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(OU) Any tips for this team?


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Scizor @ Leftovers  
Ability: Technician  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Swords Dance  
- Bullet Punch  
- Roost  
- U-turn  

Tyranitar @ Leftovers  
Ability: Sand Stream  
EVs: 252 HP / 4 Atk / 252 SpD  
- Earthquake  
- Stealth Rock  
- Stone Edge  
- Crunch  

Reuniclus @ Life Orb  
Ability: Magic Guard  
EVs: 248 HP / 252 Def / 8 SpA  
Quiet Nature  
IVs: 0 Atk  
- Calm Mind  
- Psychic  
- Recover  
- Focus Blast  

Conkeldurr @ Flame Orb  
Ability: Guts  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Drain Punch  
- Mach Punch  
- Ice Punch  
- Facade  

Rotom-Wash @ Leftovers  
Ability: Levitate  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Hydro Pump  
- Volt Switch  
- Will-O-Wisp  
- Pain Split  

Magnezone @ Choice Specs  
Ability: Magnet Pull  
EVs: 8 HP / 252 SpA / 248 Spe  
Timid Nature  
IVs: 0 Atk  
- Thunderbolt  
- Volt Switch  
- Flash Cannon  
- Hidden Power [Fire]  

 

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Looks like you're lacking a good defensive wall! An enemy Conkeldurr really hurts your team. Also you have no hazard clearers. If an enemy tea tries to stall you, you'll just get chipped down. Lastly you don't have a toxic user on your team or a cleric. Not that you need all of these things to win a game, but it's stuff you might want to consider!

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