JeanLimaRJ Posted August 26, 2021 Share Posted August 26, 2021 Hello! What is the real capture rate of Ditto in PokeMMO? What is the real capture rate of Repeat and Time pokeballs today? In official games, Ditto can be captured with repeat ball (2% hp or less, sleeping) with 100% catch rate. We know they are different from original games here, but, what is the real numeric value now in PokéMMO? Link to comment
Juaske Posted August 27, 2021 Share Posted August 27, 2021 A sleeping ditto false swiped to 1hp should be 68% catch rate with a repeat ball afaik Link to comment
Kyklous Posted August 28, 2021 Share Posted August 28, 2021 68% is what you get when you go for an estimate (base catch rate * ball bonus * status bonus / 255). If you plug it into the actual catch rate formula (I don't know which we're using exactly, but experience tells me not gen 3/4), you get ~75%. Why is this not 100%? Because repeat ball's bonus was nerfed to 2.5x as opposed to the 3x. Sleep's bonus is also probably 2x as opposed to gen 7's 2.5x. The implications of this are that, on average, you'll need 4 repeat balls to catch 3 ditto. That's 80 repeat balls for 60 ditto (a ditto box). Link to comment
awkways Posted August 29, 2021 Share Posted August 29, 2021 (edited) Gonna save you some time here - reading thread will be of major benefit to you: They updated "low-end" balls in an update / bug fix in December 2018. In the process, they actually "fixed" the higher-end balls, which was a change they announced in 2015, but never actually took effect. They didn't mention the high-tier balls in the change 2018 log, but this update/"fix" definitely didn't take effect until in 2018. In 2018, when most players noticed their Repeat/Dusk balls didn't work 100% for dittos anymore, some ditto/pokemon farmers submitted bug reports to ask why the catch rates were changed for more expensive balls - they were informed that the higher-end balls were re-worked to better suit a MMO environment: Referenced 2015 changelog (when they should have taken effect) & 2018 changelog (when the changes actually took effect): Certain balls' rates have been rebalanced: Dive Balls reduced to 3x maximum catch rate. Price updated to 1500 Repeat Balls reduced to 2.5x maximum catch rate. Price updated to 1500 Timer Balls reduced to 3x maximum catch rate. Price updated to 1400 Net Balls reduced to 3x maximum catch rate. Price updated to 1400 TLDR: It's an MMO and they'll do whatever they want to balance the economy Edited August 29, 2021 by awkways Link to comment
Bertolfoso Posted August 29, 2021 Share Posted August 29, 2021 2 hours ago, awkways said: Certain balls' rates have been rebalanced: Dive Balls reduced to 3x maximum catch rate. Price updated to 1500 Net Balls reduced to 3x maximum catch rate. Price updated to 1400 Just wanted to add that dive and net balls have a x2,5 max catch rate. Thank you for the huge amount of information ? Link to comment
Bryce Posted August 30, 2021 Share Posted August 30, 2021 I remember some mod quoted that statuses increase catch rate by a fixed amount of 12%. Link to comment
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