Kyu Posted October 12, 2013 Share Posted October 12, 2013 This thread is not for feedback purposes. User feedback during the Alpha goes in the Suggestions Box. This thread does not document PokeMMO-only related implementations, such as the chat feature, visual enhancements by different rom files, PvP matchmaking, or other custom features. Features Berries EV reducing berries' functionality has been borrowed from Emerald. A list of berries and their associated EV reduction effects can be found at http://bulbapedia.bulbagarden.net/wiki/Berry#List_of_Berries_2 Held Items Light Ball's functionality has been borrowed from Generation IV-VI. This means it doubles both the Attack and Special Attack of Pikachu. Breeding A complete list of breeding mechanics disclosure may be found at https://forums.pokemmo.eu/index.php?/topic/32400-pokemmo-breeding-mechanics-1013-update/ To summarise: Egg contents spawn at level 1 instead of level 5. Egg hatching difficulty has been rebalanced to be more comparable to the difficulty required to acquire pokémon in the wild. Egg hatching has been reworked to require active play instead of being based on step count. Egg production is based on time instead of step count. IV inheritance mechanics have been rebalanced to be more dependent on the parents' statpool and the player's choices of parents. Move inheritance has been buffed to include Generations II-V movepools. Nature inheritance mechanics have been capped at a 40% chance to pass. Daycare Players may choose whether or not their pokémon will gain EXP in the Daycare, now. Elite Four The Elite Four have a cooldown of 6 real hours before players may rebattle them, regardless of whether they won or lost. Players who are on cooldown will receive a message stating that an Elite 4 member is missing. The Elite Four's monetary payouts have been removed. Legendaries An incomplete implementation of Legendary PvP events is currently in public testing as-of the 14/10/2013 patch. Details about this implementation may be found at https://forums.pokemmo.eu/index.php?/topic/32912-changelog-14102013/ . Future plans for Legendaries may be found at https://forums.pokemmo.eu/index.php?/topic/3362-the-legendary-thread/?p=518538 Money Amulet Coin's payout rate has been reduced from 200% to 120%. Certain Buy/Sell prices have been rebalanced. See https://forums.pokemmo.eu/index.php?/topic/32912-changelog-14102013/ for details. Players start with $0 instead of $3000. The cap of $999,999 has been removed. VS Seeker A VS Seeker cooldown has been put in place for balancing purposes. Players must wait 20 hours before they are able to challenge the same NPCs again. VS Seeker payout rates have been reduced from 200% to 50%. Stats EV caps per stat have been reduced to their effective max: 252. Wild Encounters Altering Cave in the Sevii Isles has 7 unique "cycles" to coincide with the current day. Each cycle, a different wild encounter table will be used. Encounters will differ based on whether it is Day or Night time. Day time wild encounters are based on existing FireRed / LeafGreen encounter tables, which have been combined and averaged. Night time wild encounters have been custom-made based on existing lore-friendly designs for Kanto. Held Items The following Wild Encounter Held Item rates have been adjusted: PARAS: TinyMushroom hold rate reduced from 50% to 20% Big Mushroom hold rate increased from 5% to 10% SHELLDER: Pearl hold rate reduced from 50% to 12% Big Pearl hold rate increased from 5% to 6% STARYU: Stardust hold rate reduced from 50% to 10% Star Piece hold rate increased from 5% to 6% NPCs NPC Additions Berry Merchant in Saffron City. This is temporary until berry farming is implemented. Egg researcher for paying to unlock certain egg hatch flags in Cinnabar Lab. Hidden Power checker NPC in Lavender Tower. Player Customisation Merchant in Celadon Dept. Store. NPC Functionality Changes Name Rater: May change non-OT pokémon names for 5x cost. Top-Level Pokécenter NPCs: Removed GBA Link / Wireless Club dialogues. Replaced with initial PvP Matchmaking dialogues for automated duels. TV Announcer: Added additional dialogues. NPC Payouts NPC Trainer money payouts have been reduced globally by 50%, except in early game scenarios. Certain late game NPC Trainers have had their payouts reduced by up to 80%. Trainer Aggro NPCs that do the "Look Around" movement type will not aggro in a + shaped grid. They will only aggro when the player meets their eyesight. Moves PvE & PvP: BEAT UP abides by Generation V mechanics. HIDDEN POWER's base power abides by Generation VI mechanics. TRICK is always temporary. PvE Only: PAYDAY: PAYDAY is no longer affected by Amulet Coin. PAYDAY's secondary effects may only trigger once per battle. PAYDAY's payout is calculated based on the opponent's level instead of the invoker's level. THIEF/COVET will have a chance to break the item snatched if the caster of THIEF/COVET and wild encounters' level difference is too high. PvP Only: SKETCH is always temporary in PvP. PAYDAY does not grant money in PvP. Abilities PvE & PvP: Shadow Tag abides by Generation IV mechanics. PvE Only: We are not intending to implement out of battle functionality for the following abilities at this time: Arena Trap Compoundeyes Cute Charm Hustle Illuminate Intimidate Keen Eye Magnet Pull Pressure Static Stench Suction Cups Swarm Synchronize Vital Spirite White Smoke Other Trade EXP Bonuses Non-OT EXP bonuses have been reduced from 150% to 115%. Bestfriendss, Kyosuke, Cyen and 1 other 4 Link to comment
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