ThinkNice Posted March 21, 2014 Share Posted March 21, 2014 Simple suggestion. We already have a battle timer but this battle timer would be specifically for PvP. Basically there will be two timers, you have the 30-second timer and the 5:00min timer. When the 30-second timer runs out it begins to count down the 5:00 timer, when this timer hits zero the player loses due too 'Time Clause'. Example: Turn1: Player 1 made a move in 29 sec (5:00) Player 2 made a move in 45 sec (4:45) Turn2: Player 1 made a move in 50 sec (4:40) Player 2 made a move in 40 sec (4:30) I think 5 min is still pretty long, but oh well numbers could be tweaked. Pro's: - No excessively long battles because of players that can't choose moves. - Requires a more active battle attitude. Cons: - m-m-muh pizza Robofiend, Grampaaa, RysPicz and 13 others 16 Link to comment
imguridiancity Posted March 21, 2014 Share Posted March 21, 2014 I like it, especially since it might get rid of people whining when you take like 20 seconds to make a decision. I would probably have it add a couple seconds to your timer every turn though. Sometimes it's really not your fault a match goes on for 50 turns, and without adding time each turn the winner would just be determined by whoever happened to pick moves faster earlier in the game, or who had less lag at the end. Also without this you could beat someone by turn-stalling and hitting the button faster than them, which is lame. Orrrrrr, anything over like 5 seconds counts against your clock, meaning even once your clock has run out, you can still play the game you just don't get extra time to think. Link to comment
jayfeatskydd Posted March 21, 2014 Share Posted March 21, 2014 +1 More time might be a good idea too tho. Link to comment
Dannnno Posted March 21, 2014 Share Posted March 21, 2014 I like this, and think it should be auto enforced for tournaments however for casual battling I think it should have to be activated, sort of like the showdown timer Link to comment
Emlee Posted March 21, 2014 Share Posted March 21, 2014 Anything that could discourage "coaching" to win (and not to learn) in official and unofficial tournaments is supported by me. I think that it should be optional in some form though, as in only enabled in tournament mode? Or something along those lines. So that people can coach is more casual situations. Besides the coaching aspect I think this is reasonable, and tweaking to acceptable to meet normal "move choosing" time standards. Also, cheese pizza. yum. Edit: Dannnnno kinda ninja'd my points. Link to comment
TJXD Posted March 21, 2014 Share Posted March 21, 2014 Anything that could discourage "coaching" to win (and not to learn) in official and unofficial tournaments is supported by me. I think that it should be optional in some form though, as in only enabled in tournament mode? Or something along those lines. So that people can coach is more casual situations. Besides the coaching aspect I think this is reasonable, and tweaking to acceptable to meet normal "move choosing" time standards. Like Em said this would be great if it was for only tournament mode, as regular pvp could be used to coach new players in non tournaments etc The Time for one move should be increased from 30 to 45 or around that . Link to comment
ThinkNice Posted March 21, 2014 Author Share Posted March 21, 2014 Like Em said this would be great if it was for only tournament mode, as regular pvp could be used to coach new players in non tournaments etc The Time for one move should be increased from 30 to 45 or around that . 30 seconds is more than enough I believe. In VGC the max time you got for your move was 45 seconds (upped to 60) and VGC is Doubles so in Doubles there is a LOT more to consider than in just singles. Would be handy to have two different timers, both only for tournament mode one for singles one for doubles. The doubles one would have a longer timer. Link to comment
TJXD Posted March 21, 2014 Share Posted March 21, 2014 30 seconds is more than enough I believe. In VGC the max time you got for your move was 45 seconds (upped to 60) and VGC is Doubles so in Doubles there is a LOT more to consider than in just singles. Would be handy to have two different timers, both only for tournament mode one for singles one for doubles. The doubles one would have a longer timer. Yup, If not for singles doubles needs 45-50 Link to comment
OrangeManiac Posted March 21, 2014 Share Posted March 21, 2014 I like this. Being allow to think your moves without a time limit has never made sense to me, to be honest. It certainly doesn't help preventing especially official tournaments from lasting way too long sometimes. About the battle timer, I think the timer could have features like in chess timer. One option is like ThinkNice mentioned is a time per move with additional time but another feature could be a total time feature. Both players, for example, would have 20 minutes to have selected their moves in a match, or they lose. Total time feature could help organizing unofficial tournaments as well, because the host has a clear view of how long does a match and a round take at max. Having the lack of battle timer has prevented me to host unofficial tournaments sometimes, because I'm always a bit afraid that those matches would take too long me to stay (especially in OU, for obvious reasons). All of these time features could be adjusted manually or turned off when you challenge someone. Only a little downside I will find in this is that it might not be easy to decide a standard time for battle-timer in tournaments, but I guess the battle-timer would always be up for the host to decide. Link to comment
iSmashbro Posted March 23, 2014 Share Posted March 23, 2014 30 seconds is more than enough I believe. In VGC the max time you got for your move was 45 seconds (upped to 60) and VGC is Doubles so in Doubles there is a LOT more to consider than in just singles. Would be handy to have two different timers, both only for tournament mode one for singles one for doubles. The doubles one would have a longer timer. I think starting both players with a 5 minute timer then adding 15-30 seconds after each move would be more than fair to competitive battlers who don't damage calc every attack Greck 1 Link to comment
Volpi Posted March 24, 2014 Share Posted March 24, 2014 Nobody would even believe what kind of laggspikes I actually get, Forget about me ever making a comeback, people would hate fighting me too much seeing how this is regarded an issue. Link to comment
KingBowser Posted November 9, 2014 Share Posted November 9, 2014 It would help eliminate/slow down people who get help from 40 people. Also speed up players that do 800 calcs on a bodyslam to Skam at -1 burned. BurntZebra 1 Link to comment
Robofiend Posted November 10, 2014 Share Posted November 10, 2014 +1 I think 5 minutes of reserve time might be too much, maybe 3 or four would be better. At the very least this seems like it would help to eliminate the most frustrating part of spectating/playing in officials. Link to comment
Linken Posted November 10, 2014 Share Posted November 10, 2014 or how about sth like the showdown system where both participants have 150 seconds for each turn but if someone takes too long the maximun of his/her timer decreases for the next round to 120 and so on Link to comment
Zehkar Posted November 6, 2015 Share Posted November 6, 2015 PvP Tournament Mode matches are now time-limited in a chess timer-style. Players will have 3 minutes total to perform actions in their match. Every turn, the player will gain 10 seconds against their timer. If the timer expires, the player loses their match. This timer only counts down during times when the player has control. It is not affected by animations. https://forums.pokemmo.eu/index.php?/topic/56249-changelog-20082015/ Link to comment
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