Jump to content
  • 0

Battle Boxes for Tournament Mode and Matchmaking


Rache

Question

 

The Battle Box is a feature introduced in Pokémon Black and White. It allows the player to compete with six, user-determined Pokémon which can be used instead of the current party in infrared link battles, the Battle Subway, and Random Matchup. Tournaments which utilize the "Battle Competition" feature require its use; therefore, all the Global Battle Union tournaments require it. The user may access the Battle Box through the PC. Once the user of the Battle Box registers their Pokémon team for an official tournament that uses the "Battle Competition" feature, the team is locked in the Battle Box and may not be modified (even the reordering of moves) or removed from the box until the end of the competition.  -Bulbapedia

 

What I suggest is essentially the same, but with some differences. There will be 4 battle boxes - 6v6 singles, 6v6 doubles, 4v4 singles and 4v4 doubles. If tiers are ever enforced in tournament mode and matchmaking, this number would rise to 12 - 4 for OU, UU and NU. A tier list would have to be included as well if this were to happen.

 

Back on topic, rather than placing Pokemon in these boxes they will instead be linked from the PC and the same Pokemon can be linked to multiple different battle boxes. Linked Pokemon cannot be traded until unlinked and can only be linked at a PC (see pro 2 for reasons), but can still be carried around outside of the PC. They would have to be easily identifiable in too, perhaps with a different colored background for the boxes they're linked to. For example:
2whcYeg.png
If a Pokemon is linked to more than one box, it could perhaps have multiple colors like this:
vSocn9W.png
Or perhaps a prettier method for both similar to the shiny glow in the trade window, as my overlays are rather ugly.

When challenging another player to a tournament-mode battle or using matchmaking, options will be given corresponding to the battle boxes. Whenever the player participates, the Pokemon they're carrying will be automatically swapped for their team for the format chosen, but egg timers will remain going. If the player has not created a team for that format, they will not be able to participate in that battle until they do. Levels will still be scaled down if they are above 50, and lower level Pokemon can be put into the boxes if the player does not have 4 high level Pokemon they can use for testing purposes if they're just starting out. These lower level Pokemon will not be scaled up, as per usual.

 

These boxes would not affect normal mode at all - those battles would still use party Pokemon and would not have a battle box option.

 

This is a possible design for the battle boxes (assuming that the player is in the middle of building their teams and really likes their Kingler for some reason. Word colors match the overlays used earlier. Assumes tiers, hence the 3 battle boxes at the top instead of one.

VBbLNpC.png

--------------------------------------------------------------
Pros:
Allows the player to carry Pokemon that they are training and/or necessary utility Pokemon such as HM slaves without sabotaging them if they accept a tournament-mode battle or want to challenge another player to one.

 

Allows players to duel each other and/or use matchmaking while breeding (egg timers still going). It would be a more enjoyable way to keep the AFK timer away than surfing in the pond.

This can prevent scouting from allowing players to prepare a counter team for their next opponent in tournaments, thus also preventing them from having an unfair advantage. Nothing will stop their friends from telling them what moves and Pokemon to expect, but at least they wouldn't be able to swap Pokemon A for Pokemon B in order to counter the opponent's Pokemon C provided that there was a rule against leaving the location (not including disconnections). That would only be enforceable though once tournament mode heals PP (if it doesn't already).

Players will not be forced to specialize in only one format as they will be able to use different teams for different types of battles rather than being limited to what they can carry with them. For example, Earthquake is a dangerous move to use in doubles unless your Pokemon's partner is part flying or levitates as it will take heavy damage if not. Players may prefer to use a different move instead in a double battle, but like Earthquake much more than its alternatives in singles. This can also potentially cause doubles to rise in popularity (as it is a very unloved format at the moment).

 

Allows people to show off their shinies and battle at the same time, possibly encouraging those people to take up competitive play.

--------------------------------------------------------------
Cons:
This would be a complicated system for those unfamiliar to it. It would have to be explained very well or people may not understand it. It will also take some getting used to.

 

Keeping the Pokemon linked to these battle boxes may require a lot of data in order to be able to find them each time the player battles. This can be fixed (I think) by making the Pokemon unable to be moved after linking and unable to be linked from the party. I'm no programmer though, so honestly don't know about this one.
--------------------------------------------------------------

 

Discuss.

Link to comment

2 answers to this question

Recommended Posts

  • 0

Aside from aformentioned con, limited data space, this is a great idea.

I think this would be best implemented in combination with some sort of portable pokebox which requires money to operate to increase money sinks.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.