Popular Post Darkshade Posted September 18, 2012 Popular Post Share Posted September 18, 2012 Technical Machine's, and how to make them obtainable. SDFFFFFFFFDDDDDDDDDDDDDDDDDDDDDDDD As I'm sure many people have asked, will there ever be a way to obtain TM's without making alt accounts? Actually, the answer is already yes, but the method of doing so has never been officially announced, so this is my idea as to how it could work; An unlimited TM store! No, no!, TM's still need to have some sort of rarity, otherwise all they are really worth is money, with a store they'd hold no scarcity value. SDFFFFFFFFDDDDDDDDDDDDJJJDDDJJJJJJDDSo, what do you suggest? SDFFFFFFFFDDDDDDDDDDDDDJJJDDDDDD The picture doesn't quite explain it, so that's what I'm about to do, and then hopefully - it will make sense. Now that hold items are implemented, why don't we give each wild Pokemon a 1-5% of holding a TM in relation to their type, and a move that they could learn. (No the Pokemon would not physically hold the TM graphically.) This is where the above picture fits in, the situation it portrays is that the character has just caught a Horsea, and after viewing it's summary, he is able to see that it is holding TM3, Water Pulse. SDFFFFFFFFDDDDDDDDDDDDDDDDDDDDDDDJJJJDDDDDDD Horsea can be taught water Pulse via a TM, and Horsea is also water type. Water Pulse is also not a hugely desired TM, making Horsea one of the perfect Pokemon to house the distribution of the Water Pulse TM. The more desirable the TM is, the rarer the Pokemon that can hold it, for example; SDFFFFFFFFDDDDDDDDDDDDDDDDDDDDDJJJJDDD DDDD Magmar has a 5% chance of appearing in Mt.Ember, which will be made available in the near future. Being that Magmar is a rare Pokemon, a fire type, and can also learn Overheat - Having Magmar hold the Overheat TM would fit quite nicely. It's a very powerful TM, and should remain rare and wanted, keeping it's price higher than that of a less desirable TM. With giving TM's to Pokemon in type and rarity to level range, allows them to hold that scarcity value, and makes them available to all players without the need for creating a new account. This also encourages Pokemon farming, which allows people to obtain Pokemon with their desirable IV's and natures, and the cost of each TM (If they were to be traded via money) would also be down to the cost of Pokeballs too. This keeps trade chat active, and Pokemon trading, a rather important part of the community SDFFFFFFFFDDDDDDDDDDDDDDDDDDDDDDDD The community would also put together it's own cost for each time via a Pokemon or something, which is very good for the MMO experience. It also means if you yourself are searching for a TM, but can't afford to trade someone for it, you have to work for it, instead of just visiting a store. There is of course - The move thief, which would save money on Pokeballs, however, if the devs did not want TM's to be taken from wild Pokemon using thief, they could simply make TM's unstealable. The idea also keeps the canon side of things, it doesn't require another store, or more items to be put into Celadon. It doesn't edit the game mechanics, and all TM's are linked to Pokemon of that type and can learn that move. Maybe I shall add to those post later, if anybody brings something up that needs to be addressed, I think I've written everything down, but I'm very tired, so there's always room for error. I think overall this idea adds to the PokeMMO experience, and takes nothing away from the game itself, and doesn't require anything to be added anywhere, as TM's would be available worldwide. -TM List- You have to keep in mind, that the above to Pokemon were examples, however, I have compiled an actual list of what Pokemon could realistically be holding the items; TM 1 - Focus Punch Machop Machoke TM 2 - Dragon Claw Dratini Dragonair TM3 - Water Pulse Goldeen Seaking Psyduck Golduck TM 4 - Calm Mind Drowzee Hypno TM 5 - Roar Growlithe TM 6 - Toxic Weezing Koffing Tentacool Tentacruel TM 7 - Hail Swinub Piloswine TM 8 - Bulk Up Heracross TM 9 - Bullet Seed Bellsprout Weepinbell TM 10 - Hidden Power Unown TM 11 - Sunny Day Vulpix TM 12 - Taunt Zubat Golbat TM 13 - Ice Beam Seel Dewgong TM 14 - Blizzard Delibird TM 15 - Hyper Beam Gyarados TM 16 - LightScreen Natu Xatu TM 17 - Protect Shellder Krabby Kingler TM 18 - Rain Dance Poliwag Poliwhirl Horsea Seadra TM 19 - Giga Drain Tangela TM 20 - Safeguard Chansey TM 21 - Frustration Rhyhorn Tauros TM 22 - Solar Beam Hoppip Skiploom TM 23 - Iron Tail Onix Steelix TM 24 - Thunderbolt Pichu Pikachu TM 25 - Thunder Elekid Electabuzz TM 26 - Earthquake Cubone Marowak TM 27 - Return Cleffa Clefairy TM 28 - Dig Diglett Dugtrio TM 29 - Psychic Abra Kadabra TM 30 - Shadow Ball Gastly Haunter TM 31 - Brick Break Mankey TM 32 - Double Team Rattata Raticate TM 33 - Reflect Wobbuffet TM 34 - Shockwave Magnemite Magneton TM 35 - Flamethrower Slugma TM 34 - Sludge Bomb Grimer Muk TM 37 - Sandstorm Sandshrew Sandslash Larvitar TM 38 - Fire Blast Houndour TM 39 - Rock Tomb Geodude Graveler TM 40 - Aerial Ace Spearow Fearow TM 41 - Torment Murkrow TM 42 - Facede Senret Furret TM 43 - Secret Power Jigglypuff TM 44 - Rest Slowpoke Slowbro TM 45 - Attract Smoochum Jynx TM 46 - Thief Meowth Persian TM 47 - Steel Wing Skarmory TM 48 - Skill Swap Ditto TM 49 - Snatch Sneasel TM 50 - Overheat Magmar Let me know what you think. ~Darkshade Commandolam, TheGloriousWalrus, Camtaro and 66 others 69 Link to comment
Shiny Posted September 18, 2012 Share Posted September 18, 2012 Would like this very much, also prefer it over a TM store. Dracosworn 1 Link to comment
Danii Posted September 18, 2012 Share Posted September 18, 2012 I like you and your ideas. ControlledGravity, TheGloriousWalrus, OceanDweller and 5 others 8 Link to comment
Elite Posted September 18, 2012 Share Posted September 18, 2012 That's actually a decent way of introducing a TM source. My question is, would you get TM's from breeding (1-5% chance) once it's implemented? Link to comment
Camzen Posted September 18, 2012 Share Posted September 18, 2012 Seeing that in real mmos like everquest or world of warcraft... runescape? (no... lets forget i said that game) it would be like loot. So adding a 'chance" to obtain TMs by grinding it out would work wonderfully for this game. Also i can see this being used for other items such as master balls, rare candies when we/if we can actually use them, free items basically... could be anything. Thus money is still being spent at the stores for pokeballs--->the cycle of money. Only thing is we need a better way of getting money since repeating fighting npcs solely just for money we need to be able to sell these items to other players and the shop. Basically with this idea we kill two bird...three birds? with one idea. 1: TMs are obtainable. 2: Trading items in game is now possible. 3: Better source of money and items now possible by farming pokemon for items, like a normal MMO. Link to comment
Tokxilchaosz Posted September 18, 2012 Share Posted September 18, 2012 I like this. Not only for introducing TMs into the in-game market but for giving people who catch a few dozen of the same pokemon looking for shinies/good natures/IVs, etc a very nice incentive to do what they're doing and supply the game with a new way of making money. My only question is should this apply to catching Pokemon, defeating them, or both? That's actually a decent way of introducing a TM source. My question is, would you get TM's from breeding (1-5% chance) once it's implemented? No. Link to comment
InsomniaDealer Posted September 18, 2012 Share Posted September 18, 2012 I actually really like this idea the only problem I can think of is Pokemon that ALREADY have a small chance of having a held item, like horsea can sometimes be found holding a Dragon Scale (an item which I'm currently looking forward to), so wondering how this would affect it. Link to comment
tnacrimson Posted September 18, 2012 Share Posted September 18, 2012 this would be an amazing idea but remember that the game corner has an unlimited supply of the tms as well so insted of catching like 50 magmar and no flamethrower the game corner can do that for almost half the time Link to comment
Tokxilchaosz Posted September 18, 2012 Share Posted September 18, 2012 I actually really like this idea the only problem I can think of is Pokemon that ALREADY have a small chance of having a held item, like horsea can sometimes be found holding a Dragon Scale (an item which I'm currently looking forward to), so wondering how this would affect it. I'd imagine every Pokemon would have a loot table, and TMs would be incorporated around legacy held items. this would be an amazing idea but remember that the game corner has an unlimited supply of the tms as well so insted of catching like 50 magmar and no flamethrower the game corner can do that for almost half the time Disable the TMs from the Game Corner and the Celadon Dept. Store. (And anywhere else they are sold) Camzen and lucasxB 2 Link to comment
GracefulCure Posted September 18, 2012 Share Posted September 18, 2012 I don't know, isn't the additional logic and scripting of making every pokemon have many different TMs it can hold a lot more than creating a new shop script? Otherwise I like the thought put into the idea. Link to comment
Tokxilchaosz Posted September 19, 2012 Share Posted September 19, 2012 I don't know, isn't the additional logic and scripting of making every pokemon have many different TMs it can hold a lot more than creating a new shop script? Otherwise I like the thought put into the idea. I realize that, but this is simply a better idea than just having a shop. This way people can actually get money in a different method than the ONE SINGLE way it is available to earn money right now. Link to comment
Dahaka Posted September 19, 2012 Share Posted September 19, 2012 I'm just going to use the fastest method to obtain them. If it happens to be massing alt accounts, that's what's going to happen. This seems okay though JaeHwa and Juhulavitz 2 Link to comment
Elite Posted September 19, 2012 Share Posted September 19, 2012 I don't know, isn't the additional logic and scripting of making every pokemon have many different TMs it can hold a lot more than creating a new shop script? Otherwise I like the thought put into the idea. The OP says otherwise. The idea also keeps the canon side of things, it doesn't require another store, or more items to be put into Celadon.It doesn't edit the game mechanics, and all TM's are linked to Pokemon of that type and can learn that move. Link to comment
Darkshade Posted September 19, 2012 Author Share Posted September 19, 2012 Would like this very much, also prefer it over a TM store. I'm glad, I understand it doesn't benefit the players as much as a TM store, but that's no different from asking for a shiny instantly, it's beneficial to the game. Whilst with a store you'd get the TM instantly, everybody would have every TM, and that would only ever require money, there's almost no point too it, and everyone would just go there straight away. I like you and your ideas. I don't know where they keep coming from c: Seeing that in real mmos like everquest or world of warcraft... runescape? (no... lets forget i said that game) it would be like loot. So adding a 'chance" to obtain TMs by grinding it out would work wonderfully for this game. Also i can see this being used for other items such as master balls, rare candies when we/if we can actually use them, free items basically... could be anything. Thus money is still being spent at the stores for pokeballs--->the cycle of money. Only thing is we need a better way of getting money since repeating fighting npcs solely just for money we need to be able to sell these items to other players and the shop. Basically with this idea we kill two bird...three birds? with one idea. 1: TMs are obtainable. 2: Trading items in game is now possible. 3: Better source of money and items now possible by farming pokemon for items, like a normal MMO. Exactly, it benefits everybody, and the game! And three birds?! Poor Moltres, Zapdos and Articuno ;-;, no but that's ironic. XD That's actually a decent way of introducing a TM source. My question is, would you get TM's from breeding (1-5% chance) once it's implemented? It's a possibility, I'm not sure whether it should be possible or not, if this idea ever happened, it would be down to the devs to decide, or we could have a discussion over it also. I actually really like this idea the only problem I can think of is Pokemon that ALREADY have a small chance of having a held item, like horsea can sometimes be found holding a Dragon Scale (an item which I'm currently looking forward to), so wondering how this would affect it. It wouldn't affect it in the least bit, you'd just add the TM having a chance of appearing as well, unless of course you wanted to lower the percentage to keep the rarity. But it would still be as rare. I like this. Not only for introducing TMs into the in-game market but for giving people who catch a few dozen of the same pokemon looking for shinies/good natures/IVs, etc a very nice incentive to do what they're doing and supply the game with a new way of making money. My only question is should this apply to catching Pokemon, defeating them, or both? No. I don't know about upon defeat, but it's certainly a possibility, I wouldn't kind either way, just catching made more sense to me, as most items in Pokemon can be obtained via held items. this would be an amazing idea but remember that the game corner has an unlimited supply of the tms as well so insted of catching like 50 magmar and no flamethrower the game corner can do that for almost half the time I agree with you, but again, you could give Magmar the Flamethrower TM aswell, however - Magmar and Flamethrower were merely an example. I have replied to everyone, but I've reached max quotes, will post next reply. Camzen 1 Link to comment
GracefulCure Posted September 19, 2012 Share Posted September 19, 2012 The OP says otherwise. You didn't understand what Darkshade said, He said from a cannon stand point, not a technical which is easier. Which is what I was pointing out. But thank you for the concern. I'm not against the idea, It's a lot more fun then a TM store, which is meh, but it's going to require editing every pokemon's held items, which is going to take a lot more time than editing the shop script. Link to comment
Darkshade Posted September 19, 2012 Author Share Posted September 19, 2012 I'd imagine every Pokemon would have a loot table, and TMs would be incorporated around legacy held items. Disable the TMs from the Game Corner and the Celadon Dept. Store. (And anywhere else they are sold) They would, exactly, it wouldn't take away on their current held items. And I don't know about disabling it in the game corner, see my above reply :) I don't know, isn't the additional logic and scripting of making every pokemon have many different TMs it can hold a lot more than creating a new shop script? Otherwise I like the thought put into the idea. Sure it's a little bit harder, but basing the implementation of something on amount of effort alone isn't really a good reason not to, Pokemon hold lots of items already (or they will do) so adding TM's to that wouldn't be too hard. I realize that, but this is simply a better idea than just having a shop. This way people can actually get money in a different method than the ONE SINGLE way it is available to earn money right now. Agreed. I'm just going to use the fastest method to obtain them. If it happens to be massing alt accounts, that's what's going to happen. This seems okay though Exactly, currently it is, but players shouldn't have to play through the storyline numerous times to obtain more TM's. Awesome idea. :D Thankyou! You didn't understand what Darkshade said, He said from a cannon stand point, not a technical which is easier. Which is what I was pointing out. But thank you for the concern. I'm not against the idea, It's a lot more fun then a TM store, which is meh, but it's going to require editing every pokemon's held items, which is going to take a lot more time than editing the shop script. Right~! But it wouldn't take away from the current held item percentages, it would just be added onto them. And that can't be too difficult. Link to comment
ZR388 Posted September 19, 2012 Share Posted September 19, 2012 Okay I really like this idea here. It seems to cover more than one issue. Looking forward to seeing if this happens. Link to comment
Elite Posted September 19, 2012 Share Posted September 19, 2012 You didn't understand what Darkshade said, He said from a cannon stand point, not a technical which is easier. Which is what I was pointing out. But thank you for the concern. I'm not against the idea, It's a lot more fun then a TM store, which is meh, but it's going to require editing every pokemon's held items, which is going to take a lot more time than editing the shop script. I was pointing out that the mechanics for wild Pokemon holding items is already in the game, whereas TM shops would need to be edited into a map. Link to comment
GracefulCure Posted September 19, 2012 Share Posted September 19, 2012 (edited) I was pointing out that the mechanics for wild Pokemon holding items is already in the game, whereas TM shops would need to be edited into a map. Unless there was already a huge store that sold TMs... So yeah, No. And still, it's editing every pokemon, which is a hefty change. Now don't get me wrong, I like the idea, it's not infeasible, but it's not something they can do overnight either. I support the idea actually. Edited September 19, 2012 by GracefulCure Link to comment
vsalinas005 Posted September 19, 2012 Share Posted September 19, 2012 I already see everyone farming Mr.Mime to get Substitute... and the only place to naturally obtain the TM corresponding to Substitute via the default scripting: The Game corner... Link to comment
Darkshade Posted September 19, 2012 Author Share Posted September 19, 2012 Okay I really like this idea here. It seems to cover more than one issue. Looking forward to seeing if this happens. You and me both! :3 I was pointing out that the mechanics for wild Pokemon holding items is already in the game, whereas TM shops would need to be edited into a map. Editing a store onto the map, crosses the legal border a little, although most people would argue that you could just add them to Celadon Dept. But that doesn't really cover rarity issues or economy stability. Unless there was already a huge store that sold TMs... So yeah, No. And still, it's editing every pokemon, which is a hefty change. Now don't get me wrong, I like the idea, it's not infeasible, but it's not something they can do overnight either. I support the idea actually. Thankyou for your support! It's not editing the Pokemon drastically however, as most already hold items, you just add TM's onto it. I already see everyone farming Mr.Mime to get Substitute... and the only place to naturally obtain the TM corresponding to Substitute via the default scripting: The Game corner... Haha, that is true :) Link to comment
DominiumIsh Posted September 19, 2012 Share Posted September 19, 2012 Im wondering what would actually require more work - this, or celadon team Rockets casino. Other than that, Youre pretty creative person Darkshade, and that's definitely not the only project You came with that i liked a lot. I think this is still kind of ''clean'' idea and maybe there's few details players should discuss over but it sure is pretty nice one, keep it up. Just in my opinion pokemons comming from the breeding should not get the TM's. Link to comment
Elite Posted September 19, 2012 Share Posted September 19, 2012 Unless there was already a huge store that sold TMs... So yeah, No. And still, it's editing every pokemon, which is a hefty change. Now don't get me wrong, I like the idea, it's not infeasible, but it's not something they can do overnight either. I support the idea actually. Laziness shouldn't dictate the quality of the game. An idea like this should be a well thought out system that takes time to develop. Adding all TM's to a shop is like a "quick fix" that just creates another issue. It would be more beneficial to invest time in a higher quality system than 'the easy way out'. After all, it's the devs who are the ones spending their own time developing it. They would be the ones complaining about how difficult it is, not you. Link to comment
Dahaka Posted September 19, 2012 Share Posted September 19, 2012 Exactly, currently it is, but players shouldn't have to play through the storyline numerous times to obtain more TM's. But therein lies the problem. Your system is based off RNG, so I would have to spend X amount of dollars on Pokeballs, then RNG for the pokemon I need, then RNG again for the chance that it's holding the TM I want (and not another possible item it could be holding i.e. Horsea and Dragon Scale). Whereas by massing alts/adding a TM shop, there is a definite timeline to how fast I can get what I need. Hell, I could assemble a team to clear the storyline as fast as possible by trading a pokemon to my alt whose level is just under the badge level cap after each gym. It's a nice system, but it seems too luck based to be used efficiently without causing frustration. JaeHwa and tinbar 2 Link to comment
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