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Hidden Powers 101


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Hidden Power (HP) is a very usefull move because it can provide a move of a certain type a pokemon might be lacking. It's very hard to get the HP type you want, because it can be anything and everything. First I will be teaching you about how to find the type of your Hidden Power.

Basically it s all about math, a whole lot of math. For HP the Special Defense (spD) IV is the key factor for both typing and power. If the spD IV is EVEN it means that that Pokémons HP is always PHYSICAL. If the spD IV is ODD it means that hat Pokémons HP is always SPECIAL. Below will be the exact math for HP type, which will look like a bunch of bullshit, but I will be providing explanation that's clearer then Smogon does, because it takes a while to understand what Smogon means.
 

Type = (A + B + C + D + E + F) * 15 / 63

    If the IV of HP is odd, then A = 1.
    If the IV of Attack is odd, then B = 2.
    If the IV of Defense is odd, then C = 4.
    If the IV of Speed is odd, then D = 8.
    If the IV of Special Attack is odd, then E = 16.
    If the IV of Special Defense is odd, then F = 32.
    If the IV of any are even, then their variable = 0

This number is rounded down, and then determined by the following table:

0 = Fighting
1 = Flying
2 = Poison
3 = Ground
4 = Rock
5 = Bug
6 = Ghost
7 = Steel
8 = Fire
9 = Water
10 = Grass
11 = Electric
12 = Psychic
13 = Ice
14 = Dragon
15 = Dark


As you may or may not have noticed, Smogon didnt put the stats in the way we are used to, but in order of least important to most important. You can see that special defense has more than 50% of the variables (32/63), which means that if it's odd, your total number will be 8+ (or special), if even it will be 7- (or physical). It is impossible to get a max Speed Hidden Power Fire, Rock, Fighting, or Psychic, regardless of the strength of the Hidden Power (there isn't one for 70 power, 69 power, or 30 power). I cant really give more explanation about this, i can however provide you with all possible IVs that give a certain HP type.

[spoiler]
Numbers are in the order of HP/Atk/Def/Spd/SAtk/SDef
Read 31 as odd and 30 as even.

Fire:

31/30/31/30/30/31
31/31/30/30/30/31
30/30/31/30/30/31
30/31/30/30/30/31

Water:

31/31/31/30/30/31
31/30/30/31/30/31
30/31/31/30/30/31
30/30/30/31/30/31

Grass:

31/30/31/31/30/31
31/31/30/31/30/31
30/31/31/31/30/31

Electric:

31/31/31/31/30/31
31/30/30/30/31/31
30/31/30/30/31/31

Ice:

31/30/30/31/31/31
31/31/31/30/31/31
30/30/30/31/31/31

Fighting:

31/31/30/30/30/30
30/30/31/30/30/30
30/31/30/30/30/30

Poison:

31/31/30/31/30/30
30/31/30/31/30/30

Ground:

31/31/31/31/30/30
30/30/30/30/31/30

Flying:

31/31/31/30/30/30
30/30/30/31/30/30

Psychic:

31/30/31/30/31/31
31/31/30/30/31/31
30/31/31/30/31/31

Bug:

31/31/31/30/31/30
31/30/30/31/31/30
30/31/31/30/31/30
30/30/30/31/31/30

Rock:

31/31/30/30/31/30
30/30/31/30/31/30

Ghost:

31/31/30/31/31/30
31/30/31/31/31/30
30/31/30/31/31/30
30/30/31/31/31/30

Dragon:

31/30/31/31/31/31
31/31/30/31/31/31
30/31/31/31/31/31

Dark:

31/31/31/31/31/31

Steel:

31/31/31/31/31/30
30/30/30/30/30/31
[/spoiler]

Lets now do some power math, because you can get the perfect HP type, but if it lacks power, you might as well not use it. It is another line of math just like the type one, but I will try to put an easier version of the same straight under it.
 

Power = (U + V + W + X + Y + Z) * (40 / 63) + 30

    If the IV of HP divided by 4 has remainder 2 or 3, then U = 1.
    If the IV of Attack divided by 4 has remainder 2 or 3, then V = 2.
    If the IV of Defense divided by 4 has remainder 2 or 3, then W = 4.
    If the IV of Speed divided by 4 has remainder 2 or 3, then X = 8.
    If the IV of Special Attack divided by 4 has remainder 2 or 3, then Y = 16.
    If the IV of Special Defense divided by 4 has remainder 2 or 3, then Z = 32.
    If the IV of any divided by 4 has remainder 0 or 1, then their variable = 0

In other words, if the IV is 2, 3, 6, 7, 10, 11, 14, 15, 18, 19, 22, 23, 26, 27, 30, or 31, you use the number given, otherwise, use 0.


It is in the order of hp/atk/def/spd/spA/spD again, because the spD has the most relevance to the power. You can just follow the math given by smogon, or take a look at what I spoiler below, which will be the exact power gain a certain good stat gives.

[spoiler]
HP  gives (+/-)0,635  power
atk gives (+/-)1,270  power
def gives (+/-)2,540  power
spd gives (+/-)5,079  power
spA gives (+/-)10,159 power
spD gives (+/-)20,317 power
the standard:  30     power
[/spoiler]
Once u added all these numbers up, you need to round it down and that's your HP power. spD decides over 50% of the total power again, so if the spD IV isnt one of these: 2, 3, 6, 7, 10, 11, 14, 15, 18, 19, 22, 23, 26, 27, 30, or 31, you might as well not check the rest, cuz that would be a total waste (If the IV isnt in that list, it means a max power of 49, and who would run that?).


I hope I made as much sense with this guide as I feel like I did, if not, please add feedback below!

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Here

 

Octillery Lv.50 [lonely] HP[21] ATK[26] DEF[17] SATK[31] SDEF[22] SPD[24]

 

[spoiler]nice guide[/spoiler]

step 1: I look at the spD and see it s a good number for power (divide 22 by 4, 5 remainder 2), and i notice it's a physical hidden power, it's up to you if you continue here or not, but in this case I will.

 

step 2: I make an estimate of what power it could be, spA is a good number, spd isnt, def isnt, atk is and hp isnt, so it will give a reasonable power.

 

step 3: run it through this math Type = (A + B + C + D + E + F) * 15 / 63 (if you have done this enough times you dont need to have this:     If the IV of HP is odd, then A = 1.
    If the IV of Attack is odd, then B = 2.
    If the IV of Defense is odd, then C = 4.
    If the IV of Speed is odd, then D = 8.
    If the IV of Special Attack is odd, then E = 16.
    If the IV of Special Defense is odd, then F = 32.
    If the IV of any are even, then their variable = 0)

(16+4+1=21)x15/63=5

then you look here:

0 = Fighting
1 = Flying
2 = Poison
3 = Ground
4 = Rock
5 = Bug
6 = Ghost
7 = Steel
8 = Fire
9 = Water
10 = Grass
11 = Electric
12 = Psychic
13 = Ice
14 = Dragon
15 = Dark

 

know you know it's HP Bug with reasonable power.

 

for an exact power, lets do this:

HP  gives (+/-)0,635  power
atk gives (+/-)1,270  power
def gives (+/-)2,540  power
spd gives (+/-)5,079  power
spA gives (+/-)10,159 power
spD gives (+/-)20,317 power

the standard:  30     power

 

gives this: 61,6ish

 

 

HP Bug 61

 

 

[spoiler]jesus writing a step to step guides makes it look long[/spoiler]

 

[spoiler]i ussually start checking hp type and power possibilieties BEFORE the IVs are completely narrowed so i can get a heads up if i want to continue narrowing, something psypokes or veekun or metalkid doesnt do good enough for me.[/spoiler]

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BTW, when you try to pass down HP, most often, they inherit the father's type and a power close to the father's value. I can confirm after hatching over 200 different Shroomishes and switching fathers with different HPs made the children have pretty much the same HP. Many players on the server now have a HP Electric Shroomish because of me.

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BTW, when you try to pass down HP, most often, they inherit the father's type and a power close to the father's value. I can confirm after hatching over 200 different Shroomishes and switching fathers with different HPs made the children have pretty much the same HP. Many players on the server now have a HP Electric Shroomish because of me.

I call bullshit

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hidden power steel has both even and odd special defense ivs.  i made a very similar guide a long time ago, you can check it in my sig and use whatever for this thread if you'd like.

that is very true and i did not notice that, thank you, but srsly doe, would anybody be looking for HPsteel, ever?

 

EDIT: you made a very similar guide, I searched the forums but couldnt find it. imma ask the people around these parts if they want this one closed cuz it s taking up useless space.

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  • 8 months later...
  • 8 months later...

 

so its 60 power always?

 

 

Actually, it is 70: https://forums.pokemmo.eu/index.php?/topic/45133-changelog-19082014/. In any case, it's true that the power is now fixed.

 

Hidden Power's Base Power has been increased to 70.
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  • 1 year later...
  • 5 years later...
On 10/13/2013 at 11:29 AM, Ssin said:

Hidden Power (HP) is a very usefull move because it can provide a move of a certain type a pokemon might be lacking. It's very hard to get the HP type you want, because it can be anything and everything. First I will be teaching you about how to find the type of your Hidden Power.

Basically it s all about math, a whole lot of math. For HP the Special Defense (spD) IV is the key factor for both typing and power. If the spD IV is EVEN it means that that Pokémons HP is always PHYSICAL. If the spD IV is ODD it means that hat Pokémons HP is always SPECIAL. Below will be the exact math for HP type, which will look like a bunch of bullshit, but I will be providing explanation that's clearer then Smogon does, because it takes a while to understand what Smogon means.
 

Type = (A + B + C + D + E + F) * 15 / 63

    If the IV of HP is odd, then A = 1.
    If the IV of Attack is odd, then B = 2.
    If the IV of Defense is odd, then C = 4.
    If the IV of Speed is odd, then D = 8.
    If the IV of Special Attack is odd, then E = 16.
    If the IV of Special Defense is odd, then F = 32.
    If the IV of any are even, then their variable = 0

This number is rounded down, and then determined by the following table:

0 = Fighting
1 = Flying
2 = Poison
3 = Ground
4 = Rock
5 = Bug
6 = Ghost
7 = Steel
8 = Fire
9 = Water
10 = Grass
11 = Electric
12 = Psychic
13 = Ice
14 = Dragon
15 = Dark

 

As you may or may not have noticed, Smogon didnt put the stats in the way we are used to, but in order of least important to most important. You can see that special defense has more than 50% of the variables (32/63), which means that if it's odd, your total number will be 8+ (or special), if even it will be 7- (or physical). It is impossible to get a max Speed Hidden Power Fire, Rock, Fighting, or Psychic, regardless of the strength of the Hidden Power (there isn't one for 70 power, 69 power, or 30 power). I cant really give more explanation about this, i can however provide you with all possible IVs that give a certain HP type.

[spoiler]
Numbers are in the order of HP/Atk/Def/Spd/SAtk/SDef
Read 31 as odd and 30 as even.

Fire:

31/30/31/30/30/31
31/31/30/30/30/31
30/30/31/30/30/31
30/31/30/30/30/31

Water:

31/31/31/30/30/31
31/30/30/31/30/31
30/31/31/30/30/31
30/30/30/31/30/31

Grass:

31/30/31/31/30/31
31/31/30/31/30/31
30/31/31/31/30/31

Electric:

31/31/31/31/30/31
31/30/30/30/31/31
30/31/30/30/31/31

Ice:

31/30/30/31/31/31
31/31/31/30/31/31
30/30/30/31/31/31

Fighting:

31/31/30/30/30/30
30/30/31/30/30/30
30/31/30/30/30/30

Poison:

31/31/30/31/30/30
30/31/30/31/30/30

Ground:

31/31/31/31/30/30
30/30/30/30/31/30

Flying:

31/31/31/30/30/30
30/30/30/31/30/30

Psychic:

31/30/31/30/31/31
31/31/30/30/31/31
30/31/31/30/31/31

Bug:

31/31/31/30/31/30
31/30/30/31/31/30
30/31/31/30/31/30
30/30/30/31/31/30

Rock:

31/31/30/30/31/30
30/30/31/30/31/30

Ghost:

31/31/30/31/31/30
31/30/31/31/31/30
30/31/30/31/31/30
30/30/31/31/31/30

Dragon:

31/30/31/31/31/31
31/31/30/31/31/31
30/31/31/31/31/31

Dark:

31/31/31/31/31/31

Steel:

31/31/31/31/31/30
30/30/30/30/30/31
[/spoiler]

Lets now do some power math, because you can get the perfect HP type, but if it lacks power, you might as well not use it. It is another line of math just like the type one, but I will try to put an easier version of the same straight under it.
 

 

Power = (U + V + W + X + Y + Z) * (40 / 63) + 30

    If the IV of HP divided by 4 has remainder 2 or 3, then U = 1.
    If the IV of Attack divided by 4 has remainder 2 or 3, then V = 2.
    If the IV of Defense divided by 4 has remainder 2 or 3, then W = 4.
    If the IV of Speed divided by 4 has remainder 2 or 3, then X = 8.
    If the IV of Special Attack divided by 4 has remainder 2 or 3, then Y = 16.
    If the IV of Special Defense divided by 4 has remainder 2 or 3, then Z = 32.
    If the IV of any divided by 4 has remainder 0 or 1, then their variable = 0

In other words, if the IV is 2, 3, 6, 7, 10, 11, 14, 15, 18, 19, 22, 23, 26, 27, 30, or 31, you use the number given, otherwise, use 0.

 

It is in the order of hp/atk/def/spd/spA/spD again, because the spD has the most relevance to the power. You can just follow the math given by smogon, or take a look at what I spoiler below, which will be the exact power gain a certain good stat gives.

[spoiler]
HP  gives (+/-)0,635  power
atk gives (+/-)1,270  power
def gives (+/-)2,540  power
spd gives (+/-)5,079  power
spA gives (+/-)10,159 power
spD gives (+/-)20,317 power
the standard:  30     power
[/spoiler]
Once u added all these numbers up, you need to round it down and that's your HP power. spD decides over 50% of the total power again, so if the spD IV isnt one of these: 2, 3, 6, 7, 10, 11, 14, 15, 18, 19, 22, 23, 26, 27, 30, or 31, you might as well not check the rest, cuz that would be a total waste (If the IV isnt in that list, it means a max power of 49, and who would run that?).


I hope I made as much sense with this guide as I feel like I did, if not, please add feedback below!

 

 

My god, what a hassle just to get some kind of Hidden Power. Thankfully they added the Gems and it's possible to change it by 20 Gems (Or rather it was, until one of the last updates, where they changed the requirement, and now it requires 40 Gems.) . So, even if this is a 2013 guide, can still be updated and put some info from updates that coming.

Edited by caioxlive13
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