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List of intentional gameplay-related changes from FireRed


Kyu

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This thread is not for feedback purposes. User feedback during the Alpha goes in the Suggestions Box.

 

This thread does not document PokeMMO-only related implementations, such as the chat feature, visual enhancements by different rom files, PvP matchmaking, or other custom features.

 

Features

 

Berries

Held Items

  • Light Ball's functionality has been borrowed from Generation IV-VI. This means it doubles both the Attack and Special Attack of Pikachu.

Breeding

 

A complete list of breeding mechanics disclosure may be found at https://forums.pokemmo.eu/index.php?/topic/32400-pokemmo-breeding-mechanics-1013-update/

 

To summarise:

  • Egg contents spawn at level 1 instead of level 5.
  • Egg hatching difficulty has been rebalanced to be more comparable to the difficulty required to acquire pokémon in the wild.
  • Egg hatching has been reworked to require active play instead of being based on step count.
  • Egg production is based on time instead of step count.
  • IV inheritance mechanics have been rebalanced to be more dependent on the parents' statpool and the player's choices of parents.
  • Move inheritance has been buffed to include Generations II-V movepools.
  • Nature inheritance mechanics have been capped at a 40% chance to pass.

Daycare

  • Players may choose whether or not their pokémon will gain EXP in the Daycare, now.

Elite Four

  • The Elite Four have a cooldown of 6 real hours before players may rebattle them, regardless of whether they won or lost. Players who are on cooldown will receive a message stating that an Elite 4 member is missing.
  • The Elite Four's monetary payouts have been removed.

Legendaries

 

An incomplete implementation of Legendary PvP events is currently in public testing as-of the 14/10/2013 patch. Details about this implementation may be found at https://forums.pokemmo.eu/index.php?/topic/32912-changelog-14102013/ . Future plans for Legendaries may be found at https://forums.pokemmo.eu/index.php?/topic/3362-the-legendary-thread/?p=518538

 

Money

  • Amulet Coin's payout rate has been reduced from 200% to 120%.
  • Certain Buy/Sell prices have been rebalanced. See https://forums.pokemmo.eu/index.php?/topic/32912-changelog-14102013/ for details.
  • Players start with $0 instead of $3000.

  • The cap of $999,999 has been removed.
  • VS Seeker

    • A VS Seeker cooldown has been put in place for balancing purposes. Players must wait 20 hours before they are able to challenge the same NPCs again.

    • VS Seeker payout rates have been reduced from 200% to 50%.

Stats

  • EV caps per stat have been reduced to their effective max: 252.

Wild Encounters

  • Altering Cave in the Sevii Isles has 7 unique "cycles" to coincide with the current day. Each cycle, a different wild encounter table will be used.
  • Encounters will differ based on whether it is Day or Night time.
    • Day time wild encounters are based on existing FireRed / LeafGreen encounter tables, which have been combined and averaged.
    • Night time wild encounters have been custom-made based on existing lore-friendly designs for Kanto.
  • Held Items
    • The following Wild Encounter Held Item rates have been adjusted:
      • PARAS:
        • TinyMushroom hold rate reduced from 50% to 20%
        • Big Mushroom hold rate increased from 5% to 10%
      • SHELLDER:
        • Pearl hold rate reduced from 50% to 12%
        • Big Pearl hold rate increased from 5% to 6%
      • STARYU:
        • Stardust hold rate reduced from 50% to 10%
        • Star Piece hold rate increased from 5% to 6%

 

NPCs

 

NPC Additions

  • Berry Merchant in Saffron City. This is temporary until berry farming is implemented.
  • Egg researcher for paying to unlock certain egg hatch flags in Cinnabar Lab.
  • Hidden Power checker NPC in Lavender Tower.
  • Player Customisation Merchant in Celadon Dept. Store.

NPC Functionality Changes

  • Name Rater: May change non-OT pokémon names for 5x cost.
  • Top-Level Pokécenter NPCs: Removed GBA Link / Wireless Club dialogues. Replaced with initial PvP Matchmaking dialogues for automated duels.
  • TV Announcer: Added additional dialogues.

NPC Payouts

  • NPC Trainer money payouts have been reduced globally by 50%, except in early game scenarios. Certain late game NPC Trainers have had their payouts reduced by up to 80%.

Trainer Aggro

  • NPCs that do the "Look Around" movement type will not aggro in a + shaped grid. They will only aggro when the player meets their eyesight.

 

Moves

 

PvE & PvP:

  • BEAT UP abides by Generation V mechanics.
  • HIDDEN POWER's base power abides by Generation VI mechanics.
  • TRICK is always temporary.

 

PvE Only:

  • PAYDAY:
    • PAYDAY is no longer affected by Amulet Coin.
    • PAYDAY's secondary effects may only trigger once per battle.
    • PAYDAY's payout is calculated based on the opponent's level instead of the invoker's level.
  • THIEF/COVET will have a chance to break the item snatched if the caster of THIEF/COVET and wild encounters' level difference is too high.

PvP Only:

  • SKETCH is always temporary in PvP.
  • PAYDAY does not grant money in PvP.

 

Abilities

 

PvE & PvP:

  • Shadow Tag abides by Generation IV mechanics.

PvE Only:

  • We are not intending to implement out of battle functionality for the following abilities at this time:
    • Arena Trap
    • Compoundeyes
    • Cute Charm
    • Hustle
    • Illuminate
    • Intimidate
    • Keen Eye
    • Magnet Pull
    • Pressure
    • Static
    • Stench
    • Suction Cups
    • Swarm
    • Synchronize
    • Vital Spirite
    • White Smoke

Other

 

Trade EXP Bonuses

  • Non-OT EXP bonuses have been reduced from 150% to 115%.
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