Hi, I'm a big fan of this mmo, but was extremely disheartened to find that there was no Articuno when I went into the cave and solved the rock puzzle near cinnarbar island. They're such a pretty pokemon and I was so excited to use my master ball to catch her (yes i was willing to use a master ball for this, as I was a bit underleveled and out of certain status moves I hoped to use, and I LOVE articuno and didn't want to risk losing them through combat). Anyways, in this post I'm generally working off the pseudo-assumption (as I've read in forums at least) that the decision not to have legendaries in the game yet is due to them being overpowered in pvp. Obviously we wouldn't want a boring meta where the only pokemon ppl ever used were legendaries, or at least we wouldn't want players to feel like they HAD to get legendaries to play competitively. Alternatively there may be a motive to keep these pokemon more rare and event based like the mewtwo encounter, which could either be for lore reasons, pvp reasons, or some overlap between the two.
This is generally me spitballing solutions/ideas to the problem, and isn't a singular design vision. I'm intentionally leaving this open for the devs to decide, though I would happily help code any of this if extra help were needed. I'm disabled and as a result have lots of time on my hands and no issues donating that time to helping projects I love. I'm typing this all without having personally talked to the team on this though so I'm making a set of assumptions and trying to be clear about that. I don't know the teams full motivations on any of this and am speculating and responding to some potential reasons legendaries may not be in the game so far
Assuming this is strictly for pvp reasons, one fairly simple solution to this would be to make it so that when you go into pvp combat with a legendary, the legendary pokemon will disobey and just off itself on the first turn, like when a pokemon would disobey for being too high level. There are also other solutions such as strictly disallowing pvp combat when a player has a legendary, or having two type of combat for classic (no legendaries) vs wild (anything goes), etc. tho i'd personally probably generally be cautious with overcomplicating systems I guess.
In terms of how available legendaries would be to players in the public (largely regarding/impacting lore reasons I guess): I would love for the team to make the legendaries widely available to every player. There seems to be a desire, at least in some parts of the community I've seen so far, for this. Assuming we could catch them, I personally don't mind if they were very high level and hard to get for lore reasons. but my point here is that I would LOVE the chance to at least capture one legendary I actually want, if not all. If, for example, you could only catch legendaries with a master ball, that would mean you could only catch one legendary per zone playthrough, limiting your options, and making legendaries feel more special for lore reasons. Alternatively, and this is personally my least favorite option, the team could be reallyyyyyyyyy strict on the "lore" here and make every single legendary into its own event pokemon like mewtwo where there's only one that exists in the wild and players can take turns capturing it. Personally, I would love if I could KEEP a small number of legendaries I love, compared to capturing them only for a small period of time.
So, in summary. I think there's a few options here, tho there may be more I haven't thought of.
In terms of making legendaries widely available:
---1.1: make it like any other pokemon game where you can catch them all
---1.2: make it like any other pokemon game where you can catch them all, but it's much more difficult, due to level and catch rate
---1.3: limit the number of legendaries any trainer can have by only allowing them to be caught with master balls (and making sure masterballs/legendaries are untradable)
---1.4: (my least favorite option personally); make every pokemon a unique event type pokemon where you can only capture it for a short period of time before it returns to the wild
---1.x: literally any other solutions
in terms of pvp combat solutions
---2.1: make legendaries off them selves in the first turn in pvp through disobey
---2.2: disallow pvp if player has legendary on team
---2.3: make classic *no legendaries* and wild *anything goes* into two different pvp categories
---2.4: make legendary pokemon simply not show up on a team if you enter pvp combat
---2.x: literally any other solutions
I've also heard mention that the legendaries may be added with some kind of dungeon system, but I'd really hope we wouldn't have to wait so long for it to come with what could just be a separate update. I feel an emotional attachment to my pokemon team and would feel sad to leave this mmo world, but I feel very disheartened knowing I can never complete my caught pokedex, no matter how hard I try and how much effort I put in. I hope we can see some changes which make the server more friendly to players whose emotions are influenced by their obsessive completionist desires such as myself ? Anyways, I realize this was a long post, and as sloppy as my writing may be, I put a lot of though and effort into this so thank you so much for your time in reading this ^_^
Question
catgirlswag
Hi, I'm a big fan of this mmo, but was extremely disheartened to find that there was no Articuno when I went into the cave and solved the rock puzzle near cinnarbar island. They're such a pretty pokemon and I was so excited to use my master ball to catch her (yes i was willing to use a master ball for this, as I was a bit underleveled and out of certain status moves I hoped to use, and I LOVE articuno and didn't want to risk losing them through combat). Anyways, in this post I'm generally working off the pseudo-assumption (as I've read in forums at least) that the decision not to have legendaries in the game yet is due to them being overpowered in pvp. Obviously we wouldn't want a boring meta where the only pokemon ppl ever used were legendaries, or at least we wouldn't want players to feel like they HAD to get legendaries to play competitively. Alternatively there may be a motive to keep these pokemon more rare and event based like the mewtwo encounter, which could either be for lore reasons, pvp reasons, or some overlap between the two.
Edited by catgirlswagThis is generally me spitballing solutions/ideas to the problem, and isn't a singular design vision. I'm intentionally leaving this open for the devs to decide, though I would happily help code any of this if extra help were needed. I'm disabled and as a result have lots of time on my hands and no issues donating that time to helping projects I love. I'm typing this all without having personally talked to the team on this though so I'm making a set of assumptions and trying to be clear about that. I don't know the teams full motivations on any of this and am speculating and responding to some potential reasons legendaries may not be in the game so far
Assuming this is strictly for pvp reasons, one fairly simple solution to this would be to make it so that when you go into pvp combat with a legendary, the legendary pokemon will disobey and just off itself on the first turn, like when a pokemon would disobey for being too high level. There are also other solutions such as strictly disallowing pvp combat when a player has a legendary, or having two type of combat for classic (no legendaries) vs wild (anything goes), etc. tho i'd personally probably generally be cautious with overcomplicating systems I guess.
In terms of how available legendaries would be to players in the public (largely regarding/impacting lore reasons I guess): I would love for the team to make the legendaries widely available to every player. There seems to be a desire, at least in some parts of the community I've seen so far, for this. Assuming we could catch them, I personally don't mind if they were very high level and hard to get for lore reasons. but my point here is that I would LOVE the chance to at least capture one legendary I actually want, if not all. If, for example, you could only catch legendaries with a master ball, that would mean you could only catch one legendary per zone playthrough, limiting your options, and making legendaries feel more special for lore reasons. Alternatively, and this is personally my least favorite option, the team could be reallyyyyyyyyy strict on the "lore" here and make every single legendary into its own event pokemon like mewtwo where there's only one that exists in the wild and players can take turns capturing it. Personally, I would love if I could KEEP a small number of legendaries I love, compared to capturing them only for a small period of time.
So, in summary. I think there's a few options here, tho there may be more I haven't thought of.
In terms of making legendaries widely available:
---1.1: make it like any other pokemon game where you can catch them all
---1.2: make it like any other pokemon game where you can catch them all, but it's much more difficult, due to level and catch rate
---1.3: limit the number of legendaries any trainer can have by only allowing them to be caught with master balls (and making sure masterballs/legendaries are untradable)
---1.4: (my least favorite option personally); make every pokemon a unique event type pokemon where you can only capture it for a short period of time before it returns to the wild
---1.x: literally any other solutions
in terms of pvp combat solutions
---2.1: make legendaries off them selves in the first turn in pvp through disobey
---2.2: disallow pvp if player has legendary on team
---2.3: make classic *no legendaries* and wild *anything goes* into two different pvp categories
---2.4: make legendary pokemon simply not show up on a team if you enter pvp combat
---2.x: literally any other solutions
I've also heard mention that the legendaries may be added with some kind of dungeon system, but I'd really hope we wouldn't have to wait so long for it to come with what could just be a separate update. I feel an emotional attachment to my pokemon team and would feel sad to leave this mmo world, but I feel very disheartened knowing I can never complete my caught pokedex, no matter how hard I try and how much effort I put in. I hope we can see some changes which make the server more friendly to players whose emotions are influenced by their obsessive completionist desires such as myself ? Anyways, I realize this was a long post, and as sloppy as my writing may be, I put a lot of though and effort into this so thank you so much for your time in reading this ^_^
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