Popular Post Shu Posted June 25, 2013 Popular Post Share Posted June 25, 2013 FeaturesInitial PvP Matchmaking is now available on the upper levels of every Pokécenter.Players may speak with the center NPC to queue up for an automated PvP match. New rounds start every 2 minutes for each game mode type. Current game modes are:Single/Double Battle lvl 50 Single/Double Battle lvl 100 Single/Double Battle Auto-level. Single Battle rules:Players are automatically matched based on party size. You will always encounter someone with your party size. Players who enter into the lvl 50 signups will be required to use lvl 50s. Players who enter into the lvl 100 signups will be required to use lvl 100s. Players who enter into Auto-level signups will be automatically matched to someone who is in their approximate level range. Double Battle rules:Party sizes are limited to: 2v2, 4v4, 6v6. All other Single Battle rules apply to Double Battles. The Daycares in Route 5 and Four Island are now open for business.Breeding is now available via the Four Island daycare. Further details about breeding mechanics may be found at https://forums.pokemmo.eu/index.php?/topic/24665-pokemmo-breeding-mechanics-2562013-release/ Initial Day/Night spawn implementations. The sound engine has been reworked:GBA audio under the "Music" sound channel will be output in MIDI format by default. All MIDI sounds are played by the Host OS's default MIDI device (usually the sound card). MIDI sound quality is directly related to the host OS's sound synthesizer. Sound quality may vary from system to system and may improve with updated drivers. A Mystery Box has been added to the Celadon Prize Corner as a reward for gamblers. Players may now use the in-game Support Request system to directly report things to Game Masters, report issues, and request support for various issues.The Support Request function is available via the in-game Menu. Players may only have 1 Support Request active at any given time. Support Requests will be cancelled if the player's client closes. Held Items: Quick Claw Abilities: Truant, Intimidate, Oblivious, Wonder Guard, Shadow Tag, Arena Trap, Magnet Pull, Natural Cure, Static, Run Away GUIThe default theme has been updated. PC Box refinement:PC Boxes will now have a maximum of 60 slots assigned to each box. Total boxes has been reduced to 7. Levels will now be displayed in the PC Deposit Box's summary. A brief description will now be displayed on hovering over a slot in the PC box. This includes Levels, Held Items, Learned Moves and Natures. Shinies will now display a Star image in the PC box. Added two options to the PC Box's right-click menu: Players may now select between either "Summary" "Move to" (other box) and "Release" when right clicking on a slot. Added shortcuts for PC Box <-> Party Frame interaction:Ctrl + Left Click = Move to first free Party/PC slot. Shift + Left Click = "Move to PC Box" tab popup. Shift + Ctrl + Left Click = Release popup. Party frame refinement:Health bars will now be shown instead of changing background colors. Added options to change the Party frame to either be horizontal or vertical, and to lock in place. Summary refinement:Shinies will now have a Star symbol next to their icon. Added a " To Next Lv. XP" indicator. Held items will now show their icons. Added an Information tab. Ability descriptions will now be displayed below the Ability listing. Dex refinement:All possible TM/HM moves are now shown in the Moves tab. Added a Base Stats tab. Battle frame refinement:An indicator icon will now show if an entry exists in the Dex. The Switch dialogue will now show status ailments and current HP. The HP Bar will now change colors depending on current HP. Updated the Trade Window GUI to be more explicit as to what you are trading for:Held Item icons are now uniquely identifiable and displayed at full size next to icon sprites. Added tooltips to help players understand various GUI elements in the trade window. Added another confirmation dialogue so that you can see exactly what you are trading for. Added an option to display variable amounts of chat messages:LOW: A maximum of 100 chat messages will be shown. MEDIUM: A maximum of 250 chat messages will be shown. Default. HIGH: A maximum of 1000 chat messages will be shown. Updated certain player character sprites:East/West sprite animations have been updated to play more smoothly. All hairstyles have been updated to coincide better with HG/SS art styles. DS-style Overworld NPC Sprites are now available if a DS rom is loaded. Players may toggle this on or off in the Settings menu. Left Mouse Button clicks will now continue the 'Await Key Press In Battle' function. Player names may now be copied to the clipboard via Ctrl+Left Clicking in chat. Egg Species will now be shown in the Egg Summary dialogue. Added an option to play a notification sound when the Battle request window prompts. Default off. Adjusted text in Trade / Duel Request windows to be more explicit as to what you are agreeing / denying. Added OSX keybindings for certain actions (copy/paste/etc.) Added a message popup for when items are used out-of-battle. Added a message popup for when a new entry is added to the 'Dex. Added an error message when a user attempts to catch while their Party/PC are both full. Added Fishing Pole animations. Added ability activation messages to these previously implemented abilities: Sturdy, Speed Boost, Damp, Limber, Insomnia, Vital Spirit, Immunity, Flash Fire, Volt Absorb, Water Absorb, Own Tempo, Levitate, Water Veil, Sound Proof, Rain Dish, Liquid Ooze Bug FixesVarious Client Optimizations:Fixed several GPU Memory leaks. Fixed CPU usage spikes when loading a new map. Reduced WorldMap render times by 30%. Reduced avg CPU load by 25%. Fixed performance issues related to Front/Back battle sprites. Fixed performance issues with NPC Dialogues when interacting with an NPC so that they play correctly at low client FPS. Fixed performance issues with EXP bar animation so that it plays correctly at low client FPS. Fixed performance issues with DS Follower Sprites. Also introduced an option to use legacy follower sprite loading, "Preload Follower Sprites", which may reduce CPU spikes for extremely old computers. Added a "Render Overworld While in Battle" option in the Client. Players who toggle this off will not render other players' overworld sprites while they are in a battle (reducing CPU load). It is highly recommended that users with old computers toggle this option off. Fixed a bug where the Town Map overworld sprite would not be displayed correctly. Fixed a rare crash. Fixed a bug where RAGE would continue to build when the caster fainted. Fixed a bug where LOCK-ON and MINDREADER would not work with 1HKO skills. Fixed a bug where PETAL DANCE's duration would be 4 turns instead of the intended 2-3. Fixed a bug where METRONOME/SLEEP TALK/MIRROR MOVE-type skills would cause more PP usage than intended if they cast a skill the caster already knew. Fixed a bug where battle backgrounds indoors would use the Grass-type battle background. Fixed a bug where, if a player pressed the "B" button multiple times during the evolution animation, multiple dialogue boxes would be generated to cancel the evolution (although only the first one would be effectual). Fixed a bug where players could move during the Evolution animation, causing problems like having an inability to evolve until they restarted the client. Fixed a bug where multi-hit moves which resulted in confusion (THRASH, PETAL DANCE, OUTRAGE) would cause the caster to be confused if they had the ability Own Tempo. Fixed a bug where berries could result in confusion even if the user had the ability Own Tempo. Fixed tile animations for Electric Gate in 3rd Gym, Steam in Mt. Ember and a few miscellaneous water animations. Fixed a bug where tile animations would go out of sync if they were in different maps. Fixed a bug where the player sprite would not be rendered correctly if they attempted to surf into an NPC. Fixed a bug where SKETCH could learn STRUGGLE. Fixed a bug where SAFEGUARD would not prevent the Confusion status ailment. Fixed a bug where the Move Relearner would not allow a player to replace an empty skill slot. Fixed the camera location when on a bike. Fixed a bug where Current HP would not be updated on Level Up to match Max HP gains. Fixed Unown placements in several maps in the Tanoby Keys. Fixed a bug where EV-Reducing berries would give Happiness even if no EVs were reduced. Fixed a bug where certain battle messages would display 'UnableToFindName' under certain circumstances. Fixed a crash issue with battles. Fixed a bug where status ailment icons would not show up properly for wild encounters under certain circumstances. Fixed a bug where status ailment icons would overlap the target's name. Fixed a bug where the party frame would be updated before the catch animation was completed, if a catch was successful. Fixed a bug where catch scripts would not show the correct Box # that a successful catch was deposited into. Fixed a bug where mugshots in spectator mode would show the spectator instead of the trainers being watched. Fixed a bug where Multihit messages would trigger even if the move was not effective / evaded / etc. Fixed a bug where PERSIM BERRY would not cure confusion if used directly from the player's Bag. Fixed a bug where confusion removing items would not broadcast the correct message saying that the user was no longer confused. Fixed a bug where certain items would not broadcast their usage if they didn't have a secondary effect. Fixed a bug where FUTURE SIGHT would consume 2 PP instead of the intended 1 PP. Fixed a bug where AIR LOCK's ability description would not show correctly. Fixed a bug where STRUGGLE would not be able to be used if the caster was affected by DISABLE. Fixed a bug where SAFEGUARD would not broadcast its message correctly under certain circumstances. Fixed a bug where ROLLOUT would continue even if the caster missed. Fixed a bug where the DAMP ability would not prevent self-destructions correctly in Double Battles. Fixed a bug where skills would show as useable even if they had no PP under certain circumstances. Fixed a bug where FACADE would not be boosted by the Badly Poisoned status ailment. Fixed text wrapping in the Move Relearner dialogue box. Fixed a bug where the Move Relearner dialogue could not be navigated by keybinds. Fixed a bug where SLEEP TALK could not call SHADOW BALL and could call ASSIST. Fixed a bug where players could have an invalid party due to PC swaps with Eggs. Fixed a bug where, if a player logged in while facing an unwalkable tile, and that player walked into said unwalkable tile, the animation for the walk animation would play at a very high speed. Fixed animation speeds when walking into a wall while on Bikes under certain circumstances. Fixed a bug where Speed ties would always result in the first Team ID going first. Fixed a bug where users could Block themselves (although this would have no effect). Fixed a bug where certain custom items could not appear on the Hotkey bar. Fixed a bug where PROTECT/DETECT would always fail once after it was used. PROTECT/DETECT will now properly abide by its decaying formula. Fixed a bug where ENDURE would always fail once after it was used. ENDURE will now properly abide by its decaying formula. Fixed a bug which could cause MIRROR MOVE to fail 100% of the time. Fixed a bug where MIRROR MOVE would always fail if the caster outsped the other team, instead of using the move in the previous turn. Fixed a bug which could cause the "End battle due to AFK" button to not appear if the opponent went AFK during Pokémon selection after incurring a faint. Fixed a bug where the "End battle due to AFK" button would not be functional if the opponent went AFK during Pokémon selection after incurring a faint. Fixed a bug where the "Waiting for player(s) actions.." dialogue would not appear while waiting for the PvP opponent to select a Pokémon after fainting. Fixed a bug where, if a Pokémon leveled up using a RARE CANDY, and the Pokémon could learn more than 1 move at that level, the player would only be prompted to learn 1 move. Fixed a bug where, if the Damp ability was triggered, it would sometimes display multiple failure messages. Fixed a bug where ANCIENTPOWER would buff the target instead of the caster under certain circumstances. Fixed a bug where HIDDEN POWER types would not be correctly boosted by the Overgrow, Blaze, Torrent and Swarm abilities. Fixed target redirections for the Lightning Rod ability. Fixed a bug where themes could not be reloaded while in-battle. OtherThe AFK timer will no longer affect users of Spectator Mode. The Bag GUI will no longer be accessible while in a battle. Disobedience will now occur 100% of the time if the trainer does not meet the badge requirements. LWJGL binaries have been updated to v2.9.0:Fixes issues with OSX JAWT input errors on startup using Java 7. Support for OSX 10.3 & OSX 10.4 has been removed. Please upgrade to OSX 10.5+ Players will no longer gain Happiness from certain scripted events. Language filters will no longer apply to /w and /team chat channels. Spectating a battle will no longer show the Battle Start animations. The "Enter" key will no longer trigger buttons in battle mode. STRUGGLE will now abide by Generation 4 mechanics, dealing recoil damage equivalent to 25% of Maximum HP every cast. GameCorner prizes may no longer spawn with held items. Trade restrictions on HITMONLEE / HITMONCHAN have been removed. Trade restrictions on Starters have been reduced to lvl 25. Overworld Legendary sprites have been removed. The "Flash Fire" Ability will now properly abide by Generation 3 mechanics. NotesThe ability "Intimidate" was previously implemented in the 13/11/2012 Update, but was disabled due to a client crash. It has been re-implemented. The ability "Shadow Tag" will abide by Generation 4 mechanics, allowing switching against other Pokémon with the ability Shadow Tag. Bag Item usage has been disabled in Matchmaking. Terms of ServiceThe PokeMMO Terms of Service has been updated with the following inclusions:[spoiler]Username Policies: Rules Related to Usernames:When you choose a character name or a username or otherwise create a label which can be seen by other users when using our Services, you must abide by the following guidelines.You may not use any Username which:a. Belongs to another person with the intent to impersonate that person, including PokeMMO's Employees, Volunteers and any other user of PokeMMO's Services;b. Incorporates offensive racial, ethic, national, or cultural connotations;c. Is sexually suggestive or pornographic;d. References any form of criminal activity or drugs;e. Makes inappropriate references to the human anatomy or bodily functions;f. Uses misspellings or alternative spellings of any of the above guidelines. THESE GUIDELINES MAY NOT COVER ALL INAPPROPRIATE OR DISALLOWED NAMES. POKEMMO RESERVES THE RIGHT TO REJECT ANY NAME IT CONCLUDES, AT ITS SOLE DISCRETION, TO BE INDECENT, OBSCENE, OFFENSIVE, OR OTHERWISE VIOLATES THE NAMING GUIDELINES. Privacy Policy: 4. PRIVACYPokeMMO's Privacy Policy applies to use of all Services related to the Game, including the Website, the Forums, the VOIP Service “TeamSpeak” and the Game. To view PokeMMO's Privacy Policy, click here: https://pokemmo.eu/privacy Additionally, the following changes took place:Fixed punctuation and formatting in various areas of the Terms of Service. Adjusted some terms in the Terms of Service document so that they more accurately reflect other documents. Adjusted the minimum age of valid registration so that users under the age of 13 are no longer valid. Children under the age of legal capacity in their country of residence, but above the age of 13, are required to have their Parent/Guardian's permission to accept the Terms of Service. [/spoiler]All users will be required to accept the updated PokeMMO Terms of Service in order to continue using our Services.AcknowledgementsWe would like to specially thank Bregalad of romhacking.net. PokeMMO uses modified portions of GbaMusRiper, created by Bregalad and released to the public domain on August 14th, 2012. Bepo3, Winterbrah, Hizkijah and 113 others 116 Link to comment
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