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Event/Dungeon like co-op


Riesz

Question

So far, for most dungeons we have seen, it takes very long if one would like to score higher.

 

I personally don't have a consecutive long hours to play game, let alone learning a single dungeon run from scratch.

 

Proposed:

- save point/check point after every wave.

Players can opt to leave dungeon temporarily, continue or end dungeon (similar to Battle Frontier)

Leader takes the choice and pop out window for members to agree/confirm with leader.

If leader chooses leaves temporarily, all link members leave dungeon with progress saved until they rejoin or forfeit current run.

 

- along with save point, players can continue to play next wave with potentially different team/member (who have reached same wave AND opt to leave temporarily)

Leader should have an interface to check each member's current wave.

Party can join lowest wave if members are with different progress, eg wave 4/4/2/5, the party can only join wave 2.

 

- leaderboard score

This would potentially affect scoring system. The score may now use highest wave, time used for the wave as standard. Rewards should still be made to party instead of individual.

 

- training ground

A simulated place for players to test-fight normal wave (excluding bosses) at faster pace and learn about items that may appear

 

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