It's 2022 and shiny tournament awards are still 2x31 (or 0) and 4x25. Nearly every tournament player is using perfect comps, and even bred shiny comps are perfect now. There is no room for imperfection in today's competitive scene. Every statistic matters when we have powerhouses like Garchomp, Conkeldurr, and Volcarona swinging for the fence on every play. Prizes need to step up to meet this demand, otherwise we're reverting back to the days of gift shiny prizes with random nature and random IV's: worthless.
My proposition for a shiny Pokemon PvP prize would be as follows:
1. 6x31 (with option of 2x0)
2. Any nature
3. Any ability
4. Up to four egg moves (retained)
We can maintain gift status as most of us recognize the complex and fragile nature of our economy, and to meet this improvement, maybe we could consider having shiny prizes offered less often. For instance, we have one (or more) shiny gifts in each format/tier per month (OU, UU, NU, and Dubs) with preference to have these tournaments over the weekend and at hours that encompass the majority of the community. I would also recommend getting rid of all non-shiny Pokemon prizes for tournament play, and instead offer RP, cash, and/or a package of items. These prizes are not worth the time for tournament play and can be earned in matchmaking when wanted.
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DoubleJ
It's 2022 and shiny tournament awards are still 2x31 (or 0) and 4x25. Nearly every tournament player is using perfect comps, and even bred shiny comps are perfect now. There is no room for imperfection in today's competitive scene. Every statistic matters when we have powerhouses like Garchomp, Conkeldurr, and Volcarona swinging for the fence on every play. Prizes need to step up to meet this demand, otherwise we're reverting back to the days of gift shiny prizes with random nature and random IV's: worthless.
My proposition for a shiny Pokemon PvP prize would be as follows:
1. 6x31 (with option of 2x0)
2. Any nature
3. Any ability
4. Up to four egg moves (retained)
We can maintain gift status as most of us recognize the complex and fragile nature of our economy, and to meet this improvement, maybe we could consider having shiny prizes offered less often. For instance, we have one (or more) shiny gifts in each format/tier per month (OU, UU, NU, and Dubs) with preference to have these tournaments over the weekend and at hours that encompass the majority of the community. I would also recommend getting rid of all non-shiny Pokemon prizes for tournament play, and instead offer RP, cash, and/or a package of items. These prizes are not worth the time for tournament play and can be earned in matchmaking when wanted.
@Desu @Kyu @Darkshade
1. What are the barriers to increasing IVs on PvP prizes?
2. What are the pros to keeping such an IV spread on prizes?
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