Popular Post Kyu Posted August 1, 2014 Popular Post Share Posted August 1, 2014 The "PokeMMO Development" is a recurrent series of posts which outlines progress made within the game as well as future development plans. This development log focuses on the happenings of the past month, update timings, PTS functionality, and PTS content changes. Update Delayed to August 2014 We have managed to maintain our streak of being unable to give accurate ETAs, a now 2.5-year feat! Over the past month we've spent most of our time cleaning up GUIs as well as reviewing AI logic for flaws. Turns out there were a lot of those flaws which were extremely easy to abuse and would have had severe implications on the game's economy should we unleash them on the greater playerbase. Currently, there are a few things needed to be done prior to updating the game. Those being: Finishing an updated Trainer Card texture's implementation. Improving logic for stat boosting/damaging moves' functionality by AI. Improving switch-in logic for AI during battles. With those, as well as a few days to review everything, it's estimated that things will be deployed within the next few weeks.PTS Overview Content Changes The trumpet train is coming to a station near you! The Public Test Server will contain our first Hoenn implementation. In this, we will include: Storyline scripting up to the 4th Gym! Destroying Wurmple and friends to your heart's content! Non-interaction with various placeholder NPCs in areas they don't belong! Collecting badges from a new region while being completely isolated from the old one! Imagination for things that should exist but don't! PokeMMO's other latest concepts, slightly more broken than usual! Functionality Certain portions of the Public Test Server's functionality have been released in our previous Development Log: The PTS will only be available during certain times, announced prior to bringing it online. This will be focused on weekends in order to ensure the highest number of testers possible. This server will have a limited amount of player slots allocated to free accounts. Accounts with active Donator Status will be able to bypass queue restrictions. The PTS will provide certain debug tools ("cheat codes") required for the test at hand. These will vary depending on what is being tested. Character progress on the PTS will be removed regularly. Other information, such as how to download the PTS client and the assigned testing dates will be provided closer to its release. Availability Times While it may have only taken us 4 hours to create a usable prototype of Emerald, prototyping is by far the easiest portion of creating a video game. At one point it may have been acceptable to have a prototype where you do nothing more than run around and encounter things, but we no longer feel this is the case. PTS' availability post-update will be timed based on: Fixing the most egregious errors on Live post-update. We usually allocate a week post-update to handle the most horrible bugs which occur after a large changeset. Speed in scripting the first 4 Gyms and Storyline. It's estimated that it will take around 3 weeks to complete the above. Hassan, dozzing, xSparkie and 80 others 83 Link to comment
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