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[Denied]TM Distribution - a more feasible idea.


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Seeing that in real mmos like everquest or world of warcraft... runescape? (no... lets forget i said that game) it would be like loot. So adding a 'chance" to obtain TMs by grinding it out would work wonderfully for this game.

Also i can see this being used for other items such as master balls, rare candies when we/if we can actually use them, free items basically... could be anything. Thus money is still being spent at the stores for pokeballs--->the cycle of money. Only thing is we need a better way of getting money since repeating fighting npcs solely just for money we need to be able to sell these items to other players and the shop.

Basically with this idea we kill two bird...three birds? with one idea.

1: TMs are obtainable.

2: Trading items in game is now possible.

3: Better source of money and items now possible by farming pokemon for items, like a normal MMO.

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I like this. Not only for introducing TMs into the in-game market but for giving people who catch a few dozen of the same pokemon looking for shinies/good natures/IVs, etc a very nice incentive to do what they're doing and supply the game with a new way of making money.

My only question is should this apply to catching Pokemon, defeating them, or both?

That's actually a decent way of introducing a TM source. My question is, would you get TM's from breeding (1-5% chance) once it's implemented?

No.

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I actually really like this idea the only problem I can think of is Pokemon that ALREADY have a small chance of having a held item, like horsea can sometimes be found holding a Dragon Scale (an item which I'm currently looking forward to), so wondering how this would affect it.

I'd imagine every Pokemon would have a loot table, and TMs would be incorporated around legacy held items.

this would be an amazing idea but remember that the game corner has an unlimited supply of the tms as well so insted of catching like 50 magmar and no flamethrower the game corner can do that for almost half the time

Disable the TMs from the Game Corner and the Celadon Dept. Store. (And anywhere else they are sold)

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I don't know, isn't the additional logic and scripting of making every pokemon have many different TMs it can hold a lot more than creating a new shop script? Otherwise I like the thought put into the idea.

I realize that, but this is simply a better idea than just having a shop. This way people can actually get money in a different method than the ONE SINGLE way it is available to earn money right now.

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I don't know, isn't the additional logic and scripting of making every pokemon have many different TMs it can hold a lot more than creating a new shop script? Otherwise I like the thought put into the idea.

The OP says otherwise.

The idea also keeps the canon side of things, it doesn't require another store, or more items to be put into Celadon.

It doesn't edit the game mechanics, and all TM's are linked to Pokemon of that type and can learn that move.

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Would like this very much, also prefer it over a TM store.

I'm glad, I understand it doesn't benefit the players as much as a TM store, but that's no different from asking for a shiny instantly, it's beneficial to the game.

Whilst with a store you'd get the TM instantly, everybody would have every TM, and that would only ever require money, there's almost no point too it, and everyone would just go there straight away.

I like you and your ideas.

I don't know where they keep coming from c:

Seeing that in real mmos like everquest or world of warcraft... runescape? (no... lets forget i said that game) it would be like loot. So adding a 'chance" to obtain TMs by grinding it out would work wonderfully for this game.

Also i can see this being used for other items such as master balls, rare candies when we/if we can actually use them, free items basically... could be anything. Thus money is still being spent at the stores for pokeballs--->the cycle of money. Only thing is we need a better way of getting money since repeating fighting npcs solely just for money we need to be able to sell these items to other players and the shop.

Basically with this idea we kill two bird...three birds? with one idea.

1: TMs are obtainable.

2: Trading items in game is now possible.

3: Better source of money and items now possible by farming pokemon for items, like a normal MMO.

Exactly, it benefits everybody, and the game! And three birds?! Poor Moltres, Zapdos and Articuno ;-;, no but that's ironic. XD

That's actually a decent way of introducing a TM source. My question is, would you get TM's from breeding (1-5% chance) once it's implemented?

It's a possibility, I'm not sure whether it should be possible or not, if this idea ever happened, it would be down to the devs to decide, or we could have a discussion over it also.

I actually really like this idea the only problem I can think of is Pokemon that ALREADY have a small chance of having a held item, like horsea can sometimes be found holding a Dragon Scale (an item which I'm currently looking forward to), so wondering how this would affect it.

It wouldn't affect it in the least bit, you'd just add the TM having a chance of appearing as well, unless of course you wanted to lower the percentage to keep the rarity.

But it would still be as rare.

I like this. Not only for introducing TMs into the in-game market but for giving people who catch a few dozen of the same pokemon looking for shinies/good natures/IVs, etc a very nice incentive to do what they're doing and supply the game with a new way of making money.

My only question is should this apply to catching Pokemon, defeating them, or both?

No.

I don't know about upon defeat, but it's certainly a possibility, I wouldn't kind either way, just catching made more sense to me, as most items in Pokemon can be obtained via held items.

this would be an amazing idea but remember that the game corner has an unlimited supply of the tms as well so insted of catching like 50 magmar and no flamethrower the game corner can do that for almost half the time

I agree with you, but again, you could give Magmar the Flamethrower TM aswell, however - Magmar and Flamethrower were merely an example.

I have replied to everyone, but I've reached max quotes, will post next reply.

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The OP says otherwise.

You didn't understand what Darkshade said, He said from a cannon stand point, not a technical which is easier. Which is what I was pointing out. But thank you for the concern. I'm not against the idea, It's a lot more fun then a TM store, which is meh, but it's going to require editing every pokemon's held items, which is going to take a lot more time than editing the shop script.

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I'd imagine every Pokemon would have a loot table, and TMs would be incorporated around legacy held items.

Disable the TMs from the Game Corner and the Celadon Dept. Store. (And anywhere else they are sold)

They would, exactly, it wouldn't take away on their current held items.

And I don't know about disabling it in the game corner, see my above reply :)

I don't know, isn't the additional logic and scripting of making every pokemon have many different TMs it can hold a lot more than creating a new shop script? Otherwise I like the thought put into the idea.

Sure it's a little bit harder, but basing the implementation of something on amount of effort alone isn't really a good reason not to, Pokemon hold lots of items already (or they will do) so adding TM's to that wouldn't be too hard.

I realize that, but this is simply a better idea than just having a shop. This way people can actually get money in a different method than the ONE SINGLE way it is available to earn money right now.

Agreed.

I'm just going to use the fastest method to obtain them. If it happens to be massing alt accounts, that's what's going to happen.

This seems okay though

Exactly, currently it is, but players shouldn't have to play through the storyline numerous times to obtain more TM's.

Awesome idea. :D

Thankyou!

You didn't understand what Darkshade said, He said from a cannon stand point, not a technical which is easier. Which is what I was pointing out. But thank you for the concern. I'm not against the idea, It's a lot more fun then a TM store, which is meh, but it's going to require editing every pokemon's held items, which is going to take a lot more time than editing the shop script.

Right~! But it wouldn't take away from the current held item percentages, it would just be added onto them. And that can't be too difficult.

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You didn't understand what Darkshade said, He said from a cannon stand point, not a technical which is easier. Which is what I was pointing out. But thank you for the concern. I'm not against the idea, It's a lot more fun then a TM store, which is meh, but it's going to require editing every pokemon's held items, which is going to take a lot more time than editing the shop script.

I was pointing out that the mechanics for wild Pokemon holding items is already in the game, whereas TM shops would need to be edited into a map.

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I was pointing out that the mechanics for wild Pokemon holding items is already in the game, whereas TM shops would need to be edited into a map.

Unless there was already a huge store that sold TMs...

So yeah, No. And still, it's editing every pokemon, which is a hefty change. Now don't get me wrong, I like the idea, it's not infeasible, but it's not something they can do overnight either. I support the idea actually.

Edited by GracefulCure
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Okay I really like this idea here. It seems to cover more than one issue. Looking forward to seeing if this happens.

You and me both! :3

I was pointing out that the mechanics for wild Pokemon holding items is already in the game, whereas TM shops would need to be edited into a map.

Editing a store onto the map, crosses the legal border a little, although most people would argue that you could just add them to Celadon Dept. But that doesn't really cover rarity issues or economy stability.

Unless there was already a huge store that sold TMs...

So yeah, No. And still, it's editing every pokemon, which is a hefty change. Now don't get me wrong, I like the idea, it's not infeasible, but it's not something they can do overnight either. I support the idea actually.

Thankyou for your support! It's not editing the Pokemon drastically however, as most already hold items, you just add TM's onto it.

I already see everyone farming Mr.Mime to get Substitute... and the only place to naturally obtain the TM corresponding to Substitute via the default scripting: The Game corner...

Haha, that is true :)

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Im wondering what would actually require more work - this, or celadon team Rockets casino.

Other than that, Youre pretty creative person Darkshade, and that's definitely not the only project You came with that i liked a lot.

I think this is still kind of ''clean'' idea and maybe there's few details players should discuss over but it sure is pretty nice one, keep it up.

Just in my opinion pokemons comming from the breeding should not get the TM's.

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Unless there was already a huge store that sold TMs...

So yeah, No. And still, it's editing every pokemon, which is a hefty change. Now don't get me wrong, I like the idea, it's not infeasible, but it's not something they can do overnight either. I support the idea actually.

Laziness shouldn't dictate the quality of the game. An idea like this should be a well thought out system that takes time to develop. Adding all TM's to a shop is like a "quick fix" that just creates another issue. It would be more beneficial to invest time in a higher quality system than 'the easy way out'.

After all, it's the devs who are the ones spending their own time developing it. They would be the ones complaining about how difficult it is, not you.

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Exactly, currently it is, but players shouldn't have to play through the storyline numerous times to obtain more TM's.

But therein lies the problem. Your system is based off RNG, so I would have to spend X amount of dollars on Pokeballs, then RNG for the pokemon I need, then RNG again for the chance that it's holding the TM I want (and not another possible item it could be holding i.e. Horsea and Dragon Scale).

Whereas by massing alts/adding a TM shop, there is a definite timeline to how fast I can get what I need. Hell, I could assemble a team to clear the storyline as fast as possible by trading a pokemon to my alt whose level is just under the badge level cap after each gym.

It's a nice system, but it seems too luck based to be used efficiently without causing frustration.

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