Popular Post Shu Posted December 28, 2013 Popular Post Share Posted December 28, 2013 Features General Seasonal cosmetics are now available in the Gift Shop. These cosmetics are available for a limited time during this Winter. Native Controller Support If a controller is detected, a tab in the Settings Menu will be enabled to handle keybinds related to the new input device. Not all in-game GUIs are compatible with controller-only inputs, such as the HUD to open Summaries. Not all controllers may be compatible. If you believe that a controller enabled on your system should function, but is not being identified and used correctly, please file a Bug Report with details about your joypad. Updated Basic Trainer AI NPC Trainers will now automatically use items if they own them. NPC Trainers will now swap their teams when it is deemed appropriate, instead of only doing so on fainting. PvP Matchmaking Removed Auto/Level 50/Level 100 battle search functions. Added Practice/Ranked Game Modes Practice Practice is a Flat Battles mode. All members of your party will be scaled to 50, with an acceptable party level range of 1~100. Practice will not affect your leaderboard standing. Players in Practice are matched randomly. All party sizes (1v1~6v6) are available to enter. Ranked Ranked is a Flat Battles mode. All members of your party will be scaled to 50, with an acceptable party level range of 50~100. Ranked will affect your leaderboards standing. Players in Ranked will be matched with an opponent in their approximate ELO range. Party sizes 4v4 and 6v6 are valid to enter. All clauses listed below are enforced for both Unranked and Ranked. Added automated clause support for the following clauses: Unique Species Self-KO Sleep RNG Item Prevention Bag Item Prevention Evasion Prevention 1-Hit KO Prevention Leaderboards THESE MATCHMAKING STATISTICS ARE A FUNCTIONALITY TEST AND WILL BE WIPED DURING THE NEXT UPDATE. Two PvP Leaderboards have been created: Singles and Doubles. Both Leaderboards are affected by their applicable Ranked 4v4/6v6 game modes equally. Leaderboards track: Wins Losses Win% ELO Rating Leaderboard Rankings are decided based on ELO Rating. Only the Top 100 players will be displayed. Leaderboard Rankings update every hour. Spectating Matchmaking Players may now spectate all concurrent Ranked matches. GUI Removed EXP/Verbose HP indicators for Spectate GUI Added Party Indicators to bottom party. Duels Tournament Mode is now available for Duels. This creates a Flat Battles match which abides by all clauses currently in effect in Matchmaking. Players taking part in Tournament Mode will not be required to heal and will not be teleported on whiting out. Disobedience will not occur in Tournament Mode. GUI Added a tab in the Summary window for automatically calculated IVs. Added current team size to team GUI. Gender is now shown in the PC's boxes. HTTP Hyperlinks may now be shared in Team Chat. Balancing General Charcoal Sell Price 4900 -> 50 Repels will now repel all levels in the Safari Zone (compared to normal functionality, where it will only repel levels lower than the first party member's level). Breeding Narrowed non-directly-inherited pseudo-random IV range from 0~(averageIV) to (averageIV-6)~(averageIV+3). Mothers may now pass egg moves. Genderless may no longer breed with other Genderless. Economic PAYDAY may no longer be used on wild spawns. Increased payouts of NPC trainers slightly. Disobedience Disobedience will now apply to both OTs and Non-OTs. The chance for disobedience to occur now scales based on the number of levels the over the level cap the caster is. 1 level >obedience threshhold = compounding 10% chance to fail the move. Bug Fixes Fixed several missing egg moves for breeding. Fixed several issues with swarm spawns' locations. Fixed PCs sometimes not loading their contents on login. Fixed a bug where a battle could continue with Baton Pass after the other party had committed suicide. Fixed a bug where Slots Machines could be interacted with from nonsensical directions. Fixed Truant's interaction with Baton Pass. Fixed Flash Fire's activation message. Fixed a bug where status ailments applied by Effect Spore could ignore type immunities. Removed Egg Level in PC interface. Fixed Sandstorm to correctly abide by Gen 3 mechanics. Fixed a bug where player names would not show correctly in dialogues after viewing swarm notices. Fixed several items consuming themselves before checking whether or not they would have an effect. Fixed name change ticket's GUI not rendering sometimes. Fixed status ailment icons to properly be removed when the associated status was removed by a Berry. Fixed status ailment icons to properly be removed when affected by Aromatherapy. Fixed Bounce's 30% paralyze chance. Fixed a bug where Focus Punch would be cancelled by type immune damage. Fixed Eggs being able to use HMs if a chat-linked Summary window was visible with HMs known to the Egg. Fixed a bug where Safeguard would not correctly show wild names. Fixed a bug where the Safari Step Count HUD would not be removed when you ran out of safari balls. Fixed border on Starter Selection dialogue. Fixed a bug where if multiple evolutions attempted to occur simultaneously, the first evolution would be processed correctly but subsequent evolutions would be stuck, forcing a player to relog or deposit the target into a PC before an evolution could occur. Fixed an issue where last online times in the Team window would not display correctly. Fixed Substitute to properly interact with Water/Volt Absorb according to Gen 3 mechanics. Substitute will no longer absorb damage from a water/electric attack if the invoker of Substitute has Water/Volt Absorb. Fixed a bug where Substitute would not negate stat drops/raises in the event that the move that broke Substitute had a secondary effect of dropping/raising stat stages. Fixed a bug where evolutions would sometimes not wait until all messages/animations occurred before evolving. Fixed a bug where Yawn could be passed with Baton Pass. Fixed a bug where if a player was targetted with a skill that had a flinch side-effect while using a substitute, certain abilities which prevent flinch (e.g. Inner Focus) could generate messages indicating that a flinch was negated even though none was occurring Fixed a bug where Uproar would not fail against a Soundproof target if it was already cast. Fixed a bug where Shield Dust would not negate 100% occurring secondary skill effects. Fixed a bug where self-inflicted stat stage drops could be negated by an opponent's ability. Fixed several Protect-related issues: Fixed Roar/Whirlwind interaction. Fixed Outrage/Thrash/Uproar interaction. Fixed Smokescreen interaction. ATTRACT // CHARM // COTTON SPORE // DISABLE // ENCORE // FAKE TEARS // FEATHERDANCE // FLASH // FLATTER // FORESIGHT // GROWL // KINESIS // LEER // LOCK-ON // MEMENTO // METAL SOUND // MIND READER // ODOR SLEUTH // SAND-ATTACK // SCARY FACE // SCREECH // SKILL SWAP // STRING SHOT // SWAGGER // SWEET SCENT // TAIL WHIP // TICKLE // TORMENT // TRICK will now be negated by Protect. Other Added support for string overrides in strings_en.xml for Item Names/Descriptions, Nature Names, Skill Names/Descriptions, etc. Re-enabled TRICK/THIEF/COVET/RECYCLE Kudasai, veganatidae, Dev and 47 others 50 Link to comment
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