, and Rest on HpMoveset: Rain Dance Surf Ice Beam Giga Drain/Leech Seed * Rain Dance lets Ludicolo outspeed everything. Surf with stab and in the rain hits hard even on pokemon who resists water attacks. Ice Beam lets Ludicolo take down Flygon while Leech Seed is for the obvious special wall, namely Chansey. Giga Drain rounds off the coverage making sure you’re not walled by bulky water types and is preferred over Leech Seed if you’re not too focused on special sponges.TankAbility: Rain DishNature: CalmItem: LeftoversIvs and Evs: 252 Hp and 252 SdefMoveset: Leech Seed Synthesis/Protect/Substitute Surf/Giga Drain/Seismic Toss Toxic * Leech Seed drains massive Hp from the likes of Chansey and is just a general nuisance. Synthesis offers immediate recovery while Protect lets you stall every other turn letting Leech Seed and Toxic rack up. Substitute can block out status and works well in tandem with Leech Seed. The third slot gives you an attacking option. Surf does more damage than Giga Drain but the latter gives you even more recovery build ups (for long stalls, Surf or Seismic Toss is preferred as to not run out of PP). Seismic Toss hits everything for a respectable 50 damage except ghost types. Toxic makes Ludicolo stall even more dangerous. DEF TankAbility: Rain DishNature: BoldItem: LeftoversIvs and Evs: 252 Hp and 252 DEFMoveset: Leech Seed Synthesis/Protect/Substitute Surf/Giga Drain/Seismic Toss Toxic Same idea as above just a defensive variant. Swords DancerContributed by DaftKittehAbility: Swift SwimItem: LeftoversNature: AdamantEV's: Attack: 252, hit at least 101 speed and the rest in HPMoveset: Thunder-punch Waterfall Swords Dance Rain Dance If you manage to get a Swords Dance and a Rain Dance out Waterfall is going to do some serious damage to everything. It's really fun but I haven't used it much cause it's kinda frail and needs 2 turns to set up, and still only 2hkos a lot of things. Dual ChoiceBand Ability: Swift SwimNature: Modest / TimidItem: Swift Choice Band / Special Choice BandIvs and Evs: 252 SP Atk + 252 SpeedMoveset: Giga Drain Surf Ice Beam Hidden Power Electric Ideally if you set up rain and bring this out you could just use the special Choice Band. With this move coverage you will hit lots of things for super effective and that water + grass stabs are nice. If you prefer to go with speed instead of power use the proper Choice Band.. Magneton HP 50/Atk 60/Def 95/SpA 120/SpD 70/Spe 70 You can come in and trap steel pokemon. Great physical walls like Forretress / Skarmory are the reason to use this. TinCan Trapper Ability: Magnet Pull Item: Leftovers Nature: Modest EVs: 252 HP+ 252 SP ATK (You can run some speed to outspeed other Mags and base 70s) Moveset: Thunderbolt Hidden Power Fire/Ice/Grass Substitute Thunder-Wave/Metal Sound/Toxic Salac Trio Trap Ability: Magnet Pull Item: Salac Berry Nature: Timid EVs: 52 HP+ 252 SP ATK + 200 Speed (Make sure your total HP stat is dividable by 4 to activate salac) Moveset: Thunderbolt Hidden Power Fire/Ice/Grass Endure Thunder-Wave/Metal Sound/Toxic Just make sure everything is in the KO range and to try using it late game. Swifty Or Special Ability: Magnet Pull Item: Swift or Special Choice Band Nature: Timid / Modest EVs: 252 SP ATK + 252 Speed Moveset: Thunderbolt Hidden Power Fire/Ice/Grass Signal Beam Tri-Attack It just hardly gets those four moves to make a set. But you can try this out and let me know how it works. Kek. Marowak HP 60/Atk 80/Def 110/SpA 50/SpD 80/Spe 45 Swords Dance Set Ability: Rock HeadItem: Thick ClubNature: Adamant EVs: 252 ATK + 252 HPMoveset: Earthquake Rock Slide Substitute Swords Dance Ground / Ice coverage moves hit everything for at least neutral. Speedy WakAbility: Rock HeadItem: Thick ClubNature: Adamant / Jolly EVs: 252 ATK + 252 SpeedMoveset: Earthquake /Bonemerang Fire Punch Thunder Punch Double Edge / Brick Break Medicham HP 60/Atk 60/Def 75/SpA 60/SpD 75/Spe 80 When looking at the base stats it leaves little to be desired but the boost from the ability makes it a really hard hitter. Plus really versatile with the moveset. Contributed by NightArchChoice BanderAbility: Pure PowerItem: Choice bandNature: Jolly/AdamantIvs and Evs: 252 Atk, 252 spe, 4 HPMoveset: Low Kick/ Brick Break Fire punch Thunder punch Ice punch/RockSlide/Fake out Good at being a wallbreaker or a hit + run pokemon with fake out. Sprinter Cham Ability: Pure PowerItem: Swift Choice bandNature: Jolly/AdamantIvs and Evs: 252 Atk + 252 speedMoveset: Low Kick/ Brick Break Fire punch Thunder punch Ice punch/RockSlide/Fake out/ Earthquake Might be able to surprise your opponent with getting the first hit here. Spoiler Miltank HP 95/Atk 80/Def 105/SpA 40/SpD 70/Spe 100 Curse MilkyTankAbility: Thick FatItem: LeftoversNature: Careful EVs: 252 HP / 252 SP DEFMoveset: Heal Bell Milk Drink Return / Body Slam Curse Being a mono attacker has its drawbacks but this can be really annoying and hard to take down once it's set up. Just watch out for the rock / steel /ghost times with scouting before trying to set this up against your opponent. Speed Run TankAbility: Thick FatItem: Swift Choice BandNature: Adamant EVs: 252 Attack +148 HP + 110 Speed EVs (You can toss some HPs into SP Def if you are worried about being weaker on that side)Moveset: Return Earthquake Thunder Punch Fire Punch / Ice Punch Good enough coverage and can really surprise the enemy. Metagross HP 80/Atk 135/Def 130/SpA 95/SpD 90/Spe 70 This thing can take physical hits and really dish it out. This is a new top threat in our meta and is amazing at destroying most foes. Choice BanderAbility: Clear BodyItem: Choice BandNature: AdamantIvs and Evs: 252 HP + 252 ATK (some speed oif you want to beat certain things.)Moveset: Earthquake Thunder Punch Meteor Mash Double Edge / Explosion Agility Set Item: Lum Berry / Leftovers Nature : AdamantIvs and Evs: 162 HP + 252 ATK + 96 Speed (Hits 102 speed stat at level 50 with this)Moveset: Agility Earthquake/Thunder Punch Meteor Mash Double Edge / Explosion Speedy Meta -credit to LifeStyle Item: Swift Choice Band Nature: Jolly EVs: 252 attack + 252 speed+ 6 hp evs (hits 134 speed, 201 with swift cb) Ice Punch Thunder Punch Earthquake Meteor Mash Catch your opponent off guard with a speedy meta and hope that you dont miss those crucial Meteor Mashes. Mixed Meta Item: Special Choice Band / Lum Berry / Leftovers Nature: Quiet EVs: 80 HP + 176 Attack + 252 Sp Attack Psychic Hidden Power Fire Signal Beam / Shadow Ball Meteor Mash LiquidFrost, FifthAngel and Noad 3 Link to comment
GBush Posted February 1, 2015 Author Share Posted February 1, 2015 Porygon2 Spoiler HP 85/Atk 80/Def 90/SpA 105/SpD 85/Spe 60 A little on the slow side but the other stats make it quite bulky. Pory Bolt/Beam or Tri-FireItems: LeftoversNature: Modest Ivs and Evs: 252 SP ATK +252 HPMoveset: Tri Attack/ Thunderbolt HP Fire/Ice Beam Recover Toxic/Shadow Ball/Psychic/Thunder-Wave Pory Pivot Items: LeftoversNature: Calm / Bold Ivs and Evs: 252 HP + 252 SP DEF or 252 DEFMoveset: Tri Attack/ Thunderbolt HP Fire/Ice Beam Recover Toxic/Shadow Ball/Psychic/Thunder-Wave Pory Mixed Items: LeftoversNature: Sassy or Relaxed Ivs and Evs: 252 HP + 252 SP DEF or 252 DEF (Maybe ~80 into attack evs)Moveset: Return / Double Edge / Facade HP Fire/Ice Beam / Thunderbolt/ Shadow Ball Recover Toxic/Shadow Ball/Psychic/Thunder-Wave When facing special walls with low defences this can sneak in a hit to the unsuspecting ones. Special AttackerItems: Special CBNature: Modest Ivs and Evs: 252 SP ATK +252 HPMoveset: Tri Attack Thunderbolt Hidden Power Fire/ Ice Beam Shadow Ball/Psychic/ Signal Beam Yet again depending on the other type of coverage your team has this can help. Wall Breaker Revenge Items: Swift Choice BandNature: Timid Ivs and Evs: 252 Sp Attack + 252 Speed (31 iv) Moveset: Tri Attack Thunderbolt Hidden Power Fire/ Ice Beam/Shadow Ball/Psychic/ Signal Beam Trick Hope they bring out a special wall and trick the swift CB onto it. After that CB is gone you can also outspeed base 55s with speed like Machamp and Rhydon. Depending on which is more of a threat to your team pick the third move slot. With Swift it can also outspeed timid starmie that has base 115. So keep that in mind when using. [/spoiler] Spoiler Spoiler Rhydon HP 105/Atk 130/Def 120/SpA 45/SpD 45/Spe 40 Swords Dance Set Ability: Rock HeadItem: LeftoversNature: Adamant EVs: 252 ATK + 252 HPMoveset: Earthquake Rock Blast / Rock Slide Substitute Swords Dance Has decent coverage and high def to hide behind. Just gotta be careful for those speedy special sweepers. Wall Breaker Extreme Ability: Rock HeadItem: Choice Band / Swift Choice BandNature: Adamant EVs: 252 Attack + 252 SpeedMoveset: Earthquake Rock Blast/ Rock Slide Fire Punch Superpower/ Double-Edge / ThunderPunch Just by passes things like Skarmory and Cloyster with this speed investment. Pick your last move accordingly but with such a variety you will be able to put some holes in an unexpecting team. Any waters with bulk or things with high special attack. Sceptile HP 70/Atk 85/Def 65/SpA 105/SpD 85/Spe 120 This guy can pull a few things off. Just watch out for what set and it can be mixed as well.SubSeed SceptileItems: LeftoversNature: Timid Ivs and Evs: 252 SP Attack + 252 SpeedMoveset: Giga Drain Hidden Power Fire Substitute Leech Seed SubSeed Sceptile Items: LeftoversNature: Timid / Jolly Ivs and Evs: 252 ATK + 252 Speed.Moveset: Leaf Blade Return/ Pursuit Substitute Leech Seed CB Set- Contributed by Fred Items: Choice Band Nature: Jolly Ivs and Evs: 252 ATK+ 252Speed. Moveset: Leaf Blade Thunder Punch Earthquake Pursuit / dragon claw /crunch Dance Set Items: Leftovers Nature: Jolly Ivs and Evs: 252 ATK / Speed Moveset: Sword dance Leaf Blade Thunder Punch Dragon Claw or Earthquake Skarmory HP 65/Atk 80/Def 140/SpA 40/SpD 70/Spe 70 DEF SpikesAbility: Keen Eye (doesn’t matter)Item: Leftovers/Chesto berryNature: ImpishIvs and Evs: 252 Hp, 252 DEFMoveset: Spikes Whirlwind Counter/Drill Peck/Toxic/Pursuit/Taunt Rest/Protect SP DEF Spikes Ability: Keen Eye (doesn’t matter)Item: Leftovers/Chesto berryNature: Impish/CarefulIvs and Evs: 252 Hp, 252 SP DefMoveset: Spikes Whirlwind Counter/Drill Peck/Toxic/Pursuit/Taunt Rest/Protect *The standard Skarm set. Spikes can rack up serious damage in conjunction with Whirlwind. Use Drill Peck if your team already has status moves. Toxic can wear down many pokemons which Skarm can’t hurt with Drill Peck. Rest gives Skarm decent recovery options; run this with chesto. Leftovers recovery can really stack when using protect. Protect also allows Skarm to scout for surprise moves from opponents i.e. surprise Fireblast.Others: Skarmory doesn’t have much options outside of the set above. Counter can destroy any physical attackers brave enough to stay in. Taunt can stop opposing pokemons from setting up Spikes. Slowbro HP 95/ Atk 75/ Def 110/ SpA 100/ SpdD 80/Spe 30 This pokemon gained slack off as an instant recovery move and boy, it can sure abuse it. Just watch out for those incoming status. Having a cleric like chansey paired with this can be nice. Calm Minder Item: Leftovers Nature: Bold Ivs and Evs: 252 Hp + 252 Def Or Bold 252 HP + 176 Def + 80 SP Def Moveset: Surf Psychic/ HP Grass / HP Electric Calm Mind Slack Off Bulky Phys Wall Item: Leftovers Nature: Bold Ivs and Evs: 252 Hp + 252 Def Or Bold 252 HP + 176 Def + 80 SP Def Moveset: Surf Psychic/ HP Grass / HP Electric Light Screen/ Toxic/ Thunderwave Slack Off Special Surprise Item: Special Choice Band Nature: Modest Ivs and Evs: 252 Hp + 252 Sp Attack Moveset: Surf Psychic Hidden Power Electric/ Ice Beam/Flamethrower Trick/ Ice Beam/Flamethrower Attack and hope that you have enough bulk. Or try to trick the opponents walls to take your Special CB. Starmie HP 60/Atk 75/Def 85/SpA 100/SpD 85/Spe 115 Shooting Star Ability: Natural Cure Item: Leftovers Nature: Timid Ivs and Evs: 252 Special Attack + 252 Speed Moveset: Surf Thunderbolt Ice Beam/ Psychic Recover / Rapid Spin You can go for an all out attack but having at least one utlity can be handy as well. It can scare away Skarmory/ Cloyster with that incoming thunderbolt or rapid spin those spikes away as well. Speedy & Bulky Ability: Natural Cure Item: Swift Choice Band Nature: Modest Ivs and Evs: 252 HP + 252 Special Attack (30 or 31 iv speed will be the same number.) Surf Thunderbolt Ice Beam/ Psychic Trick / Ice Beam / Hidden Power Grass You can disable walls with trick if you are done outspeeding everything. HP Grass is just there for Swampert if you need it. Tauros HP 75/Atk 100/Def 95/SpA 40/SpD 70/Spe 110 A bull that can really dish it out. Intimidate with hitting pretty hard and fast can be a deadly encounter. But the thing that it lacks is a better movepool. Choice BanderAbility: IntimidateItem: Choice BandNature: JollyIvs and Evs: 252 ATK + 252 SPEEDMoveset: Earthquake Return Pursuit Quick Attack / Iron Tail / Rock Tomb Angry Speedy Bull~Credit to Archon Ability: Intimidate Item: Swift Choice Band Nature: Adamant EVs: 196 HP + 252 Attack + 60 Speed Earthquake Return Iron Tail/Pursuit Double-Edge/ Rock Tomb Noad, Mellisa and LiquidFrost 3 Link to comment
GBush Posted February 1, 2015 Author Share Posted February 1, 2015 Swampert HP 100/Atk 110/Def 90/SpA 85/SpD 80/Spe 60 Another new-comer to the scene with great resistances and only a 4x to grass weakness. You can be an attacking wall, curse set, or choice bander. Just choose whichever role you are missing from your team from those three. Tanky Swampert Ability: Torrent Item: Leftovers Nature: Relaxed or Impish Ivs and Evs: 252 HP/ 216 DEF/40 SP DEF Moveset: Waterfall Ice Beam/ Ice Punch Earthquake Protect / Roar / SuperPower CB Swampert Ability: Torrent Item: Leftovers Nature: Adamant Ivs and Evs: 252 HP + 252 ATK Or you can drop some HP Evs for speed if you want to outspeed the 70 base speed tier. You would need to beat 92 speed stat at L50. Moveset: Waterfall Ice Punch Earthquake SuperPower Curse Swampy Ability: Torrent Item: Leftovers Nature: Careful Ivs and Evs: 252 HP + 40 DEF + 216 SP DEF For good coverage you can have two sets, Id prefer the stab eq+ice punch but you can mix it up. Moveset: Curse Ice Punch/Waterfall Earthquake/ Resturn Rest Swampert CounterCoat Ability: Torrent Item: Leftovers Nature: Impish Ivs and Evs: 252 HP/ 216 DEF/40 SP DEF Moveset: Waterfall/Earthquake Counter Mirror Coat Roar You also have access to Yawn, Double-Edge, Counter, and Sleep Talk. Basically watch out for grass pokes like Venusaur, Ludicolo, and Sceptile. Or anything else that might have HP Grass, such as Jolteon, Magneton, and other pokes that need it for coverage. Umbreon Ursaring HP 90/Atk 130/Def 75/SpA 75/SpD 75/Spe 55 Choice Bander Item: Choice Band Nature: Adamant Ivs and Evs: 252 ATK + 252 SPEED Moveset: Double-Edge / Return / Facade Superpower Crunch Ice Punch/ Fire Punch / Thunder Punch *Gaining a physical crunch as well as having the elemental punches this bear has a wide variety of coverage. Speedy Bear Item: Lum Berry / Leftovers Nature: Jolly Ivs and Evs: 252 ATK + 252 SPEED Moveset: Double-Edge / Return / Facade Superpower / Earthquake / Ice,Thunder or Fire Punch Crunch Swords Dance Vaporeon HP 130/Atk 65/Def 60/SpA 110/SpD 95/Spe 65 Tank Item: Leftovers Nature: Bold Ivs and Evs: 252 Hp, enough Sdef to survive 2 Starmie Thunderbolts, rest in Def Moveset: Wish Surf/Ice Beam Haze/Protect/Heal Bell Toxic/Protect/Heal Bell *Wish is really nice recovery on Vaporeon and can be used to heal up the rest of your team also. The choice between Surf and Ice Beam depends on what you want to hit. Surf is stronger due to stab but Ice Beam lets Vap nab the Ohko on Salamence. Haze is great for stopping set up sweepers in their tracks and Toxic lets Vaporeon stall out opponents. Protect is helpful with Wish and Toxic. Protect does a makeshift Recovery when combined with Wish and also allows for Toxic to build up. Yes let us make Vaporeon more OP by adding Heal Bell. Venusaur HP 80/Atk 82/Def 83/SpA 100/SpD 100/Spe 80 Contributed by Fred standard Items: leftovers Nature: calm Ivs and Evs: 252 hp 252 spdef or split defs. some people like to invest some speed Moveset: synthesis giga drain / sludge bomb leech seed amnesia / lightscreen / sludge bomb time clause Items: Leftovers Nature: bold/calm Ivs and Evs: 252 hp and 252def/spdef depending on what you want to trap Moveset: leech seed block rest / synthesis amnesia(if max def) charm(if max sp def) idea is to trap something with no ww/roar that cant set up and kill vena then stall. things like jolteon, lax, vapo, weezing, non f punch dnite, etc. Growing Venu Item: Leftovers Nature: Timid Ivs and Evs: 252 Special Attack + 252 Speed Moveset: Giga Drain Sludge Bomb Hidden Power Fire Growth Basically think is for a bit of a surprise. But when your HP gets low and you keep getting +1 to your special attack you can start to take out special walls. Special Venu Item: Special CB Nature: Modest Ivs and Evs: 252 Special Attack + 252 HP Moveset: Giga Drain Sludge Bomb Hidden Power Fire Ancient Power Weezing HP 65/Atk 90/Def 120/SpA 85/SpD 70/Spe 60 Contributed by Fred standard Items: leftovers Nature: bold / relaxed Ivs and Evs: 252 hp/def Moveset: willow wisp pain split / explosion / rest hp ice / sbomb /explosion tbolt / flamethrower additional options: haze, thunder(dat guaranteed 1hko vs gyara), destiny bond LiquidFrost, aftershocker and Noad 3 Link to comment
GBush Posted February 1, 2015 Author Share Posted February 1, 2015 Last Reserve hopefully Link to comment
DrCraig Posted February 1, 2015 Share Posted February 1, 2015 I'll try to help you out when I get free time Link to comment
BurntZebra Posted February 1, 2015 Share Posted February 1, 2015 notes on dugtrio: remove hidden power on the cb set since its special now, and possibly give both sets pursuit for gengars, just in case they try to switch out Link to comment
JonazDK Posted February 1, 2015 Share Posted February 1, 2015 Alakazam[spoiler] Not quite the powerhouse he used to be, but sure lost a lot of usage from losing those e-punches.MakeUmbreonCryZamAbility: SynchronizeItem: LeftoversNature: Timid/ModestIvs and Evs: Higher Hp and Sdef along with High Satk and Speed. 252 Satk, enough speed to hit 179 (outspeed Gengar), and put the rest in Hp or Sdef.Moveset: Psychic Calm Mind Signal Beam / Hidden Power Fighting / Shadow Ball Substitute[/spoiler] Encore > sub Link to comment
themanone Posted February 1, 2015 Share Posted February 1, 2015 Blaziken[spoiler] This new guy on the scene helps deal with the ever dreaded SkarmBliss combo. He has a few different sets but I will just start with a simple one. He also gets reversal / rock slide. Swords Dance SetAbility: BlazeItem: Lum BerryNature: Adamant / Jolly EVs: 252 ATK + 252 SpeedMoveset: Superpower Blaze Kick Thunder Punch Swords Dance[/spoiler] You could also slash blaze kick with fireblast. Fire blast does more damage to skarmory and forretress then blaze kick. Link to comment
OrangeManiac Posted February 1, 2015 Share Posted February 1, 2015 You could also slash blaze kick with fireblast. Fire blast does more damage to skarmory and forretress then blaze kick. I'll have to disagree on this one here. Swords Dance boosts Blaze Kick but it doesn't boost Fire Blast. Also the fact Blaze Kick is the most important physical move for Blaziken among Superpower/Brick Break and when your Fight Stab is immune or not very effective against something then that's where your #2 Stab comes in. Overall damage even without Swords Dance the Blaze Kick does much more than Fire Blast with that EV spread and nature. Also not like Blaze Kick doesn't do enough on Forretress anyways. So only thing where Fire Blast is even slightly better is physically defensive Skarmory, which isn't going to stay against a Blaziken.252+ Atk Blaziken Blaze Kick vs. 252 HP / 252+ Def Forretress: 172-208 (94.5 - 114.2%) -- 75% chance to OHKO Link to comment
themanone Posted February 1, 2015 Share Posted February 1, 2015 I'll have to disagree on this one here. Swords Dance boosts Blaze Kick but it doesn't boost Fire Blast. Also the fact Blaze Kick is the most important physical move for Blaziken among Superpower/Brick Break and when your Fight Stab is immune or not very effective against something then that's where your #2 Stab comes in. Overall damage even without Swords Dance the Blaze Kick does much more than Fire Blast with that EV spread and nature. Also not like Blaze Kick doesn't do enough on Forretress anyways. So only thing where Fire Blast is even slightly better is physically defensive Skarmory, which isn't going to stay against a Blaziken.252+ Atk Blaziken Blaze Kick vs. 252 HP / 252+ Def Forretress: 172-208 (94.5 - 114.2%) -- 75% chance to OHKO Fair enough then, I thought fire blast would be better in most cases. Link to comment
YagamiNoir Posted February 1, 2015 Share Posted February 1, 2015 I'll have to disagree on this one here. Swords Dance boosts Blaze Kick but it doesn't boost Fire Blast. Also the fact Blaze Kick is the most important physical move for Blaziken among Superpower/Brick Break and when your Fight Stab is immune or not very effective against something then that's where your #2 Stab comes in. Overall damage even without Swords Dance the Blaze Kick does much more than Fire Blast with that EV spread and nature. Also not like Blaze Kick doesn't do enough on Forretress anyways. So only thing where Fire Blast is even slightly better is physically defensive Skarmory, which isn't going to stay against a Blaziken.252+ Atk Blaziken Blaze Kick vs. 252 HP / 252+ Def Forretress: 172-208 (94.5 - 114.2%) -- 75% chance to OHKO It's largely dependent, at the end of the day. Blaze Kick is better on a pure Swords Dance set, but Fire Blast has it's uses, such as when you really need to OHKO Metagross without a boost, which Blaze Kick can't do without a +2, and an uninvested Fire Blast is still more powerful than a +2 Blaze Kick on Weezing. 252 + Blaziken Blaze Kick vs. 252/12 Metagross: 122-144 (65.2 - 77%) -- guaranteed 2HKO 60 Special Attack Blaziken Fire Blast vs. 252/0 Metagross: 173-204 (92.5 - 109%) -- 56.3% chance to OHKO 60 Special Attack Blaziken Fire Blast vs. 252/0 Weezing: 99-117 (57.5 - 68%) -- guaranteed 2HKO after Leftovers recovery +2 Blaziken Blaze Kick vs. 252/252+ Weezing: 96-114 (55.8 - 66.2%) -- guaranteed 2HKO after Leftovers recovery Blaze Kick also hits Gardevoir I guess, since Fire Blast doesn't 2HKO it whereas Blaze Kick can on something variants. Link to comment
themanone Posted February 1, 2015 Share Posted February 1, 2015 I guess fire blast is better on a Sub set. Link to comment
MrSeverO Posted February 1, 2015 Share Posted February 1, 2015 Need a moveset to Lapras? How about this: Curse Lapras Ability: Water Absorb Item: Leftovers Nature: Carefull EVs: 252 HP/6 Atk/252 SpD Moveset: Curse/Rest/SleepTalk/Waterfall Lapras is bulky and has pretty bad speed so its perfect for Curse and water is a pretty good coverage type only being not very effective against Grass, Dragon and Water. Sleep Talk gives you the ability to power up and attack while sleeping. You can have full SpDef evs for maximun stopping power but its weak to Fighting, thunderpunch and razorleaf when not powered so watch out. Link to comment
GBush Posted February 2, 2015 Author Share Posted February 2, 2015 Need a moveset to Lapras? How about this: Curse Lapras Ability: Water Absorb Item: Leftovers Nature: Carefull EVs: 252 HP/6 Atk/252 SpD Moveset: Curse/Rest/SleepTalk/Waterfall Lapras is bulky and has pretty bad speed so its perfect for Curse and water is a pretty good coverage type only being not very effective against Grass, Dragon and Water. Sleep Talk gives you the ability to power up and attack while sleeping. You can have full SpDef evs for maximun stopping power but its weak to Fighting, thunderpunch and razorleaf when not powered so watch out. Thanks, I added it to the list. I have slowly been filling this out. Link to comment
YagamiNoir Posted February 2, 2015 Share Posted February 2, 2015 (edited) Why is Baton Pass listed on the Sceptile set? EDIT: It's odd how Fire Punch, admittedly the best coverage move it has among the punches, is not listed on Kangashkan, unless I'm suddenly forgetful and that it has no access to it. Edited February 2, 2015 by YagamiNoir Link to comment
themanone Posted February 2, 2015 Share Posted February 2, 2015 (edited) Leech seed>Baton pass on sceptile. And add a agility set for metagross. Edited February 2, 2015 by NightArch Link to comment
Dukee Posted February 2, 2015 Share Posted February 2, 2015 (edited) Perish Trap Lapras is cool Edited February 2, 2015 by DWIND Link to comment
MrSeverO Posted February 2, 2015 Share Posted February 2, 2015 Thanks, I added it to the list. I have slowly been filling this out. Cool :) Link to comment
GBush Posted February 2, 2015 Author Share Posted February 2, 2015 (edited) Leech seed>Sub on sceptile. And add a agility set for metagross. Yeah was tired last night. Sub seed set was fixed. And I'll update kanga + meta too. Edited February 2, 2015 by GBush Link to comment
mcdoener Posted February 5, 2015 Share Posted February 5, 2015 Metagross[spoiler]This thing can take physical hits and really dish it out. This is a new top threat in our meta and is amazing at destroying most foes.Choice BanderAbility: Clear BodyItem: Choice BandNature: AdamantIvs and Evs: 118 HP + 252 ATK + 140 SpeedMoveset: Earthquake Thunder Punch / Fire Punch Meteor Mash Double Edge / Explosion Why Should I do 140EVs on speed? LVL 50: Marowark 45 Spd-Base reaches 106SPD (if its jolly) and the next faster pokemon that is available here has got 48Base Speed (110Spd in total) Metagross Adamant 132Spd-EV = 107 Spd and 140Spd-EV = 108 Spd so is it to be faster than a 132SPD-EV metagross or are your calculations for lvl 100 Battles? Link to comment
LookerPL Posted February 5, 2015 Share Posted February 5, 2015 Hello i have question about Metagross build. Could it be something like this? Metagross Ability: Clear Body Item: Choice Band Nature: Adamant EV's: Attack: 252, Def: 129, Sp.Def: 129 Moveset: *Earthquake *Ice Punch/Thunder Punch *Meteor Mash *Explosion Link to comment
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