Jump to content


Photo

Changelog: 28/12/2013


  • Please log in to reply
No replies to this topic

#1 Shu

Shu
  • Administrators

Posted 28 December 2013 - 07:34 AM

Features
 
General

  • Seasonal cosmetics are now available in the Gift Shop. These cosmetics are available for a limited time during this Winter.
  • Native Controller Support
    • If a controller is detected, a tab in the Settings Menu will be enabled to handle keybinds related to the new input device.
    • Not all in-game GUIs are compatible with controller-only inputs, such as the HUD to open Summaries.
    • Not all controllers may be compatible. If you believe that a controller enabled on your system should function, but is not being identified and used correctly, please file a Bug Report with details about your joypad.
  • Updated Basic Trainer AI
    • NPC Trainers will now automatically use items if they own them.
    • NPC Trainers will now swap their teams when it is deemed appropriate, instead of only doing so on fainting.

PvP

  • Matchmaking
    • Removed Auto/Level 50/Level 100 battle search functions.
    • Added Practice/Ranked Game Modes
      • Practice
        • Practice is a Flat Battles mode.
        • All members of your party will be scaled to 50, with an acceptable party level range of 1~100.
        • Practice will not affect your leaderboard standing.
        • Players in Practice are matched randomly.
        • All party sizes (1v1~6v6) are available to enter.
      • Ranked
        • Ranked is a Flat Battles mode.
        • All members of your party will be scaled to 50, with an acceptable party level range of 50~100.
        • Ranked will affect your leaderboards standing.
        • Players in Ranked will be matched with an opponent in their approximate ELO range.
        • Party sizes 4v4 and 6v6 are valid to enter.
      • All clauses listed below are enforced for both Unranked and Ranked.
    • Added automated clause support for the following clauses:
      • Unique Species
      • Self-KO
      • Sleep
      • RNG Item Prevention
      • Bag Item Prevention
      • Evasion Prevention
      • 1-Hit KO Prevention
  • Leaderboards
    • THESE MATCHMAKING STATISTICS ARE A FUNCTIONALITY TEST AND WILL BE WIPED DURING THE NEXT UPDATE.
    • Two PvP Leaderboards have been created: Singles and Doubles. Both Leaderboards are affected by their applicable Ranked 4v4/6v6 game modes equally.
    • Leaderboards track:
      • Wins
      • Losses
      • Win%
      • ELO Rating
    • Leaderboard Rankings are decided based on ELO Rating. Only the Top 100 players will be displayed.
    • Leaderboard Rankings update every hour.
  • Spectating
    • Matchmaking
      • Players may now spectate all concurrent Ranked matches.
    • GUI
      • Removed EXP/Verbose HP indicators for Spectate GUI
      • Added Party Indicators to bottom party.
  • Duels
    • Tournament Mode is now available for Duels.
      • This creates a Flat Battles match which abides by all clauses currently in effect in Matchmaking.
      • Players taking part in Tournament Mode will not be required to heal and will not be teleported on whiting out.
      • Disobedience will not occur in Tournament Mode.

GUI

  • Added a tab in the Summary window for automatically calculated IVs.
  • Added current team size to team GUI.
  • Gender is now shown in the PC's boxes.
  • HTTP Hyperlinks may now be shared in Team Chat.

Balancing

  • General
    • Charcoal Sell Price 4900 -> 50
    • Repels will now repel all levels in the Safari Zone (compared to normal functionality, where it will only repel levels lower than the first party member's level).
  • Breeding
    • Narrowed non-directly-inherited pseudo-random IV range from 0~(averageIV) to (averageIV-6)~(averageIV+3).
    • Mothers may now pass egg moves.
    • Genderless may no longer breed with other Genderless.
  • Economic
    • PAYDAY may no longer be used on wild spawns.
    • Increased payouts of NPC trainers slightly.
  • Disobedience
    • Disobedience will now apply to both OTs and Non-OTs.
    • The chance for disobedience to occur now scales based on the number of levels the over the level cap the caster is. 1 level >obedience threshhold = compounding 10% chance to fail the move.

Bug Fixes

  • Fixed several missing egg moves for breeding.
  • Fixed several issues with swarm spawns' locations.
  • Fixed PCs sometimes not loading their contents on login.
  • Fixed a bug where a battle could continue with Baton Pass after the other party had committed suicide.
  • Fixed a bug where Slots Machines could be interacted with from nonsensical directions.
  • Fixed Truant's interaction with Baton Pass.
  • Fixed Flash Fire's activation message.
  • Fixed a bug where status ailments applied by Effect Spore could ignore type immunities.
  • Removed Egg Level in PC interface.
  • Fixed Sandstorm to correctly abide by Gen 3 mechanics.
  • Fixed a bug where player names would not show correctly in dialogues after viewing swarm notices.
  • Fixed several items consuming themselves before checking whether or not they would have an effect.
  • Fixed name change ticket's GUI not rendering sometimes.
  • Fixed status ailment icons to properly be removed when the associated status was removed by a Berry.
  • Fixed status ailment icons to properly be removed when affected by Aromatherapy.
  • Fixed Bounce's 30% paralyze chance.
  • Fixed a bug where Focus Punch would be cancelled by type immune damage.
  • Fixed Eggs being able to use HMs if a chat-linked Summary window was visible with HMs known to the Egg.
  • Fixed a bug where Safeguard would not correctly show wild names.
  • Fixed a bug where the Safari Step Count HUD would not be removed when you ran out of safari balls.
  • Fixed border on Starter Selection dialogue.
  • Fixed a bug where if multiple evolutions attempted to occur simultaneously, the first evolution would be processed correctly but subsequent evolutions would be stuck, forcing a player to relog or deposit the target into a PC before an evolution could occur.
  • Fixed an issue where last online times in the Team window would not display correctly.
  • Fixed Substitute to properly interact with Water/Volt Absorb according to Gen 3 mechanics. Substitute will no longer absorb damage from a water/electric attack if the invoker of Substitute has Water/Volt Absorb.
  • Fixed a bug where Substitute would not negate stat drops/raises in the event that the move that broke Substitute had a secondary effect of dropping/raising stat stages.
  • Fixed a bug where evolutions would sometimes not wait until all messages/animations occurred before evolving.
  • Fixed a bug where Yawn could be passed with Baton Pass.
  • Fixed a bug where if a player was targetted with a skill that had a flinch side-effect while using a substitute, certain abilities which prevent flinch (e.g. Inner Focus) could generate messages indicating that a flinch was negated even though none was occurring
  • Fixed a bug where Uproar would not fail against a Soundproof target if it was already cast.
  • Fixed a bug where Shield Dust would not negate 100% occurring secondary skill effects.
  • Fixed a bug where self-inflicted stat stage drops could be negated by an opponent's ability.
  • Fixed several Protect-related issues:
    • Fixed Roar/Whirlwind interaction.
    • Fixed Outrage/Thrash/Uproar interaction.
    • Fixed Smokescreen interaction.
    • ATTRACT // CHARM // COTTON SPORE // DISABLE // ENCORE // FAKE TEARS // FEATHERDANCE // FLASH // FLATTER // FORESIGHT // GROWL // KINESIS // LEER // LOCK-ON // MEMENTO // METAL SOUND // MIND READER // ODOR SLEUTH // SAND-ATTACK // SCARY FACE // SCREECH // SKILL SWAP // STRING SHOT // SWAGGER // SWEET SCENT // TAIL WHIP // TICKLE // TORMENT // TRICK will now be negated by Protect.

Other

  • Added support for string overrides in strings_en.xml for Item Names/Descriptions, Nature Names, Skill Names/Descriptions, etc.
  • Re-enabled TRICK/THIEF/COVET/RECYCLE

  • Kudasai, Dev, shadowjrg2 and 43 others like this