RayquazaZer Posted September 10, 2014 Share Posted September 10, 2014 (edited) In-Depth Hidden Power Trends with Type Deduction Method My Hidden Power Type Deduction Method This method can be done within the proximity of Mt. Moon, and Route 3; I picked this location because it's easily accessible, and the wild Pokemon are relatively common and weak. To deduce the type, connect the Hidden Power attack on the necessary Pokemon step-by-step, and watch for attack effectiveness; then you can run from the battle, defeat the Pokemon with just that one move or another move, or do a double check. Also, there is a misconception that critical hits can help deduce types, but it does not help deduce types whatsoever. Step 1 deducible types: Water, Electric, Ice, Poison, Ground, Psychic, Bug, Rock, and Steel [spoiler] Zubat: Poison/Flying (Mt. Moon) Super effective: Electric, Ice, Psychic, or Rock Normal effectiveness: Fire, Water, Flying, Ghost, Dragon, Dark, or Steel Not very effective: Grass, Fighting, Poison, or Bug No effect: Ground Geodude: Ground/Rock (Mt. Moon: may appear less, but still likely to find them) Super effective: Water, Grass, Ice, Fighting, Ground, or Steel Normal effectiveness: Psychic, Bug, Ghost, Dragon, or Dark Not very effective: Fire, Poison, Flying, or Rock No effect: Electric Paras: Grass/Bug (in Mt. Moon near the Route 3 entrance, there's a ladder that leads into another area where Paras appear 100%) Super effective: Fire, Ice, Poison, Flying, Bug, or Rock Normal effectiveness: Psychic, Ghost, Dragon, Dark, or Steel Not very effective: Water, Electric, Grass, Fighting, or Ground [/spoiler] Step 2 deducible types: Fire, Grass, Fighting, Flying, Ghost, Dragon, and Dark [spoiler] Do not skip step 1 or you may deduce an incorrect type. Mankey: Fighting (Route 3: may appear less during night time so you can battle a Slowpoke (Water/Psychic) instead at the Viridian City Pool - Surf (50%) or Super Rod (5%): Dark is super effective, Dragon and Flying has normal effectiveness, and Fire is not very effective) Super effective: Flying Normal effectiveness: Fire, Grass, Fighting, Ghost, or Dragon Not very effective: Dark Jigglypuff, Rattata, or Clefairy: Normal (Route 3) Super effective: Fighting Normal effectiveness: Fire, Grass, Flying, Dragon, or Dark No effect: Ghost Pidgey or Spearow: Normal/Flying (Route 3) Normal effectiveness: Fire, Fighting, Flying, Dragon, or Dark Not very effective: Grass No effect: Ghost Nidoran also appears in Route 3, but it doesn't help deduce as much compared to the other Pokemon within Step 2. If it is all normal effectiveness on these Pokemon specifically, it is Dragon. [/spoiler] http://youtu.be/h5jf7OW_CzQ Calculating Hidden Power Type If an Individual Value is odd, replace the type variable with 1. If the IV is even, replace the type variable with 0. Innate Hidden Power type value = ( a ) + 2( b ) + 4( c ) + 8( d ) + 16( e ) + 32( f ) = 0-63 f - Special Defense e - Special Attack d - Speed c - Defense b - Attack a - HP Every Pokemon has an innate Hidden Power type value from 0 to 63, and the table below can determine the Hidden Power type. Do not conclude that 0 is the worst and 63 is the best as each type value is as valid to the beholding Pokemon. Also according specifically to this game, Hidden Power is always Special, and the base power is always 70. 0-4 Fighting 5-8 Flying 9-12 Poison 13-16 Ground 17-20 Rock 21-25 Bug 26-29 Ghost 30-33 Steel 34-37 Fire 38-41 Water 42-46 Grass 47-50 Electric 51-54 Psychic 55-58 Ice 59-62 Dragon 63 Dark Hidden Power Trends Standard Type Trends [spoiler] Dark should be the least common Hidden Power type at 1.56%, and Fighting, Bug, and Grass should be the most common types at 7.81% while every other type is at 6.25%. [/spoiler] Special Defense (Physical/Special) Trends (Outmoded) [spoiler] According to the January 2015 update, there is no longer a Physical trend for Hidden Power. Before the update, if a Pokemon had an odd Special Defense IV, the Hidden Power type was most likely Special. If a Pokemon had an even Special Defense IV, the type was most likely Physical. The only exception to this was Steel (it was Physical but it would have a 50/50 chance of a Special Defense IV). [/spoiler] Physical Type Percentage Trends (Outmoded) [spoiler] According to the January 2015 update, there is no longer a Physical trend for Hidden Power. Before the update though, Special Defense: 2/34 = 5.88% Special Attack: 16/34 = 47.1% Speed: 16/34 = 47.1% Defense: 14/34 = 41.2% Attack: 16/34 = 47.1% HP: 17/34 = 50% Odd: 83/204 = 40.7% Even: 121/204 = 59.3% [/spoiler] Special Type Percentage Trends (Outmoded) [spoiler] According to the January 2015 update, there is no longer a Physical trend for Hidden Power. Before the update though, Special Defense: 30/30 = 100% = Odd Special Attack: 16/30 = 53.3% Speed: 16/30 = 53.3% Defense: 16/30 = 53.3% Attack: 16/30 = 53.3% HP: 15/30 = 50% Odd: 109/180 = 60.6% Even: 66/180 = 39.4% [/spoiler] HP, Attack, and Defense Trends [spoiler] Through trends, there is almost no certainty to determine a Pokemon's Hidden Power type through HP, Attack, or Defense as odd IVs range from 25-75%, never 0% or 100% (excluding Dark type). [/spoiler] Special Defense, Special Attack, and Speed Trends [spoiler] Through trends, a Pokemon's Hidden Power type is mostly determined through Special Defense, Special Attack, and Speed as all the types has an IV that is either 0% or 100% odd (excluding Steel type). [/spoiler] Types Favoring Odd IV Trends [spoiler] Hidden Power types that favor odd IVs from least to greatest: Fighting (16.7%), Flying (33.3%), Poison and Rock (37.5%), Fire (41.7%), Ground (45.8%), Bug, Steel, and Water (50%), Electric (54.2%), Ghost (58.3%), Grass (60%), Psychic (62.5%), Ice (66.7%), Dragon (79.2%), and Dark (100%). [/spoiler] 4x31 Trends [spoiler] If there is a Pokemon with 4x31 IVs, the Hidden Power type must be either Ground (15), Bug (23), Ghost (27 or 29), Steel (30 or 31), Water (39), Grass (43, 45, or 46), Electric (47), Psychic (51, 53, or 54), Ice (55, 57, or 58), Dragon (59, 60, 61, or 62), or Dark (63). So if there is a claim of a 4x31, check if it has either of these Hidden Power types. [/spoiler] 5x31 Trends [spoiler] If there is a Pokemon with 5x31 IVs, the Hidden Power type must be either Steel (31), Electric (47), Ice (55), Dragon (59, 61, or 62), or Dark (63). So if there is a claim of a 5x31, check if it has either of these Hidden Power types. [/spoiler] 6x31 Trends [spoiler] A Pokemon with 6x31 IVs must have the Dark Hidden Power type (63). So if there's a Pokemon with Hidden Power that could have 6x31, check if it has that type (Dark is super effective against Psychic and Ghost, and not very effective against Fighting, Dark, and Steel).[/spoiler] Overall Percentage Trends [spoiler] Special Defense: 32/64 = 50% Special Attack: 32/64 = 50% Speed: 32/64 = 50% Defense: 32/64 = 50% Attack: 32/64 = 50% HP: 32/64 = 50% Odd: 192/384 = 50% Even: 192/384 = 50% [/spoiler] Hidden Power Combinations Below are all of the 64 different combinations that can help identify what type a Pokemon's Hidden Power move has, as well as percentages and other inferences. You may look at another guide for evens and odds, but you may not trust where they originated from without seeing the mathematical proof. Fighting (Special) 5/64 = 7.81% (0) + 2(0) + 4(0) + 8(0) + 16(0) + 32(0) = 0 (1) + 2(0) + 4(0) + 8(0) + 16(0) + 32(0) = 1 (0) + 2(1) + 4(0) + 8(0) + 16(0) + 32(0) = 2 (1) + 2(1) + 4(0) + 8(0) + 16(0) + 32(0) = 3 (0) + 2(0) + 4(1) + 8(0) + 16(0) + 32(0) = 4 Special Defense: 0% = Even Special Attack: 0% = Even Speed: 0% = Even Defense: 20% Attack: 40% HP: 40% Odd: 5/30 = 16.7% Even: 25/30 = 83.3% Flying (Special) 4/64 = 6.25% (1) + 2(0) + 4(1) + 8(0) + 16(0) + 32(0) = 5 (0) + 2(1) + 4(1) + 8(0) + 16(0) + 32(0) = 6 (1) + 2(1) + 4(1) + 8(0) + 16(0) + 32(0) = 7 (0) + 2(0) + 4(0) + 8(1) + 16(0) + 32(0) = 8 Special Defense: 0% = Even Special Attack: 0% = Even Speed: 25% Defense: 75% Attack: 50% HP: 50% Odd: 8/24 = 33.3% Even: 16/24 = 66.7% Poison (Special) 4/64 = 6.25% (1) + 2(0) + 4(0) + 8(1) + 16(0) + 32(0) = 9 (0) + 2(1) + 4(0) + 8(1) + 16(0) + 32(0) = 10 (1) + 2(1) + 4(0) + 8(1) + 16(0) + 32(0) = 11 (0) + 2(0) + 4(1) + 8(1) + 16(0) + 32(0) = 12 Special Defense: 0% = Even Special Attack: 0% = Even Speed: 100% = Odd Defense: 25% Attack: 50% HP: 50% Odd: 9/24 = 37.5% Even: 15/24 = 62.5% Ground (Special) 4/64 = 6.25% (1) + 2(0) + 4(1) + 8(1) + 16(0) + 32(0) = 13 (0) + 2(1) + 4(1) + 8(1) + 16(0) + 32(0) = 14 (1) + 2(1) + 4(1) + 8(1) + 16(0) + 32(0) = 15 (0) + 2(0) + 4(0) + 8(0) + 16(1) + 32(0) = 16 Special Defense: 0% = Even Special Attack: 25% Speed: 75% Defense: 75% Attack: 50% HP: 50% Odd: 11/24 = 45.8% Even: 13/24 = 54.2% Rock (Special) 4/64 = 6.25% (1) + 2(0) + 4(0) + 8(0) + 16(1) + 32(0) = 17 (0) + 2(1) + 4(0) + 8(0) + 16(1) + 32(0) = 18 (1) + 2(1) + 4(0) + 8(0) + 16(1) + 32(0) = 19 (0) + 2(0) + 4(1) + 8(0) + 16(1) + 32(0) = 20 Special Defense: 0% = Even Special Attack: 100% = Odd Speed: 0% = Even Defense: 25% Attack: 50% HP: 50% Odd: 9/24 = 37.5% Even: 15/24 = 62.5% Bug (Special) 5/64 = 7.81% (1) + 2(0) + 4(1) + 8(0) + 16(1) + 32(0) = 21 (0) + 2(1) + 4(1) + 8(0) + 16(1) + 32(0) = 22 (1) + 2(1) + 4(1) + 8(0) + 16(1) + 32(0) = 23 (0) + 2(0) + 4(0) + 8(1) + 16(1) + 32(0) = 24 (1) + 2(0) + 4(0) + 8(1) + 16(1) + 32(0) = 25 Special Defense: 0% = Even Special Attack: 100% = Odd Speed: 40% Defense: 60% Attack: 40% HP: 60% Odd: 15/30= 50% Even: 15/30 = 50% Ghost (Special) 4/64 = 6.25% (0) + 2(1) + 4(0) + 8(1) + 16(1) + 32(0) = 26 (1) + 2(1) + 4(0) + 8(1) + 16(1) + 32(0) = 27 (0) + 2(0) + 4(1) + 8(1) + 16(1) + 32(0) = 28 (1) + 2(0) + 4(1) + 8(1) + 16(1) + 32(0) = 29 Special Defense: 0% = Even Special Attack: 100% = Odd Speed: 100% = Odd Defense: 50% Attack: 50% HP: 50% Odd: 14/24= 58.3% Even: 10/24 = 41.7% Steel (Special) 4/64 = 6.25% (0) + 2(1) + 4(1) + 8(1) + 16(1) + 32(0) = 30 (1) + 2(1) + 4(1) + 8(1) + 16(1) + 32(0) = 31 (0) + 2(0) + 4(0) + 8(0) + 16(0) + 32(1) = 32 (1) + 2(0) + 4(0) + 8(0) + 16(0) + 32(1) = 33 Special Defense: 50% Special Attack: 50% Speed: 50% Defense: 50% Attack: 50% HP: 50% Odd: 12/24 = 50% Even: 12/24 = 50% Fire (Special) 4/64 = 6.25% (0) + 2(1) + 4(0) + 8(0) + 16(0) + 32(1) = 34 (1) + 2(1) + 4(0) + 8(0) + 16(0) + 32(1) = 35 (0) + 2(0) + 4(1) + 8(0) + 16(0) + 32(1) = 36 (1) + 2(0) + 4(1) + 8(0) + 16(0) + 32(1) = 37 Special Defense: 100% = Odd Special Attack: 0% = Even Speed: 0% = Even Defense: 50% Attack: 50% HP: 50% Odd: 10/24 = 41.7% Even: 14/24 = 58.3% Water (Special) 4/64 = 6.25% (0) + 2(1) + 4(1) + 8(0) + 16(0) + 32(1) = 38 (1) + 2(1) + 4(1) + 8(0) + 16(0) + 32(1) = 39 (0) + 2(0) + 4(0) + 8(1) + 16(0) + 32(1) = 40 (1) + 2(0) + 4(0) + 8(1) + 16(0) + 32(1) = 41 Special Defense: 100% = Odd Special Attack: 0% = Even Speed: 50% Defense: 50% Attack: 50% HP: 50% Odd: 12/24 = 50% Even: 12/24 = 50% Grass (Special) 5/64 = 7.81% (0) + 2(1) + 4(0) + 8(1) + 16(0) + 32(1) = 42 (1) + 2(1) + 4(0) + 8(1) + 16(0) + 32(1) = 43 (0) + 2(0) + 4(1) + 8(1) + 16(0) + 32(1) = 44 (1) + 2(0) + 4(1) + 8(1) + 16(0) + 32(1) = 45 (0) + 2(1) + 4(1) + 8(1) + 16(0) + 32(1) = 46 Special Defense: 100% = Odd Special Attack: 0% = Even Speed: 100% = Odd Defense: 60% Attack: 60% HP: 40% Odd: 18/30 = 60% Even: 12/30 = 40% Electric (Special) 4/64 = 6.25% (1) + 2(1) + 4(1) + 8(1) + 16(0) + 32(1) = 47 (0) + 2(0) + 4(0) + 8(0) + 16(1) + 32(1) = 48 (1) + 2(0) + 4(0) + 8(0) + 16(1) + 32(1) = 49 (0) + 2(1) + 4(0) + 8(0) + 16(1) + 32(1) = 50 Special Defense: 100% = Odd Special Attack: 75% Speed: 25% Defense: 25% Attack: 50% HP: 50% Odd: 13/24 = 54.2% Even: 11/24 = 45.8% Psychic (Special) 4/64 = 6.25% (1) + 2(1) + 4(0) + 8(0) + 16(1) + 32(1) = 51 (0) + 2(0) + 4(1) + 8(0) + 16(1) + 32(1) = 52 (1) + 2(0) + 4(1) + 8(0) + 16(1) + 32(1) = 53 (0) + 2(1) + 4(1) + 8(0) + 16(1) + 32(1) = 54 Special Defense: 100% = Odd Special Attack: 100% = Odd Speed: 0% = Even Defense: 75% Attack: 50% HP: 50% Odd: 15/24 = 62.5% Even: 9/24 = 37.5% Ice (Special) 4/64 = 6.25% (1) + 2(1) + 4(1) + 8(0) + 16(1) + 32(1) = 55 (0) + 2(0) + 4(0) + 8(1) + 16(1) + 32(1) = 56 (1) + 2(0) + 4(0) + 8(1) + 16(1) + 32(1) = 57 (0) + 2(1) + 4(0) + 8(1) + 16(1) + 32(1) = 58 Special Defense: 100% = Odd Special Attack: 100% = Odd Speed: 75% Defense: 25% Attack: 50% HP: 50% Odd: 16/24 = 66.7% Even: 8/24 = 33.3% Dragon (Special) 4/64 = 6.25% (1) + 2(1) + 4(0) + 8(1) + 16(1) + 32(1) = 59 (0) + 2(0) + 4(1) + 8(1) + 16(1) + 32(1) = 60 (1) + 2(0) + 4(1) + 8(1) + 16(1) + 32(1) = 61 (0) + 2(1) + 4(1) + 8(1) + 16(1) + 32(1) = 62 Special Defense: 100% = Odd Special Attack: 100% = Odd Speed: 100% = Odd Defense: 75% Attack: 50% HP: 50% Odd: 19/24 = 79.2% Even: 5/24 = 20.8% Dark (Special) 1/64 = 1.56% (1) + 2(1) + 4(1) + 8(1) + 16(1) + 32(1) = 63 Special Defense: 100% = Odd Special Attack: 100% = Odd Speed: 100% = Odd Defense: 100% = Odd Attack: 100% = Odd HP: 100% = Odd Odd: 6/6 = 100% Even: 0/6 = 0% Lavender Town's Hidden Power Psychic [spoiler] If however you can not use the above methods to discover the Hidden Power type, you can go to the Lavender Town's psychic on the first floor of the Pokemon Tower near the North wall, though you will need a Star Piece or 2 Stardusts as payment for him to detect the type. A wild Staryu has a 5% chance of it holding a Star Piece, and 50% chance of it holding a Stardust; you can fish for them at either Pallet Town, Cinnabar Island, Vermilion City, One Island, Five Island, or Icefall Cave with a Super Rod. Once you have paid the psychic, he will detect the type, and it will show the type in the Pokemon's moves tab of its info window. (Although the psychic claims to be one, I'm pretty sure he also uses this thread for his Hidden Power reference. :P) [/spoiler] Edited October 22, 2015 by RayquazaZer Goofalie 1 Link to comment
FlaFlaPT Posted September 10, 2014 Share Posted September 10, 2014 I'm pretty sure that the guide "breeding for hp" already covers this. Also, that guide is more "eye friendly" and easier to get, despite your guide telling the same thing. Link to comment
RayquazaZer Posted September 10, 2014 Author Share Posted September 10, 2014 I have a friend that asked me for Grass HP on a Pokemon she wanted from me. I didn't know the chances of getting Grass HP so I made my own trends, and I hope it can help other players as well. As for Grass, I need to have an odd IV in Special Defence. If it was 0%, it can't be an odd value. Also, the chances of getting a Grass HP is 7.81% which is pretty good compared to other types. Grass 5/64 = 7.81% Special Defence = 100% Special Attack = 0% Speed = 100% Defence = 60% Attack = 60% HP = 40% Link to comment
Malorne Posted September 10, 2014 Share Posted September 10, 2014 my goodness......https://forums.pokemmo.eu/index.php?/topic/39733-breeding-for-hp/?hl=hidden+power Link to comment
RayquazaZer Posted September 10, 2014 Author Share Posted September 10, 2014 I've already read that guide. This is mainly for trends, and chances as well as seeing the proof through numbers and math instead of just even/odd. Link to comment
KoleK Posted October 12, 2014 Share Posted October 12, 2014 (edited) This is worded, designed, and organized very well. I like it ^^ Edit: WordCounter.net reads "2445 Words, 14031 Characters". Good good man, this must have took some work. Edited October 12, 2014 by kolekelley2 RayquazaZer 1 Link to comment
Noad Posted October 13, 2014 Share Posted October 13, 2014 I have tried to PM you about this but have received no reply. Is this guide complete? I need to know so I can move this to the main guide forum and add to the index. Link to comment
RayquazaZer Posted October 13, 2014 Author Share Posted October 13, 2014 I have tried to PM you about this but have received no reply. Is this guide complete? I need to know so I can move this to the main guide forum and add to the index. I've been proofreading it ever since you PMed me, even still today. It's done. I hope lol. Noad 1 Link to comment
Noad Posted October 13, 2014 Share Posted October 13, 2014 Moved to the main guide forum and added to guide index. Link to comment
RayquazaZer Posted October 13, 2014 Author Share Posted October 13, 2014 I never thought I could make a guide that would become official lol. Link to comment
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