01110101 Posted October 7, 2012 Share Posted October 7, 2012 I've seen many people suggest / request the systems source code to create private servers and such to play with friends.But of course that isn't going to happen, so I have a suggestion that pleases those people and no source code released publicly. This keeping us all happy.User Created ChannelsThis could be a button or entirely command based, simply;/createchan is the command to create a channelplanetultra is the channel namePASSWORD is the channel passwordWant to join your friends private channel?/joinchan Examplename ExamplepasswordOr this could handled with buttons and UI elements.This suggestion allows people to play with friends privately and the devs keep all the source code. It's a win-win situation. ItsKriller, Stimich, MrChiddy and 4 others 7 Link to comment
0wenee Posted October 7, 2012 Share Posted October 7, 2012 Has already been suggested thousands of times. It's already been suggested today. Link to comment
01110101 Posted October 7, 2012 Author Share Posted October 7, 2012 Has already been suggested thousands of times. It's already been suggested today. I've seen private server suggestions but never user created channels. If this has been suggested many times like you stated, the staff may delete this topic when they see fit. Link to comment
Desu Posted October 7, 2012 Share Posted October 7, 2012 Having private/custom channels isn't actually a bad idea... Solves the desire for 'private servers', allows sub communities, and possibly even language based channels. Anzhelika, Tsriel, 01110101 and 6 others 9 Link to comment
Dahaka Posted October 7, 2012 Share Posted October 7, 2012 I support this idea tenfold Strych 1 Link to comment
Atuan Posted October 7, 2012 Share Posted October 7, 2012 Here I was going to be snarky and link a bunch of threads suggesting this idea, but I suppose no one has actually written a thread for it. Welp, in that case, I like the idea and it would make guilds feel a little more legitimate. Link to comment
Tokxilchaosz Posted October 7, 2012 Share Posted October 7, 2012 (edited) I don't think there is a valid reason why this should not be supported. The one thing I want to see is have the creators of channel be able to set them to invite only, whitelist only, or public. This would allow for the larger community based stuff to exist as well as the smaller subgroups that Desu mentioned. This way everyone wins. Edited October 7, 2012 by Tokxilchaosz Link to comment
Anzhelika Posted October 7, 2012 Share Posted October 7, 2012 It's a real shame we still don't have this yet. Priority #1 stuff right here. Link to comment
Chuckie Posted October 7, 2012 Share Posted October 7, 2012 need this so my bby griffy can play Link to comment
Elite Posted October 8, 2012 Share Posted October 8, 2012 This would be incredibly awesome. My only concern is how much stress would this put on the server, if everybody could make their own channel? Link to comment
Giygas Posted October 8, 2012 Share Posted October 8, 2012 The only thing I could say about it is, what if people abuse bugs, glitches, run macro software, afk at the little arrows people use to get happiness up at. It would be between hard and impossible for the staff to keep people playing by the rules on these. But as long as a channel owner can kick, ban, mute people on their channel it would probably be fine. Oh, and changing the password. And I hate to mention that because I think private channels would be the greatest thing ever. Link to comment
Kyu Posted October 8, 2012 Share Posted October 8, 2012 I honestly don't see the need when the Guild system will be in place soon enough. The games which I've played with custom channels seem to show that the effort is all for naught; Players will either use /guild, /whisper, or an external service such as TeamSpeak/Vent/Mumble/MSN/etc. for their private conversations. Link to comment
Anzhelika Posted October 8, 2012 Share Posted October 8, 2012 On the other hand, Kyu, we can hold off better until the implementation of the Guild system Link to comment
BASEDWcOwl Posted October 8, 2012 Share Posted October 8, 2012 i don't care which one it is, really. both will be a huge improvement my n chuke need out privatez time Link to comment
Chuckie Posted October 8, 2012 Share Posted October 8, 2012 aw bby, nt in front of evr1, your makin me blush Strych, Orangeslash and Tokxilchaosz 3 Link to comment
DrHorrible Posted October 8, 2012 Share Posted October 8, 2012 I honestly don't see the need when the Guild system will be in place soon enough. The games which I've played with custom channels seem to show that the effort is all for naught; Players will either use /guild, /whisper, or an external service such as TeamSpeak/Vent/Mumble/MSN/etc. for their private conversations. Channel 2 is basically a bunch of friends and most of us know other. However we are not all in the same guild. Link to comment
MrChiddy Posted October 10, 2012 Share Posted October 10, 2012 This suggestion allows people to play with friends privately and the devs keep all the source code. It's a win-win situation. Ultra just Dinged the admins with his great ideas. Link to comment
Anzhelika Posted October 10, 2012 Share Posted October 10, 2012 This suggestion allows people to play with friends privately and the devs keep all the source code. It's a win-win situation. In addition to this, make 2 checkbox options (on by default); [X] Show blocked players in the main window [X] Show players not present in NOT muted channels Unchecking both will mean you only see the people you want to play with as if you're the only ones on the server. Link to comment
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