Atuan Posted November 10, 2013 Share Posted November 10, 2013 Makes you immune to Taunt. iSmashbro and fredrichnietze 2 Link to comment
0 Oluthon Posted November 10, 2013 Share Posted November 10, 2013 Like the idea. At first, I thought the thread was going to be about people who are oblivious to gen VI :P Link to comment
0 DoctorPBC Posted November 10, 2013 Share Posted November 10, 2013 because taunt is so OP right now... Robofiend 1 Link to comment
0 Atuan Posted November 10, 2013 Author Share Posted November 10, 2013 Shouldn't you be complaining how there are no ways to deal with walls? Link to comment
0 Robofiend Posted November 10, 2013 Share Posted November 10, 2013 might make slowbro too overpowered tbh Link to comment
0 YagamiNoir Posted November 10, 2013 Share Posted November 10, 2013 No offense but we need to buff Taunt, it lasts only 2 turns, which stinks. We need ways to deal with stall, not make it harder. Plus even if it was implemented the only things it will benefit are CM/Curse Slowbro/King and Curse Piloswine (lol), Lickitung(lol), Jynx, and in the future, Dragon Dance Whiscash (which is gonna take a loong while) Link to comment
0 ThinkNice Posted November 10, 2013 Share Posted November 10, 2013 might make slowbro too overpowered tbh Because when I see a Slowbro my first thought is to taunt it, yeah no. +1 and for the people that complain that it make stall to strong. Think for a second, how many walls even get this ability. Link to comment
0 Robofiend Posted November 11, 2013 Share Posted November 11, 2013 Because when I see a Slowbro my first thought is to taunt it, yeah no. +1 and for the people that complain that it make stall to strong. Think for a second, how many walls even get this ability. Taunt is a completely viable way to deal with slowbro if you have an umbreon on your team. It prevents CM boosting and rest, and limits Slowbro's options to only surf or ice beam. Without taunt, umbreon does little to nothing to stop a runaway CM train. Snorlax can use its special bulk to its advantage against Slowbro, but can still lose if Slowbro sets up and overpowers it with Psychic. Similarly, Starmie and other special sweepers have a shot against a 'bro, but not if it's got 2+ calm minds up and has access to rest. Vaporeon can roar or haze the statboosts but cannot actually cause damage. Heracross cannot OHKO slowbro with megahorn (without a guts boost) and is rendered nearly useless because of this. Honestly, if I'm running it, taunt umbreon is my first choice of slowbro counters because it immediately shuts down any attempt at calm mind boosting with toxic/taunt and will live many surfs before it needs to rest. I don't think there is a lot of threat of a suggestion like this being implemented but i think a bad idea just because it alters the OU metagame in favor of one pokemon (other oblivious pokemon see little to no benefit from taunt immunity, not par with slowbro at least). SirGaryOak and KingBowser 2 Link to comment
0 Senile Posted November 11, 2013 Share Posted November 11, 2013 Taunt is a completely viable way to deal with slowbro if you have an umbreon on your team. It prevents CM boosting and rest, and limits Slowbro's options to only surf or ice beam. Without taunt, umbreon does little to nothing to stop a runaway CM train. Snorlax can use its special bulk to its advantage against Slowbro, but can still lose if Slowbro sets up and overpowers it with Psychic. Similarly, Starmie and other special sweepers have a shot against a 'bro, but not if it's got 2+ calm minds up and has access to rest. Vaporeon can roar or haze the statboosts but cannot actually cause damage. Heracross cannot OHKO slowbro with megahorn (without a guts boost) and is rendered nearly useless because of this. Honestly, if I'm running it, taunt umbreon is my first choice of slowbro counters because it immediately shuts down any attempt at calm mind boosting with toxic/taunt and will live many surfs before it needs to rest. I don't think there is a lot of threat of a suggestion like this being implemented but i think a bad idea just because it alters the OU metagame in favor of one pokemon (other oblivious pokemon see little to no benefit from taunt immunity, not par with slowbro at least). Adding on to this, I don't think that implementing mechanics from future gens should be considered unless there is good reason behind it. The only reason I can even imagine adding Gen 6 Oblivious is "Hey, let's make Oblivious more useful!", which is not at all a good reason; All adding future gen mechanics to PokeMMO does is make the game even more of a mechanical clusterfuck than it already is, making it even more difficult for people getting into the game to understand the mechanics, as they take randomly from every gen, along with unique mechanics or just straight up bugged interactions. Robofiend 1 Link to comment
0 BurntZebra Posted November 11, 2013 Share Posted November 11, 2013 Aren't most of the comp slowbros out there own tempo and not oblivious? Oldinstagram 1 Link to comment
Question
Atuan
Makes you immune to Taunt.
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