Ditto Posted July 18, 2021 Share Posted July 18, 2021 Scizor @ Leftovers Ability: Technician EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Swords Dance - Bullet Punch - Roost - U-turn Tyranitar @ Leftovers Ability: Sand Stream EVs: 252 HP / 4 Atk / 252 SpD - Earthquake - Stealth Rock - Stone Edge - Crunch Reuniclus @ Life Orb Ability: Magic Guard EVs: 248 HP / 252 Def / 8 SpA Quiet Nature IVs: 0 Atk - Calm Mind - Psychic - Recover - Focus Blast Conkeldurr @ Flame Orb Ability: Guts EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Drain Punch - Mach Punch - Ice Punch - Facade Rotom-Wash @ Leftovers Ability: Levitate EVs: 252 HP / 4 SpA / 252 SpD Calm Nature IVs: 0 Atk - Hydro Pump - Volt Switch - Will-O-Wisp - Pain Split Magnezone @ Choice Specs Ability: Magnet Pull EVs: 8 HP / 252 SpA / 248 Spe Timid Nature IVs: 0 Atk - Thunderbolt - Volt Switch - Flash Cannon - Hidden Power [Fire] Link to comment
Drakkmord Posted July 20, 2021 Share Posted July 20, 2021 Looks like you're lacking a good defensive wall! An enemy Conkeldurr really hurts your team. Also you have no hazard clearers. If an enemy tea tries to stall you, you'll just get chipped down. Lastly you don't have a toxic user on your team or a cleric. Not that you need all of these things to win a game, but it's stuff you might want to consider! Link to comment
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