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[Implemented] Rankings for Competitions+PvP (Multiple Suggestions)


Dev

Tournament/PvP Format  

10 members have voted

  1. 1. Which Format do you think is best?

    • GOMTV/GSL Format
      4
    • Air Gear PvP/Tournament Format
      6


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Alright, I understand that we don't really have a (official) model on which to base players, the tournaments they play in, and the rankings they get for performing in these tournaments.

I have thought of a way to produce such a system, to allow fast, streamlined battling, and along with this, a competitive atmosphere for others to enjoy.

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Possible Tournament Formats:

GSL/GOMTV League Format:

2012_GSL-Format_new_640.jpg

Details:

Code S

[All group play is Bo3]

Ro32: 8 groups of 4 played in dual tournament mode. 1st+2nd place advance to Code S Ro16. 4th place drops to Code A Ro48 of that same season. 3rd place drops to Code A Ro32. That means that it is possible to drop from Code S out of the GSL completely in the same season. This can happen if you lose in the Code S Ro32 (4th place) and lose in the Code A Ro48 after that. If you finish 3rd in the Code S Ro32 you will drop to the Code A Ro32. If you lose there you will drop to Up&Down matches and have the chance to regain Code S Status for next season or drop to Code A.

Ro16: 4 groups of 4 played in dual tournament mode. 1st+2nd place advance to Ro8 and have automatically secured a spot for next season’s Code S. 3rd+4th place drop to Code A Ro24 of that season. If you win in the Code A Ro24 you will secure a spot for next season’s Code S, if you lose you drop to Up&Down and get another shot.

Ro8 – Final are played in regular tournament mode. Ro8+Ro4 are Bo5, Final is Bo7.

Code A

[All matches are Bo3]

Ro48: 40 players who qualified for Code A + 8 players who dropped down from Code S Ro32. Regular tournament mode, 24 players advance to Code A Ro32, 24 players are eliminated from Code A and have to requalify next season.

Ro32: 24 players from Code A Ro48 + 8 players from Code S Ro32 (3rd place). Winners advance to Ro24, losers drop to Up&Down.

Ro24: 16 players from Code A Ro32 + 8 players from Code S Ro16 (3rd+4th place). Winners advance to Code S next Season. Loser drops to Up&Down. Code A finishes with the Ro24, further rounds are not played out.

Up&Down Matches

A total of 30 players will compete for 10 spots in Code S. These players consist of 16 players who lost in the Code A Ro 32, 12 players who lost in the Code A Ro24 and 2 seeded players.

5 groups of 6 people will be formed. All players in a group play each other. The Top 2 of each group will advance to Code S, the rest will be Code A for next season. For the 2012 series the season now always starts with the Up&Down matches, the first season of 2012 will therefore begin in late December of 2011 with the first batch of Up&Down matches.

Dual tournament format

[used in Code S Ro32 and Ro16]

- The 4 players of each group are split into two pairs and play each other Bo3.

- The winners of these matches will then face each other in the ‘Winner’s match’. The victor will be 2:0 and 1st in the group.

- The losers of the initial matches face each other in the ‘Loser’s match’. The loser will be 0:2 and 4th in the group.

- The loser of the Winner’s match and the winner of the Loser’s match will face each other. The winner will be 2:1 and 2nd, the loser will be 1:2 and 3rd in the group.

Example:

4 players A,B,C,D.

G1: A vs B

G2: C Vs D

G3: Winner of G1 vs Winner of G2 (Winner = 1st)

G4: Loser of G1 vs Loser of G2 (Loser = 4th)

G5: Loser of G3 vs Winner of G4 (Winner = 2nd, Loser = 3rd)

With our new system we’ll be able to provide you with a lot more games, more excitement and an even fiercer competition for Code S. The season now also runs for over 2 months and the possible amount of played matches has almost doubled!

===========================================================================================

Pros:

  • This format would allow more players the opportunities to play and have a chance at winning the tournament/season.
  • We could live-broadcast each match with commentary to further the competitive aspect and increase the entertainment value.
  • During broadcast, we would record the matches, to allow the matches to be accessed for the future.
  • The length of the tournament allows players to play on their own schedule, this enables more matches to happen smoothly and decreases the chance of no shows.
  • This allows tournament staff/competitors to take breaks in between matches. Doing so allows staff to catch up on matches, and allows players to strategize and prepare their teams in advance.

Cons:

  • Too confusing
  • Too long

These were the only cons I could think of. But there are arguments against the cons.

Too confusing-Yes, at first glance the tournament format does look confusing, but after the first tournament, I feel that people would get a hold on the format and understand it quickly. It benefits staff and players a like.

Too long-It's indeed long. Months even. But, increasing the time, also allows broadcasts to increase viewers and popularity between trainers and fans. It also allows competitive battling to be shown to the masses.

Mind you, the average does NOT need to fully understand the tournament. Only the competitors and the staff running it. My thinking is this, if you have the smarts to battle competitively and successfully, you should be able to understand the tournament format and concept quickly.

You can find more details here: http://www.gomtv.net...40&cid=0&kind=8

================================================================================================================================

AIR GEAR TOURNAMENT FORMAT (ALSO INCLUDES PvP FORMAT)

In the anime Air Gear, teams are divided up by classes. These range from "F Class" to "A Class". F being the lowest, A being the highest.

Here is a chart of the classes:

Ratgs.png

All players begin as F-Class and work their way up the rank pyramid. The higher up you are the more challenging the competition, thus the harder it becomes to win.

To increase your rank, you can do the following:

  • Win 3 consecutive battles against a player of same class
  • Win 1 battle against a higher ranked player (No matter what their rank is, you move up to the next highest rank)

To challenge a player you must post on the forums, you can do this by:

  • Starting a topic asking for matches
  • Call a single player out (In a non-negative fashion)
  • Responding to either of the above mentioned topics.

Players who lose 3 consecutive battles races/events will also rank down in class if they're higher than F-Class. All battles must be reported to the forums, for them to count as a victory for the Player to rank up. Due to possible cheating, pictures or video must be submitted with any win/loss reports.

NOW THAT WE HAVE THE PvP FORMAT OUT OF THE WAY. HERE IS THE TOURNAMENT FORMAT THAT ACCOMPANIES IT.

Using the above mentioned format for PvP, the tournament would be open to any number of players ranked "B-Class" or higher.

Tournament would be single-elimination and allow as many players that sign up.

Players and Pokemon must be signed up before the start of the tournament or they will not gain entry to the competition. All players would be given the option to substitute one (1) pokemon in between each match. These substitutes must also be given in the application for the tournament.

Here is a sample of the bracket:

16-Team-Single-Elimination.gif

================================================================================================================================

Those are the ideas for PvP/Tournaments right now, I'll probably have more in the future. Let me know what you think.

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I like the air format better as I kinda understand it better than the first one lol.

Do you work for the Nasa man?

Also this is the first suggestion in days that really matters. Good job Dev thanks for contributing :)

Errr no, but I am currently enlisted in the Air Force if that helps haha.

The first one is actually really easy to understand if explained properly. But the Air Format is definitely simpler all together.

I wish more people would actually read the entire thing and not be lazy.

Also, I would hopefully partially run the tournament so I can sort out any issues myself etc.

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Good ideas. The first one looks a little confusing, though. I'd really like it to be like the Battle Park in Pearl/Diamond. Where players have to stake a certain amount of money, and at the end of the tournament, the winner collects the money. Or the currency could be some sort of points used at a 'Rewards Shop' where you can buy items/pokemon otherwise unavailable anywhere else.

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Good ideas. The first one looks a little confusing, though. I'd really like it to be like the Battle Park in Pearl/Diamond. Where players have to stake a certain amount of money, and at the end of the tournament, the winner collects the money. Or the currency could be some sort of points used at a 'Rewards Shop' where you can buy items/pokemon otherwise unavailable anywhere else.

Honestly, if we get enough people, I'll give out cash prizes myself if allowed.

Most money would come out of pocket, but streaming the tourney could bring in some money to pay for the payout.

I understand that the first format is complicated. But if you read through the entire process, with the diagram and the actual writing, you can see how straight forward it is. It's essentially just two different groups of players. Code S being the best, Code A essentially being the Qualifiers for the Code S tournament.

Doing the extended tournament play with the first format would allow better prizes, it would also allow more matches to be played.

Fuark, your idea of the wings is actually an interesting idea. I think it could be implemented towards the Air Gear Format and the GSL format.

The Higher ranking players/teams get better wings. Or perhaps some sort of crown/color that deals with their name. This way people know their skills etc.

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Also, these Tournament Formats aren't meant to be held every week. These are large formats made to be held annually, but they can be held every 2-3 months.

I hope you'll take the time out of your day to read the entire OP and try to understand both formats and bring discussion to the topic.

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I have a brief understanding of the first one, and the second one is basically a standard bracket. Judging by the pros of the first format, I think it would be more beneficial for a MMO like this.

Would it be feasible to have simple bracket tournaments to determine the A Class of the first format?

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I have a brief understanding of the first one, and the second one is basically a standard bracket. Judging by the pros of the first format, I think it would be more beneficial for a MMO like this.

Would it be feasible to have simple bracket tournaments to determine the A Class of the first format?

Most likely a simple single elimination tournament would be used to figure out the first Class A and Class S. Class S being everyone 1-32, Class A being everything below that.

This way we would allow essentially anybody who is interested in battling to play in the tourney. Streaming the battles would be better for this format as well due to more battles=more stream revenue=bigger prizes.

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Well, I think I pretty much understand it although along with the big tournaments with huge prizes, there would be an automated system to pair players with similar pokemon in a 'pink slips' type of thing where the prize would be the other's pokemon(s). There could be some sort of limit, like, 3 matches a day or something. Again, something like Battle Park, which was the only incentive I had to play my Pearl game after beating the League (I don't like finishing the pokedex) because a lot of players are EV training pokemon and this would be an amazing place to put that hard work to use.

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Well, I think I pretty much understand it although along with the big tournaments with huge prizes, there would be an automated system to pair players with similar pokemon in a 'pink slips' type of thing where the prize would be the other's pokemon(s). There could be some sort of limit, like, 3 matches a day or something. Again, something like Battle Park, which was the only incentive I had to play my Pearl game after beating the League (I don't like finishing the pokedex) because a lot of players are EV training pokemon and this would be an amazing place to put that hard work to use.

Yeah, Pokemon as prizes seem a great way to get started. What would happen in either tournament is that each player would register, then along with his information, he would register his team of Six (6) Pokemon + Three (3) Substitutes they have available for them to choose to sub in between any match.

The Tournament organizer(s) would review the teams, and players to see if there's anything against the rules (Broken moves, Legendaries, etc). These players would have to use the pokemon they applied with, or else they face a loss, or if it's single elimination/they're in a losers bracket, they face DQ. The pokemon list would be kept confidential until the organizers feel it's safe to show each team.

Using this method, the organizers can allow the tournament to be fair, have players keep their lineup quiet for strategy purposes, and prevents any sort of abuse.

What do you think?

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Yeah, Pokemon as prizes seem a great way to get started. What would happen in either tournament is that each player would register, then along with his information, he would register his team of Six (6) Pokemon + Three (3) Substitutes they have available for them to choose to sub in between any match.

The Tournament organizer(s) would review the teams, and players to see if there's anything against the rules (Broken moves, Legendaries, etc). These players would have to use the pokemon they applied with, or else they face a loss, or if it's single elimination/they're in a losers bracket, they face DQ. The pokemon list would be kept confidential until the organizers feel it's safe to show each team.

Using this method, the organizers can allow the tournament to be fair, have players keep their lineup quiet for strategy purposes, and prevents any sort of abuse.

What do you think?

Brilliant, and there could be some sort of level limit, or else it would be all Lvl.100s who can one hit each other and that's just not fun, 60-70 sounds reasonable to me.
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Brilliant, and there could be some sort of level limit, or else it would be all Lvl.100s who can one hit each other and that's just not fun, 60-70 sounds reasonable to me.

Level 50-75, at the moment sounds most reasonable due to many people not having Level 100's. But, once more and more people join, catch, and train their pokemon, we can think about raising the level cap to 100. This would increase competition, and give players something to strive for and grind:)

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  • 1 month later...

Hello, I'm Anima.

I am used to play proffesional tournament on ESL.

When we talk about how tournaments are going to work out would I diffently go with the "AIR GEAR TOURNAMENT FORMAT (ALSO INCLUDES PvP FORMAT)". I can tell that it will be much easier to handle and much easier for players to understand. On the other hand, when you talk about PVP in the "AIR GEAR TOURNAMENT FORMAT (ALSO INCLUDES PvP FORMAT)". form do's it get completely pooped. You won't be able to handle all that over a forum, trust me, it will go wrong. The game designers should rather make it possible to sign up for ranked matches where the server automatically could handle it. If you could right-click eachother to see the rankings would it be perfect. (Ranked matches should only be for players that got 8 badges).

That's pretty much all I have to say B)

BTW if you need someone to stream matches am I able to stream in a fine quality!

EDIT: I see people writting about lvl 100 pokémon isn't viable because they can one-shot eachother. About that, It's not true. Lvl 100 Pokémon are another way to say that you spend way to much time and you can't be a proffesional pokeMMO player if you don't spend way to much time on it. I'll bet a million dollers that you can't one-shot my lvl 100 pokémon. It's also much more fun.

BTW my english is kinda bad, live with it :)

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