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[GUI] PokeMMO UI Redesign Concept


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On 9/5/2021 at 10:01 PM, AnonymousPoke said:

You think it is beautiful now.. you have no idea how much more we have pushed this Concept theme that will be coming out in this soon update... ūüėȬ†

 

I am curious what ways you were able to push this UI within the limitations of XML. From a coding point of view it would be very easy to do many of the things requested here in CSS, SASS, Bootstrap, etc.. Were you able to get additional plugins or stylesheets to reference without error?

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10 minutes ago, JDChaos said:

I am curious what ways you were able to push this UI within the limitations of XML. From a coding point of view it would be very easy to do many of the things requested here in CSS, SASS, Bootstrap, etc.. Were you able to get additional plugins or stylesheets to reference without error?

No, it is more manipulation within the restrictions of XML that we have pushed what "could" be possible. A lot of trial and error with this and that... essentially adding in additional or new lines of XML syntax/strings to achieve what we want, on top of custom backgrounds and overlays go a long way.

 

Unless they update the engine with the GUI capabilities, we are still very restricted on what can be done unfortunately. But, I think the community will be very pleased with where the collaboration has taken us ūüôā¬†

 

In terms of GUI theme creation, I would not be shocked if most themes are based on this v2 that will be coming out soon - It is that significant of a change.

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6 hours ago, JDChaos said:

From a coding point of view it would be very easy to do many of the things requested here in CSS, SASS, Bootstrap, etc.. Were you able to get additional plugins or stylesheets to reference without error?

Unfortunately due to hardcoded limitations, specifically how the¬†data & assets are pulled from the¬† ≥ŠĶíŠĶźňĘ, there's some changes that just aren't possible.¬†

There is a lot you could "theoretically achieve", however these edits are either: flat out ignored and won't work OR the game fails to launch entirely.

There is very limited documentation on the game due to the nature of it's on-going development.. 
If you have anything relevant to the game itself, it would be appreciated.. I personally have not found much at all.

Not to talk highly of ourselves, but I think as AnonymousPoke stated above:

 

6 hours ago, AnonymousPoke said:

In terms of GUI theme creation, I would not be shocked if most themes are based on this v2 that will be coming out soon - It is that significant of a change.

I don't think there is a single (publicly available) theme that modifies as many elements as this version has.

It's a huge possibility that this update will be used as a "learning tool" for others to base their themes off of, and I am curious to see what other forks of this project come out. As for any inquiries about changes, I am sure that people will be taking a look at the files, and can figure these aforementioned features & limitations for themselves. It's honestly a plethora of information.

The GUI as a whole has been reworked, I think every file/ image has seen changes. Using entirely new graphical resources & bit of creativity along with dozens of tweaks, we're essentially "tricking" the game into achieving the desired outcome of the original concept for this project.

Edited by nurver9
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9 minutes ago, nurver9 said:

 

...
If you have anything relevant to the game itself, it would be appreciated.. I personally have not found much at all.

Not to talk highly of ourselves, but I think as AnonymousPoke stated above:

 

I don't think there is a single (publicly available) theme that modifies as many elements as this version has...

Unfortunately, I just found out about this game four days ago. I decided to stay up late tonight to do some digging into the code and I only now found the dtd file that explains the XML hierarchy code for the game. My background comes from javascript, sass, and react. Working with XML only is like programming on a napkin...

I do believe your new version will be the standard for future themes. I have spent hours today isolating the different buttons that are reused in many windows, just so I can have the freedom of customizing the UI better.

I wish you guys the best of luck and if I find out more I'll let you know.

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  • 2 weeks later...

I have specifically avoided commenting in this thread for several reasons, however I don't wish for other users to speak on my behalf, or AnonymousPoke's.

Because this thread is still being bumped based on lies- this concept art theme is deprecated. There is no theme, and more than likely there never will be. If there is, it will not resemble the content showcased in this thread.

Without giving away too much information, keep your eyes on the client customization section. Expect something big in the next few days ūüėȬ†
 

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On 10/16/2021 at 2:55 AM, nurver9 said:

I have specifically avoided commenting in this thread for several reasons, however I don't wish for other users to speak on my behalf, or AnonymousPoke's.

Because this thread is still being bumped based on lies- this concept art theme is deprecated. There is no theme, and more than likely there never will be. If there is, it will not resemble the content showcased in this thread.

Without giving away too much information, keep your eyes on the client customization section. Expect something big in the next few days ūüėȬ†
 

Are you sure it doesn't exist ūüėČ

unknown-min.png

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