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[Video] Pokemmo mock-ups


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[media]http://www.youtube.com/watch?v=GXWMdEpsk5A[/media]
[media]http://www.youtube.com/watch?v=W8j63E_WtZM[/media]


Hello everyone, I'm thinking about starting a series of Pokemmo Mock-Ups, meaning screenshots that I altered in photoshop to show features that do not exist yet or will never exist.
I know that there is a screenshot-thread already, but this thread is supposed to only contain fakes.
If the mods think that this is not enough of a difference to justify a new thread I'll post them in the screenshot-thread in the future.

Here an example:

Original:
[spoiler]L1EkY0d.jpg
[/spoiler]

Fake
[spoiler]WMUChLX.jpg
[/spoiler]
This mock-up features different things that probably will not be implemented, such as
- reflections on water
- lightsources (e.g. tails of charizards, windows)
- shadows (barely visible)
- blur (the farther things are away the more blurred they become)

Feel free to post your own mock-ups, comment on my pictures or suggest/request certain mock-ups.

MfG Yaesephir


Edit: I'm not sure if this thread belongs in this forum or is better suited in the customization forum, they are so similar :/

Edit 2: more images:
[spoiler]
video I'm working on
hFesXK7.jpg
[/spoiler]

another before/after comparison:

before
[spoiler]
tvCgkTa.jpg
[/spoiler]

after
[spoiler]
IHf5phe.jpg
[/spoiler]

Edit:

Added some more:
[spoiler]

Original
[spoiler]
pP5pL1s.jpg
[/spoiler]

rain
[spoiler]
yBHJzZl.jpg
[/spoiler]

rain + lightning
[spoiler]
ERkGGQr.jpg
[/spoiler]

snow
[spoiler]
tkHsnuj.jpg
[/spoiler]

and completely unrelated:
Nuclear explosion
[spoiler]
GzJBz2p.jpg
[/spoiler]
[/spoiler]

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Thanks for the feedback - having a bit of background-knowledge about the creation of tile-based games I don't think that they'll implement something as this, as a complete rewrite of the graphics-engine could be necessary.
I'm currently working on a mock-up video showing how this game could possibly look IF something like this was implemented.
Stay tuned.

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[quote name='Cairean' timestamp='1366481137' post='297974']
Thanks for the feedback - having a bit of background-knowledge about the creation of tile-based games I don't think that they'll implement something as this, as a complete rewrite of the graphics-engine could be necessary.
I'm currently working on a mock-up video showing how this game could possibly look IF something like this was implemented.
Stay tuned.
[/quote] Would it be possible for a patch to be released so we can have things like this?

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That gaussian blur.

[quote name='TWDaryl' timestamp='1366481406' post='297976']
Would it be possible for a patch to be released so we can have things like this?
[/quote]
I have a feeling this would be unlikely, as there's a big difference in making a patch and editing a single image. ;]

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[quote name='Deejaye' timestamp='1366481788' post='297982']
That gaussian blur.


I have a feeling this would be unlikely, as there's a big difference in making a patch and editing a single image. ;]
[/quote] Darn it. That would be awesome. I know nothing of how making patches work. Too bad this won't happen ingame.

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[quote name='Deejaye' timestamp='1366482343' post='298000']
Gaussian blur always overdoes it in my opinion. ;] Still nice job messing around with lighting etc.
[/quote]
okay, I'll reduce the blur amount in the next pic/vid.
In the video I'm working on you'll be able to watch moving shadows :D

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Here some new pictures (video will take a while... obviously)

before
[spoiler]
[img]http://i.imgur.com/tvCgkTa.jpg[/img]
[/spoiler]

after
[spoiler]
[img]http://i.imgur.com/IHf5phe.jpg[/img]
[/spoiler]

I hope you like them (now with less gaussian blur and with more tilt shift :P )

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I really dislike the blur effect, however the other effects look wonderful.

That being said, these shall remain 'mock ups' as a lot of this isn't doable with tiles, however perhaps in the future we'll look into doing something to make the game look better, and include such things as light sources.

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Okay, it looks like I'm the only person who enjoys blur/depth of field/tilt shift, so I'll stop using it :P
Here is another screenshot from video, as you can see light affects the surrounding buildings (or maybe you can't see it, it's only a subtle change).

[spoiler][img]http://i.imgur.com/unl3yzw.jpg[/img]
[/spoiler]
Also the player is the only person casting shadows as adding shadows for every single person is really time consuming (I have to keyframe every shadow individually because I'm not sure if there's an elegant way to make dynamic shadows in after effects... maybe via masks and a shadow receiver, I'll have to try & error a bit to see if it works).

I also tried to make some ripples on the water surface but failed miserably (so I didn't include it in screenshot).

If I don't get other suggestions I think I'll look into some weather effects next.
(not sure when to upload the video - it's only 7 seconds long, I think I'll make a compilation video with other effects instead of uploading only this short clip)

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Okay, here are some new ones:

Original
[spoiler]
[img]http://i.imgur.com/pP5pL1s.jpg[/img]
[/spoiler]

rain
[spoiler]
[img]http://i.imgur.com/yBHJzZl.jpg[/img]
[/spoiler]

rain + lightning
[spoiler]
[img]http://i.imgur.com/ERkGGQr.jpg[/img]
[/spoiler]

snow
[spoiler]
[img]http://i.imgur.com/tkHsnuj.jpg[/img]
[/spoiler]

and completely unrelated:
Nuclear explosion
[spoiler]
[img]http://i.imgur.com/GzJBz2p.jpg[/img]
[/spoiler]

Feedback?

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Looks really good. But for the snow one, it might be just me, but it doesn't look like there's much on the ground.
Maybe it should be building in the trees or on the bushes.

They all look great though. I like the shadows in the last one.

Link to comment

[quote name='TWDaryl' timestamp='1366564619' post='299357']
They need to do this ingame, now! It looks amazing.
[/quote]

It'll never happen, unfortunately.

I agree though, a large portion of their attention should be focused on the aesthetics.

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