Jump to content

Help With My OU Rain Team


Recommended Posts

I am new to competitive and need help. I need one or two more to complete. 

 


Scizor @ Choice Band
Adamant Nature
Technician
U-Turn
Bullet Punch
Pursuit
Super Power
EVs: 248 HP / 252 Atk / 10 Sp Def
IVs: 5 Sp. Atk / the rest 31

Ferrothorn @ Leftovers
Careful Nature
Iron Barbs
Spikes
Stealth Rock
Gyro Ball
Power Whip
EVs: 252 HP / 252 Sp Def / 6 Atk
IVs: 16 Sp. Atk / 13 Speed / the rest 31

 

Pelipper @ Damp Rock
Bold Nature
Drizzle
Defog
U-Turn
Roost
Hurricane
EVs: 252 HP / 252 Def / 6 Sp. Def
IVs: 14 Spe / the rest 31

Kingdra @ Life Orb
Modest Nature
Swift Swim
Ice Beam
Surf
Draco Meteor
Dragon Pulse
EVs: 252 Sp. Atk / 252 Speed / 6 Def
IVs: 12 Atk / the rest 31

 

Salamence @ Life Orb 
Adamant Nature
Intimidate
Brick Break
Dragon Dance
Dragon Claw
Earthquake
EVs: 252 Atk / 252 Speed / 6 HP
IVs: all 31

I am open to getting rid of Salamence

Link to comment
  • 4 weeks later...

You have two hazards set up on ferrothorn right now and a defog on pelipper. It seems like a lot of trouble and setup you'll be going through just to setup traps. If your opponent forces you to use your pelippers defog, then you will have to spend multiple turns setting up again and you will lose your momentum in the rain. You can swap spikes for leech seed. It forces more switches and isn't a double-edged sword like multiple hazards can be. You also might want to consider running Kabutops over Salamence. It'll also get swift swim bonus and can be the physical attacker you need without having to set up via dragon dance. These are just a couple thoughts, but it's a nice team!

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.