Mainly this idea comes from this game I love called "Azure Dreams", but there are lots of games that do this.
[spoiler]
[/spoiler]
75% of this game (above) revolved around climbing up through 40 levels of a magical monster tower. That was it. That was the bulk of the game. What made it cool was that the tiles and buildings (and locations of treasures) are arranged randomly. You never saw the same exact level or item locations twice. There was always a feeling of "what treasure/monsters will I find in that building I've never seen?" Every time you moved to the next area, new terrain for that level was generated. IMO that's a big part of what keeps this game interesting. I think dot hack had random levels too? I'm not sure, I only played it a little.
I'm not suggesting this idea be implemented immediately in the game somewhere, and I doubt it ever will be. We have a little (tiny bit) of this *kind of* with day/night spawns, but I'm still guessing it would being pretty difficult to implement. I just wanted to put it down as a suggestion because I think it's a neat idea to have on the back burner.
For random stuff in PokeMMO, you'd have to have the right area for it first. You'd have to have a "Mysterious forest" or a "Forbidden ghost tower" or maybe a sandy desert area where the sand was always moving. – something like that. You couldn't have your whole game shifting around, it doesn't make sense for the world of pokemon.
So much of the exploration is over and the excitement is gone after 1 or 2 walks through an area. Think of what always happens in the cycle guys:
#1 New region/pokes/terrain is implemented
#2 Walkthrough and pokemon locations are pasted on forum within a few days.
#3 A good bulk of the casuals later get bored because of a lack of new material; nothing new to explore. Then the population begins to dip off again except for diehards until next update.
My idea won't stop this cycle, but I think it would be an element that adds some spice. Random pokemon spawns/tiles/trainer locations defined *within a set area* could make our often repetitious game one notch more interesting.
TL:DR randomly generated terrain/tiles/items/pokes within defined areas.
Feel free to point out any flaws in my idea for discussion/improvement, or just to tell me it is fail. :)
Question
bl0nde
Mainly this idea comes from this game I love called "Azure Dreams", but there are lots of games that do this.
[spoiler]
[/spoiler]
75% of this game (above) revolved around climbing up through 40 levels of a magical monster tower. That was it. That was the bulk of the game. What made it cool was that the tiles and buildings (and locations of treasures) are arranged randomly. You never saw the same exact level or item locations twice. There was always a feeling of "what treasure/monsters will I find in that building I've never seen?" Every time you moved to the next area, new terrain for that level was generated. IMO that's a big part of what keeps this game interesting. I think dot hack had random levels too? I'm not sure, I only played it a little.
#1 New region/pokes/terrain is implemented
#2 Walkthrough and pokemon locations are pasted on forum within a few days.
#3 A good bulk of the casuals later get bored because of a lack of new material; nothing new to explore. Then the population begins to dip off again except for diehards until next update.
My idea won't stop this cycle, but I think it would be an element that adds some spice. Random pokemon spawns/tiles/trainer locations defined *within a set area* could make our often repetitious game one notch more interesting.
TL:DR randomly generated terrain/tiles/items/pokes within defined areas.
Feel free to point out any flaws in my idea for discussion/improvement, or just to tell me it is fail. :)
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