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Ladder system similar to diablo 2


Shaniqualela

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One thing that I think will be a problem for this game is that soon there will be too many "godly" pokemon and the game will get kind of boring for some, while others like it this way, since it makes competitive more balanced.

 

Diablo 2's system had it so you could choose Ladder or Non-Ladder when you make a character

Ladder had a few bonuses like ladder specific items. Ladder and non-ladder characters can not interact with each other. We could have pokemon that are only obtainable and breedable in ladder mode.

This effected the game in a few ways. For one, when the ladder characters become non-ladder at the end of the season, it added a fresh supply of those items to the non-ladder side of it. Items in non-ladder were usually a lot easier to get because most of the items were accumulated over a long time.

 

When the ladder resets, it would give a fresh start to those who want it. But they also don't lose their ladder characters that got moved to non-ladder. 

 

A few suggestions to add to ladder mode: 

- Pokemon that can only be found/bred on ladder mode. (When ladder resets they would be added to non-ladder, and be rarer there)

- Increased story mode difficulty?

- Slightly higher shiny chance at beginning of ladder.

- Slightly higher chance to get good IV pokemon at beginning of ladder.

- Increase chance everstone will pass nature

- Organized tournaments with high end prizes (have them on non-ladder too, but not as frequently)

- Anyone else have any good ideas to add to it?

 

 

 

I may have explained it bad, if anyone played diablo 2 and wants to add to this please do. I feel like it would be a great addition.

 

If you don't get it read this and try to apply it to pokemon

http://classic.battle.net/diablo2exp/basics/charactertypes.shtml (Specifically the Q&A Section)

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I read this 2 times, I still do not get it, just explain it in a whole sentence.

When you create a character you can choose it to be Ladder or Non-Ladder.

Ladder gets some bonuses, but the ladder resets every few months.

It keeps the game fresh, but it is optional for those who do not like change.

At the end of the Ladder season, Ladder characters are all converted to Non-Ladder and Ladder season starts over from scratch.

The Ladder Specific pokemon/items would then be available on Non-Ladder and add a slightly refreshing feel to that.

For a few seasons the ladder specific pokemon would be pretty rare on non-ladder, and then after a few seasons more pokemon would be added.

 

 

 

how about just copy everything pokemon showdown does including the little "latest news" tab i

 

This is completely different from pokemon showdown.

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With this game, it is not appealing to start over completely fresh every season. For one thing, having a large collection of competitive pokemon actually makes the game more fun because it adds more options and complexity to choosing a competitive team. The other (relevant) difference between Diablo and PokeMMO is that you actually use your pokemon (equipment being the equivalent for Diablo) to create better ones. So, in Diablo at the conclusion of a season, tons of really nice and powerful items get converted to non-ladder items, and it pushes in a nice influx. At the conclusion of a season in PokeMMO, it would create an influx of mediocre pokemon that weren't bred using the dittos and godly pokemon players have accumulated.

 

Instead of the treasure galleon sailing into port with exotic spices and silks, we would get the trash barge crashing into town with all of its filth.

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With this game, it is not appealing to start over completely fresh every season. For one thing, having a large collection of competitive pokemon actually makes the game more fun because it adds more options and complexity to choosing a competitive team. The other (relevant) difference between Diablo and PokeMMO is that you actually use your pokemon (equipment being the equivalent for Diablo) to create better ones. So, in Diablo at the conclusion of a season, tons of really nice and powerful items get converted to non-ladder items, and it pushes in a nice influx. At the conclusion of a season in PokeMMO, it would create an influx of mediocre pokemon that weren't bred using the dittos and godly pokemon players have accumulated.

 

Instead of the treasure galleon sailing into port with exotic spices and silks, we would get the trash barge crashing into town with all of its filth.

That makes sense, but what do you think about it if ladder pokes had a slightly higher chance of having better stats?

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