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[Storyline Guide] Kanto complete walkthrough & Hidden item Guide


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Some people might wonder about this so I shall answer (and bump my precious thread) the question beforehand:

 

Yes, this guide will be updated with Hoenn walkthrough and hidden items once it will be out. Prob gonna take a while (maybe like a week or two) but it will eventually be in this guide, though I will need to re-build it somehow as I will need some more space.

[spoiler]more srs I just had to steal this pageking[/spoiler]

Send me a message when you want to update the guide and I will help you make room in this thread. Saves you making a whole new one.

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  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Uh, can someone please move this to "WORK IN PROGRESS" guides? I am currently gathering info about Hoenn region (I haven't played emerald ._.) and hopefully I will release the updated version of this guide once I'll be finished. Can't give an ETA yet; I should be done in a week or two.

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Uh, can someone please move this to "WORK IN PROGRESS" guides? I am currently gathering info about Hoenn region (I haven't played emerald ._.) and hopefully I will release the updated version of this guide once I'll be finished. Can't give an ETA yet; I should be done in a week or two.

Of course :) I look forward to seeing your updated guide, if you need extra posts then just let me know. 

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15.01.2015 update:

 

*Changed the spoils with vitamins prices being cut in half and bigger trainer payouts due to updated amulet coin mechanics (x1.2 -> x1.5). Basicly spoils are in like 20k less, the 60k you lose on vitamins, you are gaining on trainer payouts.

 

*Updated the whole guide so it will fit more into the current gameplay (RIP transfering low lvl Staryus).

 

*Lately market became very unstable with certain item prices (PP ups going for 20k and Maxes for 60, which is a huge addition to the spoils- apparently people stopped making altruns while desire for this items only grew; no supply and very big demand) so I made the spoils having a range. I will be paying close attention to the prices and try to update them as soon as they will become more solid.

 

I am also very sorry for the possible disappointment, but due to the fact that I was unable to play through storyline and collect the items- both hidden and not hidden (apparently I am the only one who couldn't, for no reason...), I need to restrain myself from providing a guide for Hoenn region. I do not want to start making another alt and gathering possibly incomplete information for a region I haven't played much yet. I am not sure if those missing items apply only for my main or will it happen on my alts as well- I'd prefer to get a word from upper-staff about this issue before I will start writing anything.

 

I apologize for the inconvenience, hopefully I will get a word from higher-staff about my issue soon and I will be able to provide you a new guide to fully enjoy Hoenn =)

 

[spoiler]In the meantime, I am currently working on encounter rates and wild pokemons locations in Hoenn during both night and night time :)[/spoiler]

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  • 3 weeks later...

Did a run of Hoenn and found all of the hidden items. I figured that it couldn't hurt to record their locations as I went (aside from the Abandoned ship which I forgot, but they all sparkle when you enter the room anyway), so here's a list. If a route isn't listed, it's because there isn't anything there. Things might be out of order somewhat too. I don't think I missed anything, but I could be wrong. Didn't list items that are actually visible. If HMs are needed to access the item but not needed to access the route itself, noted that. If the item is in a spot that the player can't walk on such as in a rock, noted that too.

 

All recorded with the /loc command, which tells you exactly where you are. The first and second numbers are basically which map you're on (not really important since the route names are given), the third is where you are horizontally (east = higher numbers), and the fourth is where you are vertically (south = higher numbers). It also gives a 5th number and the channel that you're on, but they're not important so I didn't include them. It probably wasn't the best way to record everything, but could be referenced if it'd help in finding something that isn't particularly well explained elsewhere on the internet (I'm looking at you, Rare Candy in the Safari Zone that took me 10 minutes to locate).

 

[spoiler]

PETALBURG CITY
Rare Candy at 50.0 11 29 (needs Surf)

ROUTE 104 (PART 1)
Heart Scale at 50.19 16 64
Antidote at 50.19 16 82
Potion at 50.19 14 55

PETALBURG WOODS
Potion at 74.11 39 35
Pokeball at 74.11 4 19
Tinymushroom at 74.11 26 6 (needs Cut)
Tinymushroom at 74.11 40 29 (needs Cut)

ROUTE 104 (PART 2)
Pokeball at 50.19 3 9
Super Potion at 50.19 7 6

ROUTE 116
Super Potion at 50.31 22 9
Blackglasses at 50.31 70 13 (accessed via Verdanturf)

ROUTE 106
Heart Scale at 50.21 68 15
Antidote at 50.21 53 12 (in a rock)
Pokeball at 50.21 41 11

GRANITE CAVE
Everstone at 74.9 28 6 (in a rock, needs Mach Bike)
Everstone at 74.9 15 11 (in a rock)

ROUTE 109
Revive at 50.24 13 20
Ether at 50.24 28 20
Heart Scale at 50.24 13 16
Heart Scale at 50.24 33 5
Great Ball at 50.24 9 10
Heart Scale at 50.24 8 42 (needs Surf)

ROUTE 110
Full Heal at 50.25 37 67
Great Ball at 50.25 33 45
Revive at 50.25 35 39
Pokeball at 50.25 4 35

ROUTE 117
Repel at 50.35 3 18

ROUTE 111 (DESERT)
Antidote at 50.26 26 70 (in a rock)
Protein at 50.26 19 55
Rare Candy at 50.26 35 66 (in a rock)

ROUTE 113
TM32 at 50.28 22 5
Antidote at 50.28 73 3
Ether at 50.28 66 3

ROUTE 114
Revive at 50.29 7 30
Carbos at 50.29 20 57

ROUTE 115
Heart Scale at 50.30 15 49 (accessed via Meteor Falls)

JAGGED PASS
Full Heal at 74.13 8 10
Great Ball at 74.13 7 29

LAVARIDGE TOWN
Ice Heal at 50.12 4 5 (Hot Spring)

ROUTE 105
Antidote at 50.20 5 56 (Surf needed)
Heart Scale at 50.20 15 68 (Surf needed)

ROUTE 108
Rare Candy at 50.23 38 14 (in a rock)


ROUTE 118
Heart Scale at 50.33 12 14 (west of the water)
Iron at 50.33 31 13 (east of the water, in a rock)

ROUTE 119
Full Heal at 50.34 26 120
Calcium at 50.34 17 82 (Acro Bike needed)
Ultra Ball at 50.34 38 63 (Surf needed)
Max Ether at 50.34 20 29 (Surf needed)

ROUTE 120
Rare Candy at 50.35 9 1 (Cut needed)
Revive at 50.35 31 11
Zinc at 50.35 24 42
Rare Candy at 50.35 0 86 (Surf needed)

ROUTE 121
HP Up at 50.36 23 10
Antidote at 50.36 58 3 (Cut needed)
Full Heal at 50.36 72 5
Max Revive at 50.36 68 8

LILYCOVE CITY
PP Up at 50.5 61 7 (in a rock)
Pokeball at 50.5 64 31 (in a rock)
Heart Scale at 50.5 36 31 (in a rock)

MT PYRE (OUTSIDE)
Max Ether at 74.21 16 22 (in a rock)
Ultra Ball at 74.21 9 8 (in a rock)
Zinc at 74.22 9 25 (peak, in a rock)
Rare Candy at 74.22 37 7 (peak)

ROUTE 123 (ACCESSED VIA MT PYRE)
PP Up at 50.38 139 15
Rare Candy at 50.38 138 18
Hyper Potion at 50.38 91 15 (in a rock)
Super Repel at 50.38 75 1
Revive at 50.38 12 1

ROUTE 124
Heart Scale at 50.39 70 64 (Dive needed, 50.50 70 64 underwater)
Antidote at 50.39 64 54 (Dive needed, 50.50 70 64 underwater)
Antidote at 50.39 66 34 (Dive needed, 50.50 70 64 underwater)
Heart Scale at 50.39 45 36 (Dive needed, 50.50 70 64 underwater)
Calcium at 50.39 42 5 (Dive needed, accessed via seafloor travel, 50.50 42 5 2 underwater)
Carbos at 50.39 42 51 (Dive needed, accessed via seafloor travel, 50.50 42 51 2 underwater
Green Shard at 50.39 14 40 (Dive needed, accessed via seafloor travel, 50.50 14 40 underwater)

ROUTE 127
Red Shard at 50.42 72 20 (Dive needed, 50.52 72 20 underwater)
HP Up at 50.42 50 36 (Dive needed, 50.52 72 20 underwater)
Heart Scale at 50.42 34 72 (Dive needed, 50.52 34 72 underwater)
Antidote at 50.42 12 42 (Dive needed, 50.52 12 42 underwater)

ROUTE 126
Antidote at 50.41 63 19 (Dive needed, 50.51 63 19 underwater)
Ultra Ball at 50.41 41 19 (Dive needed, 50.51 41 19 underwater)
Heart Scale at 50.41 30 17 (Dive needed, 50.51 30 17 underwater)
Yellow Shard at 50.41 12 35 (Dive needed, accessed via seafloor travel, 50.51 12 35 underwater)
Antidote at 51.41 10 36 (Dive needed, accessed via seafloor travel, 50.51 10 36 underwater)
Iron at 50.41 11 39 (Dive needed, accessed via seafloor travel, 50.51 11 39 underwater)
Antidote at 50.41 65 60 (Dive needed, 50.51 65 60 underwater)
Blue Shard at 50.41 9 77 (Dive needed, 50.51 9 77 underwater)

ROUTE 128
Protein at 50.43 38 19 (Dive needed, 50.53 38 19 underwater)
Heart Scale at 50.43 31 33
Heart Scale at 50.43 57 21
Antidote at 50.43 69 18 (Dive needed, 50.53 69 18 underwater)
Heart Scale at 50.43 49 9

VICTORY ROAD
Elixir at 74.45 28 5 (B2f, Surf needed)
Max Repel at 74.45 37 1 (B2f)
Ultra Ball at 64.43 30 39 (1f, accessed via B1f)

SAFARI ZONE EXTENSION
PP Up at 76.13 19 36
Full restore at 76.13 32 33
Zinc at 76.12 21 5 1
Rare Candy at 76.12 31 35

SS. TIDAL
Leftovers at 75.42 0 2 (in a bin)

 

[/spoiler]

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  • 1 month later...

Did a run of Hoenn and found all of the hidden items. I figured that it couldn't hurt to record their locations as I went (aside from the Abandoned ship which I forgot, but they all sparkle when you enter the room anyway), so here's a list. If a route isn't listed, it's because there isn't anything there. Things might be out of order somewhat too. I don't think I missed anything, but I could be wrong. Didn't list items that are actually visible. If HMs are needed to access the item but not needed to access the route itself, noted that. If the item is in a spot that the player can't walk on such as in a rock, noted that too.

 

All recorded with the /loc command, which tells you exactly where you are. The first and second numbers are basically which map you're on (not really important since the route names are given), the third is where you are horizontally (east = higher numbers), and the fourth is where you are vertically (south = higher numbers). It also gives a 5th number and the channel that you're on, but they're not important so I didn't include them. It probably wasn't the best way to record everything, but could be referenced if it'd help in finding something that isn't particularly well explained elsewhere on the internet (I'm looking at you, Rare Candy in the Safari Zone that took me 10 minutes to locate).

 

[spoiler]

PETALBURG CITY
Rare Candy at 50.0 11 29 (needs Surf)

ROUTE 104 (PART 1)
Heart Scale at 50.19 16 64
Antidote at 50.19 16 82
Potion at 50.19 14 55

PETALBURG WOODS
Potion at 74.11 39 35
Pokeball at 74.11 4 19
Tinymushroom at 74.11 26 6 (needs Cut)
Tinymushroom at 74.11 40 29 (needs Cut)

ROUTE 104 (PART 2)
Pokeball at 50.19 3 9
Super Potion at 50.19 7 6

ROUTE 116
Super Potion at 50.31 22 9
Blackglasses at 50.31 70 13 (accessed via Verdanturf)

ROUTE 106
Heart Scale at 50.21 68 15
Antidote at 50.21 53 12 (in a rock)
Pokeball at 50.21 41 11

GRANITE CAVE
Everstone at 74.9 28 6 (in a rock, needs Mach Bike)
Everstone at 74.9 15 11 (in a rock)

ROUTE 109
Revive at 50.24 13 20
Ether at 50.24 28 20
Heart Scale at 50.24 13 16
Heart Scale at 50.24 33 5
Great Ball at 50.24 9 10
Heart Scale at 50.24 8 42 (needs Surf)

ROUTE 110
Full Heal at 50.25 37 67
Great Ball at 50.25 33 45
Revive at 50.25 35 39
Pokeball at 50.25 4 35

ROUTE 117
Repel at 50.35 3 18

ROUTE 111 (DESERT)
Antidote at 50.26 26 70 (in a rock)
Protein at 50.26 19 55
Rare Candy at 50.26 35 66 (in a rock)

ROUTE 113
TM32 at 50.28 22 5
Antidote at 50.28 73 3
Ether at 50.28 66 3

ROUTE 114
Revive at 50.29 7 30
Carbos at 50.29 20 57

ROUTE 115
Heart Scale at 50.30 15 49 (accessed via Meteor Falls)

JAGGED PASS
Full Heal at 74.13 8 10
Great Ball at 74.13 7 29

LAVARIDGE TOWN
Ice Heal at 50.12 4 5 (Hot Spring)

ROUTE 105
Antidote at 50.20 5 56 (Surf needed)
Heart Scale at 50.20 15 68 (Surf needed)

ROUTE 108
Rare Candy at 50.23 38 14 (in a rock)


ROUTE 118
Heart Scale at 50.33 12 14 (west of the water)
Iron at 50.33 31 13 (east of the water, in a rock)

ROUTE 119
Full Heal at 50.34 26 120
Calcium at 50.34 17 82 (Acro Bike needed)
Ultra Ball at 50.34 38 63 (Surf needed)
Max Ether at 50.34 20 29 (Surf needed)

ROUTE 120
Rare Candy at 50.35 9 1 (Cut needed)
Revive at 50.35 31 11
Zinc at 50.35 24 42
Rare Candy at 50.35 0 86 (Surf needed)

ROUTE 121
HP Up at 50.36 23 10
Antidote at 50.36 58 3 (Cut needed)
Full Heal at 50.36 72 5
Max Revive at 50.36 68 8

LILYCOVE CITY
PP Up at 50.5 61 7 (in a rock)
Pokeball at 50.5 64 31 (in a rock)
Heart Scale at 50.5 36 31 (in a rock)

MT PYRE (OUTSIDE)
Max Ether at 74.21 16 22 (in a rock)
Ultra Ball at 74.21 9 8 (in a rock)
Zinc at 74.22 9 25 (peak, in a rock)
Rare Candy at 74.22 37 7 (peak)

ROUTE 123 (ACCESSED VIA MT PYRE)
PP Up at 50.38 139 15
Rare Candy at 50.38 138 18
Hyper Potion at 50.38 91 15 (in a rock)
Super Repel at 50.38 75 1
Revive at 50.38 12 1

ROUTE 124
Heart Scale at 50.39 70 64 (Dive needed, 50.50 70 64 underwater)
Antidote at 50.39 64 54 (Dive needed, 50.50 70 64 underwater)
Antidote at 50.39 66 34 (Dive needed, 50.50 70 64 underwater)
Heart Scale at 50.39 45 36 (Dive needed, 50.50 70 64 underwater)
Calcium at 50.39 42 5 (Dive needed, accessed via seafloor travel, 50.50 42 5 2 underwater)
Carbos at 50.39 42 51 (Dive needed, accessed via seafloor travel, 50.50 42 51 2 underwater
Green Shard at 50.39 14 40 (Dive needed, accessed via seafloor travel, 50.50 14 40 underwater)

ROUTE 127
Red Shard at 50.42 72 20 (Dive needed, 50.52 72 20 underwater)
HP Up at 50.42 50 36 (Dive needed, 50.52 72 20 underwater)
Heart Scale at 50.42 34 72 (Dive needed, 50.52 34 72 underwater)
Antidote at 50.42 12 42 (Dive needed, 50.52 12 42 underwater)

ROUTE 126
Antidote at 50.41 63 19 (Dive needed, 50.51 63 19 underwater)
Ultra Ball at 50.41 41 19 (Dive needed, 50.51 41 19 underwater)
Heart Scale at 50.41 30 17 (Dive needed, 50.51 30 17 underwater)
Yellow Shard at 50.41 12 35 (Dive needed, accessed via seafloor travel, 50.51 12 35 underwater)
Antidote at 51.41 10 36 (Dive needed, accessed via seafloor travel, 50.51 10 36 underwater)
Iron at 50.41 11 39 (Dive needed, accessed via seafloor travel, 50.51 11 39 underwater)
Antidote at 50.41 65 60 (Dive needed, 50.51 65 60 underwater)
Blue Shard at 50.41 9 77 (Dive needed, 50.51 9 77 underwater)

ROUTE 128
Protein at 50.43 38 19 (Dive needed, 50.53 38 19 underwater)
Heart Scale at 50.43 31 33
Heart Scale at 50.43 57 21
Antidote at 50.43 69 18 (Dive needed, 50.53 69 18 underwater)
Heart Scale at 50.43 49 9

VICTORY ROAD
Elixir at 74.45 28 5 (B2f, Surf needed)
Max Repel at 74.45 37 1 (B2f)
Ultra Ball at 64.43 30 39 (1f, accessed via B1f)

SAFARI ZONE EXTENSION
PP Up at 76.13 19 36
Full restore at 76.13 32 33
Zinc at 76.12 21 5 1
Rare Candy at 76.12 31 35

SS. TIDAL
Leftovers at 75.42 0 2 (in a bin)

 

[/spoiler]

16 heartscales? Quick 160k  B)

Edit: oh wow havent logged in in such a long time theyre like worth nothing now kek

Edited by TheGloriousWalrus
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  • 4 weeks later...

Any suggestions on a good sweeper to use? Using staryu with psychic, icebeam and thunderbolt will cost a fortune for each alt run? Any ideas which Pokemon that could be caught low level and that would scale well with the run. I've been using dratini but its been really slow and inefficient so far.

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Any suggestions on a good sweeper to use? Using staryu with psychic, icebeam and thunderbolt will cost a fortune for each alt run? Any ideas which Pokemon that could be caught low level and that would scale well with the run. I've been using dratini but its been really slow and inefficient so far.


Maybe a timid Nidoking I don't know, he can learn all those moves but Psychic. There's also Gengar but he can't learn ice beam and ice punch is physical so it's not a good option, besides, doesn't learn any water move Edited by Arimanius
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hmm, I think i'll give Nidoking a try on my next run. I did a run with a random lvl 20 staryu I caught in Pallet town. I went to the casino and bought thunderbolt and icebeam for 12k ea. I taught it surf and I figured i'd let it level to 42 for it to learn psychic. Everything went nice and smooth until Koga's Gym. At that point staryu just wasnt strong enough so I rare candied to reach lvl 42, learn psychic and evolved with water stone to Starmie.

 

So 24K + about 30 mins to catch a few staryus was my investment to make this run. I believe the key to making alt runs profitable is to get it done as quick as possible. That means any low level sweeper that can OHKO everything and level as you go to avoid loafing around.

Staryu works great but I foresee getting bored with always using the same poke.

 

Up next on my list are Nidoran/Nidoking, Natu/Xatu, Gastly.

Any suggestions on a poke/moveset that can handle everything up until elite 4?

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As I have currently came back to the game (wop), I will soon update the original guide, along with Hoenn's alt run (and walkthrough). I, as for now, can say that Bulba is the masterrace and probably the best choice you can make when picking a starter.

If you would like a poke to handle everything up to elite four, make a comp one, with a ready moveset, evtrain it, and then level through storyline. I did that with my Hitmonlees- worked awesome.

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I'm trying to avoid ev training as it is time consuming and the poke will probably reach above lvl. 50 during the run.

But i definitely see the benefit of ev training the sweeper. Might set up an EV chain for 5 sweepers and i'll be good for a while. Which OU comps can be made cheaply/easily (movesets)? IV and nature don't matter too much IMO since level difference.

 

Looking forward to the updated guide and the Hoenn Region.

Just did a run with Nidoking - Sludge bomb, ice beam, thunderbolt and surf. It was kinda clunky and I died a few times.  I didn't find much use to sludge bomb. The staryu run I did before that was much smoother. 

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I'm trying to avoid ev training as it is time consuming and the poke will probably reach above lvl. 50 during the run.

But i definitely see the benefit of ev training the sweeper. Might set up an EV chain for 5 sweepers and i'll be good for a while. Which OU comps can be made cheaply/easily (movesets)? IV and nature don't matter too much IMO since level difference.

 

Looking forward to the updated guide and the Hoenn Region.

Just did a run with Nidoking - Sludge bomb, ice beam, thunderbolt and surf. It was kinda clunky and I died a few times.  I didn't find much use to sludge bomb. The staryu run I did before that was much smoother. 

 

Mmm then I think you could try with a special dragonite but that's hard to lvl up and breed at least 2x31 since dratini is not easy to catch, I think gengar, alakazam, starmie, xatu are the best special sweepers you could have to do alts

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Still possibly nothing can beat Starmie, I need to make few alts on my own to deduce what's gonna be what, few trainers became very profitable (giving around 2k while they got only one or 2 pokes), might compensate the amount of pokeyen spent on TMs and water stone to get your Star running. That'll still take me a little bit so if anyone will find out anything, please let me know here- I'll update the guide with it ;)

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Still possibly nothing can beat Starmie, I need to make few alts on my own to deduce what's gonna be what, few trainers became very profitable (giving around 2k while they got only one or 2 pokes), might compensate the amount of pokeyen spent on TMs and water stone to get your Star running. That'll still take me a little bit so if anyone will find out anything, please let me know here- I'll update the guide with it ;)

Hey forf, I was curious when the Hoenn version can come out. Your guide is very helpful to many people.

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Hey forf, I was curious when the Hoenn version can come out. Your guide is very helpful to many people.

Unfortunately I cannot give an accurate (or any) ETA for now. I'm away from home for 14 hours per day and I even work in weekends (saturday only actually, but still), I'll get back to working on it once my life will slow down a bit.

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Unfortunately I cannot give an accurate (or any) ETA for now. I'm away from home for 14 hours per day and I even work in weekends (saturday only actually, but still), I'll get back to working on it once my life will slow down a bit.

You can just get your team to help you with it can't you?

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You can just get your team to help you with it can't you?

This is a thing I have to do alone on my own, I cannot ask or force any other people to do altruns and note things for me. I'm doing it for people, not the other way around

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So I just did a Kanto run with Gastly/haunter with amulet coin. I took some notes on the time it took and the cash I earned. For those of you who might be interested, here are a few comments on the run. Took 5.07 hours and earned 425k in cash, not counting all the TMs, PP ups, exp share, etc...

 

-To start, I used squirtle with lucky egg up until Mount Moon (not necessary, but made things faster). Then I used lvl 21 gastly and lvl 19 wartortle to beat Misty.

-Gastly performed well until after I beat the fourth Gym. Had a bit of trouble beating Kogas gym with Haunter. Blaine was also a near miss, barely made it alive.

-I mostly beat only the mandatory trainers. I did take time to beat the burglars in pokemon mansion and blaines gym as well as all of ruin valley and island 7.

-Haunter wasn't able to make it through Victory road alone. Had to use my backup lvl. 100 sweeper. Aside from that all the Pre E4 stuff went decent/well.

-I beat E4 with lvl 100 starmie.

- In Sevii islands, Haunter had some problems with a few of the routes. He died a couple of times. Had to complete with Starmie.

-Aside from that Haunter performed admirably. Would have probably been a bit smoother if I had bothered to evolve him.

 

Kanto Run # 3

Sweeper: Gastly
Start lvl: 19
Level after Giovanni Gym 57
Hardy (No stat change)
25 sp.Atk, 27 speed, No EV training
 
Moves: Cost ($)
Giga drain 20000
Psychic 30000
Thunderbolt (Celadon game corner) 12000
Shadow ball (Learn at lvl 33)
 
Utility Pokes:
E4 Sweeper Lvl 100 Starmie (Surf, psychic, Thunderbolt and Icebeam)
HM Slave 1: Dragonite (Strength, Waterfall, Surf, Fly)
HM Slave 2: Paras (Flash, Cut, Dig, Rock Smash)
 
Time: (hours) (mins)
Preparation (transfering Pokes, repels) 10mins
Part 1 (Brock, Misty, Lt. Surge, Erika) 1h 26
Part 2 (Koga, Blaine, Sabrina, Giovanni, E4) 1h 57
Part 2.5 routes 10 to 15, power plant 15mins
Part 3 (Sevii Islands) 1h 16
Total time: 5,07 hours
 
Profit ($)
After Part 2.5 - From Trainer Battles 162464
After Part 2.5 - Selling most items 279002
After Part 3 - From Trainer Battles 398126
After Part 3 - Selling all items (Run TOTAL) 425736
 
Repels Used                QTY          Cost ($)
Repels (Part 1  and 2) 10            4000
Super Repels (Part 1  and 2) 15 11250
Repels (Part 3) 14                      5600
Super Repels (Part 3) 7               5250
Total 26100
 
Net Profit 425736
Repels cost 26100
Profit 399636
Profit / hour 78876
 
Net Profit - repels 399636
Sweeper cost 62000
Net Profit - repels - sweeper cost 337636
Profit / hour (with sweeper cost) 66639
 

 

Actual profit is probably much higher, but im not gonna factor in the time it can take to sell stuff on tard chat. A few Tms (EQ, sludge bomb, etc.. sell pretty fast and easy). Same goes for PP ups. Easily netting another 400k.

Edited by hihats
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