Moetal Posted July 1, 2015 Author Share Posted July 1, 2015 Is any of the mentioned compatible with PokeMMO though. Like, could you stick the FireRed Omega or Liquid Crystal etc into the folder and it would still run like PokeMMO should, while it would run like Liquid Crystal etc when using emulator? @Magi Dungeness cra- I mean Magikarp. Also I feel like we could touch up on Magikarp a tiny bit namely the backsprite. The backsprite's head and face shape are just awful. Link to comment
Kamigoroshi Posted July 1, 2015 Share Posted July 1, 2015 I honestly doubt that anything besides purely cosmetic patches would be compatible with PokeMMO. Much less custom rom hacks that touches the game's pokedex, wild pokemon encounters, or especially modify the game's story line entirely. Link to comment
axx Posted July 1, 2015 Share Posted July 1, 2015 I honestly doubt that anything besides purely cosmetic patches would be compatible with PokeMMO. Much less custom rom hacks that touches the game's pokedex, wild pokemon encounters, or especially modify the game's story line entirely. doubt that the game loads any of that data from the user rom, if anything its just used for visuals, so if the id code match, the worse that could happen loading a hacked rom would be that you get glitched to death Link to comment
Kickern Posted July 2, 2015 Share Posted July 2, 2015 Having Magikarp on the title screen would make sense if Magikarp-tan is the trainer, otherwise like MetaSieg said, either Flareon or Charizard is good. Honestly, pretty much whatever Magi draws would look good on the title screen, imo. Though, I admit my eye for little pixel-y details isn't as good as Moetal's. (Btw, I'm all for Magikarp-tan trainer.) I'd like to see is the actual title changed to "Moemon" on the title screen, too. Just an idea. Or, how about 2 different versions? One could be just the sprite/icon replacements for those who just want that, and the other could be "Magikarp edition" for those who want all that. Just another idea. Link to comment
Moetal Posted July 2, 2015 Author Share Posted July 2, 2015 (edited) I herd u liek magikarp. EDIT: Color syncing with Sciencedos' eyes and skin tone. Edited July 2, 2015 by Moetal Link to comment
Kickern Posted July 2, 2015 Share Posted July 2, 2015 @Moetal You know, I never really thought about this until now. Magikarp-tan, as in the trainer, is an actual Magikarp? I kinda thought she was, like, more human or something. I mean she had a different sprite from the moemon. But that sprite you posted would change all that. A moemon training others of it's own kind. Interesting. :huh: Glavenus 1 Link to comment
MetaSieg Posted July 2, 2015 Share Posted July 2, 2015 @Kickern It would be like the first Pokemon movie only without the evil. (hopefully) Link to comment
Septentrion Posted July 2, 2015 Share Posted July 2, 2015 @Moetal You know, I never really thought about this until now. Magikarp-tan, as in the trainer, is an actual Magikarp? I kinda thought she was, like, more human or something. I mean she had a different sprite from the moemon. But that sprite you posted would change all that. A moemon training others of it's own kind. Interesting. :huh: It's an idea that's been around for a while. The was this comic where one was disguised as a human, It was a grass type, although I can't remember that much about it. Link to comment
Kamigoroshi Posted July 3, 2015 Share Posted July 3, 2015 Got bored of looking at pipsqueak Swinup and tried my luck with yet another amateurish edit. -> The outcome is good enough as a placeholder for personal use, I suppose. Still in the middle on getting the hang of drawing sprites from scratch with a graphic tablet. susanoomon54 1 Link to comment
Moetal Posted July 3, 2015 Author Share Posted July 3, 2015 @Kami It looks really blurred for some reason. Are you uploading it as 2x or just posting it and having it auto rescale as 2x? Link to comment
Kamigoroshi Posted July 3, 2015 Share Posted July 3, 2015 @Moetal I've enlarged it from 256x64 to 512x128 with a program of mine, so that could be the cause. *shrugs* Ah well, here's the original size: The base for this was the Cubchoo sprite which can be found in McMagister's sprite pack. Link to comment
Moetal Posted July 3, 2015 Author Share Posted July 3, 2015 (edited) @Kami There was a gray-ish color on the skin for some reason, so I fixed it for you. The nose need to stand out more (use redder/pinker color). Lengthen the arms and legs so she looks less like a baby and more like the starter size. Go butcher another moe for their arms and legs. Outfit and hair is fine, although we'll need to fix the outlines a bit as they're really light and some places could be less bumpy looking with the pixels. @Septen This one? [spoiler][/spoiler] Edited July 3, 2015 by Moetal susanoomon54 1 Link to comment
RemixV4 Posted July 3, 2015 Share Posted July 3, 2015 Is there a download link to the full folder of current sprites? I'd like to insert them into Pokemon Zeta, and would rather not have to export every sprite from the file. Link to comment
Kamigoroshi Posted July 4, 2015 Share Posted July 4, 2015 Behold, for I am back with Swinub Mark II! :P No more meomons were sacrified for this update. Yup, drew the limbs from scratch this time around. That took longer than expected. But it looks much more satisfying than before, if I do say so myself. I also tried to get a more woolly feeling for the fur clothes. Hopefully it resembles now the coat of a wild boar piglet. Lightened skin and blush colours for better contrast with the browns. susanoomon54 1 Link to comment
Moetal Posted July 4, 2015 Author Share Posted July 4, 2015 (edited) @Kami My eyes are not as good as they used to be so I have trouble looking at 1x. Your legs seem short compare to the arms. I feel you have dropped too much of the shading on the skin so she looks super pale/flat. Try fixing the backsprite's hair; It looks flat on the top. Edited July 4, 2015 by Moetal Link to comment
Kamigoroshi Posted July 4, 2015 Share Posted July 4, 2015 (edited) @Moetal 1. Click on the image 2. Press Crtl and hold the key 3. Zoom in with your mouse wheel. 4. ??? 5. Profit! Doing this would be much faster than me manually rescaling the sprite. And becomes much less blurry, as we saw in the other attempt. :P It was my intention to give the legs a little bent, but maybe outcome was too subtile. So here we go a last time~ Lengthed her legs by 1 pixel and returned her facial shadings to that of the original. Also made her fur scarf (hopefully) stand out more on the shiny variant. New highlights for the backsprite hair added as well. And corrected some stray pixels in the fur pants. That would be all I think. I will now turn my attention to another pokemon. Maybe Piloswine or Magcargo. Who knows. *shrugs* Edited July 4, 2015 by Kamigoroshi susanoomon54 1 Link to comment
Moetal Posted July 4, 2015 Author Share Posted July 4, 2015 (edited) @Kami I assure you I've tried that. My browser auto smooth/blend and makes it equally blurry whenever I do that. The only way I can view it pixelated is to use my PS and enlarge it. Legs are still short. Please work on your palette before you even think about shiny. You're missing outlines all over the place. Enlarged hands for both front and back. Magi are you going to work on Oddish? If not, I can give it a try. EDIT: IT'S ALREADY TOO LATE. YOU COULD'VE STOPPED THIS FROM HAPPENING. WHY DIDN'T YOU STOP IT? Family comparison. EDIT 2: Vile's back face still need fixing. Wrong expression. [spoiler][/spoiler] Edited July 4, 2015 by Moetal susanoomon54 and axx 2 Link to comment
Kamigoroshi Posted July 4, 2015 Share Posted July 4, 2015 (edited) @Moetal I don't think it's a good idea for Swinub to have bigger legs than she has now. Compared to the other first evolution moemons, her legs are much more developed. In fact she's currently as big as her second evolution, Piloswine. Which makes me almost want to shrink her down a bit. Well, I finally found out what bothered me with the scarf: it needed a lighter colour tone. (Another attempt at posting it 512x128) On a side note, I played around a bit with Persian. This is not a serious attempt by any means. I only wanted a counterpart to go with Meowth below, as the other Persian sprite looks somehow too brittle. Edited July 4, 2015 by Kamigoroshi Crazyhell and susanoomon54 2 Link to comment
Lysandra Posted July 4, 2015 Share Posted July 4, 2015 @Moetal When I'm thinking of Oddish, I'm seeing its adorable and almost unfailing smile. This mon should be more cheerful! You could also try putting one/both of her hands up and see what will happen. Link to comment
animeloverxX93 Posted July 4, 2015 Share Posted July 4, 2015 I think oddish looks fine the way it is. The whole oddish line has the same/similar facial expressions, which is a good thing in my opinion. No need to change anything (that I can spot, mind you) on the poses either. Link to comment
Lysandra Posted July 4, 2015 Share Posted July 4, 2015 I haven't said that current pose is bad (or that the suggested one would be better), it was simply some idea which can be ignored. However I do think that the expression could be changed. Gloom is gloomy because, well, it's Gloom, but it doesn't mean that the rest of family must have the same face. Link to comment
Moetal Posted July 4, 2015 Author Share Posted July 4, 2015 (edited) Turn that frown upside down? EDIT: Turn those arms upside down? EDIT 2: Patch 1.6 [spoiler] Is that you, Roll? [/spoiler] Edited July 4, 2015 by Moetal susanoomon54 and Lysandra 2 Link to comment
MistaSpike Posted July 4, 2015 Share Posted July 4, 2015 I have a quick question. Is there anywhere I can get the transparent background png files of all the moemon sprites in the latest patch? I wanted to use them for a youtube series layout. Link to comment
Moetal Posted July 4, 2015 Author Share Posted July 4, 2015 Patch 1.6 completed. You can find it in the first page, as usual. @Mista Moemon sprites do not have transparent backgrounds. You'll have to manually edit each yourself. Link to comment
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