ThinkNice Posted October 15, 2013 Share Posted October 15, 2013 (edited) The moveset Mewtwo got asigned sucks donkey balls. I suggest having his AI slightly improved with a competitive moveset. This also makes it more fun to use (if it's healthy enough after you catched it). Probably something like a choice between 2-3 different movesets that is randomly assigned with maybe even fitting natures? These are just moveset suggestions: SubPunch Mewtwo: Nature (no -Atk or -Spa) - Substitute - Focus Punch - Psychic - FireBlast* CM Mewtwo: Nature (+Spa or +Spe, no -Spa and - Spe) - Calm Mind - Psychic - Ice Beam* - Taunt* Mewtatwo: Nature Hasty/Mild @ Lum Berry IVs: 27 across EVs: 252Atk/64SpA/192Spe - Bulk Up - Brick Break - Psychic - Fire Blast y dis: Bulk Up is to screw over Blissey/Snorlax and Tyranitar. Psychic is for Weezing if it is stupid enough to try and Haze you, aswell as for Gengar. Fire Blast helps against those Steel types and it will most likely OHKO Skarmory aswell. The speed EVs are there to outspeed Alakazam which could become a problem if you would let it send up Calm Mind before you make your move. *: can be something else Cons: what Pros: variety, surprise sets, keeps it a little more fresh Edited October 15, 2013 by ThinkNice sherdoonach, twofist, Cylu and 6 others 9 Link to comment
Frag Posted October 15, 2013 Share Posted October 15, 2013 brick break tbolt ice beam / psichic recover Link to comment
fredrichnietze Posted October 15, 2013 Share Posted October 15, 2013 fully sweeper tbolt/BB/ice beam/psychic 252 speed 200 spa att 58 att hasty nature Link to comment
Kyu Posted October 15, 2013 Share Posted October 15, 2013 We'll probably do this for next patch. We did the current move set to make sure that there were counters to the legendary, but after watching the event in-game for the past day or so, we can agree with buffing it. I'd like to see more community-created builds (Move pools, EVs, held items, natures) via this suggestion thread. We probably won't be modifying IV builds, though. I think we put them at a straight 27 across the board. Link to comment
ThinkNice Posted October 15, 2013 Author Share Posted October 15, 2013 We'll probably do this for next patch. We did the current move set to make sure that there were counters to the legendary, but after watching the event in-game for the past day or so, we can agree with buffing it. I'd like to see more community-created builds (Move pools, EVs, held items, natures) via this suggestion thread. We probably won't be modifying IV builds, though. I think we put them at a straight 27 across the board. 'Aight, will this mean you will probably buff Mewtwo to a standard level 100? Link to comment
fredrichnietze Posted October 15, 2013 Share Posted October 15, 2013 We'll probably do this for next patch. We did the current move set to make sure that there were counters to the legendary, but after watching the event in-game for the past day or so, we can agree with buffing it. I'd like to see more community-created builds (Move pools, EVs, held items, natures) via this suggestion thread. We probably won't be modifying IV builds, though. I think we put them at a straight 27 across the board. you should probably make the hold items un-thief-able since they will likely be valuable and have 100% hold rate. and Mewtwo - #150 (Calm) : 26 / 26 / 26 / 26 / 26 / 26 Possible Hidden Power Types: Fighting Possible Hidden Power Attack Powers: 70 Link to comment
Kyu Posted October 15, 2013 Share Posted October 15, 2013 'Aight, will this mean you will probably buff Mewtwo to a standard level 100? Yeah, we'll be removing the range of 90~100 in favour of just making it 100. Link to comment
Patrick Posted October 15, 2013 Share Posted October 15, 2013 you should probably make the hold items un-thief-able Yeah, currently it is already. (Twistedspoon) Link to comment
TheSpiritsBlithe Posted October 15, 2013 Share Posted October 15, 2013 Is it possible for the Mewtwo to respawn as a different build every time it goes wild again, or would that be virtually impossible? Link to comment
KurapikaET Posted October 28, 2013 Share Posted October 28, 2013 Any non -SpAtk or -Def or -SpDef (The best is Timid) Leftovers or Lum Berry Reflect/Will-O-Wisp Calm Mind Recover Psychic/Flamethrover/Thunderbolt/Ice Beam Any non -Atk or -Def or -SpDef (The best is Jolly) Light Screen Bulk Up Drain Punch (No need for Recover) Shadow Ball/Earthquake (Shadow Ball is probably better...) Link to comment
Affan07 Posted October 28, 2013 Share Posted October 28, 2013 Yeah, currently it is already. (Twistedspoon) I saw a mewtwo with a leftover. I am pretty sure about it. Link to comment
TheGloriousWalrus Posted October 28, 2013 Share Posted October 28, 2013 Any non -SpAtk or -Def or -SpDef Leftovers or Lum Berry Reflect/Will-O-Wisp Calm Mind Recover Psychic/Flamethrover/Thunderbolt/Ice Beam Any non -Atk or -Def or -SpDef Light Screen Bulk UpDrain Punch (No need for Recover) Shadow Ball/Earthquake (Shadow Ball is probably better...) Drain punch is gen 4 so impossible Link to comment
londark Posted October 28, 2013 Share Posted October 28, 2013 Ok, seems like Mewtwo can learn Selfdestruct.....Devs, you know what to do wowimonice 1 Link to comment
KurapikaET Posted October 28, 2013 Share Posted October 28, 2013 Drain punch is gen 4 so impossible Oh true! :o Ok, seems like Mewtwo can learn Selfdestruct.....Devs, you know what to do Lmao, that would be a pretty much tricky move to have on it, combined with Shadow Ball. XD Link to comment
Patrick Posted October 28, 2013 Share Posted October 28, 2013 I saw a mewtwo with a leftover. I am pretty sure about it. My post was before the minor update that added to mewtwo's builds. Link to comment
twofist Posted October 28, 2013 Share Posted October 28, 2013 Ok, seems like Mewtwo can learn Selfdestruct.....Devs, you know what to do out of likes ;_; Link to comment
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