BlooKirby Posted April 10, 2016 Share Posted April 10, 2016 @Arisa Nah you're fine. I was asking for finished sprites that haven't yet been added, but I did sorta figure it was a tall order considering the overflow of semi-finished moes. I've collected and implemented most of what I wanted already, and thanks to you teaching me how to do it, future additions will be much easier. Link to comment
laGashetaHardcore Posted April 10, 2016 Share Posted April 10, 2016 (edited) @Arisa But my clefairy ;-; Latias(? Edited April 10, 2016 by laGashetaHardcore Link to comment
Arisa Posted April 11, 2016 Share Posted April 11, 2016 (edited) @Hardcore I'm mainly just practicing, and I like Clefairy. My only real problem with your Clefairy is the (our) right arms sleeve and eyes, plus the left arm looks weirdly disconnected from her shoulder, everything else is debatable. That Latias looks good, but Septentrion seems set on redoing it. Edited April 11, 2016 by Arisa Link to comment
Kickern Posted April 11, 2016 Share Posted April 11, 2016 @Arisa/Hardcore This is what Clefairy looked like back on page 120: I still prefer this design over the more childish one with the shorter arms and legs. axx 1 Link to comment
Septentrion Posted April 11, 2016 Share Posted April 11, 2016 (edited) I do have the disadvantage of Latias not actually being a large pokemon. My Latias my be a canidate for the biggest moemon we have. I'm considering making her rayquaza. Rayquaza is huge! http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_height#23.27_.287.0_m.29 Rayquazea is also the emerald mascot, although I prefer Latias, Rayquaza is more important and deserving of a new sprite. Latias(? These features should be changed to match: Also, maybe have yellow eyes. Latios is also something that needs work as well. Her counterpart is obviously from the same sprite. Edit: Opps Edit 2: I know it's not perfect, but did I just create emerald mascot on a whim? Guess Hardcore's Latias is likely going to be the Latias. Edited April 11, 2016 by Septentrion Link to comment
axx Posted April 11, 2016 Share Posted April 11, 2016 (loosely) Based on this: Can't unsee e.e Link to comment
Swirly Posted April 11, 2016 Share Posted April 11, 2016 @Septentrion I really think you have hit your skill limit with this sprite. I recommend starting a new one. Also, that green is too bright. Link to comment
Septentrion Posted April 11, 2016 Share Posted April 11, 2016 (edited) Can't unsee e.e In case anyone wants to know the original art, see spoiler. Warning: axx, don't look. [spoiler]Rayquaza [/spoiler] I what I have for a backsprite may also be change into Rayquaza. It's a one o-clock backspite however. There's a dearth of good backsprites, and they're not exactly easy to find. I might end up going on a hunt to organizing them edit: @swirly What I turned out was more of an proof of concept. Do you really think the hair is too bright? I pulled the green colors directly from the drawing. Would it be better if it was darker than the shirt? Edited April 11, 2016 by Septentrion axx 1 Link to comment
Nerak55 Posted April 12, 2016 Share Posted April 12, 2016 @Septentrion Ended up playing with it a bit, though I think I ended up breaking more than I fixed. -_- (Sorry for the eye-bleeding background color) Link to comment
Septentrion Posted April 12, 2016 Share Posted April 12, 2016 (edited) @Septentrion Ended up playing with it a bit, though I think I ended up breaking more than I fixed. -_- (Sorry for the eye-bleeding background color) Apparently, my eyes don't bleed easily. I think the bright green hair is beautiful. Can anyone other than me tell two locks of hair are suppose to be falling on her shirt? The arms and hands are better than what I can do. I don't think we should default to red eyes. I think the breasts should have a bit of weight and not be perfect circles. Okay, this may be the last I work on this sprite. I'm not going to try again it for a while. I'd rather talk about backsprites at this point. Here's how I've been thinking about how to organize them. The idea is to have all spites be 1,2, or 3 o'clock by the endgame in terms of evolution. 2 is basically standing with your moemon. 6 should probably not made at all. Edited April 12, 2016 by Septentrion Link to comment
Moetal Posted April 12, 2016 Author Share Posted April 12, 2016 (edited) @Sep When you posted your "perspective" theory the first two or whatever times, I brushed it off as non-sense. This is the third time-ish, so I'm just going to straight off tell you you're wrong. Look at the battles below. Which looks most natural to you? If you answered anything besides the second one, you need to get your eyes checked. While the second one is not as moe as the first or the third, it is the most natural looking angle. You have your entire concept backward. On your "clock", your #6 and #5 are the most naturally angled sprites while anything smaller than a #3 is pretty much standing sideways and your #2/#1 are starting to turn your back AGAINST your opponent. Look at the Charizard again. She's a #2, and you can clearly tell her body is starting to face towards you rather than the opponent, and her head is pretty much facing towards the right side of the screen (straight ahead angle when taking her body into consideration). Always ask yourself, is she battling you, is she battling the empty space on your right, or is she battling her opponent? Where should her focus be at? Obviously, if you answered anything other than her opponent, you are playing the wrong game and need to stop playing. Edited April 12, 2016 by Moetal Lilyfromanimove 1 Link to comment
Kickern Posted April 12, 2016 Share Posted April 12, 2016 Reworked the Persian back sprite using the original base moemon sprite: Link to comment
Lilyfromanimove Posted April 12, 2016 Share Posted April 12, 2016 (edited) give rayquaza a body suit with the rayquaza pattern on it, that may be more suitied or a tight dress like this one: this may combine the dress with the sleek style of rayquaza and allows you to integrate rayquazas pattern on it Also less breatssize for rayquaza, it should be a more skinny kind character. @Moetal, yes No 2 is the bets, 1 is okish, 3 faces way too much to the user. Also i lack the conistency in the design, when charmanders tail is substituded by the hair of the character it should keep this attribute and take it over all 3 forms. maybe with charmeleon gettign a hairstyle like this: to mirror the charmeleons "horn" at the end of the head. Also, charizards tail seems to be rather "weak" and thin compared to the other 2 types. Edited April 12, 2016 by Lilyfromanimove DeliZenan 1 Link to comment
Septentrion Posted April 12, 2016 Share Posted April 12, 2016 (edited) @Sep When you posted your "perspective" theory the first two or whatever times, I brushed it off as non-sense. This is the third time-ish, so I'm just going to straight off tell you you're wrong. Look at the battles below. Which looks most natural to you? If you answered anything besides the second one, you need to get your eyes checked. While the second one is not as moe as the first or the third, it is the most natural looking angle. You have your entire concept backward. On your "clock", your #6 and #5 are the most naturally angled sprites while anything smaller than a #3 is pretty much standing sideways and your #2/#1 are starting to turn your back AGAINST your opponent. Look at the Charizard again. She's a #2, and you can clearly tell her body is starting to face towards you rather than the opponent, and her head is pretty much facing towards the right side of the screen (straight ahead angle when taking her body into consideration). Always ask yourself, is she battling you, is she battling the empty space on your right, or is she battling her opponent? Where should her focus be at? Obviously, if you answered anything other than her opponent, you are playing the wrong game and need to stop playing. What matters is that the head is face towards the opponent. The body doesn't need to be facing the opponent during all combat action. Also, #2 putting the trainer directly behind the fighter. At that angle, the trainer would be unable to see much of what the opponent does clearly, and put the trainer in the line of attack. Also, if you think #2 is still ideal, even the official games avoid that angel. They're about 5-4 o'clock angles. It's especial uncommon just stand directly behind in the manga. Edited April 13, 2016 by Septentrion Link to comment
BlooKirby Posted April 13, 2016 Share Posted April 13, 2016 (edited) EDIT: Problem solved. Thanks Moetal! Hey moe gang~ having tons of fun with playing this patch while in randomizer nuzlocke - especially with me testing out those awesome new sprites. However, I have run into a hiccup in regards to some of the smaller moemon ending up "buried" because of how small the game thinks they are. http://imgur.com/gv8TKEx http://imgur.com/fjXtCES http://imgur.com/CrCNV1K http://imgur.com/lOWNGTN Plenty more than those too. Any way to fix this, or is this just a result of the mons being unfinished? Edited April 14, 2016 by BlooKirby Link to comment
Moetal Posted April 13, 2016 Author Share Posted April 13, 2016 @BlooKirby Look into a program called "Advanced Sprite Position Editor". I fix the position of all the sprite I import into the Moemon patch, but since you are importing your own sprites in, you'll need to realign them yourself. Link to comment
Drexsonie Posted April 13, 2016 Share Posted April 13, 2016 (edited) This makes me sad, for some reason I cant get the game to work. As soon as Oak says "Hello" the game resets itself. Is there something I can do.. or is there something I did wrong? Edit* I got it to work, I guess the ROM I got was bad D: Edited April 13, 2016 by Drexsonie Link to comment
Arisa Posted April 13, 2016 Share Posted April 13, 2016 (edited) Is there anything that needs to be fixed with Smeargle? @Septentrion Rayquaza? Edited August 29, 2016 by Arisa Link to comment
Septentrion Posted April 14, 2016 Share Posted April 14, 2016 @Septentrion Rayquaza? [spoiler] [/spoiler] I did considered making Rayquaza dark skin so she could have more yellow accessories, particularly the collar around her neck. That particular design seems too evil I do like what I made so far and I decided to worry about the backsprite. I haven't decided the best way to approach it yet. Link to comment
Arisa Posted April 14, 2016 Share Posted April 14, 2016 (edited) Evil? Tsundere Edit: Now more moe. Edited August 29, 2016 by Arisa axx 1 Link to comment
BlooKirby Posted April 14, 2016 Share Posted April 14, 2016 Just throwing ideas around, but maybe this old Altaria would make a decent replacement for Swablu? Link to comment
Drexsonie Posted April 16, 2016 Share Posted April 16, 2016 Are you going to make it where it works with Heart Gold so the little sprites follow you around? :3 Link to comment
DewAddicted Posted April 16, 2016 Share Posted April 16, 2016 (edited) For some reason, the sprite in the pokemon summary is very small, can I change it? Thanks Edited April 16, 2016 by DewAddicted Link to comment
Septentrion Posted April 16, 2016 Share Posted April 16, 2016 Are you going to make it where it works with Heart Gold so the little sprites follow you around? :3 It seems like the manager of that project disappeared. I don't think the art aspect of that would be hard compared to what's already being done here, but I don't think anyone with the technical skills is working on it. Link to comment
xSlaYerLlamax Posted April 17, 2016 Share Posted April 17, 2016 Awesome! :D I'm liking almost all of the sprites so far, I just find that these below are just some of my preferences over the normal ones and I use these ones instead. instead of default ditto, instead of the default starmie, instead of default tyranitar. Link to comment
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