Drexsonie Posted April 17, 2016 Share Posted April 17, 2016 [quote name="Septentrion" post="1254625" timestamp="1460844587"] It seems like the manager of that project disappeared. I don't think the art aspect of that would be hard compared to what's already being done here, but I don't think anyone with the technical skills is working on it.[/quote] Well thanks, it would be cool for sure.. also would be sweet if we could make them move like X / Y but I am sure that's far off :P [quote name="DewAddicted" post="1254109" timestamp="1460783279"] For some reason, the sprite in the pokemon summary is very small, can I change it? Thanks[/quote] I would also like to know this.. I was always hoping to be able to see the pokemon/moemon up closer but I think its just a apart of PokeMMo Link to comment
darklordarbitur Posted April 18, 2016 Share Posted April 18, 2016 BUG REPORT: Charmeleon comes out looking like Missingno. when you send it out to fight, and when you look at it, it looks like a purple demon girl with a little goth flame going. Link to comment
Septentrion Posted April 18, 2016 Share Posted April 18, 2016 (edited) BUG REPORT: Charmeleon comes out looking like Missingno. when you send it out to fight, and when you look at it, it looks like a purple demon girl with a little goth flame going. This version has been out for months. This is mostly likely a problem with the original Rom being the wrong version or the patching process. EDIT I'm working on the backsprite for Raquaza and figured I should at least get the hair color to what everyone wanted. I darken it two stages so it would be darker than the shirt. I still like the brighter color though. I cut the hair locks in the third image here. To me, it looks like the blending problem is greater with darker hair and the player would just think it was part of the shirt instead of majestically flowing hair. Last image is just brighter boots which I don't like. Edited April 19, 2016 by Septentrion Link to comment
BlooKirby Posted April 19, 2016 Share Posted April 19, 2016 (edited) Hello again~ Is there anyway to convert the latest FR patch into an Emerald ROM without having to manually replace every sprite? If not, may I have a folder of the updated sprites so I can at least have them all to put in the Emerald ROM? Thanks Edited April 19, 2016 by BlooKirby Link to comment
Septentrion Posted April 19, 2016 Share Posted April 19, 2016 (edited) Hello again~ Is there anyway to convert the latest FR patch into an Emerald ROM without having to manually replace every sprite? If not, may I have a folder of the updated sprites so I can at least have them all to put in the Emerald ROM? Thanks I think you could export the sprites in the Nameless Sprite Editor. I think there's an issue with trying to directly transfer form Emerald to Firered and vice versa. There are a couple of emerald versions that haven't been updated in a long time. For Rayquaza, I have a very rough backsprite. So much work left to do. Can't look at it too long [spoiler][/spoiler] Edited April 19, 2016 by Septentrion Link to comment
OtherPlayers Posted April 19, 2016 Share Posted April 19, 2016 (edited) Hello again~ Is there anyway to convert the latest FR patch into an Emerald ROM without having to manually replace every sprite? If not, may I have a folder of the updated sprites so I can at least have them all to put in the Emerald ROM? Thanks Probably the fastest way to do it would be to start with my Other Emerald Moemon Patch (which is already equivalent to the last official release of this fire red patch) and then just manually update any changed sprites you want to match with the advanced tool. The only big change that you have to do to the firered sprites before importing them with the advanced toolset is to double the forward frames like so to ensure that they work properly with the emerald animations (which can be done in pretty much any image editor). Edited April 19, 2016 by OtherPlayers Link to comment
LumberingCrane Posted April 20, 2016 Share Posted April 20, 2016 Hi guys! I'd just like to know if it's appropriate or in line with this hack if I change every gender ratio of every pokemon to 100% female, considering that there're are some 100% male pokemon. I ask this because while some moemon do look more masculine such as the Nidoking line of evolution, I still think that they can easily pass as a tomboy character, which is how I prefer to interpet it. I'd just like some form of confirmation if it's a case of 'without a doubt' male moemon or if we're free to interpret it any way we like. Link to comment
Chuggiedynasty Posted April 20, 2016 Share Posted April 20, 2016 (edited) If you guys want, I've been working on a Moemon version of the ever popular YAFireRedHack, with a bunch of stuff changed/added. You can give it a go, bear in mind there's still a lot of stuff to do. Be warned, it's quite a bit harder than normal Fire Red. Also don't talk to the weird May in Viridian City, at this point it will crash your game. https://www.mediafire.com/?2b2ji9qope5j9pd Edited April 20, 2016 by Chuggiedynasty Link to comment
Septentrion Posted April 20, 2016 Share Posted April 20, 2016 (edited) If you guys want, I've been working on a Moemon version of the ever popular YAFireRedHack, with a bunch of stuff changed/added. You can give it a go, bear in mind there's still a lot of stuff to do. Be warned, it's quite a bit harder than normal Fire Red. Also don't talk to the weird May in Viridian City, at this point it will crash your game. https://www.mediafire.com/?2b2ji9qope5j9pd Do you need any help with that? I see a forth gen. Do you need somewhat mediocre sprites in place of nonexistent or terribad ones? Edited April 20, 2016 by Septentrion Link to comment
Chuggiedynasty Posted April 21, 2016 Share Posted April 21, 2016 Do you need any help with that? I see a forth gen. Do you need somewhat mediocre sprites in place of nonexistent or terribad ones? Yeah, most of the sprites are just asspulled right now from everywhere. First I need to finish working out a bunch of the bugs and shit. Go ahead and see how far you can get. Link to comment
KOREAN Posted April 21, 2016 Share Posted April 21, 2016 I edit Swellow's DOT. But I think it doesn't looks like Swellow. How to make it? Link to comment
Moetal Posted April 22, 2016 Author Share Posted April 22, 2016 Hidden gems. Shame these have no backsprite. With some editing and backsprite, they can be turned into something usable. Food for thought, Septen. A larger face/head and wider body and some editing and it'll pass as a Hitmonlee or something. Legs and body are a bit skinny, slight touch up here and there and it's good to go. Link to comment
Septentrion Posted April 22, 2016 Share Posted April 22, 2016 (edited) Latias(? Is this going anywhere? Food for thought, Septen. A larger face/head and wider body and some editing and it'll pass as a Hitmonlee or something. I actually did experiment with a skirt like that but it was a disaster. It may be had to compete with the quality due to the character being 14 pixels too big in both dimensions. The hair is very good in design. I would have preferred to stay true to the character art, but the crown is a problem. Too bad it affects both the backsprite and frontsprite. Much work. I've been thinking about dropping the yellow eyes completely and giving her jade eyes. Since my color precept must be out of wack, I don't know if my eyes look red or yellow, and red eyes are far too common. Hitmonlee sure has been a hard one to even think about. I don't think we've had any suggestion on his actual getup. Maybe he should be shirtless with a mask? I might end up doing a thing with that. Edited April 22, 2016 by Septentrion Link to comment
IdolizeAnime Posted April 23, 2016 Share Posted April 23, 2016 (edited) So kawaii :wub: Thanks you Edited April 23, 2016 by IdolizeAnime Link to comment
Moetal Posted April 23, 2016 Author Share Posted April 23, 2016 (edited) Ugh, why can't you guys just let me be a backseat driver. --> EDIT: Kickern you wanna do finishing touches and make shiny for the above three? Edited April 24, 2016 by Moetal avyie 1 Link to comment
KOREAN Posted April 23, 2016 Share Posted April 23, 2016 (edited) Hi guys I maked new Alakazam's sprite. Didn't make backsprite yet. Edited April 23, 2016 by KOREAN Link to comment
Moetal Posted April 24, 2016 Author Share Posted April 24, 2016 @Hardcore Looks good. - The backsprite lost the bun ribbons, and the face is a bit rough. Can you polish the face more? Thoughts? Backsprite? Link to comment
laGashetaHardcore Posted April 24, 2016 Share Posted April 24, 2016 (edited) yes yes edit rayquaza with science ?? with the face i lost Edited April 24, 2016 by laGashetaHardcore Link to comment
Musher Posted April 24, 2016 Share Posted April 24, 2016 Made an attempt at a back sprite for Venomoth. Something seems off to me about it still, but I can't figure out what exactly. Any advise? Link to comment
OtherPlayers Posted April 25, 2016 Share Posted April 25, 2016 I see a few big issues working together Musher. The first is a bit of a left/right width issue. Her head is simply too thick in that aspect compared to her body (23 odd pixels "thickness" to her head+hair with only 10-12ish for her body thickness once accounting for perspective). Big heads may be moe, but warp it to far and things start to look off, a fact that is aided in this fact by the reason that we are looking at her from the side instead of the front. The solution to this would probably be to reduce the left to right distance of her head/hair slightly or too increase the width of her body slightly (or a bit of both). (Alternative possible idea: Make her wing possibly come in front of the very back edge of her hair rather than behind it.) The other big thing I see is the fact that the vertical front of her hair lines up perfectly with the vertical front of her nose/face. This gives her the impression of having a very flat face. Simply adjusting the front of the hair to the left or to the right by a single pixel should fix that issue. Lastly is the light pink spot supposed to be her mouth? If so the angle on it doesn't quite match the angle of her head, and it's a bit difficult to see. I'd shift it right by 1 pixel and swap it out with a darker red (like is used in the front view) to differentiate it more from her skin. Link to comment
Septentrion Posted April 25, 2016 Share Posted April 25, 2016 (edited) @laGashetaHardcore You haven't even given Latios a hat yet and you already moved on to the next thing I'm working on? You seemed to make a better tail but the bonnet is not good. 80x80 Ray has best hat Dress looks better, although I can't see battles commencing in such a thing. Made an attempt at a back sprite for Venomoth. Something seems off to me about it still, but I can't figure out what exactly. Any advise? Other than what other players said, the wings should be be angled Edited April 25, 2016 by Septentrion Link to comment
Kickern Posted April 25, 2016 Share Posted April 25, 2016 (edited) @Moetal Not sure what you had in mind for finishing touches, so these are mostly unchanged. @Septen/Hardcore Ray needs more science: Give this outfit to this sprite What do you guys think of that idea? Edited April 25, 2016 by Kickern Link to comment
Moetal Posted April 25, 2016 Author Share Posted April 25, 2016 @Kickern Well I just want your opinion before they get added in. If you feel they're good enough too, then they're good to go. Can you give me the original sizes for the four? The Rayquaza I posted is actually 80x80 and might be difficult to work with directly, but I do agree the outfit/design/pose is way more charming. I do want to see it happening but it'll be a lot of work since it's almost like redoing the sprite from scratch. Link to comment
Kickern Posted April 25, 2016 Share Posted April 25, 2016 @Moetal Drowzee's eyes could probably be better and Spinarak's chin on the back sprite looks a little bit weird to me. Link to comment
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