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Ikarus

[IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015

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Ikarus   

Ikarus' Graphics Patch for PokeMMO

last updated: 6.9.2015 v2.4

 

indigoplateau_zps57e17832.png

  • A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!)
  • Credits and Downloads are provided at the bottom

Media

 

Pallet Town

PalletTown_zps660ddf0d.png

 

Viridian City

ViridianCity_zpsbb4e8925.png

 

Pewter City

PewterCity_zps996808de.png

 

Berry Forest

BerryForest_zps7193ad8a.png

 

Cerulean City

CeruleanCity_zpse4544465.png

 

Lavender Town

LavenderTown_zps71b8dac4.png

 

Vermilion City

VermilionCity_zpsf48dadea.png

 

Celadon City

CeladonCity_zpsbd5e5d61.png

 

Fuschia City

FuchsiaCity_zps9d73874b.png

 

Cinnabar Island

CinnabarIsland_zps0f8abab4.png

 

Saffron City

newsaffroncity_zpsc16bff29.png

 

One island

OneIsland_zps8f173687.png

 

Icefall Cave

IcefallCave_zpse86bcc50.png

 

Safari Zone

safarizone_zps70f0c3d3.png

 

Credits

Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion

 

*Graphics:

Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty

Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf

Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot

Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF

Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
 

*All graphics were taken from public tilesets, as to my knowledge

Please contact me if I forgot to credit you

 

Patch: Moetal & co.'s Moemon

 

 

Known Bugs & Incomplete ft.

  • Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
     
  • Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
     
  • Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
     
  • Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
     
  • Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
     
  • Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.

 

Downloads

Ikarus' Graphics Patch (.IPS)

Ikarus' Lost Property v2.4

 

Ikarus Found her Moemon (.IPS)

(contains Ikarus' Graphics patch + Moemon v1.5)

Ikarus Found her Moemon v2.4-1.5

 

Enjoy! Say hi to me ingame (:
~ Ikakus / SoharaMitsuki / IkarusTypeAlpha

 

 

How to install

You need:
1) Lunar IPS

2) Ikarus' Graphics Patch

3) Clean, legal FireRed rom (U)

 

What to do:

Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!

 

Changelog

1/5/2015: released! yay!

1/5/2015: fixed multiple tile errors + doors/warps

1/10/2015: fixed multiple tile errors + updated Saffron city

1/11/2015: now compatible with Moemon!

1/14/2015: Vermillion City tile update

Edited by Ikarus

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This is really impressive~ The tall grass in Berry Forest stands out a bit much though, and Saffron doesn't seem city-y enough with the grass~ The rest is gorgeous.

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Ikarus   

This is really impressive~ The tall grass in Berry Forest stands out a bit much though, and Saffron doesn't seem city-y enough with the grass~ The rest is gorgeous.

Grass standing out? I'm red-green colorblind (;

 

I'll put a note in to edit saffron city. Believe me, there were a LOT that I wished to include, but the tilesets are so so very small. Celadon was a nightmare, but looks like I could squeeze a little more into saffron. any suggestions as to the color scheme?

Edited by Ikarus

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Grass standing out? I'm red-green colorblind (;

 

I'll put a note in to edit saffron city. Believe me, there were a LOT that I wished to include, but the tilesets are so so very small. Celadon was a nightmare, but looks like I could squeeze a little more into saffron. any suggestions as to the color scheme?

The long grass in Berry Forest seems a little too dark in comparison to the surrounding areas.

 

As for Saffron... Perhaps a similar colour scheme to HG/SS? The gold in particular suits the city, especially given its name. The grey provides some nice contrast.

Saffron_City_HGSS.png

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Ikarus   

The long grass in Berry Forest seems a little too dark in comparison to the surrounding areas.

 

As for Saffron... Perhaps a similar colour scheme to HG/SS? The gold in particular suits the city, especially given its name. The grey provides some nice contrast.

Saffron_City_HGSS.png

Hm, I'll try to edit the pallettes for the brown tiles, and I'll add in the grey/black streets in place of the grass in the next update (:
For now, I want to wait and see if there are any tile errors. I already found one :X

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Asakano   

 

Currently, this patch does NOT work with MoeMon Patch

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

If I ever get bored enough, I may try to get it working :3

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Ikarus   

Small Update
1.5.2015

Download Ikarus' Graphics Patch v1.1

  • Guard house warps fixed [major error]
  • Miscellaneous tile errors fixed
  • Doors with animations that were glitched were removed and replaced with static door image

    Notes:
    - Saffron City tiles are not yet updated. Sorry!
    - If you want to have the beach animations & fountain to work, request PokeMMO staff to implement!

    - Any progammers willing to make a plugin for NSE2.0 that extracts and imports all Pokemon sprite data (palettes + front/back image + party/PC icon)? Would be extremely helpful for the rom hacking community (:
Edited by Ikarus

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Ikarus   

@InterCityFirm

 

PokeMMO uses day and night system-- colors gradually get darker and then back to lighter. The only time it looks like the pics are when it's daytime (:

If you were to load the game in an emulator, it would look like the pictures all the time.

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First of all, nice patch - I'm sorry I haven't been able to look at the palette issues in full.

Whilst looking at your patch however, I discovered that this tile:

 

Behaviour_Byte60.png

 

(Surrounded by the red square) is using behaviour byte 60, which means when it's interacted with in game, it acts as if it is a warp, and fades the screen to black.

It should be a relatively quick fix.

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Ikarus   

@Darkshade

I'm pretty sure I fixed that tile in the latest update! Please let me know immediately if I didn't! 

I think an example of that tile is found in the route to the right of Pewter City.

 

I know there are some other tile errors (like the top of grass/mountain tiles in the Islands), but I've addressed them in the patch I'm working on. I'm thinking about editing the preexisting door animations in the rom, but that may take time. Also, I need to get to the saffron ground that I promised Rache.

Edited by Ikarus

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Ikarus   

newsaffroncity_zpsc16bff29.png

 

@Rache: Updated Saffron City, as per your request (:

Will be included in the next update

 

 

i like it , Emerald  in the future?

lolwut

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voykas   

 

newsaffroncity_zpsc16bff29.png

 

@Rache: Updated Saffron City, as per your request (:

Will be included in the next update

 

 

lolwut

 

AND The Doors?? finish the doors!! please :C Ikarus you are the best..!!!  B)

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Ikarus   

Small Update
1.10.2015

Download Ikarus' Graphics Patch v1.2

  • Saffron City Updated
  • Multiple tile errors fixed

Bad news: Door animations do NOT work! When preexisting door animations are edited using Lu-Ho's Door Animation Editor, the animation works perfectly, but the palette for the door becomes glitched. This does NOT occur when the game is loaded in an emulator, therefore this issue is attributed to PokeMMO. Sorry to those of you that want to have animations!

Edited by Ikarus

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voykas   

 

Pequeña actualización
01/10/2015

Descargar Ikarus 'Gráficos Parche v1.2

  • Ciudad Azafrán Actualizado
  • Errores de baldosas múltiplo fijo

Malas noticias: animaciones puertas no funcionan! Cuando preexistentes animaciones puertas se han editado con puerta Animación Editor de Lu-Ho, la animación funciona perfectamente, pero la paleta de la puerta se vuelve glitched. Esto no se produce cuando el juego se carga en un emulador, por lo tanto, este problema se atribuye a PokeMMO. Lo siento por aquellos que quieren tener animaciones!

 

 

​ Pity about the doors! anyway still being very good Ikarus your work !!  you are the best Man  B)

Edited by voykas

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Ikarus   

Good news, I've found out how to move the data from Advanced map to another place in the Rom, thus allowing for Moemon compatibility (fingers crossed)!

 

Expect a Moemon-compatible patch in the near future, assuming everything goes according to plan (:

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Ikarus   

Large Update
1.11.2015

Download Ikarus' Graphics Patch v2.0

 

Download Ikarus Found her Moemon v1.4

  • Now compatible with Moemon v1.4! Hurray! Thank you Moetal and co. for your lovely work!
    Girl characters get a bonus (:
  • [spoiler]I moved all of Advanced Map's repointed data to offset x900000, allowing Moemon to be patched.
    If Moemon gets updated anytime in the future, download Ikarus' Graphics Patch, patch it to a clean FireRed rom, and then patch Moemon on top![/spoiler]
  • Various tile error updates. Please tell me if there are other tile errors! Your help is very much appreciated (:
Edited by Ikarus

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