Jump to content

[Video] Pokemmo mock-ups


Recommended Posts

[quote name='Cairean' timestamp='1366568868' post='299462']
[media]http://www.youtube.com/watch?v=W8j63E_WtZM[/media]

Here the first scene with lighting - I hope you like it (it was pretty short, so I added the breakdown aswell)
[/quote]

Think nice is in it ;p

Link to comment

[quote name='Cairean' timestamp='1366568868' post='299462']
[media]http://www.youtube.com/watch?v=W8j63E_WtZM[/media]

Here the first scene with lighting - I hope you like it (it was pretty short, so I added the breakdown aswell)
[/quote]

Nice

Can't help but feel that you overdid it with the shadows though. That beside, it looked good

Link to comment

First of all: thanks for all the feedback.

To those who ask if something like this is possible:

yes and no.

There are so called 2.5d engines that can be use for this purpose and that have amazing outcomes, but if the devs decided to use on of these they'd have to completely restart this project.
An example for such a game engine is this one (personal project by 99of99):
[url="http://www.youtube.com/watch?v=-Q6ISVaM5Ww"]http://www.youtube.com/watch?v=-Q6ISVaM5Ww[/url]

But there are also ways to implement something like this in 2d engines like the one pokemmo is using.
An example is the RPG maker vx ace with the lighting script programmed by khas:
[url="http://www.youtube.com/watch?v=aQzyae14FEc"]http://www.youtube.com/watch?v=aQzyae14FEc[/url]
the RPG maker uses 2d tiles like pokemmo, so the system is similar.
A problem with 2d tiles casting shadows is how things are shown:
Imagine printing out your character on a sheet of paper and cutting him out: You'd have a flat picture of the character that would cast a perfect shadow if the lightsource was located behind or right in front of it. But if you moved the lightsource in a different direction the shadow would become thinner and thinner until it vanished completely.

I hope this makes things a bit clearer.

Fortunately the weather effects I did in some screenshots are possible, you can think of them like shadows of clouds printed on a slightly blue tinted film on top of all other graphics.

Link to comment
  • 2 weeks later...

Hi everyone, first of all: the project is not dead.
I don't have much time at the moment, so screenshots will be uploaded every weekend or so.
After getting asked if certain things are possible to be implemented or not I started to build a small pokemon game of my own and will try to implement as many features seen in the screenshots as possible.
The following screenshot is unedited and from the game I'm working on (using the rpg maker vx), not from pokemmo - like you can see it doesn't really differ that much from the original games. I'm trying to change that in the future.
If things work out the way I hope it'll save me some time in the future when I'm providing you with screenshots (and maybe even playable demos).

[img]http://i.imgur.com/acWQxY3.jpg[/img]

Link to comment

[spoiler]
[img]http://i.imgur.com/kkPlppd.jpg[/img]
[/spoiler]
Fixed a few things with the tileset I'm using, now I'm able to run around this map as Prof. Oak (though no pokemon or any sort of npc are implemeted yet).
The numbers represent areas where pokemon are supposed to appear later (random battles ftw).

Link to comment
  • 2 weeks later...

Thank you - I take screenshots and record videos in 1080p (1920*1080 pixels).
Here is a newer video with a first implemention of lights. There are still a lot of glitches and no core gameplay implemented, but it proves that something like this is possible:
http://www.youtube.com/watch?v=GXWMdEpsk5A

I'm currently in my last month of school, so I'm somewhat busy with learning for exams, so updates might take a while.
I hope you enjoy.

Link to comment
  • Kizhaz locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.